Nos's "Berserker" Stamblade PvE Guide (HotR DLC Ready)

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    Nosferatuzod

    Grandmaster

    Total Posts: 1975

    Khajiit Templar

    EDITS:

    08/19/17  – Updated and revamped for Horns of the Reach DLC.

    08/20/17 – Changed the rotation to better take advantage of the Incap Buff.

    Race:

    Redguard

    Attributes:

    All in Stamina

    Food:

    Health and Stamina

    Mundus:

    Warrior

    Champion Point Distribution:

    Blue tree:

    Master at Arms 37, Mighty 49, Precise Strikes 40, Thaumaturge 40, Piercing 54

    Red tree:

    Quick Recovery 19, Elemental Defender 49, Hardy 49, Thick Skinned 37, Iron Clad 44, Spell Shield 22

    Green tree:

    Warlord 51, Sprinter 16, Mooncalf 56, Tenacity 49, Tumbling 28, Shadow Ward 20

    Gear choice (Solo Stam DPS in Raid):

    7/7 Medium Divines

    5 War machine

    2 Velidreth

    5 Night Mother’s Gaze

    Use the following weapon traits:

    1 Infused Dagger (Poison enchant) – in Main Hand

    1 Precise Dagger (Weapon damage enchant) – in Off-Hand

    1 Nirn vMA Bow

    All Armor with Stamina Enchants. All Jewelry Robust with Weapon damage enchants.

    Bar Setup

    View post on imgur.com

     

    Rotation:

    Pre Rotation: Relentless Focus>Bar Swap

    Step 1: Rearming Trap>Endless Hail>LA>Poison Injection>LA>Razor Caltrops>LA>Incapacitating Strike>Bar Swap (animation cancel)

    Step 2: LA>Rending Slashes>LA>Assasin’s Scourge>LA>Surprise Attack>LA>Surprise Attack>LA>Surprise Attack>LA>Blade Cloak>LA>Assasin’s Scourge>Bar Swap

    Step 3: LA>Rearming Trap>LA>Endless Hail>LA>Poison Injection>LA>Razor Caltrops>LA>Incapacitating Strike>Bar Swap (animation cancel)

    Step 4: LA>Merciless Resolve (twice if Scourge arrow is up)>LA>Surprise Attack>LA>Surprise Attack>HA>Rending Slashes>HA>Deadly Cloak>HA>Assasin’s Scourge>Bar Swap

    Repeat from Step 3.

    On execute follow the same skill order but replace all Surprise attacks and DW DoTs with Killer’s Blades. If you find yourself having too much stam drop one of the heavy attacks on the front bar for 2 extra Killer’s Blade weaves.

    Keep in mind I do all of my dps tests in a 6 mil skeleton without shards or orbs or a mastwr staff. That means that 3 heavy attacks are needed to sustain through the fight. In a trial you may have a lot more sustain (Valariel) or less sustain (Vet Mage) so you can adjust the rotation to better work from situation to situation. The order of skills NEVER changes, but how many heavy attacks you do will depend on your sustain. For example on valariel you should only need 2 heavy attacks.

     

    Rotation Video

    https://www.youtube.com/watch?v=EmdocSTNliw

    Questions:

    1. Why Velidreth?

    Kragh offers the highest damage gain in groups where full target penetration is not achieved, because the 1 piece on it is the strongest one-piece for a stam user to have and offers a 2.97% DPS increase on a non fully penetrated target. Velidreth however works best if full penetration is achieved. In addition its proc hits certain enemies (Manticora is an example) multiple times. My raid group will be running an optimized buff system so I am running Velidreth…if there are no penetration cap then Kragh is bets in slot for most fights.

    2. Why WM and NMG?

    Penetration is the best damage buffing stat to use when building a character. Normally in a non optimized raid you need as much penetration as you can get which is why NMG is so important. War Machine was a surprise, because I thought that TFS would surely outparse it, however WM is definitely a better set AND it helps the group out significantly.

    Nightmother’s Gaze – 2580

    Alkosh – 3010

    Sunderflame – 3440

    Major Fracture – 5280

    Minor Fracture – 1320

    Crusher Enchant – 1622

    Infused Crusher Enchant – 2108

    3. Why Warrior Mundus?

    Warrior seems to be coming out on top for most stam builds in this DLC. By slotting Dawnbreaker on the front bar we are getting around 526 weapon damage from that Mundus, which is quite a large chunk of our dps. Our crit is too high to take advantage of the Thief stone and too low to make Shadow Mundus be better than Warrior. Lover is a choice to run, but the DPS gain from warrior is almost exactly the same and if you have buff sets in a raid Lover quickly loses its power.

    4. Why double dagger?

    Proc rate for the Axe passive is too low to warrant using it, and daggers scale better with raid buffs.

    5. Why Nirn Bow?

    Since we are shooting for a pen capped scenario we have infused/nirn and precise to choose from. Precise is nice but Nirn is a lot better. Nirn not only increases the base of your Hail damage, it also buffs your weapon by 200 wep damage which is huge for all your skills. Running Nirn allows your hail to start ticking and go through the lower part of its damage buffed, once you bar swap, the Infused trait off the main hand takes over and gives your Hail a higher ceiling to reach.

    6. Why Incapacitating Strike and not Rend?

    Incapacitation Strike’s damage itself is not great, but the damage bonus it provides is huge! When combined with a front bar burst it can be quite nasty. Plus we cannot forget the flawless weapon damage bonus on the front bar.

  2. Profile Photo
    Hizztko

    Apprentice

    Total Posts: 37

    Dunmer Sorcerer

    Thanks for this build. Its really interresting. I am not convainced by the Bow/Bow but well lets test it.

    But i really like the idea because “only” bow rotation should be used and viable as an unique playstyle and i really appreciated your work about this. I am going to follow this thread.

    • This reply was modified 1 year, 5 months ago by Profile photo of Hizztko Hizztko.

    Server: Europe PC
    Guild: Escouade Sauavage
    Char: Shaldinx


     

  3. Profile Photo
    Nosferatuzod

    Grandmaster

    Total Posts: 1975

    Khajiit Templar

    Hizztko said on July 12, 2016 :

    Thanks for this build. Its really interresting. I am not convainced by the Bow/Bow but well lets test it.

    But i really like the idea because “only” bow rotation should be used and viable as an unique playstyle and i really appreciated your work about this. I am going to follow this thread.

    The build’s strength lies in the fact that it is ranged and thus is less subject to the issues of melee repositioning. This gives it the ability to measure up to Dual Wield fairly well. I am still trying to optimize several things and hoping to get an even better version out by the time the update hits live servers.

  4. Member Avatar
    Vythri

    Novice

    Total Posts: 24

    I’d assume you’re using pots with Major Brutality?

     

    Either way, I’m always looking for an excuse to get unchained from my 2H, so this build is definitely something I’ll be checking out. Although, I’ll have to find a way to acquire those Bows first…

    • This reply was modified 1 year, 5 months ago by Profile photo of Vythri Vythri.
  5. Profile Photo
    Nosferatuzod

    Grandmaster

    Total Posts: 1975

    Khajiit Templar

    Vythri said on July 12, 2016 :

    I’d assume you’re using pots with Major Brutality?

    Either way, I’m always looking for an excuse to get unchained from my 2H, so this build is definitely something I’ll be checking out. Although, I’ll have to find a way to acquire those Bows first…

    Yes, the pots give major crit/weps damage. Why 2h? You don’t use Dual wield?

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    Duckbutta

    Adept

    Total Posts: 243

    Daggerfall

    Vythri said on July 12, 2016 :

    I’d assume you’re using pots with Major Brutality?

    Either way, I’m always looking for an excuse to get unchained from my 2H, so this build is definitely something I’ll be checking out. Although, I’ll have to find a way to acquire those Bows first…

    Yes he is, you always want to be running pots for major brutality.  2H is older meta, if you want to be melee then you want to go DW/Bow (check out Nos’s Stam DK or Stam NB build in his sig for a template), otherwise give this build a shot for pure stam range.

    Daggerfall Covenant [NA/PC] - Requiem | Elder Scrolls Exchange | Nightfighters | Legion of the Bloodworks

     

    Smush M’gush | Orsimer | Stam DK DPS  [Trials Guide]  [vMA Guide]                                             Critney Spearz | Redguard | Stam Templar DPS

    Bill Clawsby | Khajiit | Stam NB PvP/DPS                                                                                               Michael Boltin | Imperial | Stam Sorc DPS                                              

    Yolo Swagginborn | Breton | Mag Templar DPS [vMA Guide]                                                            Sherlock Ohms | Altmer | Mag Sorc DPS

    Tastes-Like-Chícken | Argonian | Mag DK Tank                                                                                    Pyro Ren | Dunmer | Mag DK DPS

    Cholo Laggins | Altmer | Mag NB DPS [vMA Guide]                                                                             Mules-All-Gear | Argonian | Mag Templar Healer                                                                              

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    Xenowarrior

    Journeyman

    Total Posts: 65

    Khajiit Nightblade

    looks awesome but I have a few questions that are like this… instead of 2 veledreth and 3 vicious ophidian why not using  5 morag tong for 15 or 10% more poison dmg ? also instead of veledreth why not go for 2/2 kena since with bow u can insta proc it and u win luts of wep dmg alsop the 33% cost increase doesn’t rly affect bow that much… as for main bar why not focus with vdsa bow and use venom arrow/venom snipe/FG trap/ evil hunter and another thing for the 3% wep dmg ? and use vma bow for buff/dot ? meaning merciless resolve/hail/caltrops/? sry for wrong names I still cant remember the right ones but u know what I mean overall… my point is to max dmg on main bar and use vma bow bar for buff/dots only and poison spray if needed aoe ? also how about combos like 5tbs+5tong or 5tbs+5marksman or 5tbs+5alkosh?

  8. Member Avatar
    Vythri

    Novice

    Total Posts: 24

    Nosferatuzod said on July 12, 2016 :

    Yes, the pots give major crit/weps damage. Why 2h? You don’t use Dual wield?

    I’ve found it hard to get away from Rally. The heal, and the prebuff of Major Brutality before a fight (and not having to waste gold on pots) is just too good to give up. Granted, I’ve been mainly doing PvP with my Bowblade, and little to zero PvE. 2H is strictly used for buffs, and I never attack with it.

  9. Profile Photo
    Nosferatuzod

    Grandmaster

    Total Posts: 1975

    Khajiit Templar

    Xenowarrior said on July 12, 2016 :

    looks awesome but I have a few questions that are like this… instead of 2 veledreth and 3 vicious ophidian why not using 5 morag tong for 15 or 10% more poison dmg ? also instead of veledreth why not go for 2/2 kena since with bow u can insta proc it and u win luts of wep dmg alsop the 33% cost increase doesn’t rly affect bow that much… as for main bar why not focus with vdsa bow and use venom arrow/venom snipe/FG trap/ evil hunter and another thing for the 3% wep dmg ? and use vma bow for buff/dot ? meaning merciless resolve/hail/caltrops/? sry for wrong names I still cant remember the right ones but u know what I mean overall… my point is to max dmg on main bar and use vma bow bar for buff/dots only and poison spray if needed aoe ? also how about combos like 5tbs+5tong or 5tbs+5marksman or 5tbs+5alkosh?

    Hey thanks for the reply, I’ll adrest your questions by numbers.

    1. The reason not to use morag tong is because we are only using have Poison Injection as a source of poison damage so Morag Tong is very lackluster for us.

    2. Marksman set only buffs damage against players, and thus build is purely for PvE.

    3. Kena is a special case. I personally hate the set and go to great lengths to avoid using it. Part of the reason for my issue with it is its uptime doesn’t exceed 75% on any build. The way the rotation in thia particular build works Kena’s uptime would be around 60%. This amounts to somewhere between 5.5-6% DPS increase. However if you notice the Velidreth set does that or more by itself and it does not increase skill cost. Additionally in a mixed AoE situation one proc of the set can deal upto 70k damage. That’s huge.

    4. The vDSA bow give a max stam bonus, vMA bow gives a weapon damage bonus, so we prefer to keep weapon damage on the main bar and stam bonus on the buff bar.

    5. After hours of testing the placement of skills on both bars that is currently there was the placement that yielded the highest DPS we were able to achieve.

  10. Profile Photo
    Nosferatuzod

    Grandmaster

    Total Posts: 1975

    Khajiit Templar

    Vythri said on July 12, 2016 :

    Nosferatuzod said on July 12, 2016 :

    Yes, the pots give major crit/weps damage. Why 2h? You don’t use Dual wield?

    I’ve found it hard to get away from Rally. The heal, and the prebuff of Major Brutality before a fight (and not having to waste gold on pots) is just too good to give up. Granted, I’ve been mainly doing PvP with my Bowblade, and little to zero PvE. 2H is strictly used for buffs, and I never attack with it.

    Oh in PvP 2h is king for sure:)

  11. Member Avatar
    Vythri

    Novice

    Total Posts: 24

    How much does the 5% bonus damage of Hawk’s eye actually equate to in weapon damage terms?

  12. Member Avatar
    Vythri

    Novice

    Total Posts: 24

    said on :

    Oh in PvP 2h is king for sure:)

    Yeah… I just hate being forced to use it. Maybe you should figure out a Bo’-Bo’ PvP build next :)

    It could probably be done with Alchemist, and Marksman…

  13. Profile Photo
    Nosferatuzod

    Grandmaster

    Total Posts: 1975

    Khajiit Templar

    Vythri said on July 12, 2016 :

    How much does the 5% bonus damage of Hawk’s eye actually equate to in weapon damage terms?

    In this particular build it would be around 383 weapon damage fully buffed.

  14. Profile Photo
    Nosferatuzod

    Grandmaster

    Total Posts: 1975

    Khajiit Templar

    Vythri said on July 12, 2016 :

    said on :

    Oh in PvP 2h is king for sure:)

    Yeah… I just hate being forced to use it. Maybe you should figure out a Bo’-Bo’ PvP build next

    It could probably be done with Alchemist, and Marksman…

    Hehe, I don’t PvP at all so I’m definitely the wrong man die the job:)

  15. Profile Photo
    sAnn

    Journeyman

    Total Posts: 97

    Redguard Nightblade

    Daggerfall Covenant

    Incredibly Interesting Nos, that parse is insane! Great job.

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    liv3mind

    Expert

    Total Posts: 346

    Altmer Sorcerer

    as usual, totally fuhkin out of the box, and totally fuhkin doable. rad.

    ****Memento Casorum****

     

     

  17. Profile Photo
    Nosferatuzod

    Grandmaster

    Total Posts: 1975

    Khajiit Templar

    sAnn said on July 12, 2016 :

    Incredibly Interesting Nos, that parse is insane! Great job.

     

    liv3mind said on July 12, 2016 :

    as usual, totally fuhkin out of the box, and totally fuhkin doable. rad.

    Thanks! I’ll try to improve it further:)

  18. Member Avatar
    Skatan

    Scamp

    Total Posts: 1

    Hey Nosteratu, good job, man! I started playing ESO because of the freedom it gave me to basically be anything I wanted. But as you approach endgame, cookie cutter builds show up and if you want to stay competitive you better follow them. Seeing a bow build that is somewhat competitive with the melee builds is really cool and I congrat you for the effort and sharing ir with the community.

    That being said, can you provide some more info on your choice of Guard? How much better is it than Evil/Camo hunter or other assasination ability? Specially because you are double slotting it.

    Thank you!

    • This reply was modified 1 year, 5 months ago by Profile photo of Skatan Skatan.
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    Nosferatuzod

    Grandmaster

    Total Posts: 1975

    Khajiit Templar

    Skatan said on July 13, 2016 :

    Hey Nosteratu, good job, man! I started playing ESO because of the freedom it gave me to basically be anything I wanted. But as you approach endgame, cookie cutter builds show up and if you want to stay competitive you better follow them. Seeing a bow build that is somewhat competitive with the melee builds is really cool and I congrat you for the effort and sharing ir with the community.

    That being said, can you provide some more info on your choice of Guard? How much better is it than Evil/Camo hunter or other assasination ability? Specially because you are double slotting it.

    Thank you!

    So an alternative to guard would be to double slot evil hunter. Double slotting Evil Hunter would grant you an extra 87 weapon damage, a fairly small gain that wouldn’t impact much. Double slotting guard is done in order to indefinitely maintain the Minor Force buff. The way our rotation works we do not have 100% uptime on minor force from Light weight Trap, and it is a huge buff to damage.

  20. Member Avatar
    numenor

    Scamp

    Total Posts: 3

    Im a fan of the build, single target, its great, but what do you do for AoE situations like trash pulls in vMOL and more importantly, vDSA? I’ve been slotting power extraction in place of relentless focus on the vma bow bar, and its been sub-par for me.

     

    thanks

    • This reply was modified 1 year, 3 months ago by Profile photo of numenor numenor.

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