Legendary Weapons?
This topic contains 90 replies, has 40 voices, and was last updated by
Castellan 2 months, 2 weeks ago.
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Telvanni-Veros said on November 18, 2012:
I really hope the developers are reading this, the addition of Daedric Artifacts in late game PvP could be amazing. I think it would be better if they couldn’t be taken out of Cyrodiil, and there was one of each artifact evenly distributed between both sides in every campaign.
I don’t think you could only have one of each for the simple reason that 1 of each amongst a million + players is a horrible ratio.
Not taking them out of Cyrodil makes some sense, until you realize that Cyrodil will be instanced as campaigns on the mega server is my understanding, with perhaps 200-300 max per instance, so your chances of even being in the same instance to be able to try and capture a daedric is very small indeed
making one of each available per campaign as suggested above is more viable, though it is like an extension of the Elder Scroll system for the campaign that they have already revealed some info about
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This reply was modified 6 months ago by
Dleatherus.
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This reply was modified 6 months ago by
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how about one artifact of each daedra per instance of cyrodil?
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Munter said on November 18, 2012:
how about one artifact of each daedra per instance of cyrodil?
That could work, but that would put such a heavy rarity on them and it’d be very hard for them to pass around, considering there will HOPEFULLY not be any full-player looting.

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@Lordshayne I think we’ve stumbled upon a really cool gameplay mechanic which, if implemented properly, could make PvP wildly more interesting and fun. I agree about looting, though. Artifacts need to be unique and not ubiquitous.
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Also will daedric artifacts make an appearance?
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@Telvanni-Veros I think this might have been the first good idea I’ve had for a game.
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Liger said on November 17, 2012:
I feel like there will be Legendarys. But as the name suggests they are legendary to even get. They said that the items laying on the floor as in previous games won’t be as abundant. They said there will be items laying around in towns that are used for crafting both potions and armor. They even said that in Cyrodiil is where the RAREST items are found. I feel like there may be a whole list of items you have to obtain before you can craft an epic sword such as Daedric. It would be a pretty unique system as people race to get ingredients in Cyrodil.
Who said that?
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I would wield Mace of Molag Bal like a boss. I know, he’s the antagonist, but it was always my favorite deadric artifact.

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Aside from Daedric weapons, each job/class should have their own legendary weapon thats non-daedric but still powerful in its on way. An end game weapon that each class would have to grind for type deal. And to kind of make it unique and different from others, we should be able to somehow personalize it (maybe choose a certain stat or something that goes on the weapon).
They did say every weapon and armor would be able to be used by each class no matter what, but said legendary weapon should somehow be distinguished for each class.
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If Umbra makes an appearance is the wielder meant to go mad and starting calling themselves Umbra?
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