Elemental Guardian – a Magicka Warden vMA/DD Build

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    Masel92

    Adept

    Total Posts: 212

    Altmer Dragonknight

    Heya, it’s me again, Masel. Now that the Warden is out I wanted to showcase a Build that has been a lot of fun in vMA on the PTS and that also puts out good damage and support in group content.
    It uses some outside of the Box sets and Skill setup, notably a charged front bar staff and the Winterborn set. You’ll see a lot of Warden builds pop up within the next weeks, but most of them will try to find the Best in Slot Setup on a Warden. I‘m not trying that. This is a fun Build that can dish out a lot of damage if you do it right and Buff your Group a LOT (minor force/100% off-balance & minor vulnerability, snare through chilled and very high burning uptime). It has strong AoE potential and also burst heals group members constantly.

    Race:

    Altmer is simply the best. 4% on all our damage, max Magicka and Magicka recovery suits this build. Dunmer and Breton are second and third choice.

    Stats (with major sorcery and major intellect):

     

    Attributes all 64 into magicka.

    Food:

    Either Blue Max Magicka and Health Food or Witchmothers Brew. With Minor toughness you still get to around 16k Health on a warden by yourself so that is fine for vMA.

    Gear:

    Ideal Gear:

    No Grind Gear:

     

    Bar Setup (vMA):

    Main Bar(Inferno Staff):

    Harness Magicka, Force Pulse, Fetcher Infection, Living Trellis, Inner Light, Northern Storm

    Off Bar(Lightning Staff):

    Deep Fissure (or Another Harness Magicka for Safety), Winter’s Revenge, Blockade of Storms, Blue Betty, Inner Light/Cristallized Slab, Elemental Rage

     

    Bar Setup (Group Content):

    Main Bar(Inferno Staff):

    Deep Fissure/Lotus Blossom, Force Pulse, Fetcher Infection, Stalwart Guard, Inner Light, Northern Storm

    Off Bar(Lightning Staff):

    Harness Magicka, Winter’s Revenge, Blockade of Storms, Blue Betty, Stalwart Guard, Elemental Rage

     

     

    Let’s walk through the new warden skills that we’re using real quick:

    Betty Netch:

    Restores resources, in and out of combat and is free to cast. Also removes a negative effect for free. So when you have a snare, dot or anything on you, use it to get rid of it. Also this gives you the 12% stay and mag recovery passive, you want it on your front bar.

    Northern Storm:

    Gives Major Protection, deals damage and gives you 8% magicka. I mainly use elemental rage and use this on the front bar to get the extra magicka, but this one is particularly good to learn.

    Living Trellis:

    This is a great emergency skill for vMA. You need to keep this up 100% of the time, and in case you are in danger, shield up, cast this, and it will heal you when you get hit. Also it gives a big burst heal when it ends or you recast it.

    Lotus Blossom (in groups):

    The heal on light attacks with this is pretty low and not enough to keep you alive, BUT it procs the Nature’s Gift Passive, granting you 250 Stam or Magicka whenever you heal yourself or an ally. In the group setting, we drop Inner Light on the back bar for Guard and keep this up to get Minor Prophecy while on the back bar (you can also use Spell Power Potions but they are very expensive since MW). You need to have a Green Balance Heal on in EVERY warden setup. It gives you a major sustain boost and helps the Group.

    FAQ:

    Why Illambris?

    We‘re using a Lightning Blockade, Force Pulse and Destructive Clench and light/medium attacks on the inferno staff bar and heavy attacks on the Lightning staff bar. Both effects proc a lot and have a really good uptime. Plus I really love this set and the visuals of it.

    Why Winterborn?

    We’re using Winter’s Revenge and Force Pulse. This set procs a lot too on this build. Effectively, every force pulse has a very good chance to proc at least one of the three effects. The recovery bonus also really comes in handy with the reduced sustain. No cooldown, looks cool, snares melee enemies.

    Why the charged staff?

    In a build that uses elemental damage only, this trait is awesome. The shock enchant procs minor vulnerability for 8% more damage with an 84% chance every 4 seconds. Every hit of force pulse has a 42% chance to proc the respective status effect. All three status effects also deal a small amount of damage of the same element when applied, burning even adds a 3 second DoT to it. That status effect damage can also proc all three elemental effects (Illambris and Winterborn) that we’re using. Force Pulse dishes out AoE damage to enemies that are affected by status effects.
    Also, Lightning blockade will set concussed enemies off-balance, giving you another 10% damage against them. Bur not enough, heavy attacks (and also medium attacks) will hit 70% harder against off-balance enemies and stun them for free without a cooldown.

    Why a Back Bar vMA staff? What if I don’t have one?

    As we’re buffing medium weaves by 70% plus Staff expert and Master at Arms CP, the flat damage increase also benefits from those increases. If you don’t have one, doesn’t matter, simply use another Set /or a master lightning staff with infused/precise and either a drain magicka poison or a weapon damage enchant on.

    Why Stalwart Guard?

    Guard gives you and another DD minor force for free 10% critical damage (on everything but your proc effects) and what’s also important, gives you 10% magicka recovery from the support passive. It takes quite some time to level this up, so you can just take the 5% rank 1 passive and leave it at that.

    How do we Sustain a Force Pulse Rotation?

    We’re using all recovery bonuses we can get: Major Intellect, Vampirism, Support Passive, 7 light armor, Flourish Passive etc. This adds up to a 2.05 Recovery Multiplier, making every point of flat recovery more than double as effective.

    How do we get the Lost Spell Penetration back?

    Now that CPs got frontloaded, you need a lot less points in spell erosion to get to higher amounts. With 37 Points in spell erosion, you get about 3.1k spell penetration. Together with the LA passive you’re at ~8k. On top, destruction staff skills and attacks ignore another 10% of enemies resistance.  So for enemies, that’s another 910/1200/1820 penetration that you get by using those skills.

    CP Allocation:

    The new CP system changes how they work, as most of the trees now have jump points. The returns from them get floored to the full percentage value, e.g. Investing 15.4% in a tree will effectively give you a 15% return.

    So you want to use the points in a way of where you don’t waste too many. The above distribution is always just above the full percentage for trees that have jump points.

    We’re not investing a lot into elfborn as the three proc effects do not get buffed by critical chance and critical damage, so we put the points into Spell Erosion and use other traits.

    Dummy Parse with the Group Setup:

    Coming Soon. Due to the fact that you need to be taking damage on a warden to get sustain, you need to duel someone while hitting on a dummy so you get healed. This makes it difficult to test reliably on a dummy.

    Full flawless vMA Run:

    This is a work in progress thread ad I’ll be traveling until the 9th June. If you’re interested in the Build, simply bookmark it and check back every once in a while when I update it.

    Cheers!

    • This topic was modified 3 months ago by Profile photo of Masel92 Masel92.
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    Vitalist

    Scamp

    Total Posts: 1

    I welcome! At once I apologize for my English – it is not my native language and I use the translator)
    First, thanks for the first guide on the basis of “ice” (winterborn set has begun to collect as soon as has made the preorder)). It is a pity that at the moment there is no sense in a frost staff
    Secondly, several questions from the beginner:
    1) on how many illambris x2 light than is better than “medium
    + heavy”?
    2) unless Major Prophecy from Lotus Blossom doesn’t duplicate same from Inner Light (and potions?)? Really +2% of magic cost 2 slots?
    3) well and the most interesting question – DPS)
    – how many it turns out on a skeleton?
    – in random dungeon (on average)?
    – how many approximately to wait with “usual” costume jewelry and staffs?
    Thanks, I hope the guide will be will be replenished – at present it is pleasant to me most and is taken as a basis

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    DrakeSilvermane

    Scamp

    Total Posts: 4

    Hey Masel,

    Nice build, I like the alternate style of thought and was trying something similar on pts.

    Testing on live yesterday lotus flower/blossum wasn’t giving any heals from medium weaves… infact since they removed heals of channels on heavy attacks i noticed medium weaves lost all heal procs even on pts.

    Have you noticed this as it significantly impacts the effectiveness of the skill.

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    Masel92

    Adept

    Total Posts: 212

    Altmer Dragonknight

    DrakeSilvermane said on May 24, 2017 :

    Hey Masel,

    Nice build, I like the alternate style of thought and was trying something similar on pts.

    Testing on live yesterday lotus flower/blossum wasn’t giving any heals from medium weaves… infact since they removed heals of channels on heavy attacks i noticed medium weaves lost all heal procs even on pts.

    Have you noticed this as it significantly impacts the effectiveness of the skill.

    What? What have they done? Dear God… I can’t test right now, but if that’s true it’s plain stupid. The skill is literally useless in the build then, and it was the main carrier through vMA of it…

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    DrakeSilvermane

    Scamp

    Total Posts: 4

    Yeah i tested again tonight, no heal off mediums, only fully charged heavies.  Can someone please confirm

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    Masel92

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    Total Posts: 212

    Altmer Dragonknight

    DrakeSilvermane said on May 26, 2017 :

    Yeah i tested again tonight, no heal off mediums, only fully charged heavies. Can someone please confirm

    oh ZoS, come on. They try to fix something only to wreck something else..

  7. Member Avatar
    dave2280

    Scamp

    Total Posts: 3

    i used the same gear as your dk heavy build but replaced spinners for necro.

    i tried winterborn but it almost never procs i got my clear though after 2 deaths with one from poison on stage 7 last boss and something killed me on 8 cant remember.

    that was the better setup for me due to the large shields and i could ignore most mechanics

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    Jovke

    Novice

    Total Posts: 13

    Hey!

     

    I really love the use of winterborn, been waiting for this set to get usefull, but I also want to use necropotence for the incredible magicka bonus, and alcast got a build with this set and he doesnt use monster sets, what do you think of dropping illambris and running 5 winterborn and 5 necro?

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    Drivan

    Scamp

    Total Posts: 1

    Have you tried this build in Trials?

    I would like to see how it preforms in Vet Maw, AA, etc.

  10. Member Avatar
    deflorate

    Apprentice

    Total Posts: 26

    Altmer Sorcerer

    Is lotus still royally fucked on the live update?

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    Masel92

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    Total Posts: 212

    Altmer Dragonknight

    deflorate said on June 6, 2017 :

    Is lotus still royally fucked on the live update?

    I’m back in the game tomorrow and will test it as soon as I unlock the line on my warden.
    But my guess is yes it is. The build should work fine without it too though. Leeching vines + shield is definitely enough.

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    Masel92

    Adept

    Total Posts: 212

    Altmer Dragonknight

    Drivan said on June 1, 2017 :

    Have you tried this build in Trials?

    I would like to see how it preforms in Vet Maw, AA, etc.

    I started leveling my warden on live yesterday and will test the build asap, but when he’s 50 I still need to do mages guild, skyshards and PvP for guard…

  13. Member Avatar
    deflorate

    Apprentice

    Total Posts: 26

    Altmer Sorcerer

    Currently level 35, still destroying dungeons and i have everything on my bars except for the destruction staff ult. This build is ez mode.

    • This reply was modified 3 months, 1 week ago by Profile photo of deflorate deflorate.
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    sergeyprovkin

    Scamp

    Total Posts: 1

    Nice ideas man, but in dd you really don’t need lotus, because innter light do the same and healer will heal you + inner light do more magicka.

    Maybe better do with sharpened weapon, why you really use infused and charged?

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    deflorate

    Apprentice

    Total Posts: 26

    Altmer Sorcerer

    Would it not be beneficial to put northern storm on the second bar? The max magicka would scale better with winters revenge wouldn’t it? Also the elemental rage would get a 10% damage increase from being on fire as well.

    • This reply was modified 3 months, 1 week ago by Profile photo of deflorate deflorate.
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    Masel92

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    Total Posts: 212

    Altmer Dragonknight

    sergeyprovkin said on June 13, 2017 :

    Nice ideas man, but in dd you really don’t need lotus, because innter light do the same and healer will heal you + inner light do more magicka.

    Maybe better do with sharpened weapon, why you really use infused and charged?

    Don’t forget that Green Balance abilities give you 250 stamina or magicka whenever you heal an ally. Overall it’s going to give you a sustain boost if you keep weaving right. I have used this build successfully in vMoL yesterday and will use it In HoF as soon as possible.

    I made a few tweaks to this build that improve it further, as the rotation is fairly hard to sustain, notably switching out destructive clench for fetcher infection and using Betty on the back bar.
    I dropped lotus blossom for vMA as living trellis is actually enough healing when combined with a shield and two animal companion abilities. Betty and Fetcher infection also heal you when they end, so that’s quite a lot healing that comes together. As far as guard+lotus is concerned, you can ofc also use spell power potions, but I have seen the prices on those things lately and I avoid using them even more then before.

    I use charged with a shock enchant because the off-balance and minor vulnerability effect that basically procs all the time gives you an 18% damage increase. Sharpened is only a 10.32% damage increase, and with the frontloaded cp, charged outperforms sharpened by a big margin.

    • This reply was modified 3 months, 1 week ago by Profile photo of Masel92 Masel92.
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    Masel92

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    Total Posts: 212

    Altmer Dragonknight

    deflorate said on June 13, 2017 :

    Would it not be beneficial to put northern storm on the second bar? The max magicka wouldscale better with winters revenge wouldn’t it? Also the elemental rage would get a 10% damage increase from being on fire as well.

    You are on your main bar for about 85% of the time. So having northern storm on the back bar will 100% give you a Damage loss. Winter’s revenge has the same damage scaling as the other skills (it only crits less for some reason), and also, ground aoes adjust their damage based on the bar that you’re on, so when you drop them an then switch to the front bar you’re going to benefit from it as well.

     

    Firy rage is weaker than thunderous rage. Fiery rage gives 10% more damage over 7 seconds, effectively giving you 7.7 seconds. Thunderous rage on the other hand gives you 9 seconds, as it has a 2 second longer duration.

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    deflorate

    Apprentice

    Total Posts: 26

    Altmer Sorcerer

    Can you post an updated version of the skill bars and rotation? :D

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    Masel92

    Adept

    Total Posts: 212

    Altmer Dragonknight

    deflorate said on June 15, 2017 :

    Can you post an updated version of the skill bars and rotation?

    I’m still working on an ideal rotation. Problem on the warden is that many animations are kinda clunky, especially that netch often prevents me from bar swap canceling it…

     

    Updated with a full flawless vMA run!

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    Shiro

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    Total Posts: 159

    Altmer

    Hmm you say you want Netch on front bar for the passives, but in both setups you have it on your back bar?

     

    Still haven’t had time to level any warden yet, but it looks really fun to play :)

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