Nos's "Azor Ahai" MagPlar Trial DPS Build (HotR DLC ready)

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    Nosferatuzod

    Grandmaster

    Total Posts: 1974

    Khajiit Templar

    EDITS:

    09/01/2017 – Updated for Horns of the Reach DLC

    ————————————————————————————————————————————————————————-

    Race:

    Dunmer – highest boost to fire damage which is your only elemental damage on this build, but you sacrifice sustain for a buff to your damage.

    Attribute Distribution:

    All in Magicka. As of this expansion there is no need to points into health.

    Food:

    Health and Magicka

    Mundus Stone:

    Lover/Apprentice

    Champion Point Distribution:

    Blue Tree

    64 Elemental Expert, 44 in Elfborn, 81 in Thaumaturge, 31 Master at Arms (Assuming Lover)

    Red tree:

    Quick Recovery 7, Bastion 18, Elemental Defender 49, Hardy 49, Thick Skinned 31, Iron Clad 44, Spell Shield 22

    Green tree:

    Warlord 51, Basing Focus 16, Sprinter 6, Arcanist 56, Tenacity 49, Tumbling 11, Shadow Ward 31

    The Gear:

    All gear is 5 light 1 medium 1 heavy.

    2 Grothdar Divines Armor with Magicka Enchants

    5 Burning Spellweave Armor with Magicka Enchants

    3 Moondancer Jewelry with Spell damage enchants

    1 Maelstrom Fire Destro Staff Infused

    1 Moondancer Swords Precise (Spell Damage Enchant )

    1 Moondancer Sword Infused (Main Hand) (Fire enchant)

    Bar Setup:

    Main bar (Dual Wield) – Inner light, Purifying Light, Harness Magicka, Puncturing Sweep, Radiant Oppression. Ultimate – Shooting Star

    Offbar Bar (Staff) – Inner Light, Vamp Bane, Blazing Spear, Rearming Trap, Elemental Blockade. Ultimate – Fiery Rage

    Rotation:

    Step 1: Inner Light>Destro Ult>Charge up a heavy attack and release when Destro Ult starts hitting

    Step 2: LA>Vamp Bane>LA>Elemental Blockade>LA>Blazing Spear>LA>Rearming Trap>Bar Swap animation cancel

    Step 3: (LA>Puncturing Sweep) x 3>LA>Purifying Light>Bar Swap animation cancel

    (Skip the LA before Vamp Bane on the initial rotation)

    (Apply trap every other rotation)

    Resume from Step 2

    At 28% begin replace 3 jabs with 2 radiants

    At 7% straight Radiant spam.

    Rotation Video:

    or

    Reasoning:

    1. Why Vamp Bane?

    Higher single target damage, which is the most important aspect of trials makes it a no brainer. Also running Vamp Bane allows for a rotation where it never falls off versus sacrifices involved in running Reflective Light.

    2. How do we use Moondancer to our advantage?

    Moondancer is a perfect set to use when you are ccomfortable gauging your resources well and knowing what to expect. When you are running low, you can activate it and keep the regen proc. When resources are high, you can keep the spell damage.

    3. Aoe?

    Put on a vMA sharp lightning staff on the front bar and use Elemental Blockade/Blazing Spear spam, then use heavy attacks to keep up with regen.

    4. Why do we Radiant Spam at such a low %?

    Jesus being has been nerfed + we need burning spellweave procs.

     

     

    • This topic was modified 1 month, 2 weeks ago by Profile photo of Nosferatuzod Nosferatuzod.
  2. Member Avatar
    Latin

    Moderator

    Total Posts: 1131

    Imperial

    Some interesting ideas with gear setup there, I agree with some of your reasoning.

    Will have to spend a bit of time to look at the rest.

    Thank you for sharing.

    e pluribus unum

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    Nosferatuzod

    Grandmaster

    Total Posts: 1974

    Khajiit Templar

    Latin said on March 21, 2016 :

    Some interesting ideas with gear setup there, I agree with some of your reasoning.

    Will have to spend a bit of time to look at the rest.

    Thank you for sharing.

    Don’t hesitate to critique please, this is very much a work in progress.

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    AlfonsoV

    Adept

    Total Posts: 227

    Altmer Templar

    Hodor

    Nice write up and thx for the shout out. I’ll read all the details a lil later and try to contribute a little into the discussion :)

    BTW: nice nr’s on the Serpent.

    Alfonso V Magplar // Pussy C Stamplar // Florence N Magplar // Sookie S Magplar
    Ke'the Mag DK // G'reth Stam DK
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    AlfonsoV

    Adept

    Total Posts: 227

    Altmer Templar

    Hodor

    For you first gear setup;

    Single Target Destro Staff Setup:

    All gear is 5 light 1 medium 1 heavy.

    2 Willpower Jewelry pieces Arcane with Spell Damage enchants.

    1 Willpower Destro Staff Sharpened with Disease enchant (or Magicka return)

    1 Willpower Sharpened Sword

    1 Moondancer Sharpened sword

    1 Moondancer jewelry piece Arcane with Spell Damage enchants.

    2 Moondancer Armor pieces divines with Magicka Enchants

    5 Julianos Armor pieces all divines with full Magicka Enchants

     

    Why don’t you run 3x will power jewellery, more Moondancer armor pieces so you can run Julianos Nirn swords? Or am I missing something here?

    Alfonso V Magplar // Pussy C Stamplar // Florence N Magplar // Sookie S Magplar
    Ke'the Mag DK // G'reth Stam DK
    Diamond KK Magblade // Dorleen L Magblade // Kitty K Stamblade
    Luna L Magsorc // Shark Ira Stamsorc
    Po Ca Hon Tas Magwarden
    GUILD HODOR 
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    EgoRush

    Grandmaster

    Total Posts: 1069

    Breton Templar

    Hodor

    Nice guide, Nos :)

    One thing that jumped out at me: disease damage on weapon? I understand this pre-Thieves Guild when Thaumaturge benefited it, but won’t an Absorb Magicka or Shock/Fire damage enchantment be more suitable? Even the poison DoT should do more damage than disease right since that will at least be boosted for the DoT portion thanks to Thaum if not the flat damage (which requires points in Mighty).

    Server: PC Europe – Ebonheart Pact

    Guild: HODOR (PvE)

    Character: Oriantha, Altmer Templar | Zelda’s Inferno, Redguard Dragonknight | The Lumen Sage, Imperial Sorcerer | Oriantha Elessidil, Altmer Sorcerer

    Blue Power Ranger of the HODOR Ranger Squad

    Trials Scores: vDSA tbd | AA tbd | HRC tbd | Sanctum Ophidia tbd | vMA tbd | vMOL tbd

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    timidobserver

    Master

    Total Posts: 694

    Imperial Templar

    AlfonsoV said on March 22, 2016 :

    For you first gear setup;

    Single Target Destro Staff Setup:

    All gear is 5 light 1 medium 1 heavy.

    2 Willpower Jewelry pieces Arcane withSpell Damageenchants.

    1 Willpower Destro Staff Sharpened withDiseaseenchant (orMagickareturn)

    1 Willpower Sharpened Sword

    1 Moondancer Sharpened sword

    1 Moondancer jewelry piece Arcane withSpell Damageenchants.

    2 Moondancer Armor pieces divines withMagickaEnchants

    5 Julianos Armor pieces all divines with fullMagickaEnchants

    Why don’t you run 3x will power jewellery, more Moondancer armor pieces so you can run Julianos Nirn swords? Or am I missing something here?

    It is to have 5 piece julianos on the DW and staff bar. He’s using the staff for his primary DPS bar and DW for his AoE and execute bar.

  8. Member Avatar
    AlfonsoV

    Adept

    Total Posts: 227

    Altmer Templar

    Hodor

    @timidobserver

    a, yeah, you’re right. I keep forgetting he’s using the staff for primary DPS.

    Alfonso V Magplar // Pussy C Stamplar // Florence N Magplar // Sookie S Magplar
    Ke'the Mag DK // G'reth Stam DK
    Diamond KK Magblade // Dorleen L Magblade // Kitty K Stamblade
    Luna L Magsorc // Shark Ira Stamsorc
    Po Ca Hon Tas Magwarden
    GUILD HODOR 
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    Nosferatuzod

    Grandmaster

    Total Posts: 1974

    Khajiit Templar

    AlfonsoV said on March 22, 2016 :

    @timidobserver

    a, yeah, you’re right. I keep forgetting he’s using the staff for primary DPS.

    Yup what he said:)

    EgoRush said on March 22, 2016 :

    Nice guide, Nos

    One thing that jumped out at me: disease damage on weapon? I understand this pre-Thieves Guild when Thaumaturge benefited it, but won’t an Absorb Magicka or Shock/Fire damage enchantment be more suitable? Even the poison DoT should do more damage than disease right since that will at least be boosted for the DoT portion thanks to Thaum if not the flat damage (which requires points in Mighty).

    To be honest I’m not sure why it says disease, I wrote this guide down in one go and must have been looking at something else, you are of course correct in the fact that those two would benefit it more:) I will edit it.

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    EgoRush

    Grandmaster

    Total Posts: 1069

    Breton Templar

    Hodor

    Nosferatuzod said on March 22, 2016 :

    AlfonsoV said on March 22, 2016 :

    @timidobserver

    a, yeah, you’re right. I keep forgetting he’s using the staff for primary DPS.

    Yup what he said:)

    EgoRush said on March 22, 2016 :

    Nice guide, Nos

    One thing that jumped out at me: disease damage on weapon? I understand this pre-Thieves Guild when Thaumaturge benefited it, but won’t an Absorb Magicka or Shock/Fire damage enchantment be more suitable? Even the poison DoT should do more damage than disease right since that will at least be boosted for the DoT portion thanks to Thaum if not the flat damage (which requires points in Mighty).

    To be honest I’m not sure why it says disease, I wrote this guide down in one go and must have been looking at something else, you are of course correct in the fact that those two would benefit it more:) I will edit it.

    Haha it’s the same with my latest guide – I had mistakes in places just from laziness and copy&paste issues :P

    Back to the enchantment though, I’m really unsure what to recommend tbh. Fire seems obvious but does it collide with the Burning effect from Vamp Bane and therefore not stack? Absorb magicka seems good for one of the DW enchants as sustain can be difficult on Templar and the proc is boosted by Ele Expert. Poison I hear is still more damage than Shock, though I haven’t tested this myself.

    Server: PC Europe – Ebonheart Pact

    Guild: HODOR (PvE)

    Character: Oriantha, Altmer Templar | Zelda’s Inferno, Redguard Dragonknight | The Lumen Sage, Imperial Sorcerer | Oriantha Elessidil, Altmer Sorcerer

    Blue Power Ranger of the HODOR Ranger Squad

    Trials Scores: vDSA tbd | AA tbd | HRC tbd | Sanctum Ophidia tbd | vMA tbd | vMOL tbd

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    Nosferatuzod

    Grandmaster

    Total Posts: 1974

    Khajiit Templar

    EgoRush said on March 22, 2016 :

    Nosferatuzod said on March 22, 2016 :

    Yup what he said:)

    To be honest I’m not sure why it says disease, I wrote this guide down in one go and must have been looking at something else, you are of course correct in the fact that those two would benefit it more:) I will edit it.

    Haha it’s the same with my latest guide – I had mistakes in places just from laziness and copy&paste issues

    Back to the enchantment though, I’m really unsure what to recommend tbh. Fire seems obvious but does it collide with the Burning effect from Vamp Bane and therefore not stack? Absorb magicka seems good for one of the DW enchants as sustain can be difficult on Templar and the proc is boosted by Ele Expert. Poison I hear is still more damage than Shock, though I haven’t tested this myself.

    Yeah, I guess it is a more complicated question, I think I will give options and leave it up to the discretion of the individual.

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    EgoRush

    Grandmaster

    Total Posts: 1069

    Breton Templar

    Hodor

    Nosferatuzod said on March 22, 2016 :

    EgoRush said on March 22, 2016 :

    Haha it’s the same with my latest guide – I had mistakes in places just from laziness and copy&paste issues

    Back to the enchantment though, I’m really unsure what to recommend tbh. Fire seems obvious but does it collide with the Burning effect from Vamp Bane and therefore not stack? Absorb magicka seems good for one of the DW enchants as sustain can be difficult on Templar and the proc is boosted by Ele Expert. Poison I hear is still more damage than Shock, though I haven’t tested this myself.

    Yeah, I guess it is a more complicated question, I think I will give options and leave it up to the discretion of the individual.

    If I have chance this weekend I will test every enchantment I feel worthwhile and get some numbers back for us.

    Server: PC Europe – Ebonheart Pact

    Guild: HODOR (PvE)

    Character: Oriantha, Altmer Templar | Zelda’s Inferno, Redguard Dragonknight | The Lumen Sage, Imperial Sorcerer | Oriantha Elessidil, Altmer Sorcerer

    Blue Power Ranger of the HODOR Ranger Squad

    Trials Scores: vDSA tbd | AA tbd | HRC tbd | Sanctum Ophidia tbd | vMA tbd | vMOL tbd

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    Nosferatuzod

    Grandmaster

    Total Posts: 1974

    Khajiit Templar

    EgoRush said on March 22, 2016 :

    Nosferatuzod said on March 22, 2016 :

    Yeah, I guess it is a more complicated question, I think I will give options and leave it up to the discretion of the individual.

    If I have chance this weekend I will test every enchantment I feel worthwhile and get some numbers back for us.

    I would greatly appreciate that:)

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    Jerberan

    Adept

    Total Posts: 149

    Ebonheart

    The Damage from the Fire Glyphe colides with the Burning from Destro Staff Abilitys, so it isnt a good Choice. Absorb Magic on Staff and 1 Sword and Poison/Desease/Lightning on the other sword is the better Choice.

    Or you go double Absorb Magic on Swords. You cant proc both Enchantments if they have the same Quality but it stil works if they have different qualitys. Absorb Magic with Kuta on Mainhand and Absorb Magic with Rekuta on the second Sword works fine. A bit less Damage as with 2 Kuta Enchantment with different Effects but almost double the Magica Recovery.

     

    And dont worry about Mistakes in your Guide. My german Tank Guide is over 10 Pages in MS Word long now and i find Typos or bad Discriptions everytime i read it again ;)

    • This reply was modified 1 year, 7 months ago by Profile photo of Jerberan Jerberan.

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    Nosferatuzod

    Grandmaster

    Total Posts: 1974

    Khajiit Templar

    Jerberan said on March 22, 2016 :

    The Damage from the Fire Glyphe colides with the Burning from Destro Staff Abilitys, so it isnt a good Choice. Absorb Magic on Staff and 1 Sword and Poison/Desease/Lightning on the other sword is the better Choice.

    Or you go double Absorb Magic on Swords. You cant proc both Enchantments if they have the same Quality but it stil works if they have different qualitys. Absorb Magic with Kuta on Mainhand and Absorb Magic with Rekuta on the second Sword works fine. A bit less Damage as with 2 Kuta Enchantment with different Effects but almost double the Magica Recovery.

    And dont worry about Mistakes in your Guide. My german Tank Guide is over 10 Pages in MS Word long now and i find Typos or bad Discriptions everytime i read it again

    In the destro main bar setup there is no need to enchant the swords since you will never hit with them. They are for execute and AoE Purposes. As for the fire enchant, that is what I was afraid of…currently I have absorb magicka on my staff, i guess i will keep it:)

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    Nosferatuzod

    Grandmaster

    Total Posts: 1974

    Khajiit Templar

    Found out that there are no Moondancer swords, had to change the back bar on the destro setup from 1 moondancer sharpened to 1 random crafted nirnhoned sword. It lowers the overall dps of the backbar build by 1.5%, so not a huge amount, but its sad regardless.

    • This reply was modified 1 year, 6 months ago by Profile photo of Nosferatuzod Nosferatuzod.
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    VosTelvannis

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    Total Posts: 166

    Dunmer Sorcerer

    Nosferatuzod said on March 25, 2016 :

    Found out that there are no Moondancer swords, had to change the back bar on the destro setup from 1 moondancer sharpened to 1 random crafted nirnhoned sword. It lowers the overall dps of the backbar build by 1.5%, so not a huge amount, but its sad regardless.

    What? i had a moondancer sword on the pts, and one of the guys i raid with has one im pretty sure

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    Nosferatuzod

    Grandmaster

    Total Posts: 1974

    Khajiit Templar

    VosTelvannis said on March 25, 2016 :

    Nosferatuzod said on March 25, 2016 :

    Found out that there are no Moondancer swords, had to change the back bar on the destro setup from 1 moondancer sharpened to 1 random crafted nirnhoned sword. It lowers the overall dps of the backbar build by 1.5%, so not a huge amount, but its sad regardless.

    What? i had a moondancer sword on the pts, and one of the guys i raid with has one im pretty sure

    oh yeah? everyone has been telling me that they dont drop…I guess we will find out…

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    VosTelvannis

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    Dunmer Sorcerer

    Nosferatuzod said on March 25, 2016 :

    VosTelvannis said on March 25, 2016 :

    What? i had a moondancer sword on the pts, and one of the guys i raid with has one im pretty sure

    oh yeah? everyone has been telling me that they dont drop…I guess we will find out…

    the guildmate isnt on right now, but when he gets on ill try and get a picture of it

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    Nosferatuzod

    Grandmaster

    Total Posts: 1974

    Khajiit Templar

    VosTelvannis said on March 26, 2016 :

    Nosferatuzod said on March 25, 2016 :

    oh yeah? everyone has been telling me that they dont drop…I guess we will find out…

    the guildmate isnt on right now, but when he gets on ill try and get a picture of it

    Please do:)

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