Nos/Fire's "Infinite Sustain" Templar Trial DPS Build (Morrowind DLC ready)

  1. Profile Photo
    Nosferatuzod

    Grandmaster

    Total Posts: 1834

    Khajiit Templar

    EDITS:

    05/23/2017 – Updated for the Morrowind DLC

    05/23/2017 – Added experimental setup

    ————————————————————————————————————————————————————————-

    Race:

    Dunmer – highest boost to fire damage which is your only elemental damage on this build, but you sacrifice sustain for a buff to your damage.

    Attribute Distribution:

    All in Magicka. As of this expansion there is no need to points into health.

    Food:

    Health and Magicka

    Mundus Stone:

    Thief

    Champion Point Distribution:

    Blue Tree

    49 Elemental Expert, 40 in Elfborn, 81 in Thaumaturge, 40 Spell Erosion

    Green Tree

    Max out Regen and Tenacity with left over points into Tumbling

    Red Tree

    Depending on trial

    The Gear (Tested):

    All gear is 5 light 1 medium 1 heavy.

    2 Grothdar Divines Armor with Magicka Enchants

    5 Julianos Armor with Magicka Enchants

    1 Maelstrom Fire Destro Staff Sharpened (Magickasteal poison)

    3 Moondancer Jewelry with Spell damage enchants

    1 Moondancer Swords Sharpened (Magicka Regen Enchant)

    1 Moondancer Sword Infused (Main Hand) (Spell Damage enchant)

    Bar Setup:

    Main bar (Dual Wield) – Inner light, Purifying Light, Harness Magicka, Puncturing Sweep, Radiant Oppression. Ultimate – Shooting Star

    Offbar Bar (Staff) – Inner Light, Vamp Bane, Blazing Spear, Rearming Trap (or Channeled Focus), Elemental Blockade. Ultimate – Fiery Rage

    Rotation:

    Step 1: Inner Light>Destro Ult>Charge up a heavy attack and release when Destro Ult starts hitting

    Step 2: Vamp Bane>Light Weave>Elemental Blockade>Light Weave>Blazing Spear>Rearming Trap (or channeled focus)>Bar Swap animation cancel

    Step 3: (Puncturing Sweep>Light Weave ) x 3>Purifying Light>Bar Swap animation cancel

    Resume from Step 2

    At 28% begin replace 3 jabs with 2 radiants

    At 12% straight Radiant spam.

    The Gear (Experimental/Untested):

    All gear is 5 light 1 medium 1 heavy.

    2 Grothdar Divines Armor with Magicka Enchants

    5 Julianos Armor with Magicka Enchants

    1 Maelstrom Fire Destro Staff Sharpened (Magickasteal poison)

    3 Master Architect Jewelry with Spell damage enchants

    1 Master Architect Sword Sharpened (Magicka Regen Enchant)

    1 Master Architect Sword Infused (Main Hand) (Spell Damage enchant)

     

    Bar Setup (Experimental/Untested):

    Main bar (Dual Wield) – Inner light, Purifying Light, Harness Magicka, Puncturing Sweep, Radiant Oppression. Ultimate – Crescent Sweep

    Offbar Bar (Staff) – Inner Light, Vamp Bane, Blazing Spear, Rearming Trap (or Channeled Focus), Elemental Blockade. Ultimate – Fiery Rage

     

    Rotation (Experimental/Untested):

    Step 1:Inner Light>Destro Ult>Charge up a heavy attack and release when Destro ult hits

    Step 2: Vamp Bane>Light Weave>Elemental Blockade>Light Weave>Blazing Spear>Rearming Trap (or channeled focus)>Bar Swap animation cancel

    Step 3: (Puncturing Sweep>Light Weave ) x 3>Purifying Light>Bar Swap animation cancel

    Resume from Step 2 (After the initial Destro Ult, use Crescent Sweep on cooldown and always have it cast after Puncturing Sweep)

    At 28% begin replace 3 jabs with 2 radiants

    At 12% straight Radiant spam (keep using Light attacks and use crescent sweep on cooldown to buff yours and group’s damage)

    Reasoning:

    1. When do we apply Rearming Trap and Channeled Focus?

    Trap is applied every other rotation, and same for channeled focus. Choose between the two depending on how much sustain issues you are having.

    2. Why Vamp Bane?

    Higher single target damage, which is the most important aspect of trials makes it a no brainer. Also running Vamp Bane allows for a rotation where it never falls off versus sacrifices involved in running Reflective Light.

    3. Why Purifying Light?

    30k+ damage for an isnta-cast ability is amazing, plus it provides minor heals for the party AND the Illuminate passive which gives all of the players next to you minor spell damage buff.

    4. Why no 2 sharpened weapons?

    In the morrowind DLC, the diminishing return changes to the Champion system permit for us to commit points to Spell Erosion to gain DPS. Infused on the sword yields us additional spell damage, since not only is the value of the enchant increased, its uptime is as well.

    5. How do we use Moondancer to our advantage?

    Moondancer is a perfect set to use when you are ccomfortable gauging your resources well and knowing what to expect. When you are running low, you can activate it and keep the regen proc. When resources are high, you can keep the spell damage. The option of synergizing (on back bar) and keep your spell damage buff is also amazing, so you have to use your best judgement to find a perfect time window.

    6. Aoe?

    Put on a vMA sharp lightning staff and use Elemental Blockade/Blazing Spear spam, then use heavy attacks to keep up with regen.

    DPS parses:

    View post on imgur.com

     

  2. Member Avatar
    Latin

    Moderator

    Total Posts: 1068

    Imperial

    Some interesting ideas with gear setup there, I agree with some of your reasoning.

    Will have to spend a bit of time to look at the rest.

    Thank you for sharing.

    e pluribus unum

  3. Profile Photo
    Nosferatuzod

    Grandmaster

    Total Posts: 1834

    Khajiit Templar

    Latin said on March 21, 2016 :

    Some interesting ideas with gear setup there, I agree with some of your reasoning.

    Will have to spend a bit of time to look at the rest.

    Thank you for sharing.

    Don’t hesitate to critique please, this is very much a work in progress.

  4. Member Avatar
    AlfonsoV

    Adept

    Total Posts: 227

    Altmer Templar

    Hodor

    Nice write up and thx for the shout out. I’ll read all the details a lil later and try to contribute a little into the discussion :)

    BTW: nice nr’s on the Serpent.

    Alfonso V Magplar // Pussy C Stamplar // Florence N Magplar // Sookie S Magplar
    Ke'the Mag DK // G'reth Stam DK
    Diamond KK Magblade // Dorleen L Magblade // Kitty K Stamblade
    Luna L Magsorc // Shark Ira Stamsorc
    Po Ca Hon Tas Magwarden
    GUILD HODOR 
  5. Member Avatar
    AlfonsoV

    Adept

    Total Posts: 227

    Altmer Templar

    Hodor

    For you first gear setup;

    Single Target Destro Staff Setup:

    All gear is 5 light 1 medium 1 heavy.

    2 Willpower Jewelry pieces Arcane with Spell Damage enchants.

    1 Willpower Destro Staff Sharpened with Disease enchant (or Magicka return)

    1 Willpower Sharpened Sword

    1 Moondancer Sharpened sword

    1 Moondancer jewelry piece Arcane with Spell Damage enchants.

    2 Moondancer Armor pieces divines with Magicka Enchants

    5 Julianos Armor pieces all divines with full Magicka Enchants

     

    Why don’t you run 3x will power jewellery, more Moondancer armor pieces so you can run Julianos Nirn swords? Or am I missing something here?

    Alfonso V Magplar // Pussy C Stamplar // Florence N Magplar // Sookie S Magplar
    Ke'the Mag DK // G'reth Stam DK
    Diamond KK Magblade // Dorleen L Magblade // Kitty K Stamblade
    Luna L Magsorc // Shark Ira Stamsorc
    Po Ca Hon Tas Magwarden
    GUILD HODOR 
  6. Profile Photo
    EgoRush

    Grandmaster

    Total Posts: 1057

    Breton Templar

    Hodor

    Nice guide, Nos :)

    One thing that jumped out at me: disease damage on weapon? I understand this pre-Thieves Guild when Thaumaturge benefited it, but won’t an Absorb Magicka or Shock/Fire damage enchantment be more suitable? Even the poison DoT should do more damage than disease right since that will at least be boosted for the DoT portion thanks to Thaum if not the flat damage (which requires points in Mighty).

    Server: PC Europe – Ebonheart Pact

    Guild: HODOR (PvE) & Wabbajack (PvP)

    Character: Oriantha, Breton Templar | Zelda’s Inferno, Redguard Dragonknight | The Lumen Sage, Imperial Sorcerer

    Blue Power Ranger of the HODOR Ranger Squad

    Compilation of class/weapon builds: http://tamrielfoundry.com/topic/pve-dps-build-compilation-by-class-and-weapon-type-1-5/

    Trials Scores: vDSA 23,961 | AA 119,068 | HRC 115,427 | Sanctum Ophidia 152,992 | vMA 407,662 | vMOL 79,034 (world first V16 clear and world first speed run)

  7. Member Avatar
    timidobserver

    Master

    Total Posts: 694

    Imperial Templar

    AlfonsoV said on March 22, 2016 :

    For you first gear setup;

    Single Target Destro Staff Setup:

    All gear is 5 light 1 medium 1 heavy.

    2 Willpower Jewelry pieces Arcane withSpell Damageenchants.

    1 Willpower Destro Staff Sharpened withDiseaseenchant (orMagickareturn)

    1 Willpower Sharpened Sword

    1 Moondancer Sharpened sword

    1 Moondancer jewelry piece Arcane withSpell Damageenchants.

    2 Moondancer Armor pieces divines withMagickaEnchants

    5 Julianos Armor pieces all divines with fullMagickaEnchants

    Why don’t you run 3x will power jewellery, more Moondancer armor pieces so you can run Julianos Nirn swords? Or am I missing something here?

    It is to have 5 piece julianos on the DW and staff bar. He’s using the staff for his primary DPS bar and DW for his AoE and execute bar.

  8. Member Avatar
    AlfonsoV

    Adept

    Total Posts: 227

    Altmer Templar

    Hodor

    @timidobserver

    a, yeah, you’re right. I keep forgetting he’s using the staff for primary DPS.

    Alfonso V Magplar // Pussy C Stamplar // Florence N Magplar // Sookie S Magplar
    Ke'the Mag DK // G'reth Stam DK
    Diamond KK Magblade // Dorleen L Magblade // Kitty K Stamblade
    Luna L Magsorc // Shark Ira Stamsorc
    Po Ca Hon Tas Magwarden
    GUILD HODOR 
  9. Profile Photo
    Nosferatuzod

    Grandmaster

    Total Posts: 1834

    Khajiit Templar

    AlfonsoV said on March 22, 2016 :

    @timidobserver

    a, yeah, you’re right. I keep forgetting he’s using the staff for primary DPS.

    Yup what he said:)

    EgoRush said on March 22, 2016 :

    Nice guide, Nos

    One thing that jumped out at me: disease damage on weapon? I understand this pre-Thieves Guild when Thaumaturge benefited it, but won’t an Absorb Magicka or Shock/Fire damage enchantment be more suitable? Even the poison DoT should do more damage than disease right since that will at least be boosted for the DoT portion thanks to Thaum if not the flat damage (which requires points in Mighty).

    To be honest I’m not sure why it says disease, I wrote this guide down in one go and must have been looking at something else, you are of course correct in the fact that those two would benefit it more:) I will edit it.

  10. Profile Photo
    EgoRush

    Grandmaster

    Total Posts: 1057

    Breton Templar

    Hodor

    Nosferatuzod said on March 22, 2016 :

    AlfonsoV said on March 22, 2016 :

    @timidobserver

    a, yeah, you’re right. I keep forgetting he’s using the staff for primary DPS.

    Yup what he said:)

    EgoRush said on March 22, 2016 :

    Nice guide, Nos

    One thing that jumped out at me: disease damage on weapon? I understand this pre-Thieves Guild when Thaumaturge benefited it, but won’t an Absorb Magicka or Shock/Fire damage enchantment be more suitable? Even the poison DoT should do more damage than disease right since that will at least be boosted for the DoT portion thanks to Thaum if not the flat damage (which requires points in Mighty).

    To be honest I’m not sure why it says disease, I wrote this guide down in one go and must have been looking at something else, you are of course correct in the fact that those two would benefit it more:) I will edit it.

    Haha it’s the same with my latest guide – I had mistakes in places just from laziness and copy&paste issues :P

    Back to the enchantment though, I’m really unsure what to recommend tbh. Fire seems obvious but does it collide with the Burning effect from Vamp Bane and therefore not stack? Absorb magicka seems good for one of the DW enchants as sustain can be difficult on Templar and the proc is boosted by Ele Expert. Poison I hear is still more damage than Shock, though I haven’t tested this myself.

    Server: PC Europe – Ebonheart Pact

    Guild: HODOR (PvE) & Wabbajack (PvP)

    Character: Oriantha, Breton Templar | Zelda’s Inferno, Redguard Dragonknight | The Lumen Sage, Imperial Sorcerer

    Blue Power Ranger of the HODOR Ranger Squad

    Compilation of class/weapon builds: http://tamrielfoundry.com/topic/pve-dps-build-compilation-by-class-and-weapon-type-1-5/

    Trials Scores: vDSA 23,961 | AA 119,068 | HRC 115,427 | Sanctum Ophidia 152,992 | vMA 407,662 | vMOL 79,034 (world first V16 clear and world first speed run)

  11. Profile Photo
    Nosferatuzod

    Grandmaster

    Total Posts: 1834

    Khajiit Templar

    EgoRush said on March 22, 2016 :

    Nosferatuzod said on March 22, 2016 :

    Yup what he said:)

    To be honest I’m not sure why it says disease, I wrote this guide down in one go and must have been looking at something else, you are of course correct in the fact that those two would benefit it more:) I will edit it.

    Haha it’s the same with my latest guide – I had mistakes in places just from laziness and copy&paste issues

    Back to the enchantment though, I’m really unsure what to recommend tbh. Fire seems obvious but does it collide with the Burning effect from Vamp Bane and therefore not stack? Absorb magicka seems good for one of the DW enchants as sustain can be difficult on Templar and the proc is boosted by Ele Expert. Poison I hear is still more damage than Shock, though I haven’t tested this myself.

    Yeah, I guess it is a more complicated question, I think I will give options and leave it up to the discretion of the individual.

  12. Profile Photo
    EgoRush

    Grandmaster

    Total Posts: 1057

    Breton Templar

    Hodor

    Nosferatuzod said on March 22, 2016 :

    EgoRush said on March 22, 2016 :

    Haha it’s the same with my latest guide – I had mistakes in places just from laziness and copy&paste issues

    Back to the enchantment though, I’m really unsure what to recommend tbh. Fire seems obvious but does it collide with the Burning effect from Vamp Bane and therefore not stack? Absorb magicka seems good for one of the DW enchants as sustain can be difficult on Templar and the proc is boosted by Ele Expert. Poison I hear is still more damage than Shock, though I haven’t tested this myself.

    Yeah, I guess it is a more complicated question, I think I will give options and leave it up to the discretion of the individual.

    If I have chance this weekend I will test every enchantment I feel worthwhile and get some numbers back for us.

    Server: PC Europe – Ebonheart Pact

    Guild: HODOR (PvE) & Wabbajack (PvP)

    Character: Oriantha, Breton Templar | Zelda’s Inferno, Redguard Dragonknight | The Lumen Sage, Imperial Sorcerer

    Blue Power Ranger of the HODOR Ranger Squad

    Compilation of class/weapon builds: http://tamrielfoundry.com/topic/pve-dps-build-compilation-by-class-and-weapon-type-1-5/

    Trials Scores: vDSA 23,961 | AA 119,068 | HRC 115,427 | Sanctum Ophidia 152,992 | vMA 407,662 | vMOL 79,034 (world first V16 clear and world first speed run)

  13. Profile Photo
    Nosferatuzod

    Grandmaster

    Total Posts: 1834

    Khajiit Templar

    EgoRush said on March 22, 2016 :

    Nosferatuzod said on March 22, 2016 :

    Yeah, I guess it is a more complicated question, I think I will give options and leave it up to the discretion of the individual.

    If I have chance this weekend I will test every enchantment I feel worthwhile and get some numbers back for us.

    I would greatly appreciate that:)

  14. Member Avatar
    Jerberan

    Adept

    Total Posts: 149

    Ebonheart

    The Damage from the Fire Glyphe colides with the Burning from Destro Staff Abilitys, so it isnt a good Choice. Absorb Magic on Staff and 1 Sword and Poison/Desease/Lightning on the other sword is the better Choice.

    Or you go double Absorb Magic on Swords. You cant proc both Enchantments if they have the same Quality but it stil works if they have different qualitys. Absorb Magic with Kuta on Mainhand and Absorb Magic with Rekuta on the second Sword works fine. A bit less Damage as with 2 Kuta Enchantment with different Effects but almost double the Magica Recovery.

     

    And dont worry about Mistakes in your Guide. My german Tank Guide is over 10 Pages in MS Word long now and i find Typos or bad Discriptions everytime i read it again ;)

    • This reply was modified 1 year, 5 months ago by Profile photo of Jerberan Jerberan.

    Jerberan Oakenskin, Imperial Dragonknight

    Genevieve Javelot, Imperial Templar

    Raddox, Breton Sorcerer

    Ebonhearth Pact EU

  15. Profile Photo
    Nosferatuzod

    Grandmaster

    Total Posts: 1834

    Khajiit Templar

    Jerberan said on March 22, 2016 :

    The Damage from the Fire Glyphe colides with the Burning from Destro Staff Abilitys, so it isnt a good Choice. Absorb Magic on Staff and 1 Sword and Poison/Desease/Lightning on the other sword is the better Choice.

    Or you go double Absorb Magic on Swords. You cant proc both Enchantments if they have the same Quality but it stil works if they have different qualitys. Absorb Magic with Kuta on Mainhand and Absorb Magic with Rekuta on the second Sword works fine. A bit less Damage as with 2 Kuta Enchantment with different Effects but almost double the Magica Recovery.

    And dont worry about Mistakes in your Guide. My german Tank Guide is over 10 Pages in MS Word long now and i find Typos or bad Discriptions everytime i read it again

    In the destro main bar setup there is no need to enchant the swords since you will never hit with them. They are for execute and AoE Purposes. As for the fire enchant, that is what I was afraid of…currently I have absorb magicka on my staff, i guess i will keep it:)

  16. Profile Photo
    Nosferatuzod

    Grandmaster

    Total Posts: 1834

    Khajiit Templar

    Found out that there are no Moondancer swords, had to change the back bar on the destro setup from 1 moondancer sharpened to 1 random crafted nirnhoned sword. It lowers the overall dps of the backbar build by 1.5%, so not a huge amount, but its sad regardless.

    • This reply was modified 1 year, 4 months ago by Profile photo of Nosferatuzod Nosferatuzod.
  17. Profile Photo
    VosTelvannis

    Adept

    Total Posts: 166

    Dunmer Sorcerer

    Nosferatuzod said on March 25, 2016 :

    Found out that there are no Moondancer swords, had to change the back bar on the destro setup from 1 moondancer sharpened to 1 random crafted nirnhoned sword. It lowers the overall dps of the backbar build by 1.5%, so not a huge amount, but its sad regardless.

    What? i had a moondancer sword on the pts, and one of the guys i raid with has one im pretty sure

  18. Profile Photo
    Nosferatuzod

    Grandmaster

    Total Posts: 1834

    Khajiit Templar

    VosTelvannis said on March 25, 2016 :

    Nosferatuzod said on March 25, 2016 :

    Found out that there are no Moondancer swords, had to change the back bar on the destro setup from 1 moondancer sharpened to 1 random crafted nirnhoned sword. It lowers the overall dps of the backbar build by 1.5%, so not a huge amount, but its sad regardless.

    What? i had a moondancer sword on the pts, and one of the guys i raid with has one im pretty sure

    oh yeah? everyone has been telling me that they dont drop…I guess we will find out…

  19. Profile Photo
    VosTelvannis

    Adept

    Total Posts: 166

    Dunmer Sorcerer

    Nosferatuzod said on March 25, 2016 :

    VosTelvannis said on March 25, 2016 :

    What? i had a moondancer sword on the pts, and one of the guys i raid with has one im pretty sure

    oh yeah? everyone has been telling me that they dont drop…I guess we will find out…

    the guildmate isnt on right now, but when he gets on ill try and get a picture of it

  20. Profile Photo
    Nosferatuzod

    Grandmaster

    Total Posts: 1834

    Khajiit Templar

    VosTelvannis said on March 26, 2016 :

    Nosferatuzod said on March 25, 2016 :

    oh yeah? everyone has been telling me that they dont drop…I guess we will find out…

    the guildmate isnt on right now, but when he gets on ill try and get a picture of it

    Please do:)

Reply To "Nos/Fire's "Infinite Sustain" Templar Trial DPS Build (Morrowind DLC ready)"

You are not currently logged in. You must log in before replying to this topic.