Effects of CP on Abilities – Please Contribute!

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    decay

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    Dunmer Templar

    Hello everyone,

    as mentioned in this thread, I’m working on a new addon called “Constellations” that is supposed to help you determine the optimal CP distribution ingame from a Combat Metrics parse with only two clicks. For this I need to know which abilities benefit from which CP’s, specifically Master-at-Arms and Thaumaturge, Staff/Weapon Expert and Elfborn/Precise Strikes.

    Right now there is no PTS availbable, so I cannot go and test out all the classes. Also my knowledge about classes is more or less limited to Templars. In case someone wants to help, please add to the following Spreadsheet:

    https://docs.google.com/spreadsheets/d/1k9aDTz-kv-zrnUmAkVnX3bHQbF-QTdAhDtsfbu8zJkA/edit?usp=sharing

    You can use a debug option in Combat Metrics to see Ability Ids:

    If you want to test the addon in its current state (with all manual inputs), there is a link in my Signature.

    Edit: Thanks to Asayre, I have now data on a lot more Abilities, but for many of the the Damage Id (to be more precise, the abilityId of the actual damage combat event) is still missing. If you have a Combat Metrics Parse, its these numbers on the left, if you have the option mentioned above enabled (you can also just enable it and review old parses):

     

    • This topic was modified 4 months, 1 week ago by Profile photo of decay decay.
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    Latin

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    Imperial

    I’ve added something for now, will check some of the others another time.

    But you might be missing this entry – NB Swallow Soul 35949

    e: would be great if someone could verify my results independently.

    • This reply was modified 4 months, 1 week ago by Profile photo of Latin Latin.

    e pluribus unum

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    Asayre

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    Breton Sorcerer

    I would like to add that there is no need to test one CP tree at a time. You can test all CP trees simultaneously. I don’t normally like testing on Live because it feels costly but I’ll see what I can do.

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    decay

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    Dunmer Templar

    I know, I did the templar ones all at the same time. In the end like you seemed to do it on the right side of your sheet.

    • This reply was modified 4 months, 1 week ago by Profile photo of decay decay.
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    decay

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    Dunmer Templar

    Latin said on June 10, 2017 :

    I’ve added something for now, will check some of the othersanother time.

    But you might bemissing this entry – NB Swallow Soul 35949

    e: would be great if someone could verify my results independently.

    This list is by no means comprehensive. Feel free to add new abilities.

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    decay

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    Dunmer Templar

    For now I uploaded a version with aa Combat Metrics import function (Link in my Signature), if any ability is not in the list it will show a debug message. For Stamina builds a lot is still missing.

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    Asayre

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    Breton Sorcerer

    I did the sorcerer section. Is it unusual if the ability ID and damage ID are identical? I found four examples. I’m not sure as I’ve never really looked at ability and damage IDs before. I obtained ability IDs from UESP: Skill Browser. I note that @Latin and I got different ability IDs for Daedric Tomb. I left out some of the ability IDs as I wasn’t sure what to put in them. Hope I did it right. If I did I’ll do NBs then Wardens.

    Edit: I wasn’t sure if you wanted AoE/Single target (for destro passives) so I didn’t do them.
    Edit 1: Warden abilities done. Also very annoyed that they made CP work with the Warden’s bear pet but not with Sorcerer pets

    • This reply was modified 4 months ago by Profile photo of Asayre Asayre.
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    decay

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    Dunmer Templar

    Looks all good so far. The id’s from damage are most important. Things like pet attacks or item procs don’t have an ability I’d, so that looks good too I guess.

    And yeah I’d like to get destro passives as well, I might even add a metric to Combat Metrics to get good values for damage done.

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    Latin

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    I did not know you could take the IDs from the Browser…I followed the steps in the OP.

    Asayre said on June 17, 2017 :

    Is it unusual if the ability ID and damage ID are identical?

    I found that it is generally the case if the ability does direct damage with only one element, or if it is the initial direct damage component of a skill with an additional DoT (more common for DK, the DoT value is independent from the initial; so for identification purpose, it makes some sense).

    Asayre said on June 17, 2017 :

    I note that @Latin and I got different ability IDs for Daedric Tomb.

    Interesting. I’ll do Tomb again to verify. I’ll have a second look at Arctic Blast as well, for the noted discrepancy.

    @decay Are the IDs on Live and the PTS suppose to be the same?

    e pluribus unum

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    decay

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    Dunmer Templar

    Yes, so far I have never seen a change in Ids, if they implement something new they rather make a new ability with a new id. E.g. the initial damage from purifying light, they added rather recently has a pretty high Id since it’s new as opposed to the original effect.

    If you have seen different Ids I guess one of them wasn’t rank 4

    • This reply was modified 4 months ago by Profile photo of decay decay.
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    Asayre

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    Breton Sorcerer

    I used the Browser to check Skill IDs not Damage IDs. I followed OP on getting Damage IDs. Does the Browser have Damage IDs?

    So far I’ve finished

    • Sorcerer
    • Warden
    • Assault
    • Soul Magic
    • Nightblade

    I’ve only done CP classification. I’ll do AoE/Single target another time. Are we going to test with just an inferno staff and if it doesn’t get the buff assume it will be buffed by a lightning staff? By the way, for Elfborn/Precise Strikes I’ve been making an experience call and not testing directly. I only test things that I suspect do not benefit from Elfborn/Precise Strikes (sorc/NB pets).

    If you don’t mind I put conditional formatting to highlight True cells green and False cells orange.

    • This reply was modified 4 months ago by Profile photo of Asayre Asayre.
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    decay

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    Dunmer Templar

    Sure go ahead. I guess with all this effort this should become a document for the community to use. For my use I only need the values itself as I convert via string concatenation to a form I can copy any paste into lua

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    Latin

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    decay said on June 17, 2017 :

    If you have seen different Ids I guess one of them wasn’t rank 4

    As a matter of fact, my Tomb and Arctic Blast were both rank I. Perhaps it explained the discrepancy with Asayre’s finding.

    e pluribus unum

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    Asayre

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    Breton Sorcerer

    I imagined the order and colour wouldn’t matter to you. But it’s nice to run through and see that everything is either direct damage or damage over time. Also most of them would fit my guess of what is direct damage and what is damage over time.

    How would you like to split the remaining lines? If I recall correctly, you mentioned that you would go through Templars, Dragonknights, two handed and bow which leaves us with

    • One hand and shield (is it worth doing this?)
    • Dual Wield
    • Destruction Staff
    • Werewolf (don’t recall if we get maxed out Werewolf on PTS)
    • Vampire (same as above)
    • Fighters Guild
    • Mages Guild
    • Undaunted

    I missed a few in the sorcerer skill line notably Implosion and Mages Wrath Explosion.

    • This reply was modified 4 months ago by Profile photo of Asayre Asayre.
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    decay

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    Dunmer Templar

    I guess we can prioritise the abilities that are relevant, 1H+shield wouldn’t be on top of the list for sure. I can only start working on it tomorrow, and you habe already covered a lot so I’m fine doing the rest.

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    Latin

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    Asayre said on June 17, 2017 :

    I used the Browser to check Skill IDs not Damage IDs. I followed OP on getting Damage IDs. Does the Browser have Damage IDs?

    I see.

    No, the browser doesn’t have damage IDs.

    I could have a look at some of them tomorrow/Monday.

    e pluribus unum

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    Asayre

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    Breton Sorcerer

    I updated Mages Guild, Fighters Guild and Destruction Staff. I’ll leave the rest to either decay or Latin. Werewolf and vampire skill lines are not fully leveled on the PTS and they probably not very high priority anyway.

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    Latin

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    I probably have all the vampire skills on rank IV, but not werewolf. I could have a look tomorrow.

    e pluribus unum

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    decay

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    Dunmer Templar

    Starting to work on the remaining stuff now.

    Btw: You can enter the following command in the chatbox to get the Skill id’s from the skills on your bar: 1 and 2 are always the Light and Heavy Attack 3-7 the 5 skills, 8 is the ulti.

    /script for i = 1,8 do local id = GetSlotBoundId(i) df("%d - %s", id, GetAbilityName(id)) end d("----")

    • This reply was modified 4 months ago by Profile photo of decay decay.
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    decay

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    Dunmer Templar

    Have updated the list with Templar, DK, Bow, 2H, Dual Wield and all Light and Heavy Attacks (only fully charged)
    WIll add the medium ones after my raid..
    Also gonna do the remaining weapon glyphs

    Edit: Also done with glyphs and medium attacks, also did some change to the tested column, and added a column for the contributer

    Edit2: Uploaded a new version of the addon with the current list. I switched to Asayres Ratio/In put variant. Still got to account for set CP. I also figured I’ll save the CP for each fight in Combat Metrics, so even if you change your CP it will always account for the correct ones on import.

    • This reply was modified 4 months ago by Profile photo of decay decay.

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