Does the attribute stamina directly increase the damage of a weapon?

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  1. Avatar Imagebigmike1906

    Apprentice

    Redguard Nightblade

    Total Posts: 45

    Does the attribute stamina directly increase the damage of a weapon skill cast?

  2. Avatar ImageRecon

    Adept

    Redguard Nightblade

    Entropy Rising

    Total Posts: 232

    Edit: I stand corrected.

    • This reply was modified 6 months, 1 week ago by Avatar Image Recon.
  3. Avatar ImageNoss

    Expert

    Redguard Sorcerer

    Total Posts: 468

    Recon said on March 24, 2014 :

     but not physical light/heavy attacks, and magicka does the same with magicka skills but not staff light/heavy attacks.

    Stamina increases the damage dealt by light and heavy attacks of weapons, including staffs.

    It also increases damage dealt by stamina based skills, as you mentioned.

  4. Avatar ImageTerhix

    Expert

    Breton Nightblade

    Hipsters on Acid

    Total Posts: 284

    Recon said on March 24, 2014 :

    As I understand it, yes. Stamina increases damage with stamina-based skills but not physical light/heavy attacks, and magicka does the same with magicka skills but not staff light/heavy attacks.

    That’s not correct. Stamina increases damage of all light and heavy attacks, including staves (sic!), and all stamina based skills (staff skills, despite being weapon skills, scale with magicka but they do use weapon damage rather than spell damage).

    Edit: Noss beat me to it.

    • This reply was modified 6 months, 1 week ago by Avatar Image Terhix.
  5. Avatar ImageMercy.Killing

    Expert

    Total Posts: 350

    Terhix said on March 24, 2014 :

    That’s not correct. Stamina increases damage of all light and heavy attacks, including staves (sic!), and all stamina based skills (staff skills, despite being weapon skills, scale with magicka but they do use weapon damage rather than spell damage).

    Edit: Noss beat me to it.

    So people throwing all their points into health and none into stamina and/or magicka are technically gimping their damage output?

  6. Member AvatarMutifex

    Expert

    Altmer Dragonknight

    Total Posts: 449

    Mercy.Killing said on March 24, 2014 :

    Terhix said on March 24, 2014 :

    That’s not correct. Stamina increases damage of all light and heavy attacks, including staves (sic!), and all stamina based skills (staff skills, despite being weapon skills, scale with magicka but they do use weapon damage rather than spell damage).

    Edit: Noss beat me to it.

    So people throwing all their points into health and none into stamina and/or magicka are technically gimping their damage output?

    Not necessarily.  It depends whether they are getting their stamina and magicka from another source (like enchantsments) or not.  Doesn’t matter where you get the stats from, just that you get them somewhere.

  7. Member AvatarDyaus

    Adept

    Dunmer Dragonknight

    Total Posts: 166

    Mercy.Killing said on March 24, 2014 :

    Terhix said on March 24, 2014 :

    That’s not correct. Stamina increases damage of all light and heavy attacks, including staves (sic!), and all stamina based skills (staff skills, despite being weapon skills, scale with magicka but they do use weapon damage rather than spell damage).

    Edit: Noss beat me to it.

    So people throwing all their points into health and none into stamina and/or magicka are technically gimping their damage output?

    Technically someone who spent all atrribute points into stamina AND enchanted all their gear for stamina would do slightly more DPS.  However, because there is a soft cap, and any point of stamina past the soft cap is diminished, they suffer in other areas.

    Just an example, although the numbers might not be perfectly accurate:

    If you spend all attributes and all enchants on stamina, you might be sitting at 2200 stamina and 1500 health.

    However if spent all attributes on health and then all enchants on stamina you would be at 2000 health and 2000 stamina.

     

    So you have sacrificed 200 stamina for 500 health because of diminishing returns after the soft cap.

     

    TL;DR:

    Stamina and Mana softcaps are easily reachable even with all atrribute points spent on health.  If you choose to go beyond the softcaps you CAN, but it is very costly to your other stats.  This is why people generally attribute HP then enchant their gear for either stam or mana depending on what skills they are running.

     

  8. Avatar ImageTerhix

    Expert

    Breton Nightblade

    Hipsters on Acid

    Total Posts: 284

    Mutifex said on March 24, 2014 :

    Not necessarily. It depends whether they are getting their stamina and magicka from another source (like enchantsments) or not. Doesn’t matter where you get the stats from, just that you get them somewhere.

    This

  9. Avatar ImageBrizz

    Adept

    Redguard Dragonknight

    Total Posts: 155

    Stamina increases damage of all weapon skill lines

    Magicka increases damage of all class skill lines

    From what I understand  TBD

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  10. Avatar ImageTerhix

    Expert

    Breton Nightblade

    Hipsters on Acid

    Total Posts: 284

    Brizz said on March 25, 2014 :

    Stamina increases damage of all weapon skill lines

    Magicka increases damage of all class skill lines

    From what I understand TBD

    That is not correct, staff skill lines scale with magicka as explained above.

  11. Avatar ImageComa

    Master

    Breton Templar

    Total Posts: 532

    quick damage calculation formula gifted to us by @Mystborn and @septemvri (hope to have wrote the right name…)

     

    Destro/resto staff skill damage = [(Magika/20) + (weapon damage/1.9)] * Skill coefficent

    Other weapons skill damage = [(Stamina/20) + (Weapon damage/1.9)] * Skill coefficent

    Class, mage guild, undaunted, AvA support, Soul magic and vampire skill damage = [(Magika/20) + Spelllpower] * Skill coefficent

    Fighter guild, Werewolf and AvA assault skill damage = [(Stamina/20) + Spellpower] * Skill coefficent

     

    for light/heavy attack I don’t have the formula but @Mystborn video shows clearly that they all are based on stamina&wepondamage (even resto/destro staff…) … the only non confirmed one is Overload light/heavy attack…that seem to be based on Magika&spellpower

    • This reply was modified 6 months, 1 week ago by Avatar Image Coma.
  12. Avatar ImageDoug

    Novice

    Khajiit Nightblade

    Total Posts: 13

    I see many players talking about spending all their points on health rather than share it between magicka/health/stamina.

    I was planning to go for 2xhealth / 1xstamina/ 1xmagicka, giving me 24 health, 13 stamina and 12 magicka at the end, since I will be dealling damage from magic skill, stamina skills and dps damage as well(I will be a melle dps nightblade). Though that would give me a good balance between damage / survivety.

    I´m wrong?

  13. Avatar ImageRagnarLodbrok

    Expert

    Orc Templar

    Total Posts: 296

    uggghhhhh just go here and watch the videos.

    https://www.youtube.com/playlist?list=PLykrv4AZ7oKIMBKqKA-r2h6Uvj57ivrNg

     

    “you have taken damage from paul sages api nerf bat” rofl too funny

    ragnar

  14. Member AvatarKillme304

    Apprentice

    Total Posts: 38

    tl;dr version:

    If it costs stamina, adding stamina ups its damage. If it costs magicka, adding that increases its damage. Light and heavy attacks (even from a staff, unless they patch it for launch) scale with stamina as well.

  15. Avatar ImageSnit

    Master

    Total Posts: 533

    Doug said on March 25, 2014 :

    I see many players talking about spending all their points on health rather than share it between magicka/health/stamina.

    I was planning to go for 2xhealth / 1xstamina/ 1xmagicka, giving me 24 health, 13 stamina and 12 magicka at the end, since I will be dealling damage from magic skill, stamina skills and dps damage as well(I will be a melle dps nightblade). Though that would give me a good balance between damage / survivety.

    I´m wrong?

    I think those are max-level respecs.  While leveling up, you’re going to need points in the resource pool you use.  At max level, with good gear and enchants, then you worry about min-maxing around softcaps.