Leveling tips 1-50

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    Psiberzerker

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    mrowmrif2 said on July 3, 2016 :

    Not everyone has the mentality of wanting to have/be the best… And as such will just quit after a couple months of repetitive endgame dungeons, trials, etc. just play the game and enjoy it your first play through… Then worry about endgame.

    This is gold.  It’s a game, enjoy it.

    For stamina specs, your first weapons should really be 2h and bow; for magicka obviously resto and destro. I will discuss later why. Killing enemies and completing quests will give the slotted skills and their skill lines xp to rank them up. The same goes for the weapon and armor you are actively using when you gain xp.

    I think it may be time to discuss why now.  Since you promised.  I’m currently leveling a Stamblade, and I’m starting with 1H/Shield.  Because the first few levels are a cake-walk, I find it easier to level the difficult skills first, then grind up the easier ones like 2H later.  (2H cames with Cleave, and quickly gains Critical Charge, however it’s kind of redundent for a Stamblade, because you start with a great DoT, Execute, and quickly gain Teleport Strikes.  The only really crucial thing here is the multitarget effect of Cleave, which can be handled by the Bow.  So, basically, I’m picking the weapon skills that compliment the class.)

    Puncture is a great Debuff which weaves and synergizes with everything so well.  The Sheild line also kicks down some good Defense, which is a little behind when it comes to a Medium Stam spec with no defensive capability besides Stealth (Until much later in the Class progression.)  However, people just see a Tank, and a Taunt.  Which is great, if you have a party to play shadowtank with, less so if you’re going solo, and just want to get on with killing stuff.

    There’s similar weapon pairings for all the classes, Stamina specs which compliment the Starting skills for the spec, early on with the game:

    DK&Dual Wield:  The chain pulls mobs in, to separate packs and pick them off while the others close.  (I prefer to suck in Ranged characters, especially Healers/Menders, and kite the Meleers.)  Twin Slashes comes through with a DoT which also weaves well with auto-attacks, until Searing Strikes, then Morphs to Heal, while you’re taking damage, before some of the DK’s self-heals unlock.  Then, you can Morph Searing Strike for Stamina, pull, double-DoT, and move on with the fight…  Unless the target is a Healer, you can pretty much leave them for dead.  If they are a Healer, they’ll be to busy healing the DoTs to keep you from killing their comrades.

    Tanklar:  Okay, Bow/2H and Templar is just redundant.  Everything you can do with Bow, and a Greatsword, you can do with a Spear, and Dawn’s Wrath.  You’ve got a DoT for Poison Arrow. a forward Sweep for Cleave, a charge for Critical Charge, might as well just spec for Magicka, and have the same capabilities+Heals.  (A lot of those Morph for Stamina anyway, like Puncturing Strikes, and the Javelin chuck.  Which unlocks way before Scatter Shot.)  So, I respectfully suggest 1H&Shield for the same reason as NB:  A powerful single-target debuff, followed by another, both of which Weave in easily with Strikes, and class skills, like Dawn’s DoT.  I went with DW/Twin Slashes for the backup bar, because again, a Templar just need never carry a Bow.  And finally, the Block skill synergises so well with the Templar’s lategame passives, whether you play the Tank role, or not.  This means you don’t need Heavy Armor, pretty much ever, as long as you’re good at Blocking.  Tends to interrupt the spear-spam that’s so popular, but I call this the Spartan (Actually Hoplites) combo, Spear&Shield.  With Knockback, a good stunning Charge (Focused Charge does more damage with a Magicka spec)

    Sorcerer:  Does really well with 2H, since they changed Overload to work with Spamina as well.  Early on, you have Cleave until it unlocks, then 2H quickly replaces all the standby skills as they get overshadowed by Spec:  Mages’ Fury replaced by Reverse Slash, and so on…  I still keep Carve, to spam up Ultimate to Palpatine with Overload.  It’s really a great way to clear a bunch of Mobs held by Shattering Prison, and when teh lightning runs you, you can just go back to spamming Carve to get it back.

    Again, Sorcerer just doesn’t need a Bow.  What they lack is Close Quarters TWIMCs, like Whirlwind, so I respectfully suggest 2H/DW for the Stamsorc.  Again:  Chose weapons that compliment your Class, there’s no 1 combo that’s optimal for training all 4.  Why we have 4 different Stamina based weapon skills.  If you notice, there’s 4 classes?  Yeah.

    Unless you have some compelling reasons why 2H/Bow is a panacea for all the classes you’re just holding back.  (Even Templar, which basically comes with 2H/Bow, and Heals.)

     

    Everything above is likely Opinion, and/or subject to change. 

    I mostly play ”Gofasta” Orcish berserkers in Red armor.  (Alluding to WH40K.)

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    mrowmrif2

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    @psiberzerker the ONLY 2 reasons for 2h as a first weapon for all stam builds are:

    -easiest access to a legitimate stamina heal (momentum, 38 skill in 2h… morph to rally for the ~30 sec brutality buff is huge)… you could argue dw offers blood craze and the flurry morph that heals, but those are close range, damage based HOTs that do not compare with the on demand hot and burst heal of momentum.

    -high weapon damage. Even if you use no 2h skills you can easily 1-2 shot most enemies with a full heavy attack. Blocking a heavy attack from foes sets them offbalance and a full heavy knocks them down… another light or heavy attack kills them. Light, medium or heavy armor foes.

    The ONLY reason for bow is the soft CC in root/snare from bombard… (arrow spray morph). Literally a game changer in survival for any stam build while leveling because you can virtually keep multiple enemies at bay.

    As my stam dk i leveled all the way through to level 30 using just brawler, bombard and heavy attacks with rally up.

    That isnt to say you shouldnt be slotting a skill from your other 2 weapons to rank up those lines. Obviously some classes have flexibility with the above choices of weapons but i maintain the most straightforward manner of survival and success would be 2h + bow. At 40+ 2h becomes either an offbar/buffbar only or a nonissue because vigor is accessible to everyone. Early on a templar can self heal fine with BoL sure, so use 1hs or dw if you want for playstyle comfort. But as you level and put points in stamina, medium armor, weapon damage set bonuses and stam enchants the templar class heals will become less useful (since they scale on exactly opposite stats) compared to rally/vigor. DW offers really only damage, not utility. And 1hs does gimp damage compared to 2h. At lower levels, killing faster is actualy easier than trying to outlast enemies.

    (And i thought i DID discuss why throughout the OP after that… didnt I? I think i just repeated everything i said before)

    EDIT: after rereadig my OP, i suppose i didnt explicitly revisit the reasoning behind 2h/bow, but rather, i made points later that supported that suggestion. Like 5) and 8) mention skill choices and techniques, etc. so here is my specific reason why 2h/bow as promised :)

    Just is the most accessible healing, higher damage and CC combo.

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    Psiberzerker

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    mrowmrif2 said on September 22, 2016 :

    Just is the most accessible healing, higher damage and CC combo.

    All compelling reasons, thank you.  Solid valid argument.  Just thought I’d poke you with a stick to actually come through with it.

    Yeah, Blood Craze is Okay, with something like the DK’s chain to support it, but not as a standalone heal.  Being able to fish out mobs individually really helps using it without geting CFed like most of the charges do.  It’s decent early on (When you can get it) before stat spec differences are significant, if you don’t have someone with an early game self heal like Sorcerers.

    The late-game CC/high damage is kind of a lesser issue, because it’s late-game, and therefore there’s all kinds of places you can get that.  So, I still say Bow is optional, if that’s what you want, it’s not irreplaceable.  Good stamina based heals are not.

    Everything above is likely Opinion, and/or subject to change. 

    I mostly play ”Gofasta” Orcish berserkers in Red armor.  (Alluding to WH40K.)

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    mrowmrif2

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    @psiberzerker
    dk i feel are actually the single exception to the pure stam leveling strategy. Once you unlock dragon blood, you have a fairly cheap magicka dump that heals you for the same % whether you are focused on mag or stam, which is just great. Definitely allows you to be more which main weapon preference. And as you level, green dragon blood morph gives you the stam regen boost.

    Sorcs can use clanfear to heal based on health, which we know from francis’ thread discussion and the point you made there a couple days ago. Templars do have the class heals, which are fine enough until later on. NB stam builds… squishy! Just not enough healing at low level, so you kinda need to either play stealthy or overwhelm enemies.

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    Psiberzerker

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    mrowmrif2 said on September 22, 2016 :

    dk i feel are actually the single exception to the pure stam leveling strategy. Once you unlock dragon blood, you have a fairly cheap magicka dump that heals you for the same % whether you are focused on mag or stam, which is just great. Definitely allows you to be more which main weapon preference. And as you level, green dragon blood morph gives you the stam regen boost.

    Sorcs can use clanfear to heal based on health, which we know from francis’ thread discussion and the point you made there a couple days ago. Templars do have the class heals, which are fine enough until later on. NB stam builds… squishy! Just not enough healing at low level, so you kinda need to either play stealthy or overwhelm enemies.

    Yeah, I was just about to point out Clanfear, which has it’s pros, and cons.  On the plus side, it does work as advertised, distracts (Especially with a Bow out) and comes in at really low level.  In the endgame, it kinda eats up slots, which is kind of offset by having the Overload bar to swap to if you have the Ulti.  (Which I Carve up)  Which kinda brings us back around to 2H/Bow for this class, it’s really the best way to do Stamsorc, so less of an exception that way.  My main problem with it is it seems to be All you can do with your blue bar, because 1 cast (With Spamina or health focus) leaves you next to nothing to cast anything else.  So, I find myself overwhelmed, and have to chose whether to Streak out, OR heal.

    While we’re at it, Dark Deal.  I know it’s a Magicka cast, but thing is, it also tops off your Spamina, and you get a cost fraction, so it’s even more efficient.  Late game, but doesn’t go without saying.  Once i get that, I’m pretty much done with the Health Mule with my Stamsorcs.

    Everything above is likely Opinion, and/or subject to change. 

    I mostly play ”Gofasta” Orcish berserkers in Red armor.  (Alluding to WH40K.)

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    FrancisCrawford

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    xJuliusCaesar13 said on September 21, 2016 :

    Add-Ons.. im assuming these are non-cheating mods. are there any Add-On’s anyone Suggests?

    We’ve had threads about that. And I posted add-on recommendations somewhere in my general advice threads, or linked to them. If that all seems too out of date, I suggest you start a new thread and briefly reference the old ones.

    But in fact Foundry Tactical Combat, Lorebooks, Skyshards, Lost Treasure and other popular ones still seem to be going strong.

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    Psiberzerker

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    Oh yeah, and Blood Magic.  Doesn’t really matter how much damage you deal with say Encase, it still Heals you for everything caught in the AoE.  Stam Sorcs actually have a whole lot of options for self heals.

    Everything above is likely Opinion, and/or subject to change. 

    I mostly play ”Gofasta” Orcish berserkers in Red armor.  (Alluding to WH40K.)

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    xJuliusCaesar13

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    thanks i mainly needed a response the  rest i found your posts ^_^

    FrancisCrawford said on September 22, 2016 :

    xJuliusCaesar13 said on September 21, 2016 :

    Add-Ons.. im assuming these are non-cheating mods. are there any Add-On’s anyone Suggests?

    We’ve had threads about that. And I posted add-on recommendations somewhere in my general advice threads, or linked to them. If that all seems too out of date, I suggest you start a new thread and briefly reference the old ones.

    But in fact Foundry Tactical Combat, Lorebooks, Skyshards, Lost Treasure and other popular ones still seem to be going strong.

     

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    xJuliusCaesar13

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    anyone in game or have a ts/discord i can jump into and talk and ask a few things? trying to get started :P not trying to be pushy! Thank you all for your wisdom and help!

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    Psiberzerker

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    mrowmrif2 said on July 3, 2016 :

    12) dont bother pvping until 15+ when you have a second bar…. And even then i wouldnt bother until 30+ when you actually have more skill points and ranks to be able to use all class, guild and armor skills and passives that would make you competitive.

    One exception here, and pretty much only if you want to dedicate yourself to PvP:  (I.E. You don’t really care about PvE at all, and just want to play the Alliance War with your friends.  And you have an Army of friends to play with.)  And have no hope of being Competetive because we’re talking about Starting Players here.  (Skilled>Build)

    A Sorcerer can do it at level 10 with Overload, but that eliminates any other Ultimate (It’s powerful enough if you Spec around it) and you have to build for it.  This also means Focus, basically the opposite of the rest of the advice in this thread, so the basic level 10 Sorcerer Noob (You will be a Noob, and need an Army to carry you, but you can pretty much get right to it:)

    Race:  Altmer/Breton are the only decent choices for multiple reasons, the significant differences don’t kick in until higher level, but either do just fine as endgame Magicka Sorcerers.

    Sorcerer, all Light Armor (With Training) Destructive staff (And Overload.)  I’d suggest Inferno Staff, especially if Altmer, for Firey Touch (Knockback)

    Storm Calling not only to unlock the Overload bar ASAP, but for Endless Fury, Boundless Storm, and Lightning Splash.  All Priorities, it really helps to get Crystal Fragments, Velocious Curse, Unstable Clanfear, and Encase.

    Mages Guild both for Skill Points, and Magelight.  Keep an eye out for Lorebooks.

    Fighter’s Guild, both for Skill Points, and Silver Bolts:  Here’s the thing, it’s Stamina, but does extra damage to Daedra (Including Summons) Undead, (Including Vampires) and Werewolves (Including Players.)  The main thing is you can Stealth Attack with it, and slot it on your Overload bar.  It also weaves well with the autoattacks of Overload itself.

    Soul Magic:  You will die, a lot.  Most of the passives too, but stock up on Soul Gems, and fill them up.  The Soul Trap skill comes unlocked when you get out of the Wailing Prison, and without another Weapon skill to unlock, slot it as your DoT effect.

    Allies:  I cannot stress this enough, so I’ll say it again:  Join an Army, tag along, we can always use more bodies on the field, but you Will be the weakest link, and the Templars will Repentance you before they Rez you.  Literally a body on the field until you level up, but after getting the first 6 Skyshards, reaching Level 10, and Getting another (Lightning, especially if Altmer) Destruction Staff, you can slot a different Ultimate like Soul Strike, or Suppression Field.

    It’s just barely doable, but it’s doable, I would only really suggest it as a side-account to your Main for farming, and fun running around Cyrodiil so you can dedicate the main to PvE.

    Should I work this up for the Sorcerer theorycrafting forum, now that they’re not actually enforcing the Endgame Only guideline?  Or would somewhere else be better?  Because you can start (Extremely limited) PvP in about 6 hours, if you know how to do it.

    Everything above is likely Opinion, and/or subject to change. 

    I mostly play ”Gofasta” Orcish berserkers in Red armor.  (Alluding to WH40K.)

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    Epton

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    I’m new to this game and I think the game is underestimated anyhoe

    why should I level heavy armor, medium, light, should I focus on what I need?

    To my understanding the passives doesn’t work if you don’t have a skill from the passives category, in your qbar.

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    FrancisCrawford

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    Epton said on December 10, 2016 :

    I’m new to this game and I think the game is underestimated anyhoe

    why should I levelheavy armor, medium, light, should I focus on what I need?

    To my understanding the passives doesn’t work if you don’t have a skill from the passives category, in your qbar.

     

    You understand correctly. However,

    1. If you ever do PvP, you may find you want to wear a lot of heavy armor.

    2. If after you’ve leveled up you run a lot of dungeons, you will eventually get access to a passive skill called Undaunted Mettle that gives advantages to wearing at least one piece of all three armor weights.

    3. If you wear any armor of a given weight at all, then the optimal choice is to invest in passive skills for that line.

     

    All that said — you can do everything in the game, elite endgame and serious PvP perhaps aside, in either 7 light or 7 medium armor.

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    mrowmrif2

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    Epton said on December 10, 2016 :

    To my understanding the passives doesn’t work if you don’t have a skill from the passives category, in your qbar.

    Incorrect – read the various armor passives.  There are those that give a benefit based on how many pieces of s type you are wearing and some that guve a benefit when wearing at least 5 pieces…  if you are wearing 5 pieces of heavy, 1 medium and 1 light, you would get all of the heavy armor passives and only the light/medium passives that scale on how many pieces you are wearing (stamina/magicka regen, spell resistance, reduced sneak cost and detection radius).  And as francis mentioned above, undaunted mettle grants you (fully ranked up) 2% per armor TYPE – so max 6% – to ALL 3 ATTRIBUTES.  For pvp and tanking, that is pretty awesome.

    depends on your build, role and endgame content objectives, but you should level them all just to have them available.  Like everything else really, there is no reason not to level all skill lines except the time investment.

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    Magesw

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    Thank you! Well written and informative!

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    PvPPs4

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       Simply put, you need to stack Experience Boosts with Enlightenment, and combine both of those with a sick grind spot for maximum leveling efficiency. I made a really short informative video for you guys were I actually give away my personal favorite grind spot. Careful though if you do the quest near this location you are phased out forever and unable to kill the mobs so its way less crowded than other places out there and doesn’t require any DLC. I have a way more detailed explanation in the description of this video  https://www.youtube.com/watch?v=OVq28QB3m-I

    • This reply was modified 2 months, 1 week ago by Profile photo of PvPPs4 PvPPs4. Reason: New Video New Link
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    FrancisCrawford

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    PvPPs4 said on July 12, 2017 :

    Simply put, you need to stack ExperienceBoosts with Enlightenment, and combine both of those with a sick grind spot for maximum leveling efficiency. I made a really short informative video for you guys were I actually give away my personal favorite grind spot. Careful though if you do the quest near this location you are phased out forever and unable to kill the mobs so its way less crowded than other places out there and doesn’t require any DLC. https://www.youtube.com/watch?v=VvLoRIRJo5I

    “Need” is strongly overstated.

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    PvPPs4

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    FrancisCrawford said on July 12, 2017 :

    PvPPs4 said on July 12, 2017 :

    Simply put, you need to stack ExperienceBoosts with Enlightenment, and combine both of those with a sick grind spot for maximum leveling efficiency. I made a really short informative video for you guys were I actually give away my personal favorite grind spot. Careful though if you do the quest near this location you are phased out forever and unable to kill the mobs so its way less crowded than other places out there and doesn’t require any DLC. https://www.youtube.com/watch?v=VvLoRIRJo5I

    “Need” is strongly overstated.

    I completely agree that the game can be enjoyed while questing and without paying any attention to how many levels you are achieving per hour. I honestly wish i enjoyed questing as much as some of you PVE players do! The questing in elder scrolls online was actually a lot fun  (coming from me that is huge), you can pick a direction and just run and quest! That being said my Leveling 1-50 Tip  was “for maximum leveling efficiency” Which for players like me, getting to max gear level and collecting sets and competing in Battlegrounds is all we really want. So in short you are right, there is no “Need” to level at maximum efficiency. But if you want to, Check out this video and it will help a lot https://www.youtube.com/watch?v=OVq28QB3m-I

    • This reply was modified 2 months, 1 week ago by Profile photo of PvPPs4 PvPPs4.
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    PvPPs4

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    Damn Battlegrounds just got a level 1-49 Bracket! My tip! Keep doing Battlegrounds as you level to learn PVP before you are max level.

     

     

     

    • This reply was modified 2 months, 1 week ago by Profile photo of PvPPs4 PvPPs4.
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    nine9six

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    CasNation said on July 3, 2016 :

    I would recommend moving point 8, the one about not grinding, further to the top. That is probably the most important one on the list.

    Great point. We have to tell people this all the time.

     

    Thank you for taking the time to write this up. It’ll help many people understand things beyond ‘just getting to 50′.

     

    Cheers!

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    mrowmrif2

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    nine9six said on July 14, 2017 :

    CasNation said on July 3, 2016 :

    I would recommend moving point 8, the one about not grinding, further to the top. That is probably the most important one on the list.

    Great point. We have to tell people this all the time.

    Thank you for taking the time to write this up. It’ll help many people understand things beyond ‘just getting to 50′.

    Cheers!

    Np, and my intention was as you might guess – to help new players get started on the path!  While hitting 50 quickly in morrowind patch now does help greatly because everything in every zone now scales to you… learning how to play and what your character does and does not do well are important before you enter group content and try endgame.  Grinding to 50cp160+ will just leave you at sufficient level to earn rewards, but failing to know how to actually play the game well is going to equate to frustration for you and group members when you dont do your role well and/or get people killed thinking you can take down dungeons the way you grind xp.

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