General tips for new or returning players

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    FrancisCrawford

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    Breton Sorcerer

    Oh, heck — let’s have a thread with advice or comments that we seem to be repeating. :) In no particular order:

    • It is possible to level up with a build that is well below optimal. Don’t sweat (all) the details. The good advice in this forum and others about endgame builds does not need to be followed while you’re leveling.
    • Food is a powerful stat boost, and is sold cheap in guild stores. Use it.
    • Light and medium armor only have advantages over heavy when you have the opportunity to put skill points into the associated passive skills.
    • Your weapon is approximately as important as all your armor put together. Also, it doesn’t take damage. If you invest in any gear, invest in your weapon first, jewelry second, and armor last.
    • It is not really necessary to pay for armor repairs until you’re in endgame. Just throw the stuff out when it breaks and replace it with something else that you looted. Alternatively, have a set of “nice” armor that you wear for difficult fights, or when you’re going out on a date. :) Switch to mob-dropped stuff for most of your fights, which will be easy.
    • If the enemy group has a healer, kill or otherwise shut down the healer first.
    • Don’t stand in the red circles.
    • Don’t stand in the red rectangles.
    • Don’t stand in anything red.
    • Skill books are not the same as lore books. They have no relationship to each other.
    • You level up active skills, class skill LINES and weapon skill LINES according to what’s on your skill bar at the moment you gain experience points. So it is often advisable to have a special skill bar just for quest turn-in.
    • You level up weapon and armor skill LINES according to what you have equipped at the moment you gain experience points.
    • Other skill LINE leveling does NOT happen the same way. Crafting, Fighter’s Guild, Mage’s Guild, Undaunted, Legerdemain et al. each have their own leveling mechanic. But individual active SKILLS from any line (among those that have active skills) level as described above.
    • Passive skills do not level per se. Your skill line level, however, affects which passive skills you can buy.
    • In addition to skill books and lore books, there are various pieces of paper lying around. These contribute to your understanding of events and backstory. They may also get you new places on your map and so on.
    • I particularly liked the papers that got added to the Prophet’s “office” as the main quest progressed.
    • You can “travel to” another player (actually the wayshrine nearest them) provided they’re grouped with you OR in the same guild as you (and online). This is a great way to get access to new areas of the map. However, there are limitations. Basically, if the description by their name says they’re in one of the explorable regions for your alliance or Coldharbour, you can probably go. Ditto for a second or third alliance region you’ve gained access to after finishing the main quest. (Edit: The limitations referred to in the previous sentence were lifted with One Tamriel. You can travel to any alliance zone immediately upon character creation, if you can find the means to do so.) In other cases you may not be able to “travel to” them. You even get a few experience points for discovery for doing this. (More if you step off the wayshrine you arrive at to also discover the area it’s in.)
    • There are a lot of skyshards in the game you can get to safely even before you’re able to survive combat in their area. If you want extra skill points early, that’s a way to get them.
    • Until the introduction of the Champion Point system, this game didn’t have “traits” the way some other MMOs do. Champion Points (when invested) are sort of like those traits. Armor and weapon “traits” are something completely different. But really, Champion Points are spent on something a lot like passive skills.
    • There are some very useful add-ons to this game. http://www.ESOUI.com is the generic place to learn about them. There are two main tools for managing add-ons. One is Minion.

    Note: Any reference to “add-ons” is PC-specific. Other tips should apply more or less equally to all versions of the game.

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    Tartheon

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    Nord Templar

    Helpful…Thx.

    ”There is no one thing that is true…it is all true.”

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    Brady4444

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    Dunmer Nightblade

    @FrancisCrawford

    Thank you for this.  It is very succinct.

    “It is better to aim at perfection and miss it than to aim at imperfection and hit it.”-Thomas J. Watson Sr., the first president of IBM

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    FrancisCrawford

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    Breton Sorcerer

    Tartheon said on March 23, 2015 :

    Helpful…Thx.

    Brady4444 said on March 30, 2015 :

    @FrancisCrawford

    Thank you for this. It is very succinct.

    Glad it helped a couple of people. :) I can continue with:

    • At Level 10 you get the opportunity to go to Cyrodiil (PvP). If you go there and do a simple tutorial quest, you get 2 skill points.
    • Skill books in bookcases can rotate fairly quickly. If there are places you go fairly often (bank, Mage’s Guild, whatever), recheck the bookcases from time to time.
    • There are a few cities that are particularly convenient in terms of the bank being very close to the wayshrine, and crafting stations being rather accessible as well. Rawl’kha in the AD is my favorite. Shornhelm in the DC is a strong second. I haven’t played through the EP yet, but I understand the equivalent there is Mournhold.
    • Since many players hang out in those cities when they are not adventuring, the “Travel To” trick described above is very likely to get you those wayshrines. Shornhelm is in Rivenspire; Rawl’kha is in Reaper’s March.
    • There are numerous advantages to having “alt” characters that never adventure. The most obvious is 60 free backpack slots, and 10 more that are very cheap. Alts used for this purpose are commonly called “mules”. Since you can skip the tutorial after your first character, it’s very easy to make one or more mules.
    • Other advantages lie in crafting. An alt can be your main crafter for one or more crafts. Or they can just invest a point here and a point there to get hireling skills. Hirelings were recently nerfed, but getting the first tier of hireling in one of the “hard” crafts (blacksmith, woodworking, clothier) still has an outstanding cost/benefit ratio, and enchanting isn’t that far behind.
    • Resetting your skill or attribute points — “respeccing” — can be done in the capital city of your alliance’s second major region, e.g. Wayrest in Stormhaven for the DC or Elden Root in Grahtwood for the AD. Those are cities that are easy to get wayshrines for via the “Travel To” trick. It would be expensive to do frequently, but don’t be afraid of the cash cost of respeccing a few times over the life of a character.
    • You can resurrect your character in place without a soul gem until you hit level 6. So if you want to run around getting skyshards in high-level zones, there’s a little advantage to doing it immediately upon character creation. :)
    • For extra XP for low-level characters, there are a few no-combat quests. But they’re so few it’s not worth the trouble looking for them if you don’t already know where they are. Edit: However, the same quests give less XP if you do them at lower levels. So you may prefer to wait.
    • One of those is a puzzle quest in the graveyard near the main Evermore wayshrine in Bangorkai (a DC region). Also, you get a few experience points the first time you go to a Mage’s Guild or Fighter’s Guild. Other examples are the Cyrodiil quest mentioned above, and a quest you get when you go to the Hollow City in Coldharbour.
    • There is no justice system in Coldharbour, and all 48 non-purple provisioning ingredients can be looted in the Hollow City.
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    Fractal Knight

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    Dunmer Templar

     

    Thanks.  I wish someone that knew the EB territories would post something as helpful as this.

    Eat or be eaten. . .

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    Katnis

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    grindig spot for veteran?

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    BranMuffinn

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    Helpful thanks!

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    FrancisCrawford

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    Breton Sorcerer

    Let’s do a post just on delves and public dungeons.

    First, the terminology is inconsistent.

    • According to the map, there are 5 delves and 1 public dungeon per regular zone.
    • According to the achievements section of your journal tab, they’re all called public dungeons.
    • They are sometimes also informally called solo dungeons.

    There are a lot of skill points at stake.

    • Whatever they’re called, they each have a skyshard. That’s 2 skill points per regular zone. If you play through the game, you go to 16 regular zones (3 per alliance, plus Coldharbour), and that’s not counting extra areas such as Cyrodiil, Craglorn or Orsinium.
    • The one special one per zone also has a “group challenge” that gives a skill point. These are famously buggy or at least difficult to trigger. http://tamrielfoundry.com/topic/public-dungeon-group-challenges-with-skillpoint-reward/ is a thread about those. But most of them work — so again, that’s a lot of skill points.

    There are mini-bosses and achievements.

    • Regular delves typically have a single mini-boss. Killing it gives you the achievement of having done the dungeon.
    • Public dungeons with group challenges also have multiple mini-bosses, and associated achievements, that are unrelated to the group challenge skill point.
    • They also have an achievement for doing the dungeon that may not amount to killing a mini-boss.

    Did I mention that delves and public dungeons are confusing?

    Further, delves typically have a minor associated quest. For example, you might find a corpse and then return an item of its gear to somebody in a nearby city.

    Important as they are, delves and public dungeons have not been the most successful part of the game. Besides the bugs and general confusion:

    • Many delves look identical to each other. Every Ayleid ruin used the same architectural drawing. Every mine designed by Bretons has exactly the same layout. Etc.
    • Early in the game’s life, when there were problems with bots, they were concentrated in public dungeons.
    • Not only did the dungeons look identical, but the look was annoyingly simple. However, there’s been some revamping.
    • XP granted, difficulty levels, etc. have been re-adjusted dramatically at various times.

    Even so, you need to do delves/public dungeons.

    Fortunately, the achievements part of your journal is pretty helpful when it comes to public dungeons.

     

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    FrancisCrawford

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    Breton Sorcerer

    Fractal-Knight said on April 1, 2015 :

    Thanks. I wish someone that knew the EB territories would post something as helpful as this.

    Just started to play in them now. :)

    I note that Dhalmora in the EP had a building with crafts and bank all in one place. That’s pretty convenient. I don’t know about a stable, however. And the wayshrine isn’t immediately next door.

    Starter areas Stros M’Kai and Betnikh in the DC are somewhat similar, except that they have about 4 crafts each plus a bank in an open-air area. The wayshrine is a bit of a ride from the crafting area in each case.

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    SpaceHamster06

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    • Don’t stand in the red circles.

    • Don’t stand in the red rectangles.

    • Don’t stand in anything red.

    I laughed.

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    FrancisCrawford

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    Breton Sorcerer

    Some thoughts on money:

    • As previously noted, you can get by with very few armor repairs.
    • As previously noted, you can recall to wayshrines without paying the fee, by the Travel To trick.
    • If you want to gather materials — and at the prices they’re commanding you should — Keen Eye skills are useful. But their importance varies IMO with the type of material. Alchemy and cloth materials are usually flowers, and hence may blend into the landscape. Wood is even harder to see. But ore and runes are much easier to see without the help of a skill.
    • Find a cheap source of food. If nothing else, you can try to trade a provisioner materials for food.
    • There are places you can steal from that are never patrolled by pesky guards.
    • There’s no justice system in Coldharbour.
    • If you find a place you like to loot, you can log in and out and keep re-looting it.
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    Alceste007

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    Thanks for the tips.

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    mrowmrif2

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    Khajiit Nightblade

    I started a thread this week around skill point totals and planning that aligns nicely with the intention of your thread @franciscrawford

    http://tamrielfoundry.com/topic/skill-point-totals/#post-577379

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    FrancisCrawford

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    Breton Sorcerer

    mrowmrif2 said on April 11, 2015 :

    I started a thread this week around skill point totals and planning that aligns nicely with the intention of your thread @franciscrawford

    http://tamrielfoundry.com/topic/skill-point-totals/#post-577379

    Thanks for pitching in!

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    Tomg999

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    My few tips for new players, or what I wish I’d known:

    • Always go to the starter islands, don’t miss them, which can happen. When a new char steps out of the house or off the ship there will be an NPC nearby with a quest. Take it, when you come back to the big starter city, you will be level 5-7 and have several more skill points.
    • When you first enter a big city, go to the Mages Guild and click on every bookcase.
    • Don’t buy stuff from vendors (except maybe at first). Way overpriced and underpriced for selling to. Join a few trading guilds, and go to guild kiosks in major cities.
    • Try to keep one skillpoint unspent. This allows you to see what skills you’ve qualified for, and also is good so that you can immediatly grab an important skill as soon as you do qualify.
    • Steal during quests. Often you will find yourself inside a palace or guildhall with no one around. After you’ve disposed of the deadra summoner or freed the trapped scout, you can steal from all of the cabinets with no risk. Sometimes there is nothing, but I have found whole towns available.
    • Always check what skills you have on your skillbar (or which skillbar is loaded after lvl 15) before turning in a quest, in order to get the right advancement. As soon as I kill the boss and some guy says “go outside and talk to the general”, I’m checking my skills. If you forget, hit goodbye when the reward appears and fix it.
    • and try “weaving” or “animation cancelling”. Google it. I became much much more deadly with this tip. Basically it’s just: light attack-skill button-bash real fast, using some attack skill. bang-bang-bang, repeat. the monster’s dead.
    • This reply was modified 2 years, 8 months ago by Profile photo of Tomg999 Tomg999.
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    FrancisCrawford

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    Breton Sorcerer

    Tomg999 said on April 15, 2015 :

    My few tips for new players, or what I wish I’d known:

    • Always go to the starter islands, don’t miss them, which can happen. When a new charsteps out of the house or off the ship there will be an NPC nearby with a quest. Take it, when you come back to the big starter city, you will be level 5-7 and have several more skill points.
    • When you first enter a big city, go to the Mages Guild and click on every bookcase.
    • Don’t buy stuff from vendors (except maybe at first). Way overpriced and underpriced for selling to. Join a few trading guilds, and go to guild kiosks in major cities.
    • Try to keep one skillpoint unspent. This allows you to see what skills you’ve qualified for, and also is good so that you can immediatly grab an important skill as soon as you do qualify.
    • Steal during quests. Often you will find yourself inside a palace or guildhall with no one around. After you’ve disposed of the deadra summoner or freed the trapped scout, you can steal from all of the cabinets with no risk. Sometimes there is nothing, but I have found whole towns available.
    • Always check what skills you have on your skillbar (or which skillbar is loaded after lvl 15) before turning in a quest, in order to get the right advancement. As soon as I kill the boss and some guy says “go outside and talk to the general”, I’m checking my skills. If you forget, hit goodbye when the reward appears and fix it.
    • and try “weaving” or “animation cancelling”. Google it. I became much much more deadly with this tip. Basically it’s just: light attack-skill button-bash real fast, using some attack skill. bang-bang-bang, repeat. the monster’s dead.

    Good tips!

    I’d add that bookcases are rotating books more quickly than they used to. Revisit the Mages Guild or some other book-heavy locale after a week, and you might get a whole different set of books. Indeed, I think the turnaround now is a couple of days.

    As for starter areas — they have a lot of pretty silly quests. But things are easier there. And I definitely recommend doing Stros M’kai’s main quest line if you’re in the DC, because you meet some great characters and wind up with a skill point. Edit: That skill point no longer happens, if it ever did.

    Speaking of the DC — when you’re in Daggerfall, the city, the quest giver who kicks everything off is a barking dog. If you go to the bank or crafting areas, he’ll run up to you yapping.

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    Tal72

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    Imperial Nightblade

    Other than skyshards which starter quests give a skill point in Stros M’kai?  With my most recent character, I skipped the zones entirely, and I got to 7 a lot quicker killing mobs in Glenumbra.

    Also, the first major starting city has a quest line to save the king, and that grants a skill point.  In DC, it’s started by a dog.

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    FrancisCrawford

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    Breton Sorcerer

    Tal72 said on April 17, 2015 :

    Other than skyshards which starter quests give a skill point in Stros M’kai? With my most recent character, I skipped the zones entirely, and I got to 7 a lot quicker killing mobs in Glenumbra.

    Also, the first major starting city has a quest line to save the king, and that grants a skill point. In DC, it’s started by a dog.

    The main quest on Stros M’Kai is to help Captain Kaleen in a heist. The heist itself gives the skill point. Optional quests leading up to it are the ones where you can recruit Jakarn, Neramo or Lerisa to the team.

    Lerisa actually just saves you a few gold. Jakarn is less help than that. Neramo gets you out of a fight. But I really like Jakarn, so I’m all for rescuing and meeting him anyway. :)

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    Tal72

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    Imperial Nightblade

    Thanks, I’ll go back and do the heist then.  Is there one from Betnikh?

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    FrancisCrawford

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    Breton Sorcerer

    Tal72 said on April 17, 2015 :

    Thanks, I’ll go back and do the heist then. Is there one from Betnikh?

    Nope. The only skill point on Betnikh is the three skyshards.

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