Elemental Fury – PvE DK Heavy Attack Build (HotR Ready)

  1. Profile Photo
    Masel92

    Adept

    Total Posts: 199

    Altmer Dragonknight

    Santosvella said on April 9, 2017 :

    Lightning HA DK was my absolute favorite build pre-Homestead, I grinded my ass off for full perfect sets of Sergent’s Mail, Noble Duelist, Undaunted Unweaver and Infiltrator, Elegant… basically everything except for the vMA staff.
    Upon reading the patch notes and confirming myself that Sergent’s Mail now only buffed the last tick, I trusted ZOS to be consistent and deconstructed everything…. As you can imagine, discovering that the build was still (mostly) alive gave me mixed feelings of joy and serious frustration.

    Thanks a lot for the detailled guide anyways, I do have a couple small points to make:
    – I’m pretty sure there’s a slight mistake in your BiS DD chart, it should be heavy Llambris head and light shoulders instead of the other way around

    – For the no-grind setup, 2nd BSW ring and Undaunted legs + 2x light monster pieces would be better (more magicka to buff your shield and dps at the expense of some stam and a tiny bit of armor) for people who haven’t unlocked the Undaunted passives yet.

    – Please don’t include vMA staves in a gear setup called “I want to learn vMA” :p

    As BigGuyF already said, resistance-wise it doesn’t matter which way you use the Illambris Items :)

    It is true that for people who haven’t unlocked Undaunted Passives that the setup would be better that way, but it forces you to get a second setup with more monster set pieces just up until you get those passives and it is a very small margin anyway… so in my opinion, going for the ideal “finished” setup immediately will be better.

    I messed up the setups, i wanted to upload a new setup image with the learning setup when i introduced the new off-balance version, but i totally forgot to do that. It’s updated now :)

     

  2. Profile Photo
    Masel92

    Adept

    Total Posts: 199

    Altmer Dragonknight

    Dolan said on April 6, 2017 :

    https://1drv.ms/v/s!AlpaoalYKiB3cXDo7tbeO1ZgrXg

    Heres my 38k dps time. 3 minute recording building ulti in the beginning, skip to about a minute in if interested.

    Do you mind if i put that in the guide? Because it’s better than my parse and I really don’t have the time to farm myself the 2 Sharpened Swords :P

  3. Member Avatar
    gankmeister

    Adept

    Total Posts: 103

    @Masel92 – Anything glaringly obvious why I cannot get anything higher than 25k DPS with this build in my previous post?  Let me know if you need anything else video wise to look at.  Thanks.

  4. Profile Photo
    Masel92

    Adept

    Total Posts: 199

    Altmer Dragonknight

    gankmeister said on April 11, 2017 :

    @Masel92 – Anything glaringly obvious why I cannot get anything higher than 25k DPS with this build in my previous post? Let me know if you need anything else video wise to look at. Thanks.

    okay I noticed a few things when watching your parse without potions. Light attack weaving in between the skills on the back bar can improve your parse a lot, as it procs the enchantments.
    Secondly, try to press clench and embers while the heavy attack is channeling. It takes a lot longer until your character performs the next action than in my parse. Usually you’re always one step ahead of the game in order to speed up the rotation.

    It will speed up the rotation a lot on the front bar, enabling you to squeeze in two more ticks of heavy attacking before you switch back to the back bar.

    If you don’t have guard or any form of ele drain/ele susceptibility active, that will take out at least 17% of your damage out. Try to get someone to apply drain (or apply susceptibility in advance of the fight yourself, lasts forever) and hold your guard and you’ll notice the difference.

  5. Member Avatar
    Dolan

    Journeyman

    Total Posts: 69

    Masel92 said on April 11, 2017 :

    Dolan said on April 6, 2017 :

    https://1drv.ms/v/s!AlpaoalYKiB3cXDo7tbeO1ZgrXg

    Heres my 38k dps time. 3 minute recording building ulti in the beginning, skip to about a minute in if interested.

    Do you mind if i put that in the guide? Because it’s better than my parse and I really don’t have the time to farm myself the 2 Sharpened Swords

     

    Sure go ahead. Sorry it’s 3 minutes lol

    Flawless Conquerer Healplar

    Terrible Stormproof Stam Sorc

    Up and coming Mag DK

  6. Profile Photo
    Masel92

    Adept

    Total Posts: 199

    Altmer Dragonknight

    Added a group-buffed Dummy Parse with the Off-Balance Setup.

  7. Member Avatar
    Dolan

    Journeyman

    Total Posts: 69

    gankmeister said on April 3, 2017 :

    @Masel92 – As you requested. Here is DPS parses on a target skeleton in which one video is without potions, while the other is with. It appears to be a bug within combat metrics. The up time is at 40% popping potions, but at 100% without popping potions. I am using Spell Power potions (Restore Magicka, Spell Power, and Spell Crit) in the second video. I cannot figure out why the DPS is so low. Maybe you can by watching the rotation. Please keep in mind Guard and Ele Drain are not up in either of the parses.

    Thanks.

    #1 – DPS Video – w/o Potions:

    <iframe src=”https://www.youtube.com/embed/05M5h5TyBVM?feature=oembed” width=”500″ height=”281″ frameborder=”0″ allowfullscreen=”allowfullscreen”></iframe>

    #2 – DPS Video – w/ Potions:

    <iframe src=”https://www.youtube.com/embed/6MB5aQTCS2Q?feature=oembed” width=”500″ height=”281″ frameborder=”0″ allowfullscreen=”allowfullscreen”></iframe>

     

    There’s no reason to use potions with this build afaik.  1) you never run low on magicka because of the heavy channels 2) you already have 100% major sorcery up time with molten weapons and 3) you already have 100% up time on major prophecy from inner light.

     

    As you said you have a 40% molten uptime with potions, but 100% without.  I’m guessing the potions are just overwriting the molten buffs since it gives the same buff and doesn’t stack.  Potions obviously don’t give the 40% heavy boost, so you definitely want molten up. It could just be a display glitch saying that molten has dropped, but if not, it could mean you’re losing your 40% heavy bonus when you pop a potion – if it is indeed canceling the molten effect.  I’d think it is most likely displaying incorrectly and you still have both buffs up.

     

    There was a similar bug with spell power/crit potions and inner light that was recently fixed.

     

    But yeah, ultimately potions are just a big waste of money with this build; another thing that makes this build so nice lol.

     

    I watched your clips and to add on to what Masel said, when I’m on my staff bar, once I cast wall of elements, I am holding down my heavy attack the whole time.  I don’t even take my finger off the trigger to cast embers or clench, it will cast those skills and then go right back into channeling the next heavy.

     

    Another thing is, while you have it down for the most part, your rotation is still at times a bit sloppy.  As redundant as it sounds, when you are testing your damage per second, every second counts.  Just think, if you are doing 40,000 damage a second, and your skill transitions aren’t smooth, you are easily adding several seconds of time where you are barely adding any damage.  When you divide a few seconds of 0 dps (that’s extreme, but for the points sake) into the test where you were hitting 40k dps on the other seconds, those seconds of nothing are going to bring the whole  average down significantly.

     

    Thats why I suggest recasting molten as the last skill on your dw bar, as you can almost completely negate its cast time by bar swapping, and it’s the only skill that will actually put 0 damage out for its whole animation (obviously, it buffs everything else a ton, but for that second, you aren’t hitting anything).  You can see it in my clip where you can barely even tell I’ve refreshed it, where as in your clip you do the whole hold your sword  valiantly in the air.

     

    i know that was a lot of words for a simple concept, I just want to get across how important each second really is to the total average, and emphasize why proper timing is everything.

     

     

    Flawless Conquerer Healplar

    Terrible Stormproof Stam Sorc

    Up and coming Mag DK

  8. Member Avatar
    gankmeister

    Adept

    Total Posts: 103

    This is great feedback.  Thank you both for taking a look.  I have some muscle memory to change.  :)

  9. Member Avatar
    cenomx

    Novice

    Total Posts: 13

    Why the VO Lightning staff? Anything important about it? lol

  10. Profile Photo
    Masel92

    Adept

    Total Posts: 199

    Altmer Dragonknight

    cenomx said on April 16, 2017 :

    Why the VO Lightning staff? Anything important about it? lol

    you can use any sharpened staff there. I just wanted to Mock ZoS by showing their “smartloot” system… That staff simply dropped for me :D

  11. Member Avatar
    cenomx

    Novice

    Total Posts: 13

    Masel92 said on April 17, 2017 :

    cenomx said on April 16, 2017 :

    Why the VO Lightning staff? Anything important about it? lol

    you can use any sharpened staff there. I just wanted to Mock ZoS by showing their “smartloot” system… That staff simply dropped for me

    I see, I was so curious about because I have the exact same staff, lul.

    Just wanted to ask something, I just finished buying the Spinner/Elegant to use with a Kena Shoulder I have.

    Is this the best budget set for vMA?

     

  12. Member Avatar
    jamesmarston

    Scamp

    Total Posts: 4

    @Masel92

    What are your thoughts on the changes to the DK class and champion points system in regards to this build? PTS notes here if you haven’t already read them: https://forums.elderscrollsonline.com/en/discussion/335600/pts-patch-notes-v3-0-0

  13. Member Avatar
    darkgrinch

    Scamp

    Total Posts: 3

    First, to improve diversity in points spent, many Champion ability 100-point values have been adjusted. Stronger, more globally-useful passives such as Mighty, Quick Recovery, and Mooncalf have had their end-point values reduced. Moderately powerful passives such as Thaumaturge, Precise Strikes, and Bastion remain the same. Weaker, more niche passives such as Expert Defender, Sprinter, or Bashing Focus have had their end-point values increased. Below is a list of all Champion abilities and their new 100-point values:
    <ul class=”bbcode_list”>

  14. 15%: Hardy, Elemental Defender, Quick Recovery, Siphoner, Mooncalf, Arcanist, Health, Tenacity, Tumbling, Blessed, Elemental Expert, Mighty
  15. 25%: Ironclad, Thick Skinned, Bastion, Warlord, Shadow Ward, Elfborn, Shattering Blows, Master-at-Arms, Thaumaturge, Precise Strikes
  16. 35%: Expert Defender, Sprinter, Bashing Focus, Shade, Physical Weapon Expert, Staff Expert
  17. 55%: Befoul
  18. 5280: Spell Shield, Light Armor Focus, Medium Armor Focus, Heavy Armor Focus, Spell Erosion, Piercing
  19. 1650: Resistant
  20. In order to lower the gap between players with high and low CP, all Champion passive values are now significantly more frontloaded. This means that earlier points are worth much more, while later points are worth much less. In general, at the halfway mark of 50 points invested, you will obtain roughly 75% of an individual Champion ability’s total bonus (for example, at 50 points invested in Thaumaturge, you will have an 18.75% bonus to your damage over time effects). This new value curve also applies to the Health, Magicka, and Stamina gains by investing in the red, blue, and green constellations.

     

    I see a damage increase due to the reworked rampup mechanic of CP. 75 Points in Thaumaturge and the rest evened out in Elfborn, Staff Expert and Elemental Expert seem reasonable. Or also some points in spell erosion and replace the spinner set with elegance?

    But with the balance approach and the shift to heavy attacking I see a nerf to molten armaments coming.

     

  21. Member Avatar
    rmmduece

    Novice

    Total Posts: 10

    New master of arms apparently buffs each lightning heavy tick?  Only a console player so can’t personally confirm, but I’d so this means lightning heavies get to tripledip in CP bonuses with elemental expert, thaumaturge and maater of arms.  With sustain changes and access to molten and a VMA staff, I wouldnt be surprised to see HA builds replace the off balance meta and become everyone’s goto, especially for mdk and magsorc.  

  22. Member Avatar
    Noruat

    Scamp

    Total Posts: 1

    Firstly, I want to say that I absolutely LOVE this build.

    I did my own little tweaks here and there with tossing in Flames of Oblivion, and for the “VMA/Off-Balance” setup, I instead use a sharpened VMA resto staff.

    I also use elemental blockade on my front bar because it seems that blockade procs the shock enchantment FAR more often than VMA Nirnhoned lightning staff. More zero-cost Flame Lashes is a lot of fun. It seriously seems like empowered Flame Lash is up at least 75% of the time if you use blockade with a charged lightning staff.

    Question: Wouldn’t a Charged VMA Lightning Staff where you take off the maelstrom enchantment and use a shock enchant be BiS for front bar? It’s like an extra 50 spell damage over Moondancer or IA.

    • This reply was modified 2 months, 4 weeks ago by Profile photo of Noruat Noruat.
  23. Profile Photo
    Masel92

    Adept

    Total Posts: 199

    Altmer Dragonknight

    Noruat said on April 24, 2017 :

    Firstly, I want to say that I absolutely LOVE this build.

    I did my own little tweaks here and there with tossing in Flames of Oblivion, and for the “VMA/Off-Balance” setup, I instead use a sharpened VMA resto staff.

    I also use elemental blockade on my front bar because it seems that blockade procs the shock enchantment FAR more often than VMA Nirnhoned lightning staff. More zero-cost Flame Lashes is a lot of fun. It seriously seems like empowered Flame Lash is up at least 75% of the time if you use blockade with a charged lightning staff.

    Question: Wouldn’t a Charged VMA Lightning Staff where you take off the maelstrom enchantment and use a shock enchant be BiS for front bar? It’s like an extra 50 spell damage over Moondancer or IA.

    Thanks!

     

    A restoration staff makes your life in vMA easier, but damagewise you will ALWAYS be better off with a maelstrom staff on the back bar, regardless of the trait.

    Your heavy attacks proc the shock enchant, so you don’t need blockade on your front bar to do that.

    Be cautious with reeanchanting a vMA staff, it doesn’t keep the spell damage so you only get the shock enchant.

    Your vMA staff empowers the heavy attacks by more than 3k per tick so whatever you do, use it. In vMA when you’re learning I recommend using a charged spinner lightning and restoration staff on back bar. But everywhere else as DD, you’ll hit significantly harder with your nirnhoned vMA staff.

     

    Also when you bar swap cancel blockade it will use the charged trait for the first tick and use the shock enchant, you see it in my video. I always bar swap cancel it immediately as it procs off-balance a lot more and you still get that vMA staff bonus.

     

  24. Profile Photo
    Masel92

    Adept

    Total Posts: 199

    Altmer Dragonknight

    rmmduece said on April 20, 2017 :

    New master of arms apparently buffs each lightning heavy tick? Only a console player so can’t personally confirm, but I’d so this means lightning heavies get to tripledip in CP bonuses with elemental expert, thaumaturge and maater of arms. With sustain changes and access to molten and a VMA staff,I wouldnt be surprised to see HA builds replace the off balance meta and become everyone’s goto, especially for mdk and magsorc.

    that has to be a bug. It isn’t direct damage, it is DoT-Damage :D classic ZoS.

     

    I don’t see ZoS accepting the superiority of Heavy Attack builds, as it is already a big topic on the forums..

  25. Member Avatar
    Ruby

    Scamp

    Total Posts: 2

    What set changes do you suggest for Burning Spellweave, assuming the cooldown will be increased and the set becoming mediocre? They have officially released info on the new sets, so we’re allowed to talk about them. Undaunted Infiltrator I assume will stay, but is elegance the next set in line or is there a different set to use for this build?

  26. Profile Photo
    Masel92

    Adept

    Total Posts: 199

    Altmer Dragonknight

    Ruby said on April 24, 2017 :

    What set changes do you suggest for Burning Spellweave, assuming the cooldown will be increased and the set becoming mediocre? They have officially released info on the new sets, so we’re allowed to talk about them. Undaunted Infiltrator I assume will stay, but is elegance the next set in line or is there a different set to use for this build?

    if you were to use anything else, I’d suggest either moondancer for the shadowblessing  and minor slayer, best for damage overall through a lot of spell damage and 5% on everything if you have the synergies. If you get the regen bonus simply wait for the next synergy to pop and get it. Bsw only has an 66% max uptime, so from my experience moondancer has been just as reliable and can produce even better numbers. It outparses BSW in fights where you have enough synergies to pop and are lucky enough to get the shadow blessing often enough. This involves quite some luck though.

     

    Elegance is also fine, I parse around 31-32k dps with it by myself with guard, but with the off-balance version of this build.
    Master architect is something I still have to test if that + leap does enough damage to justify it’s use over BSW/destro ultimate.

    • This reply was modified 2 months, 4 weeks ago by Profile photo of Masel92 Masel92.
  27. Member Avatar
    rudvil

    Scamp

    Total Posts: 6

    Dunmer Dragonknight

    Sorry if already asked, is 5xElegance(instead of BSW) + 5xUI good choice?

Reply To "Elemental Fury – PvE DK Heavy Attack Build (HotR Ready)"

You are not currently logged in. You must log in before replying to this topic.