Nos/Fire's "The Guard" Templar Trial DPS Build (Update 12 ready)

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    Nosferatuzod

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    Khajiit Templar

    EDITS:

    6/4/2016 – Updated for Dark Brotherhood

    6/19/2016Added an AoE Rotation.

    7/26/2016 – Updated for Shadows of the Hist DLC

    9/27/2016 – Updated for Update 12

    9/28/2016 – Updated gear set options due to @kwin‘s insight

    11/6/2016 – Updated gear set and rotation with @fire0 (@rokrdt05)’s suggestion

    ————————————————————————————————————————————————————————-

    Special thanks to @rokrdt05 for suggesting the use of Guard to boost performance.

    Race:

    Dunmer – highest boost to fire damage which is your only elemental damage on this build, but you sacrifice sustain for a buff to your damage.

    Attribute Distribution:

    All in Magicka. As of this expansion there is no need to points into health.

    Food:

    Health and Magicka

    Mundus Stone:

    Thief

    Champion Point Distribution:

    Blue Tree

    100 Elemental Expert, 22 in Elfborn, 65 in Thaumaturge

    Green Tree

    Max out reduce cost first and then regen later.

    Red Tree

    Distribute points evenly across Hardy, Elemental Defender and Thick Skinned.

    The Gear:

    All gear is 5 light 1 medium 1 heavy.

    2 Grothdar Divines Armor with Magicka Enchants

    3 Burning Spellweave Armor pieces all divines with full Magicka Enchants

    2 Moondancer Armor pieces all divines with full Magicka Enchants

    1 Maelstrom Destro Staff Sharpened

    3 Moondancer Jewelry with Spell damage enchants

    2 Burning Spellweave Swords (Spell Damage enchants)

    Bar Setup:

    Main bar (Dual Wield) – Inner light, Purifying Light, Stalwart Guard, Puncturing Sweep, Radiant Oppression. Ultimate – Shooting Star

    Offbar Bar (Staff) – Inner Light, Vamp Bane, Blazing Spear, Stalwart Guard, Elemental Blockade. Ultimate – Fiery Rage

    Rotation:

    Pre-Fight: apply guard

    Step 1: Potion>Purifying Light>Shooting Star>Bar Swap>Hold down heavy attack and release on meteor impact.

    Step 2: Vamp Bane>Medium weave>Elemental Blockade>Medium Weave>Blazing Spear>Bar Swap animation cancel

    Step 3: (Puncturing Sweep>Medium Weave ) x 3>Puryfying Light>Bar Swap

    Resume from Step 2

    At 36-38% begin execute

    Reasoning:

    1. Why BSW and Moondancer?

    Because its uptime is significant enough and can be combined with 5 Moondancer in this build for 4.7k Spell damage buffed. Moondancer is amazing in trials where synergies are plenty.

    2. Why Stalwart guard?

    Guard has been buffed in this patch to provide you and another person in a 15 meter radius a Minor Force buff. Stamina builds do not need this, since they have Rearming Trap, which has been buffed by a substantial amount. Magicka builds Benefit from it a lot but cannot afford to slot it because of lack of available space, since you have to have it on both bars in order to not lose the buff on bar swap. The only class with flexible spots on the bar is a magicka templar. In addition, the skill provides huge utility by giving a significant buff to another player in the raid. Finally, the passive allows you to gain 10% extra regen if a support ability is slotted on the bar – so another free bonus.

    3. Why reflective light?

    Since the new content is geared towards mixed single target and AoE dps, we will take a lower single target skill and take the morph that affects up to 3 targets.

    4. Why Purifying Light?

    25k+ damage for an isnta-cast ability is amazing, plus it provides minor heals for the party AND the illuminate passive which gives all of the players next to you minor spell damage buff.

    5. Why sharpened weapons?

    Because without Alkosh, sharpened gives you a 10% boost to overall dps. With Alkosh on target, sharpened only gives you 3.75% dps increase. Precise weapons with this setup boost dps by 3.87%. So even with Alkosh on the target sharpened is .12 of a percent worse than precise. Given the unreliable nature of Alkosh, I would advise any and all to run sharpened on all of their characters, stamina or magicka. Keep in mind that all trash in trials now has resistances equivalent to bosses.

    DPS parses:

     

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    • This topic was modified 16 hours, 36 minutes ago by Profile photo of Nosferatuzod Nosferatuzod.
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    Latin

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    Imperial

    Some interesting ideas with gear setup there, I agree with some of your reasoning.

    Will have to spend a bit of time to look at the rest.

    Thank you for sharing.

    e pluribus unum

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    Nosferatuzod

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    Latin said on March 21, 2016 :

    Some interesting ideas with gear setup there, I agree with some of your reasoning.

    Will have to spend a bit of time to look at the rest.

    Thank you for sharing.

    Don’t hesitate to critique please, this is very much a work in progress.

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    AlfonsoV

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    Altmer Templar

    Hodor

    Nice write up and thx for the shout out. I’ll read all the details a lil later and try to contribute a little into the discussion :)

    BTW: nice nr’s on the Serpent.

    AlfonsoV Stamplar // Florence N Magplar // Sookie S Magplar
    Thungela Mag DK // G’reth Stam DK
    Dorleen L Magblade // Kitty K Stamblade
    GUILD HODOR 
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    AlfonsoV

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    Altmer Templar

    Hodor

    For you first gear setup;

    Single Target Destro Staff Setup:

    All gear is 5 light 1 medium 1 heavy.

    2 Willpower Jewelry pieces Arcane with Spell Damage enchants.

    1 Willpower Destro Staff Sharpened with Disease enchant (or Magicka return)

    1 Willpower Sharpened Sword

    1 Moondancer Sharpened sword

    1 Moondancer jewelry piece Arcane with Spell Damage enchants.

    2 Moondancer Armor pieces divines with Magicka Enchants

    5 Julianos Armor pieces all divines with full Magicka Enchants

     

    Why don’t you run 3x will power jewellery, more Moondancer armor pieces so you can run Julianos Nirn swords? Or am I missing something here?

    AlfonsoV Stamplar // Florence N Magplar // Sookie S Magplar
    Thungela Mag DK // G’reth Stam DK
    Dorleen L Magblade // Kitty K Stamblade
    GUILD HODOR 
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    EgoRush

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    Breton Templar

    Hodor

    Nice guide, Nos :)

    One thing that jumped out at me: disease damage on weapon? I understand this pre-Thieves Guild when Thaumaturge benefited it, but won’t an Absorb Magicka or Shock/Fire damage enchantment be more suitable? Even the poison DoT should do more damage than disease right since that will at least be boosted for the DoT portion thanks to Thaum if not the flat damage (which requires points in Mighty).

    Server: PC Europe – Ebonheart Pact

    Guild: HODOR (PvE) & Wabbajack (PvP)

    Character: Oriantha, Breton Templar | Zelda’s Inferno, Redguard Dragonknight | The Lumen Sage, Imperial Sorcerer

    Blue Power Ranger of the HODOR Ranger Squad

    Compilation of class/weapon builds: http://tamrielfoundry.com/topic/pve-dps-build-compilation-by-class-and-weapon-type-1-5/

    Trials Scores: vDSA 23,961 | AA 119,068 | HRC 115,427 | Sanctum Ophidia 152,992 | vMA 407,662 | vMOL 79,034 (world first V16 clear and world first speed run)

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    timidobserver

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    AlfonsoV said on March 22, 2016 :

    For you first gear setup;

    Single Target Destro Staff Setup:

    All gear is 5 light 1 medium 1 heavy.

    2 Willpower Jewelry pieces Arcane withSpell Damageenchants.

    1 Willpower Destro Staff Sharpened withDiseaseenchant (orMagickareturn)

    1 Willpower Sharpened Sword

    1 Moondancer Sharpened sword

    1 Moondancer jewelry piece Arcane withSpell Damageenchants.

    2 Moondancer Armor pieces divines withMagickaEnchants

    5 Julianos Armor pieces all divines with fullMagickaEnchants

    Why don’t you run 3x will power jewellery, more Moondancer armor pieces so you can run Julianos Nirn swords? Or am I missing something here?

    It is to have 5 piece julianos on the DW and staff bar. He’s using the staff for his primary DPS bar and DW for his AoE and execute bar.

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    AlfonsoV

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    Altmer Templar

    Hodor

    @timidobserver

    a, yeah, you’re right. I keep forgetting he’s using the staff for primary DPS.

    AlfonsoV Stamplar // Florence N Magplar // Sookie S Magplar
    Thungela Mag DK // G’reth Stam DK
    Dorleen L Magblade // Kitty K Stamblade
    GUILD HODOR 
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    Nosferatuzod

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    AlfonsoV said on March 22, 2016 :

    @timidobserver

    a, yeah, you’re right. I keep forgetting he’s using the staff for primary DPS.

    Yup what he said:)

    EgoRush said on March 22, 2016 :

    Nice guide, Nos

    One thing that jumped out at me: disease damage on weapon? I understand this pre-Thieves Guild when Thaumaturge benefited it, but won’t an Absorb Magicka or Shock/Fire damage enchantment be more suitable? Even the poison DoT should do more damage than disease right since that will at least be boosted for the DoT portion thanks to Thaum if not the flat damage (which requires points in Mighty).

    To be honest I’m not sure why it says disease, I wrote this guide down in one go and must have been looking at something else, you are of course correct in the fact that those two would benefit it more:) I will edit it.

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    EgoRush

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    Hodor

    Nosferatuzod said on March 22, 2016 :

    AlfonsoV said on March 22, 2016 :

    @timidobserver

    a, yeah, you’re right. I keep forgetting he’s using the staff for primary DPS.

    Yup what he said:)

    EgoRush said on March 22, 2016 :

    Nice guide, Nos

    One thing that jumped out at me: disease damage on weapon? I understand this pre-Thieves Guild when Thaumaturge benefited it, but won’t an Absorb Magicka or Shock/Fire damage enchantment be more suitable? Even the poison DoT should do more damage than disease right since that will at least be boosted for the DoT portion thanks to Thaum if not the flat damage (which requires points in Mighty).

    To be honest I’m not sure why it says disease, I wrote this guide down in one go and must have been looking at something else, you are of course correct in the fact that those two would benefit it more:) I will edit it.

    Haha it’s the same with my latest guide – I had mistakes in places just from laziness and copy&paste issues :P

    Back to the enchantment though, I’m really unsure what to recommend tbh. Fire seems obvious but does it collide with the Burning effect from Vamp Bane and therefore not stack? Absorb magicka seems good for one of the DW enchants as sustain can be difficult on Templar and the proc is boosted by Ele Expert. Poison I hear is still more damage than Shock, though I haven’t tested this myself.

    Server: PC Europe – Ebonheart Pact

    Guild: HODOR (PvE) & Wabbajack (PvP)

    Character: Oriantha, Breton Templar | Zelda’s Inferno, Redguard Dragonknight | The Lumen Sage, Imperial Sorcerer

    Blue Power Ranger of the HODOR Ranger Squad

    Compilation of class/weapon builds: http://tamrielfoundry.com/topic/pve-dps-build-compilation-by-class-and-weapon-type-1-5/

    Trials Scores: vDSA 23,961 | AA 119,068 | HRC 115,427 | Sanctum Ophidia 152,992 | vMA 407,662 | vMOL 79,034 (world first V16 clear and world first speed run)

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    Nosferatuzod

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    Khajiit Templar

    EgoRush said on March 22, 2016 :

    Nosferatuzod said on March 22, 2016 :

    Yup what he said:)

    To be honest I’m not sure why it says disease, I wrote this guide down in one go and must have been looking at something else, you are of course correct in the fact that those two would benefit it more:) I will edit it.

    Haha it’s the same with my latest guide – I had mistakes in places just from laziness and copy&paste issues

    Back to the enchantment though, I’m really unsure what to recommend tbh. Fire seems obvious but does it collide with the Burning effect from Vamp Bane and therefore not stack? Absorb magicka seems good for one of the DW enchants as sustain can be difficult on Templar and the proc is boosted by Ele Expert. Poison I hear is still more damage than Shock, though I haven’t tested this myself.

    Yeah, I guess it is a more complicated question, I think I will give options and leave it up to the discretion of the individual.

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    EgoRush

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    Hodor

    Nosferatuzod said on March 22, 2016 :

    EgoRush said on March 22, 2016 :

    Haha it’s the same with my latest guide – I had mistakes in places just from laziness and copy&paste issues

    Back to the enchantment though, I’m really unsure what to recommend tbh. Fire seems obvious but does it collide with the Burning effect from Vamp Bane and therefore not stack? Absorb magicka seems good for one of the DW enchants as sustain can be difficult on Templar and the proc is boosted by Ele Expert. Poison I hear is still more damage than Shock, though I haven’t tested this myself.

    Yeah, I guess it is a more complicated question, I think I will give options and leave it up to the discretion of the individual.

    If I have chance this weekend I will test every enchantment I feel worthwhile and get some numbers back for us.

    Server: PC Europe – Ebonheart Pact

    Guild: HODOR (PvE) & Wabbajack (PvP)

    Character: Oriantha, Breton Templar | Zelda’s Inferno, Redguard Dragonknight | The Lumen Sage, Imperial Sorcerer

    Blue Power Ranger of the HODOR Ranger Squad

    Compilation of class/weapon builds: http://tamrielfoundry.com/topic/pve-dps-build-compilation-by-class-and-weapon-type-1-5/

    Trials Scores: vDSA 23,961 | AA 119,068 | HRC 115,427 | Sanctum Ophidia 152,992 | vMA 407,662 | vMOL 79,034 (world first V16 clear and world first speed run)

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    Nosferatuzod

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    EgoRush said on March 22, 2016 :

    Nosferatuzod said on March 22, 2016 :

    Yeah, I guess it is a more complicated question, I think I will give options and leave it up to the discretion of the individual.

    If I have chance this weekend I will test every enchantment I feel worthwhile and get some numbers back for us.

    I would greatly appreciate that:)

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    Jerberan

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    Ebonheart

    The Damage from the Fire Glyphe colides with the Burning from Destro Staff Abilitys, so it isnt a good Choice. Absorb Magic on Staff and 1 Sword and Poison/Desease/Lightning on the other sword is the better Choice.

    Or you go double Absorb Magic on Swords. You cant proc both Enchantments if they have the same Quality but it stil works if they have different qualitys. Absorb Magic with Kuta on Mainhand and Absorb Magic with Rekuta on the second Sword works fine. A bit less Damage as with 2 Kuta Enchantment with different Effects but almost double the Magica Recovery.

     

    And dont worry about Mistakes in your Guide. My german Tank Guide is over 10 Pages in MS Word long now and i find Typos or bad Discriptions everytime i read it again ;)

    • This reply was modified 10 months, 1 week ago by Profile photo of Jerberan Jerberan.

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    Nosferatuzod

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    Jerberan said on March 22, 2016 :

    The Damage from the Fire Glyphe colides with the Burning from Destro Staff Abilitys, so it isnt a good Choice. Absorb Magic on Staff and 1 Sword and Poison/Desease/Lightning on the other sword is the better Choice.

    Or you go double Absorb Magic on Swords. You cant proc both Enchantments if they have the same Quality but it stil works if they have different qualitys. Absorb Magic with Kuta on Mainhand and Absorb Magic with Rekuta on the second Sword works fine. A bit less Damage as with 2 Kuta Enchantment with different Effects but almost double the Magica Recovery.

    And dont worry about Mistakes in your Guide. My german Tank Guide is over 10 Pages in MS Word long now and i find Typos or bad Discriptions everytime i read it again

    In the destro main bar setup there is no need to enchant the swords since you will never hit with them. They are for execute and AoE Purposes. As for the fire enchant, that is what I was afraid of…currently I have absorb magicka on my staff, i guess i will keep it:)

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    Nosferatuzod

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    Found out that there are no Moondancer swords, had to change the back bar on the destro setup from 1 moondancer sharpened to 1 random crafted nirnhoned sword. It lowers the overall dps of the backbar build by 1.5%, so not a huge amount, but its sad regardless.

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    VosTelvannis

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    Nosferatuzod said on March 25, 2016 :

    Found out that there are no Moondancer swords, had to change the back bar on the destro setup from 1 moondancer sharpened to 1 random crafted nirnhoned sword. It lowers the overall dps of the backbar build by 1.5%, so not a huge amount, but its sad regardless.

    What? i had a moondancer sword on the pts, and one of the guys i raid with has one im pretty sure

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    Nosferatuzod

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    VosTelvannis said on March 25, 2016 :

    Nosferatuzod said on March 25, 2016 :

    Found out that there are no Moondancer swords, had to change the back bar on the destro setup from 1 moondancer sharpened to 1 random crafted nirnhoned sword. It lowers the overall dps of the backbar build by 1.5%, so not a huge amount, but its sad regardless.

    What? i had a moondancer sword on the pts, and one of the guys i raid with has one im pretty sure

    oh yeah? everyone has been telling me that they dont drop…I guess we will find out…

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    VosTelvannis

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    Nosferatuzod said on March 25, 2016 :

    VosTelvannis said on March 25, 2016 :

    What? i had a moondancer sword on the pts, and one of the guys i raid with has one im pretty sure

    oh yeah? everyone has been telling me that they dont drop…I guess we will find out…

    the guildmate isnt on right now, but when he gets on ill try and get a picture of it

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    Nosferatuzod

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    VosTelvannis said on March 26, 2016 :

    Nosferatuzod said on March 25, 2016 :

    oh yeah? everyone has been telling me that they dont drop…I guess we will find out…

    the guildmate isnt on right now, but when he gets on ill try and get a picture of it

    Please do:)

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