[CWC][PvE][Tank] The Shadow Guardian

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    Invellous

    Adept

    Total Posts: 189

    Khajiit Nightblade

    The Shadow Guardian

    Updated for Clockwork City

     

    INTRODUCTION

    Warm sands, friends! Welcome to my Nightblade tank guide! It has been a long road with many twists and turns, many of which as taken us under the shadow of a dark moon, but fear not friends, not all is lost. One can still protect their friends as a Nightblade tank and do so very well, yes? Yes! Come, take a look.

     

     

    Table of Contents

    1. Updates(s)
    2. Overview
    3. Race
    4. Vampire
    5. Attributes 
    6. Champion Points
    7. Mundus Stone
    8. Gear(Enchantments, Block Cost, Sets)
    9. Skills
    10. Rotation
    11. Video(s)
    12. Shoutouts

     

    Update – 11/10/2017

    After a much needed break from the game I have decided to come back to The Elder Scrolls Online and thus far have enjoyed myself. I have spent a lot of time thinking of a way to recapture some small measure of the glory that was Sap Tanking, a thing of the past in some ways, it is true. Sadly the identity of ‘Sap Tanking’ as been lost due to changes introduced during the release of the Morrowind chapter but not all is lost.

    I want to warn everyone that this update and approach is ‘experimental’ still but thus far has worked rather well. Is my build and set combinations as strong as they once were? No, no they are not, however, they are still very much viable and should be able to handle almost all content save for perhaps main tanking in a veteran trial, that I will need to test but off tanking should be more than doable.

    With that out of the way I have decided for the moment to keep the formatting the same and make changes where they needed. This is for all intents and purposes a ‘soft update’. Is that a thing? It is now! I will continue to revisit it and make changes as I go along, maybe get some images back up!

    With that all said, take a look, and enjoy!

     

     

    OVERVIEW

    Like all classes in the Elder Scrolls Online the Nightblade class possesses a number of distinct advantages and disadvantages when it comes to tanking as described below.

     Pros:

    • Access to Major Evasion via the class skill Blur and it’s morphs.
    • Both group and self healing.
    • Easy if not tedious rotation.
    • Superb Ultimate generation.

    Cons:

    • Lacks both accessible and reliable class crowd-control skills.
    • Lacks a class damage shield skills
    • Lacks strong direct healing skills.

    Recent changes have hurt the Nightblade class severely and taken away some of their identity as a tank; being known for unmatched resource sustain and self healing, making them a very independent tank that can out survive a Dragonknight (in my own experience playing both and seen in random groups) easily. Despite that with the proper attribute and champion point allocation, gear, skills, and passives a Nightblade tank can still surprise and amaze, showing that while it is a class that has been beaten down by the nerf bat they are not ready to quit.

    This guide focuses on recapturing some of that lost identity by staying true to it and sticking with a build that has become a main stay of mine and has stood against the test of time.

    I have chosen to test this on a khajiit as they make the perfect test subject, offering absolutely nothing to the build. If I can do it on a khajiit, anyone can do it with practice and good ol fashion dungeon know how.

     

    Race

    My top three picks for a Nightblade tank.

    Argonian is currently the ‘meta race’ for this build and many other tank builds, here is why. Resourcefulness increases Maximum Magicka by 1/2/3%, a minor bonus but also restores 1524/3049/4620 of your Maximum Health, Magicka, and Stamina when you drink a potion which is huge!. Argonian Resistance increases Maximum Health by 3/6/9% and adds 495/990/1485 Disease Resistance a rather irrelevant addition when compared to the health bonus. Finally Quick to Mend increases healing done and received by 1/3/5% which plays perfectly into the build’s play style.

    Imperial is another strong secondary choice for their raw resource bonuses. Tough increases Maximum Health by 4/8/12% while Conditioning increases Maximum Stamina by 4/7/10%. Finally Red Diamond gives your melee attacks a 10% chance to restore 2/4/6% of your Maximum Health.

    Dark Elf is the perfect choice for those wanting to swap between a damage dealer and tank role. Their Dynamic passive increases Maximum Magicka by 2/4/6% and Maximum Stamina by 2/4/6%. Resist Flame further increases Maximum Magicka by 1/2/3% and adds 693/1386/2079 Fire Resistance which will help soften the blow taken from playing as a Stage 4 Vampire. Finally Destructive Ancestry increases Flame Damage by 5/7% and both Frost and Lightning by 1/2%.

    Keep in mind that these are just my top three picks, you can play this build with any race and be successful. I currently play as a Khajiit the absolute worst possible race for this build and have completed veteran dungeons and trials; vSO, vHRC, even veteran Dragonstar Arena and Veteran Maelstrom Arena as a damage dealer in the past If you play as literally any other race then your Nightblade will have an advantage over mine.

    Additionally Altmer make a fine choice for those swapping between tanking and damage dealing.

     

     

     

    Vampire

    Prior to the release of Morrowind I never suggested that players should become a vampire but with the current state of the class and the PvE environment I will say that it is quite beneficial, namely the passives are rather than the skills unlocked. Lets review the relevant ones.

    • Supernatural Recovery - Stage 2 Vampirism – Increase Magicka and Stamina recovery by 5/10%.
    • UndeathStage 3 Vampirism – Reduces damage dealt to when you fall below 30/50% Health. Lower Health increases the effect up to 33%. This passive makes you extremely hard to kill and with all of the healing this build is capable of you will not stay below 50% for very long.
    • Unnatural Recovery – Reduces the severity of the Health Recovery determent in Vampirism stages 2 through 4. The finally relevant passive that you will need. This will buffer the negative affects of playing as a vampire.

    With these three passives you gain a respectable amount of resource sustain and a massive durability buff that is too good to pass up. Thankfully you only need to remain at Stage 3 Vampirism in order to benefit from Undeath as the final passive Dark Stalker offers nothing to a tank build allowing you to avoid a heavier penalty. The penalty for Stage 3 without Unnatural Recovery is the following. 20% Flame Damage taken, 14% Vampire Ability cost reduction, 50% Health Recovery reduction. The extra Flame Damage taken outside of a boss encounter where Fire Damage is extremely prevalent is an irrelevant negative and as a Nightblade tank you have more then enough healing to make up for the reduction in Health Recovery. With such strong passives it is worth trading in those good looks to become an unstoppable life draining beast, right?

     

    Attributes

    Attribute allocation will be influenced by character’s race, your Champion Rank, and your currently equipped gear and skills. As with both damage dealers and healers you will want to aim for a certain amount of Health before investing attribute points into either Magicka or Stamina.

    The below allocation is my current spread using a khajiit character with 150 epic(purple) Tri-Stat food and rings with the Arcane trait

    Health: 34(+/-) - 30,000+ Health is more than sufficient for both normal and veteran dungeons with 35,000+ be recommended for both normal and veteran trials.

    Magicka: 0(+/-) - 20,000+ Magicka Is ideal milestone to if possible.

    Stamina: 30(+/-) – 20,000+ Stamina Is an ideal milestone to hit if possible.

     

     

    CHAMPION POINTS

    The below allocation has been adjusted to assume that readers possess the maximum number of Champion Points in each category, 230 points.

     

     The Warrior:

    • 56 Ironclad – 20.15%
    • 43 Hardy – 10.5%
    • 43 Elemental Defender – 10.15%
    • 43 Quick Recovery – 10.15%
    • 45 Thick Skinned – 17.45%

     

     

    The Thief:

    • 81 Shadow Ward – 24.06%
    • 50 Arcanist – 11.25%
    • 43 Tenacity – 10.15%
    • 28 Tumbling – 12.08%
    • 28 Warlord – 12.08%

    Heavy focus on Shadow Ward with moderate investments made in key areas to reduce the hefty stamina cost of breaking crowd-control and dodging.

     

     

    The Mage

    • 56 Blessed – 12.08%
    • 56 Elfborn – 20.15%
    • 56 Elemental Expert – 12.08% – Boosts the damage of Swallow Soul and Bahraha’s Curse and by extension their healing.
    • 56 Master-At-Arms – 20.15% – Boosts the damage of Swallow Soul and be extension it’s heal over time.

    A even spread to get the most out of Swallow Soul and Bahraha’s Curse.

     

    MUNDUS STONE

    The Atronach, is by far the best choice in my opinion. Offering 210 Magicka Recovery, which boosts sustain.

     

     

    Gear

    In this section of the guide readers will find several sub-sections that include a brief list of universal traits used across all proposed sets, a Beginner’s Sets section listing gear combinations that do not include a Monster Set or dropped set from overland zones and or dungeons. A Veteran+ Sets section that lists ‘advanced’ sets intended for players more familiar with the game with 300 or more Champion Points. Sets include both Monster Set options and may contain a overland and or dungeon dropped set. The Monster Sets sections lists the various Monster Sets deemed worthy of use and explains in which circumstance a Nightblade tank should use them.

    Gear Section Table

    • Enchantments
    • Traits
    • Block Cost
    • Beginner’s Sets
    • Veteran+ Sets
    • Monster Sets

     

    Enchantments

    ‘Big Pieces’ (Helmet, Chest, Legs) - Maximum Health / Prismatic

    ‘Small Pieces’ (Belt, Boots, Gloves, Shoulders) - Maximum Health / Prismatic 

    Jewelry - 3 Legendary(Gold) Shield-Play Enchantments (Reduce Block Cost)

    One-Hand Weapon(s) - Crusher

    Shield(s)Maximum Health / Prismatic 

     

    Traits

    ‘Big Pieces’  (Helmet, Chest, Legs) - Sturdy / Infused

    ‘Small Pieces’ (Belt, Boots, Gloves, Shoulders) Sturdy

    Jewelry – Healthy*

    One-Hand Weapon(s) – Defending

    Shield(s) - Reinforced

    * Some overland and dungeon drop sets listed in the Veteran Sets may only drop in jewelry with the Arcane or Robust trait. In such cases and or in the case of the Healthy trait being abnormally rare then using jewelry with Arcane is acceptable. Attributes and or enchantments may need to be altered in such circumstances to insure Maximum Health stays above 28,000.

     

    Block Cost

    In the both the class’s and game’s current state it is important to reduce to cost of blocking as much as possible to reserve stamina. Here is a break down for blocking showing what I use to reduce block.

    • Base cost per block = 2,160
    • 81 Shadow Ward (-24)
    • 7x purple(epic) Sturdy traits (-24.50%)
    • 3x gold (legendary) Shield-Play Enchantments -603 Stamina per block. 
    • Fortress passive (-36%)
    • Defensive Posture + Morphs (-8%)
    • Final cost per block = 168

    http://en.uesp.net/wiki/Special:EsoBuildEditor was used to obtain values and breakdown.

     

     

    Beginners’ Sets

    For the aspiring Nightblade tank.

    Spoiler: Beginners' Sets

    5 Seducer – 4 Magnus’ Gift – 3 Willpower

    Intended Content: Normal Dungeons – Non DLC Veteran Dungeons

    Tri-Stat Food

    This starting set is intended to give new players all the magicka sustain they will need to learn and practice the rotation by offering a balance of maximum magicka, magicka recovery and spell damage bonuses.

     

    5 Kagrenac’s Hope – 4 Magnus’ Gift – 3 Willpower

    Intended Content: Normal Dungeons – Non DLC Veteran Dungeons

    Tri-Stat Food

    This combination offers a balance of bonuses that bolsters maximum magicka, magicka recovery and spell damage. The 25% reduction to resurrection speed can be help in clutch moments when a boss encounter has taken a turn for the worse.

     

    5 Tava’s Favor – 4 Seducer – 3 Trinimac’s Valor

    Intended Content: Normal Dungeons – Non DLC Veteran Dungeons

    Tri-Stat Food

    This set takes advantage of the increase to ultimate generation from Tava’s Favor while ensuring the player has plenty of magicka with four bonuses to magicka recovery to keep it up! A perfect combination for starting players looking to take off the Seducer training wheels while becoming familiar with a set that has served the tanking community well.

     

    Veteran+ Sets

    For the seasoned Nightblade tanks.

     

    The ‘Original’ Shadow Guardian 

    • Intended Content – Normal Dungeons, Veteran Dungeons, Normal Trials, potentially Veteran Trials(needs testing)
    • Tested - Normal Dungeons, Veteran Dungeons
    • Tri-Stat Food
    • 5 Bahraha’s Curse5 Armor of the Seducer / Bloodthorn’s Touch2 Monster Set

    The original build that has served me well since the Thieves’ Guild DLC release, a potent combination of healing and resource sustain. While the identity of ‘Sap Tanking’ as been lost these last few patches this set remains true to it and is still quite effective.

    The ‘Original’ Shadow Guardian is intended to fulfill the role of a Main Tank in both normal and veteran dungeons and potentially normal and hopefully veteran trials(needs testing). The two core sets aim to make up for the nerf to Siphoning Attacks while staying true to the legacy of the Sap Tanks of old. The Armor of the Seducer set or simply Seducer is and has always been a set that is woefully underestimated, even now. The double bonus to magicka recovery greatly boosts resource sustain while the five piece will routinely shave off between 100 – 200+ magicka off the cost of spells which may not seem like much but over the course of a fight it adds up quickly.

    For those still skeptical there is the Bloodthorn’s Touch set, an excellent set that also aims to boost resource sustain through a single bonus to magicka recovery, though that is not the reason you use, the five piece is. “When you deal direct damage, you restore 660* Magicka and Stamina. This effect can occur once every 5 seconds.” The overall value of this set should not be underestimated.

    Lastly there is Bahraha’s Curse, the perfect complimentary set to a Nightblade tank, offering not only a generous increase to all three resources but offering one of the best and most reliable affects in the game. “When you deal damage, you have a 25% chance to create desecrated ground for 5 seconds, which reduces the Movement Speed of enemies within by 70%, damages them for 860** Magic Damage every 1 second and heals you for 100% of the damage done.”

     

    *Values shown are taken from http://elderscrollsonline.wiki.fextralife.com/Bloodthorn%27s+Touch+Set and do not reflect the actual values in-game where attributes, champion points, gear, skills, and passives are taken into consideration.

    **Values shown are taken from http://elderscrollsonline.wiki.fextralife.com/Bahraha's+Curse+Set and do not reflect the actual values in-game where attributes, champion points, gear, skills, and passives are taken into consideration.

     

     

    The Shadow Guardian – Off Tank

    • Intended Content – Normal Dungeons, Veteran Dungeons, Normal Trials, Veteran Trials
    • Tested – Normal Dungeons – Veteran Dungeons
    • Tri-Stat Food
    • 5 Ebon Armory – 5 Bahraha’s Curse – 1x Chokethron – 1x Shadowrend

    It is not uncommon for a guild’s designated Off Tank to feel like they are in the shadow of the Main Tank. It is not a glorious job or the most fulfilling but someone has to do it, enter the Shadow Guardian, the undying shadow of the Main Tank.

    The Shadow Guardian is intended to fulfill the role of an Off Tank in a Trial setting and a Nightblade is more than capable of doing just that especially with the aid of our two core sets. Ebon Armory is selected so the Main Tank does not have not to allowing him or her to wear the Plague Doctor set instead increasing their own health. The bonus health from the set bolsters your own health further alongside full Health enchantments. Bahraha’s Curse is the perfect complimentary set to a Nightblade tank, increasing their resources and offering an additional source of healing for greater self-sustainability. This set is used over Alkosh and Torug’s Pact as you are the Off Tank and thus will not be required to provide a significant source of resistance reduction unlike the Main Tank. This allows the use of the Defending trait on One-Handed weapons and Reinforced on shields to make up for the lack of a class damage shield.

    [/spoiler]

     

     

     

    MONSTER SETS

    Spoiler: Monster Sets

    One of the boons of playing a Nightblade tank, specifically the ‘Original’ Shadow Guardian is the ability to swap Monster Sets freely without suffering for it as others might. Each listed set serves a specific purpose and can and should be used as the situation demands.

     

    • Swarm Mother (Crowd-Control) When you block an attack from an enemy that is further than 5 meters from you, you spin strands of spider silk to pull the enemy to you. This effect can occur once every 1 seconds. This set is amazing for any non Dragoknight tank. Combine with Volcanic Rune to help gather and control trash pulls.
    • 1x Shadowrend + 1x Chokethorn (Magicka sustain) One of the most commonly seen combination used by tanks these days, an excellant source of magicka recovery, ideal for the Shadow Guardian Off-Tank build.
    • Sentinel of Rkugamz – (Group Healing and Stamina Sustain) Another set that compliments the Nightblade tank play style. The one-piece bonus is only a meager 2% Healing Done but the two-piece is quite good. “When you heal a friendly target, you have a 10% chance to summon a dwemer spider that heals for X Health and restores X Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 8 seconds.” The only down side is the small area-of-effect and that the spider spawns on the player it triggers off of which can make it a little unreliable if you are trying to get it spawn under you.
    • Scourge Harverster (Massive Self Healing) A popular set made famous by Gilliam the Rogue’s Bloodletter build. While the proc chance is abysmally low the pay off when it does proc is huge, healing for a massive amount in a short period of time while granting Major Vitality!

     

     

     

    SKILLS

    Bar One: Main Bar

    • Swallow Soul / Funnel Health – Heals for 26% of the damage dealt over 10 seconds. I prefer Swallow Soul because it passively gives Minor Vitality, increasing your healing received by 8%.
    • Refreshing Path - Damages enemies and heals the player and their group. The skill used to trigger Shadow Barrier. Keep it up at all times.
    • Puncture – Our main taunt, applies Major Breach and Fracture.
    • Sap Essence – The skill by which ‘Sap Tanks’ took their name. Main source of damage and healing during trash pulls and source of Major Brutality and Sorcery. Should be used sparingly.
    • Absorb Magicka - Slotted primarily for the 8% reduction to block cost. Can be used on boss encounters and or trash pulls where spell projectiles are prevalent.
    • Ultimate: Shield Discipline / Soul HarvestI prefer to use Shield Discipline as a buffer for my stamina. Blocks automatically at no cost for 6.7 seconds and all One-Hand and Shields skills cost 100% less. A low cost Ultimate. Soul Harvest can be used to rapidly generate ultimate during trash pulls and or on boss encounters that spawn enemies throughout the encounter.

     

    Bar Two: Buff Bar

    • Dark Shades / Heroic Slash / Volcanic Rune Both Dark Shades and Heroic Slash are viable sources of Minor Maim, however, they both possess pros and cons. The summoned shades from Dark Shades will deal more damage and apply Minor Maim frequent over the course of a longer duration at the cost of magicka. Heroic Slash on the other hand will grant Minor Heroism and is potentially more reliable at the cost of damage and stamina. I am currently at the of this guide’s update (11/10/17) using Dark Shades to reserves stamina. Volcanic Rune is viable crowd control options for trash pulls, dealing damage and stunning effected enemies for 4 seconds. While not nearly as reliable as Choking Talons it is a worthy option.
    • Mirage – Grants Major Evasion and Minor Resolve and Ward. Long duration.
    • Leeching Strikes – Our main source of stamina recovery.
    • Inner Rage - Magicka cost ranged taunt. Compliments the Swarm Mother set.
    • Absorb Magicka Slotted primarily for the 8% reduction to block cost. Can be used on boss encounters and or trash pulls where spell projectiles are prevalent.
    • Ultimate: Aggressive Horn – Provides you and the party with a 10% increase to health, magicka, and stamina and Major Force. The go to ultimate at the start of any boss encounter.

     

     

     

    ROTATION

    A tank’s first and foremost responsibility is to establish ‘aggro’ also known as ‘threat’ in other games on enemies, especially bosses(duh!) and keep it. That is the purpose of the role and the only reason you are there. Dealing damage and healing is secondary. With that in mind it is important to keep all buffs and debuffs refreshed at all times while avoiding hazardous mechanics. This is not always easy to manage. There will be times when a buff or debuff must be forgotten if only momentarily to taunt an enemy to avoid losing aggro. That said, a solid rotation can make the difference and minimize that down time.

     

    Single Target 

    Rolling for Initiate…  Pre-cast Mirage and Leeching Strikes > Aggressive Horn > Swallow Soul > Refreshing Path > Pierce Armor (when in range) > Sap Essence (for Major Brutality and Sorcery) > Bar Swap > Mirage > Leeching Strikes > Dark Shades / Heroic Slash

    Getting into the Rhythm: Bar Swap > Swallow Soul > Refreshing Path > Pierce Armor > Sap Essence > Wait untill Swallow Soul has 2 seconds left > Swallow Soul > Refreshing Path > Pierce Armor > Bar Swap > Mirage > Leeching Strikes > Dark Shades / Heroic Slash.

    Pre-cast Mirage and Leeching Strikes before moving in to engage then hit Aggressive Horn if available. Cast Swallow Soul as you move into range, Refreshing Path just before you enter melee range then Pierce Armor. Swap and apply Mirage, Dark Shades, and Leeching Strike then bar swap, apply Swallow Soul, Refreshing Path, Pierce Armor, and Sap Essence again and hold until they need to be reapplied. The reason for this is because of the longer duration of Mirage, Leeching Strikes, and Dark Shades, opting not to reapply then immediately saves on resources and allows you to remain on the main bar longer where you possessed a greater amount of healing received.

     

    Area-of-Effect

    Rolling for Initiative… Pre-cast Mirage and Leeching Strikes > Volcanic Rune > Refreshing Path > Swallow Soul > Pierce Armor (melee targets) / Inner Rage (ranged targets) > Sap Essence.

    After pre-casting both Mirage and Leeching Strikes it is ideal to throw down Volcanic Rune especially in the path of melee heavy trash packs. Once they are stunned cast Swallow Soul and Refreshing Path. Once those are applied begin picking up targets in between sparse usage of Sap Essence. Make sure to reapply as Mirage, Leeching Strikes, Swallow Soul and Refreshing Path to main resources and key buffs. Remember Volcanic Rune’s stun is affected by diminishing returns so repeated uses in a short period of time will not stun the same target right away.

     

     

    Videos

    Below are various videos I have upload to Youtube displaying various feats. This section will gradually see updates by way of additional videos.

     

     

     

     

    Addons

    Below is a list of addons that I find to be very useful for not just tanking but playing in general in a PvE setting.

     

     

     

    Shoutout(s)

     

    @mrowmrif2, for all of your advise thorough out all these long months. Without your help this could never have been accomplished.

    Zatani, Jade Drakkan, and K’tea of Ebonheart Pact, for you three letting me tank our khajiit all star team runs which has helped me further test my build to improve it!

    Quiz of Aldermi Dominion, for being a great friend and advisor for all these years? Has it been years now? Holy crap!

     

     

    Critiques and feedback are both appreciated and welcomed!

    Thank you for dropping by and happy tanking!

     

    Not digging this build? Hey, no worries! Why not take a look at the below build(s)!

     

    Gilliamtherogue’s Bloodletter

    https://www.youtube.com/watch?v=tw_P5Sdy5PU

    • This topic was modified 1 month ago by Profile photo of Invellous Invellous.
  2. Profile Photo
    liv3mind

    Expert

    Total Posts: 346

    Altmer Sorcerer

    cool build

    ****Memento Casorum****

     

     

  3. Profile Photo
    Invellous

    Adept

    Total Posts: 189

    Khajiit Nightblade

    liv3mind said on April 6, 2016 :

    cool build

     

    Thank you Liv3mind! Funny, my phone notification shows you asked about the build’s application but the message here is much shorter. To answer the question if only for reference is tanking of daily normal and veteran dungeons including White-Gold Tower and Imperial City Prison, and I have recently gotten a chance to test it in normal Maw of Lorkhaj with the more offensive set and it did fine, no difficulty surviving.

     

    As the opening statement says a lot of credit goes to @Mrowmrif2.

  4. Profile Photo
    liv3mind

    Expert

    Total Posts: 346

    Altmer Sorcerer

    @invellous yeah i edited it out because i realized i had already read that it was applicable to most content. i like the idea behind it, and see the connections to @firmwo…..errrr @mrowmrif2 ‘s build.

    This is in regards to the defensive build:

    would there be a reason not to run block reduction on the jewelry instead of spell power? this would likely allow you to free up ever needing posture and allow one of your flex skills to possibly become full time.

    This is a general question:

    also does spell damage as tank (especially in harder content where your not able to dps most of the time) make a difference? i see where it would for daily pledges and the offensive set looks really good for dsa as well. an addition to that comment would be mundus, i would think running atronach/serpent, or even ritual would be better (more beneficial) than theif? what does your crit sit at with the theif?

    ****Memento Casorum****

     

     

  5. Profile Photo
    Invellous

    Adept

    Total Posts: 189

    Khajiit Nightblade

    liv3mind said on April 6, 2016 :

    @invellous yeah i edited it out because i realized i had already read that it was applicable to most content. i like the idea behind it, and see the connections to @firmwo…..errrr @mrowmrif2 ‘s build.

    This is in regards to the defensive build:

    would there be a reason not to run block reduction on the jewelry instead of spell power? this would likely allow you to free up ever needing posture and allow one of your flex skills to possibly become full time.

    This is a general question:

    also does spell damage as tank (especially in harder content where your not able to dps most of the time) make a difference? i see where it would for daily pledges and the offensive set looks really good for dsa as well. an addition to that comment would be mundus, i would think running atronach/serpent, or even ritual would be better (more beneficial) than theif? what does your crit sit at with the theif?

     

    I have considered using block reduction glyphs and as @Mrowmrif2 suggested to another player reduced spell cost glyphs, however, I only have the one set of Willpower rings which is also used for my DPS set so I use spell power. Spell power does translate into more damage and more healing which is benefitical and to be honest I can not remember a time where I have died with my block up except against enraged atronachs in veteran Imperial City. I think they are a perfectly valid option especially if you going to full resistance route for trials and aiming to do Maw of Lorkhaj as enemies do reduce your resistances there. I personally do not run Defensive Posture or Stance as I find it too situational, and again have not encountered many instances where it would have saved me.

     

    With Inner Light it sit around 43.00% with no Divines pieces, again this is a choice made with my DPS set in mind. As I mentioned in the Mundus section Atronach is a good choice for the recovery. The main benefit of the nightblade is resource sustainability and that stone fits in nicely with it especially for those with a lower Champion Point total and using the defensive set without Trinimac to bolster their recovery. That said, I do plan to look at other Mundus stones more closely and test them out now with the guide up and rolling.

     

    In regards to options I looking at maybe picking up a set of Pariah(SP?) jewelry to use in the offensive set, at least to have for swapping when needed as that set with 27 points in Spell Shield should reach the resistance cap in both categories in full heavy armor with buffs.

     

     

  6. Profile Photo
    mrowmrif2

    Moderator

    Total Posts: 4613

    Khajiit Nightblade

    Good stuff buddy :)

  7. Member Avatar
    Duke-of-Daggerfall

    Novice

    Total Posts: 18

    Breton Nightblade

    Im running an offensive tank build.  4 piece bulwark, 5 piece Clever Alchemist the 5th on my resto bar.  Im saving a flex spot for either a kena helm or a DSA masters sword.  Whichever comes first.

     

    With tri stat glyphs on the 4 bigs, reinforced shoulders and feet and infused on the rest spell damage on willpower, defending sword I sit at; 31000 magicka, 30000 HP and 12000 stamina.  With blue magicka and HP food.  As a Breton I naturally have 4000 spell resist so I dont have to work as hard hit that cap.  Fully buffed resistance is over 30 000 for each.  Will be more once all my gear is yellow.  I have 2150 spell power before alchemist.

    My swallow souls hit like a truck fully buffed and the heal returns are quite large as a result.  This build works great as a zerg gank tank in pvp.  Pop your potion, hit proxy lotus fan in and soul tether/sap away.  I need to swap out 3 piece trinimac jewelry for willpower for more sustain

  8. Profile Photo
    Invellous

    Adept

    Total Posts: 189

    Khajiit Nightblade

    Duke-of-Daggerfall said on April 6, 2016 :

    Im running an offensive tank build. 4 piece bulwark, 5 piece Clever Alchemist the 5th on my resto bar. Im saving a flex spot for either a kena helm or a DSA masters sword. Whichever comes first.

    With tri stat glyphs on the 4 bigs, reinforced shoulders and feet and infused on the rest spell damage on willpower, defending sword I sit at; 31000 magicka, 30000 HP and 12000 stamina. With blue magicka and HP food. As a Breton I naturally have 4000 spell resist so I dont have to work as hard hit that cap. Fully buffed resistance is over 30 000 for each. Will be more once all my gear is yellow. I have 2150 spell power before alchemist.

    My swallow souls hit like a truck fully buffed and the heal returns are quite large as a result. This build works great as a zerg gank tank in pvp. Pop your potion, hit proxy lotus fan in and soul tether/sap away. I need to swap out 3 piece trinimac jewelry for willpower for more sustain

     

    Sounds like a solid build that takes advantage of your character’s racial resistance passive. Imagine with a higher base spell power and a healthy investment in both Hardy and Elemental Defender you can hold your own. My only concern is I do not see any recovery, which would not improve if you trade out Trinimac for Willpower. That said, again I imagine being a Breton helps.

     

    Not sure how I feel about Master Sword, if I was to any one of the two it would be the Kena piece which can just as elusive. One thing to avoid is the Molag Kena two-piece as it is easy to proc by mistake and the increase cost can hurt.

  9. Member Avatar
    Duke-of-Daggerfall

    Novice

    Total Posts: 18

    Breton Nightblade

    I might get some willpower cost reduction jewlery if I see issues.  I tanked vet city of ash for the first time with this build and we only had one wipe.  The only dungeon Ive had trouble with was kena since I hadn’t run it before and I was unfamiliar with the mechanics.  Normally we just burn everything to the ground.  I pull almost 3000 spell damage when Clever Alchemist is up.  It will be more once I get a kena helm.  I light attack weave my swallow souls, pretty much weave everything so my resource management isnt too much of an issue. Its not the same as the good Ol’ twisting path proc days but you have to evolve with every patch.

  10. Profile Photo
    Invellous

    Adept

    Total Posts: 189

    Khajiit Nightblade

    Duke-of-Daggerfall said on April 6, 2016 :

    I might get some willpower cost reduction jewlery if I see issues. I tanked vet city of ash for the first time with this build and we only had one wipe. The only dungeon Ive had trouble with was kena since I hadn’t run it before and I was unfamiliar with the mechanics. Normally we just burn everything to the ground. I pull almost 3000 spell damage when Clever Alchemist is up. It will be more once I get a kena helm. I light attack weave my swallow souls, pretty much weave everything so my resource management isnt too much of an issue. Its not the same as the good Ol’ twisting path proc days but you have to evolve with every patch.

     

    That you do, which is why originally when Thieve’s Guild was announced I was bouncing ideas off of @Mrowrif2 and settled on 5x Seducer – 4x Magnus and 3x Willpower or Trinimac with 4x Song of Lamae and some Champion Point alternatives. The idea as we reasoned was to ensure sustain was never an issue in the magicka department.

     

    Veteran white-Gold Tower and Imperial City Prison are a whole new ball game from the other dungeons; demanding more coordination, better damage and healing output and a good tank. Imperial City Prison is more difficult on the way in than towards the end I feel whereas White-Gold Tower becomes more challenging the farther you go in. Both require more thoughtful play styles.

  11. Member Avatar
    Duke-of-Daggerfall

    Novice

    Total Posts: 18

    Breton Nightblade

    My first tank set was 5 piece seducers and 4 bulwark.  I had much lower resources and next to nothing for spell damage.  I found myself good at PVE but hitting like a wet noodle in PVP.   My goal was to build a set of gear that could fit both play styles.  I love being right in the middle of the action in pvp and pve and with the burst and survival of this build im more than just a distraction in PvP.  I kill people, groups of people and I am tough to bring down.

    I watched a few videos of Nightblades tanking Kena and I picked up a few ideas.  I like to try dungeons first before reading the guide or watching videos.  Back in my day you had to buy Nintendo Power to figure things out.

     

    Cheers to your build and good luck with your guide!

  12. Profile Photo
    mrowmrif2

    Moderator

    Total Posts: 4613

    Khajiit Nightblade

    Duke-of-Daggerfall said on April 6, 2016 :

    My first tank set was 5 piece seducers and 4 bulwark. I had much lower resources and next to nothing for spell damage. I found myself good at PVE but hitting like a wet noodle in PVP. My goal was to build a set of gear that could fit both play styles. I love being right in the middle of the action in pvp and pve and with the burst and survival of this build im more than just a distraction in PvP. I kill people, groups of people and I am tough to bring down.

    I watched a few videos of Nightblades tanking Kena and I picked up a few ideas. I like to try dungeons first before reading the guide or watching videos. Back in my day you had to buy Nintendo Power to figure things out.

    Cheers to your build and good luck with your guide!

    Haha nintendo power…  Thats awesome.  I was helping my mom prep for moving out of her house and in the basement found my old rubbermaid tub full of nintendo powers… Final fantasy 1 guide…  Double dragon 2.  Yeeeah incoming 80s nostalgia burst gooooo!

  13. Member Avatar
    Duke-of-Daggerfall

    Novice

    Total Posts: 18

    Breton Nightblade

    Double dragon 2 is still one of my all time favorite games.  I played the origional in the Arcade.  Before Nintendo you had to go to the arcades to play the best games.  While I loved my Intellevision it couldn’t compare to DD 1 and 1943.  I even played the origional Street Fighter 1 in arcade, X men arcade, Gauntlet, Golden Ax, Teenage Mutant Ninja Turtles, Final Fight.  Too many to name really.

    Sorry for taking your thread off topic.

     

  14. Member Avatar
    CasNation

    Master

    Total Posts: 975

    Dunmer Sorcerer

    Haven’t actually finished reading the build guide but lol at Morrowind  reference. The choice is mine dammit! And I choose to name myself Nerevar and play a class named ‘Incarnate’ every time!

    I love the times in game when characters are like “Nerevar’ this may be hard to believe, but you might be…the Nerevarine…” XD

    Sorry, carry on. I’ll post my real thoughts later. They will likely involve being jealous of your outlaw heavy armor.

  15. Profile Photo
    sAnn

    Journeyman

    Total Posts: 97

    Redguard Nightblade

    Daggerfall Covenant

    I’ve been considering nightblade tank for a quiet some time now, but I’ve never give it a fair shot yet. Thus, I really appreciate this guide.

    My first issue is regarding itemization. I had no idea how to balance proper mitigation with enough sustain and some damage. I always thought Leeching plate would be an interesting set for sap tanks. But would need sustain or dmge somewhere and then you would loose mitigation. Everything reinforced looks to be a good answer for it.

    My second issue is about mass cc, I feel like talons / encase are super important for proper dps. You haven’t an answer for that either, so I guess we just need to suck it up.

    Thanks for the guide again! Very informative.

  16. Profile Photo
    Invellous

    Adept

    Total Posts: 189

    Khajiit Nightblade

    sAnn said on April 7, 2016 :

    I’ve been considering nightblade tank for a quiet some time now, but I’ve never give it a fair shot yet. Thus, I really appreciate this guide.

    My first issue is regarding itemization. I had no idea how to balance proper mitigation with enough sustain and some damage. I always thought Leeching plate would be an interesting set for sap tanks. But would need sustain or dmge somewhere and then you would loose mitigation. Everything reinforced looks to be a good answer for it.

    My second issue is about mass cc, I feel like talons / encase are super important for proper dps. You haven’t an answer for that either, so I guess we just need to suck it up.

    Thanks for the guide again! Very informative.

    I am currently on break at work so I will quickly respond to this and others after my shift. The ‘offensive’ set with the suggested Champion Point allocation allows you to find that balance of sustain, damage, and mitigation. In that set I sit deathly close to 30,000 resistances buffed with 1,900 spell damage and 40%+ spell crit chance and 1,000+ magicka recovery while having my spells’ cost  reduced by 24% thanks to the Seducer set’s five-pierce bonus and 100 Champion Points in Magician. I run veteran White-Gold Tower and Imperial City Prison scaled to v.16 easily… With a decent group of course. Kind in mind no setup can save you from a bad pickup group.

     

    Also you can use Volcanic Rune or Soul Tether for group CC but that is about it, crowd-control is one of the core themes and benefits Dragonknight’s enjoy as tanks.

    • This reply was modified 1 year, 8 months ago by Profile photo of Invellous Invellous.
  17. Member Avatar
    fatgrimreaper

    Novice

    Total Posts: 16

    Orc Dragonknight

    Looks really cool!! I can’t wait to try it out on my Khajiit NB.

     

    I do have one question though…. Being a Magicka based tank, could you replace the Major Fracture/Breach from Pierce armor with Reaper’s Mark and just use Inner Rage as your taunt?

    The debuff from Mark(20 seconds) is longer than Pierce Armor(12 seconds).

    Confirmed Noob

  18. Profile Photo
    mrowmrif2

    Moderator

    Total Posts: 4613

    Khajiit Nightblade

    fatgrimreaper said on April 7, 2016 :

    Looks really cool!! I can’t wait to try it out on my Khajiit NB.

    I do have one question though…. Being a Magicka based tank, could you replace the Major Fracture/Breach from Pierce armor with Reaper’s Mark and just use Inner Rage as your taunt?

    The debuff from Mark(20 seconds) is longer than Pierce Armor(12 seconds).

    You COULD but a couple things…  Inner rage has a very large magicka cost compared to the lower stamina cost of oierce… Inner rage animation is pretty terrible, and as a ranged taunt it can be difficult to aim and be sure you actually hit.  It is less difficult to sustain stamina than magicka (believe it or not), so using stamina as your taunt is nice.  Plus you will be taunting more than once every 12 seconds anyway, so it isnt like the debuff will ever be down.

  19. Member Avatar
    fatgrimreaper

    Novice

    Total Posts: 16

    Orc Dragonknight

    mrowmrif2 said on April 7, 2016 :

    fatgrimreaper said on April 7, 2016 :

    Looks really cool!! I can’t wait to try it out on my Khajiit NB.

    I do have one question though…. Being a Magicka based tank, could you replace the Major Fracture/Breach from Pierce armor with Reaper’s Mark and just use Inner Rage as your taunt?

    The debuff from Mark(20 seconds) is longer than Pierce Armor(12 seconds).

    You COULD but a couple things… Inner rage has a very large magicka cost compared to the lower stamina cost of oierce… Inner rage animation is pretty terrible, and as a ranged taunt it can be difficult to aim and be sure you actually hit. It is less difficult to sustain stamina than magicka (believe it or not), so using stamina as your taunt is nice. Plus you will be taunting more than once every 12 seconds anyway, so it isnt like the debuff will ever be down.

    Makes sense, thanks

    Confirmed Noob

  20. Profile Photo
    Invellous

    Adept

    Total Posts: 189

    Khajiit Nightblade

    Duke-of-Daggerfall said on April 7, 2016 :

    Double dragon 2 is still one of my all time favorite games. I played the origional in the Arcade. Before Nintendo you had to go to the arcades to play the best games. While I loved my Intellevision it couldn’t compare to DD 1 and 1943. I even played the origional Street Fighter 1 in arcade, X men arcade, Gauntlet, Golden Ax, Teenage Mutant Ninja Turtles, Final Fight. Too many to name really.

    Sorry for taking your thread off topic.

     

    No worries! I remember those days as well.

     

     

    CasNation said on April 7, 2016 :

    Haven’t actually finished reading the build guide but lol at Morrowind reference. The choice is mine dammit! And I choose to name myself Nerevar and play a class named ‘Incarnate’ every time!

    I love the times in game when characters are like “Nerevar’ this may be hard to believe, but you might be…the Nerevarine…” XD

    Sorry, carry on. I’ll post my real thoughts later. They will likely involve being jealous of your outlaw heavy armor.

     

    I look forward to it! I could make a set of Outlaw gear for you with the above traits and set bonuses provided you have the materials and are on the North American server.

     

     

    mrowmrif2 said on April 6, 2016 :

    Good stuff buddy

     

    Thank you my friend! And for answering @fatgrimreaper‘s question. :)

     

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