"The Magplar", Latter's Magicka Templar DD, Now Updated for One Tamriel!

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    Latter

    Expert

    Total Posts: 368

    Dunmer Templar

    Hello, before i start i would like to say 2 things. First, i’m now basing my posts more around build videos, where i go over the build, show the rotation, etc.

    Secondly, for all the newer players out there reading this guide: This build is based around Hardcore endgame raid content, the gear needed is far from the most beginner-friendly to farm, this build however is built to be the absolute minmaxed and best setup you can get, anything after getting every piece of right gear, skills, champion points etc is upto you to do as well as possible with it.

    I will however include some easier to farm gear setups and options if your group setups are not optimal.

    Note: I HIGHLY recommend you watch my build video before reading further, most of the basic stuff about the build is explained here, you can read this post for more detailed explenations,options and rotation details.

     

    • Race: 

    The way i see it, if you’re not either a High Elf or a Dunmer your dps will be noticably lower compared. Most people say Breton is an ok choice, i disagree with this, i think that if you’re trying to do the most damage you possibly can, you should be either one of these 2 races, if we take 2 players, where both players know what they’re doing, one is a Dunmer, and the other is a Breton, the Dunmer will come very easily on top in DPS, i’m not going to state any spesific numbers, because these things are hard to measure 100% accurately, but i’d say as a Breton you could loose upto 4k or more single-target damage. This being said, a Breton player who knows what he is doing, vs a Dunmer who has no clue what he is doing. The Breton will come on top, you dont automaticly get good because you have the right race.

    This being said, the best race to use is Dunmer. The difference between High Elves and Dunmers are not the most significant, but there still are some differences.

    As a Dunmer you get 3% more flame damage then a High Elf, in exchange for 1% less Max Magicka. You might say: not all your skills are flame damage, but all your skills scale off magicka, so wouldn’t 1% magicka be better? No, 1% Magicka does not mean 1% more damage, your damage does scale off Magicka, but not to the exact amount, 1% Magicka does not mean 1% More Magic damage. However the Dunmer passive does mean 3% more pure damage, and with the sets and skills you use, you get a whole lot more benefit from this.

     

    • Gear:

    So, i’m going to list a variety of different possible setups, all these setups will do well, and wich one is best might depend on your playstyle, group setup and skill. Therefore i recommend you try out as many of these setups as possible, and find the one wich you get the best results with.

    Setup #1; Grothdarr, Burning Spellweave & Mothers Sorrow: Maximum Damage

    The most ideal and highest damage possible setup, this is the version i use, and the one i show in the build video.

    Helmet: Grothdarr, (Heavy Armor, Divines, Maximum Magicka Enchantment)

    Shoulders: Grothdarr, (Medium Armor, Divines, Maximum Magicka Enchantment)

    Chest: Burning Spellweave , (Light Armor, Divines, Maximum Magicka Enchantment)

    Legs: Burning Spellweave, (Light Armor, Divines, Maximum Magicka Enchantment)

    Gloves: Burning Spellweave, (Light Armor, Divines, Maximum Magicka Enchantment)

    Belt: Burning Spellweave, (Light Armor, Divines, Maximum Magicka Enchantment)

    Shoes: Burning Spellweave, (Light Armor, Divines, Maximum Magicka Enchantment)

    Necklace: Mothers Sorrow, Arcane, Spell Damage Enchantment

    Ring #1: Mothers Sorrow, Arcane, Spell Damage Enchantment

    Ring #2: Mothers Sorrow, Arcane, Spell Damage Enchantment

    Weapons:

    On the mainbar i use 2 Swords of a Mothers Sorrow, one in Precise and one in Sharpened. One “Increase weapon & Spell Damage” Enchantment, and one Flame Damage enchantment (Prismatic when fighting Daedric/Undead).

    On my offbar i have a Maelstrom Inferno Staff in Sharpened.

     

    Setup #2; Grothdarr, Moondancer, Mothers Sorrow (or Burning Spellweave): Easier Sustain and safety.

    This setup is one i’ve used in the past for nodeath runs in trials, it gives you alot more sustain, and therefore allows you to swap out Channeled Focus with Dampen Magic (or Harness magicka), and you can cast it without much problem of running out of magicka.

    Helmet: Grothdarr, (Heavy Armor, Divines, Maximum Magicka Enchantment)

    Shoulders: Grothdarr, (Medium Armor, Divines, Maximum Magicka Enchantment)

    Chest: Mothers Sorrow , (Light Armor, Divines, Maximum Magicka Enchantment)

    Legs: Mothers Sorrow, (Light Armor, Divines, Maximum Magicka Enchantment)

    Gloves: Mothers Sorrow, (Light Armor, Divines, Maximum Magicka Enchantment)

    Belt: Mothers Sorrow, (Light Armor, Divines, Maximum Magicka Enchantment)

    Shoes: Mothers Sorrow, (Light Armor, Divines, Maximum Magicka Enchantment)

    Necklace: Moondancer, Arcane, Spell Damage Enchantment

    Ring #1: Moondancer, Arcane, Spell Damage Enchantment

    Ring #2: Moondancer, Arcane, Spell Damage Enchantment

    Weapons:

    On the mainbar, use 2 Moondancer Swords, one in Precise and one in Sharpened. One “Increase weapon & Spell Damage” Enchantment, and one Flame Damage enchantment (Prismatic when fighting Daedric/Undead).

    On offbar i prefer a Moondancer Inferno Staff in Sharpened with the “Charged Weapon” trait (flame if fighting daedra and your mainbar has a prismatic enchant), thats simply just for comfort. A Maelstrom Inferno Staff in Sharpened works equally as good.

     

    Setup #3; Grothdarr, Twice-Born Star, Moondancer/Aether, Willpower : More Beginner friendly, very easily obtained gear.

    This is FAR from the best setup, but if you’re completely new to the class and dont want to spend a ton of time farming gear or a ton of gold buying it, this could be a nice setup for you to get a feel for the class and still pull decent numbers.

    Helmet: Grothdarr, (Light Armor, Divines, Maximum Magicka Enchantment)

    Shoulders: Grothdarr, (Light Armor, Divines, Maximum Magicka Enchantment)

    Chest: Twice-Born Star, (Heavy Armor, Divines, Maximum Magicka Enchantment)

    Legs: Twice-Born Star, (Medium Armor, Divines, Maximum Magicka Enchantment)

    Gloves: Twice-Born Star, (Light Armor, Divines, Maximum Magicka Enchantment)

    Belt: Twice-Born Star, (Light Armor, Divines, Maximum Magicka Enchantment)

    Shoes: Twice-Born Star, (Light Armor, Divines, Maximum Magicka Enchantment)

    Necklace: Moondancer/Infallible Aether, Arcane, Spell Damage Enchantment

    Ring #1: Moondancer/Infallible Aether, Arcane, Spell Damage Enchantment

    Ring #2: Moondancer/Infallible Aether, Arcane, Spell Damage Enchantment

    Weapons:

    On the mainbar use 2 Willpower swords in Sharpened, One “Increase weapon & Spell Damage” Enchantment, and one Flame Damage enchantment.

    On the offbar use a Maelstrom Inferno Staff preferrably in Sharpened, if not use a crafted staff in Sharpened with Increase Spell Damage enchant, and replace the Spell Damage enchant on your sword with the “Charged” (shock damage) enchant.

     

    • DPS Parses & Fight Videos

    Spoiler:

    Varlariel (Aethrian Archive Veteran Mode) 55,6k DPS:

    [Well Fitted] Mantikora Speedkill:

    [Well Fitted] Varlariel Speedkill (not the parse from the picture):

    You can also see all my videos on my youtube channel.

     

    • Regularly asked questions:

     

    Why 1 Sharpened 1 Precise? Should i use that?:

    This really depends on your raidgroup, when it comes to me, i’m a member of a raidgroup where we have one of the highest uptimes of buffs out of all the topguilds, the reason i use 1 Sharpened is because our resistance debuffs have such a high uptime that most of the time, there is only 3k resistance left on the boss, and with 2 sharpened i would overshoot that resistance by 2k, therefore i go 1 precise instead.

    If you do not have atleast 2 players using the “Roar of Alkosh” set, 2 healers and a tank with the Infused Crushing Enchant, atleast 60% uptime on Power of The Light, x2 Sharpened will most likely be better for you.

     

    Why is Burning Spellweave better then Twice-Born Star?

    Think of it like this. Let’s only count the 5 piece bonuses of these two sets, in order for Burning Spellweave to outdps the second mundus stone, you would require a 50% uptime on the set buff, this is EXTREMELY easy to do. My average uptime is close to 60%, wich makes it way better.

    Now, let’s count the 2,3 and 4 piece bonuses. Twice-Born Star has 1 magicka bonus, thats not bad, but it also gives you health and stamina, this has 0 affect on your dps. While Burning Spellweave gives you damage and crit, making it much much more usefull.

     

    Grothdarr? Is this the best undaunted set?

    YES! Grothdarr is ridicilously overpowered, in addition to being a completely ridicilous amount of damage, having a high proc chance and being AoE. It also helps proc Burning Spellweave.

     

    • The Most efficient way to farm Mothers Sorrow

    Because of the strength and demand of this set, it is extremely expensive, especially the swords wich are the most important part.

    Most people think the best way to farm this set is killing world bosses or killing mobs in the Public Dungeon in Deshaan, this is not the case.

    The most efficient way to farm Mothers Sorrow is much less known, and involves farming chests.

    Step #1: Download the addon “HarvestMap” on ESOUI.com (Link)

    Step #2: Go to http://www.teso-harvest-merge.de/ Upload your already downloaded HarvestMap Files. It will merge them with a community database, and add any nodes not already in the database to a register of every resource node/chest etc in the game. After you have uploaded them and they have been scanned for new nodes, you can download the community files, wich include every chest in the game.

    Step #3: Use the built-in “FarmTours” feature ingame with the HarvestMap addon, follow the arrow and open every chest you see.

    Make sure you have 75 points in “The Shadow” champion tree giving you more chance for set items

     

    • Final Note:

    That’s it for the One Tamriel update, this update to my build is very different to others, so i’m really curious to hear feedback on how you like it, much less detailed info and explenations in the written guide, and more in the build videos.

    I will also upload a rotation guide sometime in the future, so stay tuned for that.

    Also feel free to ask me any questions about the build in this thread or on my youtube channel, i do my best to answer everyone as well as i can.

    You can also contact me in-game on PC EU, @Latter, i will not respond if i’m in a raid so keep that in mind. I really appreciate it when people tell me they like my build! :D

    • This topic was modified 2 weeks, 2 days ago by Profile photo of Latter Latter.
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    Meshal

    Scamp

    Total Posts: 6

    haha nice nice :D   , now let’s burn this sucker and record the footage  :D

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    Willzz

    Apprentice

    Total Posts: 29

    Altmer Templar

    Ah looks nice man, good to see a build that uses the maelstrom inferno staff! Only thing I would recommend is the use of structured entropy, you mentioned using it on your back bar but I would recommend swapping it out for vampire bane on your main bar. I feel like you have too much of a complicated rotation for your single target, as in by the time you’ve finished applying all your dots, you’ll only get to cast puncturing sweeps like once before they all need to be reapplied. Therefore also you wont need to bar swap, you’ll get the 20% spell damage increase, get the passive 8% health and 2% magicka increase, and also if you are using spell power pots you wont need to use them and can instead use magicka pots. Its up to you though, I just like structured entropy as I believe due to vampires bane being fire, it wont produce as much damage as having a 20% to your spell damage would.

    And also I thought id point out that Kena can proc between using puncturing sweeps. I think its a bug at the moment but so far doing light attack > sweeps > light attack, counts as 2 consecutive light attacks and can proc it.

    Overall though great build, cant wait to see how it progresses!

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    Latter

    Expert

    Total Posts: 368

    Dunmer Templar

    @Willzz

     

    Yeah i do know that it procs kena, that is one of the reasons i prefer inferno staff over dual wield, with inferno staff it consistently procs with 2 light attacks inbetween skills, but with dual wield its extremely inconsistent.

     

    I am still debating wether to keep vampires bane or not, to me it seems the damage is good enough to keep, but maybe i will need more testing.

     

    Another thing i considered is using dawnbreaker on my main bar, so i dont have to swap bars to use it, as it fills up so quickly.

    • This reply was modified 1 year ago by Profile photo of Latter Latter.
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    EgoRush

    Grandmaster

    Total Posts: 1057

    Breton Templar

    Hodor

    Hi Latter, thanks for the mention.

    This is similar to the staff build I’ve been theorycrafting for when I get my darn Maelstrom Destro, so I have a few ideas I can add. DW Kena proc is inconsistent, you’re right, and I highly recommend having Kena active during execute – especially in places like Sanctum where The Serpent execute phase is quite long. I’ve had ticks of 55K with the Kena proc during that fight (I think War Horn was up too, because 55K is ridiculous per tick = >100K DPS during execute for the final few %…). Therefore, the staff build I’m using keeps Radiant Oppression on my single target bar and I weave a light attack between each execute to maintain Kena. Also, if you slot execute on your single target bar then you can have Proxi on your AoE bar too and keep this up on trash without needing to swap bars (currently I double bar Proxi).

    What I’m wondering now is if we don’t put points into the Enduring Rays passive (increase duration of Dawn’s Wrath abilities) then our Radiant Oppression is shorter and we can keep the Kena proc up more as sometimes it runs out partway through the 3.4 second channel. This could be a sneaky way to increase DPS. Also, this would shorten the duration of Purifying Light allowing that capped damage to explode faster. I’ve yet to play about with Enduring Rays, but I’ll let you know if it works out soon.

    I agree with you considering putting Dawnbreaker on your main bar, I actually use this ultimate in vMA as it does hit damn hard. With it being so cheap you’ll lose a lot of DPS from constantly swapping bars to activate it, so the 2% max magicka/recovery from Ice Comet may not be worth it. Unsure though.

    Vampire’s Bane is becoming the bane of my life. I really wish this was magic damage like everyone other Templar skill. As it stands I rarely see it being a DPS increase :( you have the benefit of being an Altmer though, so yours will hit harder than my Breton. Really ZOS either need to change this to be magic damage or they need to extend the duration of the DoT. I mean think how long DK DoTs last (Eruption…) and Sorc with Liquid Lightning. They really didn’t care about Templar DoTs at all. Vampire’s Bane even with full Elemental Expert and Engulfing Flames up on a target is still weaker than Liquid Lightning when wearing identical gear (even when normalised to the cost and duration). The skill really needs some love.

    Good luck with the build! Post some awesome numbers and show magicka Templar is viable! I’m too busy being raid support now to do proper DPS. Though I’m aiming to hit 20K on The Serpent whilst doing Lamia duty (so far I’m at 17K DPS while doing it).

    Server: PC Europe – Ebonheart Pact

    Guild: HODOR (PvE) & Wabbajack (PvP)

    Character: Oriantha, Breton Templar | Zelda’s Inferno, Redguard Dragonknight | The Lumen Sage, Imperial Sorcerer

    Blue Power Ranger of the HODOR Ranger Squad

    Compilation of class/weapon builds: http://tamrielfoundry.com/topic/pve-dps-build-compilation-by-class-and-weapon-type-1-5/

    Trials Scores: vDSA 23,961 | AA 119,068 | HRC 115,427 | Sanctum Ophidia 152,992 | vMA 407,662 | vMOL 79,034 (world first V16 clear and world first speed run)

  6. Profile Photo
    Latter

    Expert

    Total Posts: 368

    Dunmer Templar

    EgoRush said on January 5, 2016 :

     

    Therefore, the staff build I’m using keeps Radiant Oppression on my single target bar and I weave a light attack between each execute to maintain Kena.Also, if you slot execute on your single target bar then you can have Proxi on your AoE bar too and keep this up on trash without needing to swap bars (currently I double bar Proxi).

     

     

    Good suggestion, but from my tests i could proc kena with light attacks between the execute, although its probably as inconsistent as it is with weaving sweeps, once we get to doing trials again i will test some various setups (light attacking consecutively to proc it, going x2 destro, etc)

    I don’t want to remove proxy from my ST bar though, as it stands now i wont swap bars whatsoever before execute (i moved dawnbreaker to both bars), and i want to keep proxy in my ST rotation as it hits so incredibly hard, i had no problem swapping bars to cast it while aoeing, as it seems to be really smooth with animationcancelling barswap while casting it.

     

    EgoRush said on January 5, 2016 :

    What I’m wondering now is if we don’t put points into the Enduring Rays passive (increase duration of Dawn’s Wrath abilities) then our Radiant Oppression is shorter and we can keep the Kena proc up more as sometimes it runs out partway through the 3.4 second channel. This could be a sneaky way to increase DPS. Also, this would shorten the duration of Purifying Light allowing that capped damage to explode faster. I’ve yet to play about with Enduring Rays, but I’ll let you know if it works out soon.

     

    Interresting, let me know how that goes, will test it right away also, although if this turns out actually working, i will probably remove vampires bane altogether from my build, as it will decrease the dps from it by alot, also i think altmer is what makes the main difference with that skill, if you’re not a altmer or a dunmer you should use something else.

    • This reply was modified 1 year ago by Profile photo of Latter Latter.
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    Latter

    Expert

    Total Posts: 368

    Dunmer Templar

    Ok @EgoRush , i did some quick basic testing.

     

    With 2/2 in enduring rays passive:

    With dual wield, light weaving radiant procced kena 0 times out of 20.

    With inferno staff, light weaving radiant procced kena 20 times out of 20.

     

    with 0/2 in enduring rays passive:

    With dual wield, light weaving radiant procced kena 4 times out of 20.

    With inferno staff, light weaving radiant procced kena 20 times out of 20.

     

     

    I might go double inferno staff after this, honestly it seems like it could be more dps while executing, at the cost of less dps when aoeing..

    • This reply was modified 1 year ago by Profile photo of Latter Latter.
  8. Profile Photo
    EgoRush

    Grandmaster

    Total Posts: 1057

    Breton Templar

    Hodor

    Latter said on January 5, 2016 :

    Ok @EgoRush , i did some quick basic testing.

    With 2/2 in enduring rays passive:

    With dual wield, light weaving radiant procced kena 0 times out of 20.

    With inferno staff, light weaving radiant procced kena 20 times out of 20.

    with 0/2 in enduring rays passive:

    With dual wield, light weaving radiant procced kena 4 times out of 20.

    With inferno staff, light weaving radiant procced kena 20 times out of 20.

    I might go double inferno staff after this, honestly it seems like it could be more dps while executing, at the cost of less dps when aoeing..

    Hmm interesting results. Right now my staff build is destro for single target then DW for AoE since I have Radiant Oppression on my staff bar. I need to do some math on the damage output from taking Enduring Rays passives out. I’ll be online later this evening as it’s a raid day, so I may play about with it then.

    As for Dawnbreaker on AoE bar too, will you use it on trash? If not then I’d slot Ice Comet here to boost your DPS slightly. Alternatively, Nova on trash is ridiculously strong, especially factoring in the synergy from Gravity Crush.

    And yes, more DPS at the cost of less AoE is better IMO – magicka Templars are hardly known for AoE damage as it is (though with well timed Proxi I have done more AoE than a stamina DK occasionally :P)

    Server: PC Europe – Ebonheart Pact

    Guild: HODOR (PvE) & Wabbajack (PvP)

    Character: Oriantha, Breton Templar | Zelda’s Inferno, Redguard Dragonknight | The Lumen Sage, Imperial Sorcerer

    Blue Power Ranger of the HODOR Ranger Squad

    Compilation of class/weapon builds: http://tamrielfoundry.com/topic/pve-dps-build-compilation-by-class-and-weapon-type-1-5/

    Trials Scores: vDSA 23,961 | AA 119,068 | HRC 115,427 | Sanctum Ophidia 152,992 | vMA 407,662 | vMOL 79,034 (world first V16 clear and world first speed run)

  9. Profile Photo
    Latter

    Expert

    Total Posts: 368

    Dunmer Templar

    EgoRush said on January 5, 2016 :

    Latter said on January 5, 2016 :

    Ok @EgoRush , i did some quick basic testing.

    With 2/2 in enduring rays passive:

    With dual wield, light weaving radiant procced kena 0 times out of 20.

    With inferno staff, light weaving radiant procced kena 20 times out of 20.

    with 0/2 in enduring rays passive:

    With dual wield, light weaving radiant procced kena 4 times out of 20.

    With inferno staff, light weaving radiant procced kena 20 times out of 20.

    I might go double inferno staff after this, honestly it seems like it could be more dps while executing, at the cost of lessdps when aoeing..

    Hmm interesting results. Right now my staff build is destro for single target then DW for AoE since I have Radiant Oppression on my staff bar. I need to do some math on the damage output from taking Enduring Rays passives out. I’ll be online later this evening as it’s a raid day, so I may play about with it then.

    As for Dawnbreaker on AoE bar too,will you use it on trash? If not then I’d slot Ice Comet here to boost your DPS slightly. Alternatively, Nova on trash is ridiculously strong, especially factoring in the synergy from Gravity Crush.

    And yes, more DPS at the cost of less AoE is better IMO – magicka Templars are hardly known for AoE damage as it is (though with well timed Proxi I have done more AoE than a stamina DK occasionally :P)

    I think ill end up doing Shooting star on my aoe bar, as it is i already switch bars every 9-10 seconds to cast proxy while aoeing, can easily pop the ultimate inbetween there, plus, the more execute damage the better! :D

  10. Profile Photo
    EgoRush

    Grandmaster

    Total Posts: 1057

    Breton Templar

    Hodor

    Latter said on January 5, 2016 :

    EgoRush said on January 5, 2016 :

    Hmm interesting results. Right now my staff build is destro for single target then DW for AoE since I have Radiant Oppression on my staff bar. I need to do some math on the damage output from taking Enduring Rays passives out. I’ll be online later this evening as it’s a raid day, so I may play about with it then.

    As for Dawnbreaker on AoE bar too,will you use it on trash? If not then I’d slot Ice Comet here to boost your DPS slightly. Alternatively, Nova on trash is ridiculously strong, especially factoring in the synergy from Gravity Crush.

    And yes, more DPS at the cost of less AoE is better IMO – magicka Templars are hardly known for AoE damage as it is (though with well timed Proxi I have done more AoE than a stamina DK occasionally :P)

    I think ill end up doing Shooting star on my aoe bar, as it is i already switch bars every 9-10 seconds to cast proxy while aoeing, can easily pop the ultimate inbetween there, plus, the more execute damage the better!

    Agreed, we still have the strongest execute in the game imo. The issue being that it’s broken and occasionally ticks for 5K damage…

    Server: PC Europe – Ebonheart Pact

    Guild: HODOR (PvE) & Wabbajack (PvP)

    Character: Oriantha, Breton Templar | Zelda’s Inferno, Redguard Dragonknight | The Lumen Sage, Imperial Sorcerer

    Blue Power Ranger of the HODOR Ranger Squad

    Compilation of class/weapon builds: http://tamrielfoundry.com/topic/pve-dps-build-compilation-by-class-and-weapon-type-1-5/

    Trials Scores: vDSA 23,961 | AA 119,068 | HRC 115,427 | Sanctum Ophidia 152,992 | vMA 407,662 | vMOL 79,034 (world first V16 clear and world first speed run)

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    xBlackroxe

    Master

    Total Posts: 696

    Dunmer Nightblade

    EgoRush said on January 5, 2016 :

    Latter said on January 5, 2016 :

    I think ill end up doing Shooting star on my aoe bar, as it is i already switch bars every 9-10 seconds to cast proxy while aoeing, can easily pop the ultimate inbetween there, plus, the more execute damage the better!

    Agreed, we still have the strongest execute in the game imo. The issue being that it’s broken and occasionally ticks for 5K damage…

    But thats not only a problem with radiant. I have that sometimes to with impale just critting for 5k for no reason

     

    Chars: Blackrooxe (Dunmer Nightblade), Black Rocks (Breton Nightblade), Nayiána (Dunmer Dragonknight), Elisabella (Altmer Sorcerer)

    Scores: vet Maelstrom Arena: 535k, vMoL 79034

    Guild: HODOR

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    EgoRush

    Grandmaster

    Total Posts: 1057

    Breton Templar

    Hodor

    xBlackroxe said on January 5, 2016 :

    EgoRush said on January 5, 2016 :

    Agreed, we still have the strongest execute in the game imo. The issue being that it’s broken and occasionally ticks for 5K damage…

    But thats not only a problem with radiant. I have that sometimes to with impale just critting for 5k for no reason

    Hmm that’s interesting. First time I’ve heard of other executes bugging too. Could suggest it’s an internal issue with scaling execute damage then? I guess Radiant Oppression makes it obvious because we have a 3.4 second channel of 7 ticks rather than an instant cast single hit. Hmmmmmmmm.

    Server: PC Europe – Ebonheart Pact

    Guild: HODOR (PvE) & Wabbajack (PvP)

    Character: Oriantha, Breton Templar | Zelda’s Inferno, Redguard Dragonknight | The Lumen Sage, Imperial Sorcerer

    Blue Power Ranger of the HODOR Ranger Squad

    Compilation of class/weapon builds: http://tamrielfoundry.com/topic/pve-dps-build-compilation-by-class-and-weapon-type-1-5/

    Trials Scores: vDSA 23,961 | AA 119,068 | HRC 115,427 | Sanctum Ophidia 152,992 | vMA 407,662 | vMOL 79,034 (world first V16 clear and world first speed run)

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    xBlackroxe

    Master

    Total Posts: 696

    Dunmer Nightblade

    EgoRush said on January 5, 2016 :

    xBlackroxe said on January 5, 2016 :

    But thats not only a problem with radiant. I have that sometimes to with impale just critting for 5k for no reason

    Hmm that’s interesting. First time I’ve heard of other executes bugging too. Could suggest it’s an internal issue with scaling execute damage then? I guess Radiant Oppression makes it obvious because we have a 3.4 second channel of 7 ticks rather than an instant cast single hit. Hmmmmmmmm.

    Yeah I´m not sure how long that problem is here.

    But after a long time I went to  WGT yesterday with my nightblade and sometimes when looking at the damage I see like 5.7k, 4.9k on mobs at like 10% health so definitely in execute range.

     

    Chars: Blackrooxe (Dunmer Nightblade), Black Rocks (Breton Nightblade), Nayiána (Dunmer Dragonknight), Elisabella (Altmer Sorcerer)

    Scores: vet Maelstrom Arena: 535k, vMoL 79034

    Guild: HODOR

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    Kyoma

    Scamp

    Total Posts: 5

    Altmer Sorcerer

    Hmmm, I think someone is solicitating for a guild kick. I mean, surely this is an attempt to make me feel inferior with my magicka-templar-that-I rarely-use-and am-extremely-bad-at. Then again, this may be my only hope in ever getting better with it. ^^

    • This reply was modified 1 year ago by Profile photo of Kyoma Kyoma.

    Babyface Bananas Guildmaster

  15. Profile Photo
    Latter

    Expert

    Total Posts: 368

    Dunmer Templar

    So this build defineatly has some burst potential….

  16. Member Avatar
    oibam

    Novice

    Total Posts: 11

    Latter said on January 5, 2016 :

    What I’m wondering now is if we don’t put points into the Enduring Rays passive (increase durationof Dawn’s Wrath abilities) then our Radiant Oppression is shorter and we can keep the Kena proc up more as sometimes it runs out partway through the 3.4 second channel. This could be a sneaky way to increase DPS.

    The duration of Purifying Light is not affected by Enduring Rays. But not skilling Enduring Lights is a very good idea, because those 20% are quite worthless. Thanks. :-)

    • This reply was modified 1 year ago by Profile photo of oibam oibam.
  17. Profile Photo
    mrowmrif2

    Moderator

    Total Posts: 4394

    Khajiit Nightblade

    Thanks for the great build – i just made my third character i want to take to v16…  I have my DK tank, my stamblade and now a magplar that should be able to just swap gear and main heal or dps :)  since i tank so much also considering the ol heal-tank-dps magplar as well…  Anyway.

    major kudos for adding in the gif of the weaving animation…  A lot of newblies out there dont understand what that is or how to do it, so the gif should show the animation cancel with the burst of fire from the staff attack.  Nice educational bit there sir!

  18. Profile Photo
    Latter

    Expert

    Total Posts: 368

    Dunmer Templar

    mrowmrif2 said on January 11, 2016 :

    Thanks for the great build – i just made my third character i want to take to v16… I have my DK tank, my stamblade and now a magplar that should be able to just swap gear and main heal or dps since i tank so much also considering the ol heal-tank-dps magplar as well… Anyway.

    major kudos for adding in the gif of the weaving animation… A lot of newblies out there dont understand what that is or how to do it, so the gif should show the animation cancel with the burst of fire from the staff attack. Nice educational bit there sir!

    Hey, thanks a ton! Make sure to hop in every now and then i’m still updating the build quite frequently!

  19. Profile Photo
    Latter

    Expert

    Total Posts: 368

    Dunmer Templar

    So here is a very important build update, thanks to @EgoRush who informed me that Wall of elements is currently broken, and you do not recieve any light attack bonus dmg, for this reason i will be switching it out for Blazing Spears or Purifying Light (i will let you know once i decided wich one to go with).

  20. Profile Photo
    xBlackroxe

    Master

    Total Posts: 696

    Dunmer Nightblade

    Latter said on January 11, 2016 :

    So here is a very important build update, thanks to @EgoRush who informed me that Wall of elements is currently broken, and you do not recieve any light attack bonus dmg, for this reason i will be switching it out for Blazing Spears or Purifying Light (i will let you know once i decided wich one to go with).

    Really? Like wtf is wrong -.-

    Chars: Blackrooxe (Dunmer Nightblade), Black Rocks (Breton Nightblade), Nayiána (Dunmer Dragonknight), Elisabella (Altmer Sorcerer)

    Scores: vet Maelstrom Arena: 535k, vMoL 79034

    Guild: HODOR

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