Nos's Old Meta Sorc Build (Morrowind update ready)

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    Nosferatuzod

    Grandmaster

    Total Posts: 1834

    Khajiit Templar

    EDIT:

    05/23/2017 – Updated for Morrowind

    06/15/2017 – Updated rotation/gear/skills, special thanks to @IzakiBrotherSs and the others for their suggestions

    Race:

    Altmer –  best racial choice for this specific build because of the lightning damage bonus.

    Attribute Distribution:

    All in Magicka. As of this expansion there is no need to points into health.

    Food:

    Health and Magicka

    Mundus Stone:

    Thief

    Champion Point Distribution:

    Option 1 (No Pet):

    49 in Elemental expert

    75 in Thaumaturge

    44 in Elfborn

    34 in Master at Arms

    8 in Spell Erosion

    Option 2 (2 Pet Heavy attack):

    56 in Elemental expert

    75 in Thaumaturge

    40 in Elfborn

    31 in Master at Arms

    8 in Spell Erosion

    The Setup (No Pet):

    5/1/1

    3 Moondancer Jewelry – Spell Damage Enchants

    2 Divine Ilambris Armor – Magicka Enchants

    5 Divine Netch’s Touch Armor – Magicka Enchants

    1 vMA Sharpened Lightning Staff

    1 Moondancer Sharpened Lightning Staff – Spell Damage Enchant

    Bar Setup:

    Main Bar (Moondancer Staff): Bound Aegis, Force Pulse, Crystal Fragments, Haunting Curse, Inner Light. Ultimate: Shooting Star

    Off bar (vMA Staff): Bound Aegis, Mage’s Wrath, Sorc Shield, Liquid Lightning, Elemental Blockade. Ultimate: Destro Ult

    Rotation:

    Step 1: Destro Ult>Liquid Lightning>LA>Elemental Blockade>Bar Swap

    Step 2: LA>Curse>LA>Force Pulse + Light Weave (While weaving Frags on proc)>Bar Swap

    Restart from Step 1 reapply Curse on cooldown. Use heavy attacks every other rotation for sustain. Below 20% replace Force Pulse/Frags with execute.

    The Setup (Fully Charged Heavy Attacks):

    5/1/1

    3 Moondancer Jewelry – Spell Damage Enchants

    2 Divine Ilambris Armor – Magicka Enchants

    5 Divine Necropotence Armor – Magicka Enchants

    1 vMA Sharpened Fire Staff

    1 Moondancer Sharpened Lightning Staff – Spell Damage Enchant

    Bar Setup:

    Main Bar (Moondancer Staff): Inner, light, Twilight Tormentor, Daedric Prey, Volatile Familiar, Force Pulse. Ultimate: Shooting Star

    Off bar (vMA Staff): Twilight Tormentor, Volatile Familiar, Sorc Shield, Liquid Lightning, Elemental Blockade. Ultimate: Shooting Star

    Rotation:

    Pre-Load: Shooting Star>Prey>Bar Swap

    Step 1: Liquid Lightning>LA>Elemental Blockade>Bar Swap

    Step 2: LA>Volatile Familiar>LA>Daedric Prey>LA>Twilight>FP x 3 with LA weaves>Bar Swap

    Step 3: Liquid Lightning>LA>Elemental Blockade>Bar Swap

    Step 4: LA>Volatile Familiar>LA>Daedric Prey>Fully Charged Heavy attack x 2

    Restart at Step 1. Below 50% stop activating the Twilight Matriarch’s special attack.

    Restart from Step 1

    Reasoning:

    1. Why is there a Fully Charged Heavy Attack build?

    Because in the new trial – Halls of Fabrication, the drain magicka mechanics are pretty severe, and thus may require a Fully Charged Heavy Attack build.

    2. What about sustain?

    In the Morrowind expansion, the emphasis is heavily placed on sustain and managing your resources. Using heavy attacks during the add pulls will replenish your magicka to the point where you would not have to lose damage heavy attacking during no add phases. If the no add phase is prolonged to the point where you are running out of resources, start alternating Heavy attacks and regular rotation for best results.

    3. What if I can’t use pets?

    Netch’s touch is ideal in those situations. Go dual lightning staves with vMA back bar.

    Acknowledgements:

    I wanted to thank my guild Order of the Bear for letting me test all my crazy builds and helping me theorycraft!.

    Parses:

    http://imgur.com/a/kzFON

    http://imgur.com/a/xMpTA

    View post on imgur.com

    http://imgur.com/a/eSDcC

    • This topic was modified 2 months, 1 week ago by Profile photo of Nosferatuzod Nosferatuzod.
  2. Profile Photo
    Yolo-Wizard

    Adept

    Total Posts: 221

    Altmer Sorcerer

    Hodor

    This is “Out of box” thinking and I like it, can’t wait to see results!

    However there are some changes I would recommend without losing any spell damage, first make the TBS full on Armor (Don’t know why not Torugs swords to avoid the mess :P). And you drop swords from second bar and use Maelstrom staff for the Elemental Blockade which I think no one can afford losing it, but by doing this you need to drop Proximity Detonation (not good for single target) and move Mages’ Wrath from destro bar to dw bar and move Liquid Lightning from dw to destro bar.

    So your gear will look like:

    1x Kena

    5x TBS

    4x Moondancer (1 armor and 3 jewelry)

    2x Torugs swords

    1x Maelstrom Inferno Staff (or any inferno staff)

     

    And bars would be like:

    Duel Wield: Inner Light, Crystal Blast, Bound Aegis, Velocious Curse, Mages’ Wrath. Ultimate: Shooting Star

    Destro Staff: Inner Light, Boundless Storm, Bound Aegis, Elemental Blockade, Liquid Lightning. Ultimate: Overload

     

    Try both and let us know :D

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    Latin

    Moderator

    Total Posts: 1068

    Imperial

    Numerically sound and I can understand why you think this might be possible, but I would still be very curious to find out how it actually performs when you manage to acquire all the necessary pieces.

    The second of your ‘Possible issues’ is my biggest worry.

    Kudos for the out-of-the-box thinking.

    e pluribus unum

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    Nosferatuzod

    Grandmaster

    Total Posts: 1834

    Khajiit Templar

    Yolo-Wizard said on March 29, 2016 :

    This is “Out of box” thinking and I like it, can’t wait to see results!

    However there are some changes I would recommend without losing any spell damage, first make the TBS full on Armor (Don’t know why not Torugs swords to avoid the mess :P). And you drop swords from second bar and use Maelstrom staff for the Elemental Blockade which I think no one can afford losing it, but by doing this you need to drop Proximity Detonation (not good for single target) and move Mages’ Wrath from destro bar to dw bar and move Liquid Lightning from dw to destro bar.

    So your gear will look like:

    1x Kena

    5x TBS

    4x Moondancer (1 armor and 3 jewelry)

    2x Torugs swords

    1x Maelstrom Inferno Staff (or any inferno staff)

    And bars would be like:

    Duel Wield: Inner Light, Crystal Blast, Bound Aegis, Velocious Curse, Mages’ Wrath. Ultimate: Shooting Star

    Destro Staff: Inner Light, Boundless Storm, Bound Aegis, Elemental Blockade, Liquid Lightning. Ultimate: Overload

    Try both and let us know

    Good point…buffing up your dots without losing much…kind of like Ego’s and Nifty’s templar setup….that may work even better:)

     

     

    Latin said on March 29, 2016 :

    Numerically sound and I can understand why you think this might be possible, but I would still be very curious to find out how it actually performs when you manage to acquire all the necessary pieces.

    The second of your ‘Possible issues’ ismy biggest worry.

    Kudos for the out-of-the-box thinking.

    Haha yes gotta test:)

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    dooderrr

    Adept

    Total Posts: 122

    Dunmer Nightblade

    What about trapping webs as spamable?

  6. Member Avatar
    Asayre

    Master

    Total Posts: 630

    Breton Sorcerer

    Hey @Nosferatuzod,

    I agree with @Yolo-Wizard on not using TBS for weapons. A mundus tends to disappear and the idea of using a destro back bar for elemental blockade is sound.

    I like the idea you proposed and was also interested in it. I like the clear rotation and excellent breakdown of skill damage!

    However, I wasn’t able to reproduce your suggested rotation

    Nosferatuzod said on March 29, 2016 :

    Step 2: (Liquid Lightning>Velocious Curse>Crystal Blast>Medium Weave>Crystal Blast x 2>Velocious Curse>Crystal Blast>Medium Weave> Crystal Blast x 2) x 2

    In light of @Yolo-Wizard suggestion, I tried

    Liquid Lightning > Elemental Blockade > Swap > Curse > Blast*3 > Curse > Blast*3

    I wasn’t able to fit 3 Crystal Blast in the Curse time and could only do 2 Crystal Blast. Am I meant to animation cancelling at a specific moment in the curse?

    Nosferatuzod said on March 29, 2016 :

    The setup I am proposing above gives you 8617 ability power, while this BiS setup gives you 8336.

    I was unable to reproduce your Ability Power for either the ‘standard’ Sorc build (which looks like a variant or might be @Yolo-Wizard build) or for your build. I’ve include links to spreadsheets for calculated character statistics at the end of this post but I estimated an Ability Power of 8244 with the ‘standard’ Sorc build and 7796 with your build.

    I’m not sure why your coefficients are lower in all cases than mine (https://docs.google.com/spreadsheets/d/1YN8YWDpi1-d4CfoagRy1F9ath2w2nb-TniL4MjdJdz4/edit) or those suggested by @uesp (http://esoitem.uesp.net/viewSkills.php). The fact that you obtained the coefficients with Altmer and Sorc buff should mean that they are higher than mine/@uesp.

    I created two sheets, one for the ‘standard’ Sorc build with rotation calculation and one for your build also with a rotation calculation. For your build I did not account for the 3 piece bonus of Moondancer and Twin Blade and Blunt. For the ‘standard’ Sorc build, I estimate a base DPS of 13879 (not including CP, crit and other bonuses like Altmer passive) in comparison to 12658 for your rotation. Note that for the ‘standard’ Sorc build I was using light attacks because I know the coefficients for that but am not too sure of the coefficients for medium/heavy attack. Also it is assumed that Kena has a 100% uptime which is not reasonable. I believe the maximum uptime of Kena is ~85%. Anyway, the difference of ~10% will be compensated by Twin Blade and Blunt and the 3 piece of Moondancer making both rotations reasonably similar. While I did not include the Penetrating Magic passive for Force Pulse (Penetrating magic does not work with Elemental Blockade) the passive is estimated to increase the DPS of Force Pulse by 2.6% (13k resist mob). The estimated cost (for a Breton Sorcerer) is around 9% less for your rotation compared to the ‘standard’ rotation. Additionally, the CP distribution for your rotation is probably more favourable than that for the ‘standard’ rotation since it includes an additional DoT (Velocious Curse). I think you’re correctly identified the drawbacks of this rotation being reduced sustain from Elemental Drain and mobility. But overall I agree with the assessment that your rotation is potentially viable.

    Spreadsheets

    https://docs.google.com/spreadsheets/d/1hl1gD3FxDp0KQyRR8EoGlnPNfnH3-ejLk41sfCJBX1A/edit?usp=sharing

    While it may be a bit forward thinking to suggest this but I believe the following gear will be optimal if Major/Minor Breach and the Roar of Alkosh are being used.

    5x Twice-Born Star
    3x Willpower (1 Jewelry, 2 Precise Swords)
    5x Moondancer (staff backbar)

    Precise swords will outperform nirnhoned if all three armour debuffs are used. While I’m not very familiar with the Moondancer 5 piece, I think switching to your backbar and synergising your healer’s abilities for Minor Force and a chance at extra regen/SD will be very valuable.

     

     

    • This reply was modified 1 year, 4 months ago by Profile photo of Asayre Asayre.
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    EgoRush

    Grandmaster

    Total Posts: 1057

    Breton Templar

    Hodor

    I love it, Nos! This is why people should play multiple characters – I can see how your theorycrafting in Templars could influence thinking up a build where you have DW with your spam attack. Great thinking. I’m definitely with Yolo on getting the Destro off bar – WoE is just too strong. Think about how much DPS sorcerer usually gets from WoE when using a destro bar. You will instead apply it on a destro bar then swap to DW to further boost its damage like I do on Templar – this will be fantastic!

    Server: PC Europe – Ebonheart Pact

    Guild: HODOR (PvE) & Wabbajack (PvP)

    Character: Oriantha, Breton Templar | Zelda’s Inferno, Redguard Dragonknight | The Lumen Sage, Imperial Sorcerer

    Blue Power Ranger of the HODOR Ranger Squad

    Compilation of class/weapon builds: http://tamrielfoundry.com/topic/pve-dps-build-compilation-by-class-and-weapon-type-1-5/

    Trials Scores: vDSA 23,961 | AA 119,068 | HRC 115,427 | Sanctum Ophidia 152,992 | vMA 407,662 | vMOL 79,034 (world first V16 clear and world first speed run)

  8. Profile Photo
    Nosferatuzod

    Grandmaster

    Total Posts: 1834

    Khajiit Templar

    Asayre said on March 30, 2016 :

    Hey @Nosferatuzod,

    I agree with @Yolo-Wizardon not using TBS for weapons. A mundus tends to disappear and the idea of using a destro back bar for elemental blockade is sound.

    I like the idea you proposed and was also interested in it. I like the clear rotation and excellent breakdown of skill damage!

    However, I wasn’t able to reproduce your suggested rotation

    Nosferatuzod said on March 29, 2016 :

    Step 2: (Liquid Lightning>Velocious Curse>Crystal Blast>Medium Weave>Crystal Blast x 2>Velocious Curse>Crystal Blast>Medium Weave> Crystal Blast x 2) x 2

    In light of@Yolo-Wizardsuggestion, I tried

    Liquid Lightning > Elemental Blockade > Swap > Curse > Blast*3 > Curse > Blast*3

    I wasn’t able to fit 3 Crystal Blast in the Curse time and could only do 2 Crystal Blast. Am I meant to animation cancelling at a specific moment in the curse?

    Nosferatuzod said on March 29, 2016 :

    The setup I am proposing above gives you 8617ability power, while this BiS setup gives you 8336.

    I was unable to reproduce your Ability Power for either the ‘standard’ Sorc build (which looks like a variant or might be @Yolo-Wizardbuild) or for your build. I’ve include links to spreadsheets for calculated character statistics at the end of this post but I estimated an Ability Power of 8244 with the ‘standard’ Sorc build and 7796 with your build.

    I’m not sure why your coefficients are lower in all cases than mine (https://docs.google.com/spreadsheets/d/1YN8YWDpi1-d4CfoagRy1F9ath2w2nb-TniL4MjdJdz4/edit) or those suggested by @uesp (http://esoitem.uesp.net/viewSkills.php). The fact that you obtained the coefficients with Altmer and Sorc buff should mean that they are higher than mine/@uesp.

    I created two sheets, one for the ‘standard’ Sorc build with rotation calculation and one for your build also with a rotation calculation. For your build I did not account for the 3 piece bonus of Moondancer and Twin Blade and Blunt. For the ‘standard’ Sorc build, I estimate a base DPS of 13879 (not including CP, crit and other bonuses like Altmer passive) in comparison to 12658 for your rotation. Note that for the ‘standard’ Sorc build I was using light attacks because I know the coefficients for that but am not too sure of the coefficients for medium/heavy attack. Also it is assumed that Kena has a 100% uptime which is not reasonable. I believe the maximum uptime of Kena is ~85%. Anyway, the difference of ~10% will becompensated by Twin Blade and Blunt and the 3 piece of Moondancer making both rotations reasonably similar. While I did not include the Penetrating Magic passive for Force Pulse (Penetrating magic does not work with Elemental Blockade) the passive is estimated to increase the DPS of Force Pulse by 2.6% (13k resist mob).The estimated cost (for a Breton Sorcerer) is around 9% less for your rotation compared to the ‘standard’ rotation. Additionally, the CP distribution for your rotation is probably more favourable than that for the ‘standard’ rotation since it includes an additional DoT (Velocious Curse). I think you’re correctly identified the drawbacks of this rotation being reduced sustain from Elemental Drain and mobility. But overall I agree with the assessment that your rotation is potentially viable.

    Spreadsheets

    https://docs.google.com/spreadsheets/d/1hl1gD3FxDp0KQyRR8EoGlnPNfnH3-ejLk41sfCJBX1A/edit?usp=sharing

    While it may be a bit forward thinking to suggest this but I believe the following gear will be optimal if Major/Minor Breach and the Roar of Alkosh are being used.

    5x Twice-Born Star
    3x Willpower (1 Jewelry, 2 Precise Swords)
    5x Moondancer (staff backbar)

    Precise swords will outperform nirnhoned if all three armour debuffs are used. While I’m not very familiar with the Moondancer 5 piece, I think switching to your backbar and synergising your healer’s abilities for Minor Force and a chance at extra regen/SD will be very valuable.

    Hey Asyare, I appreciate you taking a time to look over the build:) I will ardress the issues you have discovered point by point.

    1. I was evaluating staff for a backbar and realized that there is absolutely no reason not to do it, so I am definitely switching to that suggestion. I also never encountered the loss of Munudus with weapon swap when wielding TBS weapons, but since we are switching to a setup where it is mandatory not to have TBS on the weapons I will of course keep it on the armor.

    2. I was letting curse run out while continuing to crystal blast, since Liquid Lightning is 10 seconds and (Curse> Crystal Blast x 2) only takes up around 8 I was adding 2 seconds so I didn’t have to reapply the DoT. With the staff bar being there I thing the Liquid Lightning>Elemental Blockade>Curse>Crystal Blast x 2>Curse>Crystal Blast x 2 rotation will be the best since this should optimize the uptime of Liquid Lightning and Elemental Blockade.

    3. The ability power was calculated by taking the Max Magicka/10.46 + Fully Buffed Spell Damage. For the BiS Setup with warhorn up, the Max Magicka I was getting was slightly different from yours, but I plugged in the Moondancer values into your spreadsheet and obtained 46236, so i will go with this number. Not sure why my value is slightly above yours, but I will just use your value for calculations. For max spell damage we have:

    Kena (100% uptime) = 645 base damage and with 29% buff (Major and Minor Spell damage + 4% from Sorc Skills) = 832

    Kena (85% uptime) = 567.6 base damage and with 29% buff = 732 spell damage

    5 TBS = 0 spell damage

    3 Moondancer = 0 spell damage

    3 Spell damage enchants on Jewelry = 522 base spell damage and with 29% buff = 673 spell damage

    Maelstrom Weapon = 1524 base damage and with 29% buff = 1966 spell damage

    Total buffed Spell damage with 100% Kena uptime = 3471

    Total buffed Spell damage with 85% Kena uptime = 3371

    Max Magicka/10.46 + 100% Kena Uptime Spell damage = 7891

    Max Magicka/10.46 + 85% Kena Uptime Spell damage = 7791

    Then  I applied the Moondancer buff to it (perhaps this is not how it should be added?)

    100% Kena = 7864 x 1.05 = 8285

    85% Kena = 7764 x 1.05 = 8181

    ————————————————————————————————————————

    My setup gives me same Max Magicka = 46236

    Spell damage is such:

    5 TBS = 0 spell damage

    3 Moondancer Jewelry = 0 spell damage

    3 Spell damage enchants on Jewelry = 522 base spell damage and with 33% buff (Minor and Major Spell damage buff + 4 sorc skills on the bar or 8% spell damage boost) = 694 spell damage

    1 Moondancer Amor piece = 129 base and with 33% buff = 171.5 spell damage

    1 kena = 129 base and with 33% buff = 171.5 spell damage

    2 Torugs swords = 1731 base and with 33% = 2302 spell damage

    Total = 3339.2 spell damage

    Max Magicka/10.46 + Buffed spell damage = 7759.5

    With the Moondancer AND Dual Wield Bonuses applied:

    7759.5 x 1.1 = 8535.4 (slightly lower than my proposed due to a discrepancy in our Max Magicka values)

    ——————————————————————————————————————————–

    4. I tested the coefficient by comparing the non crit damage of abilities on the PTS by varying max magicka and max spell damage value between casts. I had 0 CP when testing and only the Altmer racials and Sorc passives enabled. I defer to your testing regarding these coefficients so I will simply adapt the ones you have when evaluating my calculations.

    Since we are keeping the staff on the offbar there needs not be a comparison between Elemental blockade and Velocious since they will be applicable together. The addition of Elemental Blockade will also be a blessing as it will introduce yet another skill which can proc Elemental Drain, further reducing the sustain issues.

    5. Hey indeed your are right regarding roar of alkosh. If there is a gurantee on its uptime than it is definitely worth switching to precise since nirnhoned is simply wasted.

    As for using Moondancer 5 piece, I am still debating, but perhaps it may be the way to go afterall…last time I tried it i did not like it…

     

    • This reply was modified 1 year, 4 months ago by Profile photo of Nosferatuzod Nosferatuzod.
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    Nosferatuzod

    Grandmaster

    Total Posts: 1834

    Khajiit Templar

    dooderrr said on March 30, 2016 :

    What about trapping webs as spamable?

    Hey, Trapping webs tends to do a lot less damage than Force Pulse. In order to offset the loss of weaving we need a skill that vastly outperforms Force Pulse.

    EgoRush said on March 30, 2016 :

    I love it, Nos! This is why people should play multiple characters – I can see how your theorycrafting in Templars could influence thinking up a build where you have DW with your spam attack. Great thinking. I’m definitely with Yolo on getting the Destro off bar – WoE is just too strong. Think about how much DPS sorcerer usually gets from WoE when using a destro bar. You will instead apply it on a destro bar then swap to DW to further boost its damage like I do on Templar – this will be fantastic!

    Yeah there is definitely no reason not to do destro offbar:) My sorc will follow your templar’s footsteps:)

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    Nosferatuzod

    Grandmaster

    Total Posts: 1834

    Khajiit Templar

    Updated to reflect the latest discussions.

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    liv3mind

    Expert

    Total Posts: 337

    Altmer Sorcerer

    very interested to see the outcome of this as well, looks pretty sweet!

    ****Memento Casorum****

     

     

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    Asayre

    Master

    Total Posts: 630

    Breton Sorcerer

    @Nosferatuzod

    Thanks the explanation for the Magicka and Spell Damage. It helped me understand out discrepancies.
    1. I was using 3 Sorc abilities (Crystal Fragments, Bound Armour, Power Overload). But you’re right with constant Warhorn, Shooting Star is preferred over Power Overload so I should only have 2 Sorc abilities
    2. You should be getting 29% spell damage buff (20% Major Sorcery +  5% Minor Sorcery + 4% Expert Mage)

    Anyway interesting build but now comes the farming part =( I’ll let you know in like 2 DLCs if I ever get the right pieces XD

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    Nosferatuzod

    Grandmaster

    Total Posts: 1834

    Khajiit Templar

    Asayre said on April 1, 2016 :

    @Nosferatuzod

    Thanks the explanation for the Magicka and Spell Damage. It helped me understand out discrepancies.
    1. I was using 3 Sorc abilities (Crystal Fragments, Bound Armour, Power Overload). But you’re right with constant Warhorn, Shooting Star is preferred over Power Overload so I should only have 2 Sorc abilities
    2. You should be getting 29% spell damage buff (20% Major Sorcery + 5% Minor Sorcery + 4% Expert Mage)

    Anyway interesting build but now comes the farming part =( I’ll let you know in like 2 DLCs if I ever get the right pieces XD

    Hehe, we can pray to RNGesus. Also yes that 28% was a typo I will correct it now:)

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    Kuratius

    Journeyman

    Total Posts: 90

    Nosferatuzod said on March 30, 2016 :

    dooderrr said on March 30, 2016 :

    What about trapping webs as spamable?

    Hey, Trapping webs tends to do a lot less damage than Force Pulse. In order to offset the loss of weaving we need a skill that vastly outperforms Force Pulse.

    EgoRush said on March 30, 2016 :

    I love it, Nos! This is why people should play multiple characters – I can see how your theorycrafting in Templars could influence thinking up a build where you have DW with your spam attack. Great thinking. I’m definitely with Yolo on getting the Destro off bar – WoE is just too strong. Think about how much DPS sorcerer usually gets from WoE when using a destro bar. You will instead apply it on a destro bar then swap to DW to further boost its damage like I do on Templar – this will be fantastic!

    Yeah there is definitely no reason not to do destro offbar:) My sorc willfollow your templar’s footsteps:)

    When was the last time you looked at the trapping webs tooltip? Am I missing something? Damage of Force pulse and trapping webs per cast was comparable, if not identical last time I checked.

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    Nosferatuzod

    Grandmaster

    Total Posts: 1834

    Khajiit Templar

    Kuratius said on April 1, 2016 :

    Nosferatuzod said on March 30, 2016 :

    Hey, Trapping webs tends to do a lot less damage than Force Pulse. In order to offset the loss of weaving we need a skill that vastly outperforms Force Pulse.

    Yeah there is definitely no reason not to do destro offbar:) My sorc willfollow your templar’s footsteps:)

    When was the last time you looked at the trapping webs tooltip? Am I missing something? Damage of Force pulse and trapping webs per cast was comparable, if not identical last time I checked.

    Here are two of these skills side by side on the same bar:

    View post on imgur.com

    View post on imgur.com

    As we can see, force pulse has 3 elemental parts each hitting for a 2406 damage for a grand total of 7218 damage. With a DK fire breath the fire elemental part will deal 10% increased damage, raising this total to 7458.6 damage.

    Trapping webs does 6848 damage.

    Without the DK debuff Force pulse deals 5.4% more damage than trapping webs. With the DK debuff it deals 8.92% more damage.

    Even more importantly if you look at the cost of each of this skills, Force Pulse costs 1694 magicka, which translates to 4.26 damage per magicka point unbuffed OR 4.4 damage per magicka point.

    Trapping webs costs a whopping 2202 Magicka and thus deals 3.12 damage per Magicka point.

    Furthermore, on this same bar Crystal Blast would deal 11702 and costs 2541, thus dealing an average of 4.6 damage per magicka point.

    Finally, casting Trapping webs over 20 seconds w/o animation cancelling I got an average of 18 webs. Casting Force pulse over the period of 14 seconds, i was able to average 14 force pulses w/o animation cancelling. Casting Crystal Blast over the period of 10 seconds I was able to averrage 9 crystal blasts over 10 seconds. these results indicate that the animation time on trapping webs is long and thus further depreciates the quality of this ability for PvE DPS usage…

    • This reply was modified 1 year, 4 months ago by Profile photo of Nosferatuzod Nosferatuzod.
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    Kodric

    Apprentice

    Total Posts: 35

    I like the looks of this build. So do you need to be close range when on duel wield bar to medium weave after the crystal blast?

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    prodith

    Novice

    Total Posts: 15

    crystal blast. My favorite skill!! I approve this thread. ill write more later. I’m in my phone

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    prodith

    Novice

    Total Posts: 15

     

    ok. Still on my phone but I can’t resist this uber thread.

     

    Crystal blast is amazing, however in my limited testing. Pausing C blast to curse seems to lowere my dps. On my tool tips C blast hits harder, and it appears that after the first cast of blast that the following casts seem to roll into each other. Using curse resets this animation roll and introduces a short pause.

     

    I don’t have full timing down but what I’ve been doing is start with curse then start spamming C blast. I just really curse if I have to break the C blast animation chain for some other reason, such as shield or flood. I do pause for flood as it lasts 10 seconds and makes up for the blast pause.

    I don’t have moondancer or vma staff. So I focus on making my crystal blast hit for as hard as I can.

     

     

    I  have to make myself a TBS set as I have julianos atm.

     

     

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    Nosferatuzod

    Grandmaster

    Total Posts: 1834

    Khajiit Templar

    Kodric said on April 7, 2016 :

    I like the looks of this build. So do you need to be close range when on duel wield bar to medium weaveafter the crystal blast?

    You do, but you will be melee to get the most out of your Boundless Storm anyway.

    prodith said on April 7, 2016 :

    ok. Still on my phone but I can’t resist this uber thread.

    Crystal blast is amazing, however in my limited testing. Pausing C blast to curse seems to lowere my dps. On my tool tips C blast hits harder, and it appears that after the first cast of blast that the following casts seem to roll into each other. Using curse resets this animation roll and introduces a short pause.

    I don’t have full timing down but what I’ve been doing is start with curse then start spamming C blast. I just really curse if I have to break the C blast animation chain for some other reason, such as shield or flood. I do pause for flood as it lasts 10 seconds and makes up for the blast pause.

    I don’t have moondancer or vma staff. So I focus on making my crystal blast hit for as hard as I can.

    I have to make myself a TBS set as I have julianos atm.

    Hey I’ll definitely try this out, as for curse, it definitely hits less than blast, but it is instant, thus does more dps than blast. Also you can run and cast curse for those moments when you need mobility.

  20. Member Avatar
    prodith

    Novice

    Total Posts: 15

    ill try your way again also. It happens to me a lot , in IC one of the molag bal bosses seems to lose aggro and appears to go after the hardest hitting. I end up pulling aggro after about 6 casts

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