Lots of questions RE healing, light armor and crafting

  1. Member Avatar
    Corpmiel

    Novice

    Total Posts: 10

     

    Hi all!

    Although I played some time ago for some time, I consider myself a new ESO player. This game is somewhat more complicated than the likes of WoW so I have some questions.

    Question 1.

    As a clothed Breton Templar healer with restoration staff, how necessary is crafting and what is more crucial than other aspects? For some reason, ESO crafting seems rather complicated and time-demanding. Should I do all the crafting I find useful, I would involve myself in provisioning, alchemy, enchanting, clothing and woodworking. Anyhow, I don´t have the time or the energy for all that.

    What I really don´t get is the usefulness of clothing. As I level my templar, what really seems to matter stat-wise are the enchantments. I always choose gear with most Magicka as an enchantment. From this perspective I would tend to think that Enchanting should be the one profession to start levelling if I want to be able to affect my Magicka level the most. Am I right or horribly wrong?

    I know there must be a lot to crafting I´m still not getting. I need to get better picture of crafting strategies as a whole before I decide what to do.

     

    Question 2.

    I´m an experienced healer in WoW. For some reason I´m a bit intimidated about getting to dungeons in ESO and I haven´t done that just yet. I would like to know some basic requirements for my healer templar before getting into a group. I don´t want to waste other people´s time going there just to let everyone see I don´t know what I´m doing, for example, not having the right potions or lacking tremendously in gear due to some aspect I´m not familiar with.

    What aspects are there to consider when trying to figure how ready I am to go to a dungeon?

    – potions

    – food

    – enchantments

    – Minimum Magicka Level

    – Minimum Health Level

    – Must-have addons

    – Must-know game mechanics

     

    Things like that.

     

    All input apprectiated!

     

    Best Regards,

    Corpmiél

     

     

     

     

     

     

     

     

    • This topic was modified 9 months, 2 weeks ago by Profile photo of mrowmrif2 mrowmrif2.
  2. Profile Photo
    mrowmrif2

    Moderator

    Total Posts: 4611

    Khajiit Nightblade

    Corpmiel said on December 31, 2016 :

    Hi all!

    Although I played some time ago for some time, I consider myself a new ESO player. This game is somewhat more complicated than the likes of WoW so I have some questions.

    Question 1.

    As a clothed Breton Templar healer with restoration staff, how necessary is crafting and what is more crucial than other aspects? For some reason, ESO crafting seems rather complicated and time-demanding. Should I do all the crafting I find useful, I would involve myself in provisioning, alchemy, enchanting, clothing and woodworking. Anyhow, I don´t have the time or the energy for all that.

    What I really don´t get is the usefulness of clothing. As I level my templar, what really seems to matter stat-wise are the enchantments. I always choose gear with most Magicka as an enchantment. From this perspective I would tend to think that Enchanting should be the one profession to start levelling if I want to be able to affect my Magicka level the most. Am I right or horribly wrong?

    I know there must be a lot to crafting I´m still not getting. I needto get better picture of crafting strategies as a whole before I decide what todo.

    Question 2.

    I´m an experienced healer in WoW. For some reason I´m a bit intimidated about getting to dungeons in ESO and I haven´t done that just yet. I would like to know some basic requirements for my healer templar before getting into a group. I don´t want to waste other people´s time going there just to let everyone see I don´t know what I´m doing, for example, not having the right potions or lacking tremendously in gear due to some aspect I´m not familiar with.

    What aspects are there to consider when trying to figure how ready I am to go to a dungeon?

    – potions

    – food

    – enchantments

    – Minimum Magicka Level

    – Minimum Health Level

    – Must-have addons

    – Must-know game mechanics

    Things like that.

    All input apprectiated!

    Best Regards,

    Corpmiél

    This is not a “simple question”…  and the answers to all of this are within build threads , leveling and crafting guides that all exist in our subforums.  Im splitting this out of this thread because it is a lot to go over.

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    chaomera888

    Adept

    Total Posts: 120

    Dunmer Dragonknight

    1. The biggest advantage of crafting is having control over it; RNG in this game for dropped sets can get really frustrating, since there are often only 1-3 useful traits for any given build. It is a large time commitment and can be complicated, so many don’t do it, and it’s by no means a requirement. Often, especially if you’re in a guild, you can get these crafted sets from others very easily. It’s your choice, but it’s definitely beneficial if you’re willing to put the work in. Like @mrowmrif2 said there are many crafting guides you can use.

    2. Again like mrowmrif said, there are many build guides out there, but I want to put you at ease here. There really isn’t such thing as a minimum requirement in terms of gear, potions, etc. It’s much more about knowing the mechanics of fights and being solid support overall, providing buffs to the group, debuffs on boss, preventative healing and burst only when necessary. The only real mistake you can make as a templar healer is thinking all you need to do is spam Breath of Life and you’re good;  you’ll run out of magicka real quick and have nothing when the group actually needs it. There’s a bigger focus on HoTs and getting people back up through those than just spamming abilities. All you need to heal are a restoration staff and some game knowledge, which you will get progressively as you get back into the game.

  4. Member Avatar
    Corpmiel

    Novice

    Total Posts: 10

     

    Thank you, chaomera888, for being patient with a hard-working guy like me who doesn´t have the time or the energy or the capacity to STUDY the game profoundly. I want to relax playing the amazing and beautiful game. That´s why I ask for help once in a while.

    Your input is much appreciated! You did put me at ease and understood what bothered me.

    Best Regards,

    Corpmiél

     

  5. Member Avatar
    Corpmiel

    Novice

    Total Posts: 10

    I eventually went to dungeons as a level 17 templar. Just like you said, stats was not the problem in these two pugs. Coming from WoW, most of the same mechanics apply. However, I would definately say that in Eso it is not just tank and spank and heal it through but you really need to know the fight mechanisms. For example in these pugs people just stood when a red circle went through them – not much a healer can do to prevent one-shots. There wasn’t any blaming on the healer either, which is good.

     

    What would you say to be the best normal dungeon to practise the basics? I want to learn one dungeon first so well that I can advice the new players on fight mechanics. By repeating this dungeon a few times I will establish routines and reflexes needed.

     

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    mrowmrif2

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    Total Posts: 4611

    Khajiit Nightblade

    So two sides of the coin:

    -drops are all going to be disposable until level 50 cp160, so in your practice grinding and clearing of apl dungeons dont waste too much time piecing together sets (just use crafed sets; seducer + julianos/magnus are fine combos); also, when you hit level 45 nonvet pledges unlock, and there is a rotation of 2 nondlc and 1 dlc dungen daily through all dungeons in a cycle… so eventually just soending 1-2 hours a day doing pugs clearing your 2-3 dungeons daily at that level (with all your relevant skills unlocked, making it better/easier/closer to endge feel), you will clear them all eventually and learn the mechanics.  In summation: every dungeon has different mechanics, so take them in stride.  You wil get there!

    -knowing your mechanics of dungeons and your role in the group is critical for all roles/members… your idea to practice the group dynamic is a good one and will prepare you for endgame.  Better to do your practice with guild mates or friends rather than pugs, though, because pugs can be… not normal dynamics… as you have seen.

    so overall i think your best bet is to get to 45 casually questing and grinding while building your craft ranks and researching traits, and then start your pledges to learn the group dungeon mechanics.  By 50cp160 you should be fully prepared and ready to develop your build.

    Best starter dungeons would probably be… fungual grotto 1, elden hollow 1 or banished cells 1.

  7. Member Avatar
    Corpmiel

    Novice

    Total Posts: 10

    Thanks for the advice! It is much appreciated.

    I will level clothing to begin with, maybe later woodworking for restoration staffs. I wanna learn step by step, for I’m in no hurry.

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    mrowmrif2

    Moderator

    Total Posts: 4611

    Khajiit Nightblade

    Corpmiel said on January 7, 2017 :

    Thanks for the advice! It is much appreciated.

    I will level clothing to begin with, maybe later woodworking for restoration staffs. I wanna learn step by step, for I’m in no hurry.

    The best piece of advice i could give is research every trait for evey weapon and armor slot as you collect drops, dont just decon or sell everything to merchants.  As a rule i sell only ornate trait items, research eevrything i dont know and then decon everything else.  This covers your repair costs easily plus more gold on top, gets you level appropriate mats for crafting/sale, gear quality upgrade items and levels your crafting while allowing you to craft items for yourself in progressively better sets.

    check out my “1-50 leveling tips” thread and francis’s “general tips for new and returning players” for the complete breakdown of how to truly get started fown the path of efficient and successful gameplay.

  9. Member Avatar
    Corpmiel

    Novice

    Total Posts: 10

    Thanks, I will read the threads! I’ve read many Tamriel Foundry articles lately… It is a good site! Thanks for all involved.

  10. Member Avatar
    Corpmiel

    Novice

    Total Posts: 10

    So I started clothing… It would seem that crafting specific sets would mean levelling the traits first. Could someone spell out to me what could be the first traits to study and first set to aim at?

     

    From my experience this game is complicated enough that even many guides cover just limited aspects on the matter.

     

     

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    mrowmrif2

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    Total Posts: 4611

    Khajiit Nightblade

    You will want divines, infused first; the restare pretty much garbage for light and medium armor for a pve healer, so after those just research as you pick up items.  I would definitely focus on getting each armor slot to 3 traits before moving on to 4 and 5+… that way you can make a couple sets to get your started.

  12. Member Avatar
    Leonidas4747

    Scamp

    Total Posts: 7

    Breton Templar

    Corpmiel said on January 6, 2017 :

    What would you say to be the best normal dungeon to practise the basics? I want to learn one dungeon first so well that I can advice the new players on fight mechanics. By repeating this dungeon a few times I will establish routines and reflexes needed.

    My opinion on a normal dungeon to learn would be either Banished Cells 1 or Fungal Grotto 1. I prefer BC because I’m always trying to keep my Sanctuary 5 piece bonus up to my level.

  13. Member Avatar
    FrancisCrawford

    Hero

    Total Posts: 2978

    Breton Sorcerer

    mrowmrif2 said on January 9, 2017 :

    You will want divines, infused first; the restare pretty much garbage for light and medium armor for a pve healer, so after those just research as you pick up items. I would definitely focus on getting each armor slot to 3 traits before moving on to 4 and 5+… that way you can make a couple sets to get your started.

    I’d say that the most important armor traits are:

    • Impenetrable — completely worthless outside PvP, but crucial there to most builds.
    • Divines — always a great option, often the very best.
    • Infused — always a great option on head, chest or legs pieces. Less valuable on others.
    • Training — a character who is below Level 50/max CP should spend most of their time in Training gear.
  14. Member Avatar
    Corpmiel

    Novice

    Total Posts: 10

     

    Let me try to form what it is I do not yet get about clothing/crafting in Eso yet. I´m sorry if it sounds as though I haven´t read enough. For some reason the guides confuse me.

    I have read in the guides that one needs to research traits in order to create sets.

    When I google the sets, they are presented as veteran sets. Is level 21 really supposed to create veteran sets?

    Then I read elsewhere that I can improve the gear.

    In one guide it is stated that traits are for crafting experts, not for necessary for everybody. But then again you cannot create sets without traits?

    I have no idea what to do first. I would like somebody to point out the first steps either in a guide or here at the forum. Something like:

    – First just do trash gear in order to level clothing skill

    – Study these traits by deconstructing armor

    – After that go to this area and do this and that to learn to make this set

    – Complete the set one by one

    – Improve the quality of the set up to veteran level.

     

    ^^ Is this how it works? I´ve never played a game where I am this lost. Maybe I should just do stuff and craft without thinking too much. ;)

     

    I´ve done some pug dungeons now. I really enjoy healing and at level 21 I have all the healing power I need. All of the pugs have had problems with the final bosses and after a few wipes the group has been disbanded. Nevertheless, it is always one-shot kills that put the group down. I have a feeling that people try to min-max their magicka or stamina and so do not have enough health. I´ve never been the first to go down, usually I´m the last. Well, I have half my attribute points in health and it makes a difference. And I do not stand in red stuff. ;)

     

     

     

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    mrowmrif2

    Moderator

    Total Posts: 4611

    Khajiit Nightblade

    Your understanding of crafting is… not accurate :)

    here:

    -the only reason you see top end gear posted for crafted sets online is because people want to see what the stats are at endgame; few people care about what the stats are for the couple of days you spend from level 14 to 20.  Endgame stats are very important, so that is what you see posted.  A level 20 character could theoretically have 50 skill points from collecting skyshards and have their craft skill in clothing at 50 with all the passives umlocked and be anle to make any level of gear…  level of the character does not matter.

    -you craft gear based on the materials you can use (unlocked at certain craft skill ranks and correspond to the level of gear)

    -you craft sets by knowing a certain prerequisite number of traits; without knowing the number of traits on a given slot, the craft station will not give you the option to craft that slot in the set bonus… it just wont be there in your list as you scroll through.  You learn traits by researching; when you deconstruct an item you break it down completely and cannot research it.  Different things, so make sure you are talking about the right one.

    so for example: if you want to craft an inferno destruction staff in Seducer set, you need to know 3 traits of inferno staff.  When you go up to the craft station, select Seducer set, inferno staff will be craftable… if you have 2 traits only for resto staff or lightning destro staff or bow, those items will not even be on the list because you cant make them.

     

    -you can only upgrade the quality of gear… normal (white), fine (green), superior (blue), epic (purple) and legendary (gold)…  you cannot upgrade the LEVEL of gear; once you make an item with a certain material it will always be that level.

     

    as for min/max max stam/mag… if you arent level 50cp300+ it is very likely you do not meet the baseline 17-18k health you need to have to survive dungeons.  Or you arent eating food like a moron.  So if you see someone in your group below 17k, ask them why their health is low and suggestthey eat food if they arent already… 9 times out of 10 that is it.  People follow online guides to a fault, not realizing that if you arent capped out on cp and using the best item sets to match the guides, you will not have the right stats.  It isnt just a cut and paste effort – getting to the stats in the guides by vet endgame players requires effort, farming and gold.  18-20k or more health is safe for anyone in a vet dungeon… below that i sure hope you arent standing in red and know how to dodge and block.

    • This reply was modified 9 months, 1 week ago by Profile photo of mrowmrif2 mrowmrif2.
  16. Member Avatar
    Corpmiel

    Novice

    Total Posts: 10

    ^^Thanks mrowmrif2! This was most useful. I had all the stuff confused in my head. Now I know where to go. :)

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