Craglorn Adventure Zone

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    Haas ta Thisk

    Adept

    Total Posts: 143

    Argonian Dragonknight

    Not a lot known at this time, but it sure looks huge:
    http://esohead.com/zones/603-craglorn

    MMORPG description starts at 4:25 https://www.youtube.com/watch?v=JKU91Tzxm5w

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    Isarii

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    Breton Templar

    Ah good. I’m glad someone not in the PTS finally found this.

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    Erlexx

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    Altmer Templar

    Entropy Rising

    Yep. Leave it to the press to blatantly leak information we were specifically told not to talk about lol.

     

    Oh well. Adventure Zones are getting closer to come out of the shadows! Maybe one day they will drop the NDA around them and let more information out!

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    SconeOfDoom

    Grandmaster

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    Imperial Nightblade

    This sounds awesome! I was under the impression that adventure zones were just huge, 12 player veteran dungeons or something like that, but I had no idea that it was actually an explorable zone! I used to wonder how they planned on keeping the players occupied with just one adventure zone every 4-6 weeks, but now my doubts have been erased.

     

    I am the Night that stalks your every step… For the Queen!  -  PS4 NA Server

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    Erlexx

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    Altmer Templar

    Entropy Rising

    SconeOfDoom said on March 4, 2014 :

    This sounds awesome! I was under the impression that adventure zones were just huge, 12 player veteran dungeons or something like that, but I had no idea that it was actually an explorable zone! I used to wonder how they planned on keeping the players occupied with just one adventure zone every 4-6 weeks, but now my doubts have been erased.

    I suspect it will take most players 4-6 weeks to complete the dungeons – if not longer. Look at raids like SSC, TK, or BT – they all took even the best guilds a long time to progress through.

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    Padhraigh

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    Nord Nightblade

    Erlex said on March 4, 2014 :

    I suspect it will take most players 4-6 weeks to complete the dungeons – if not longer. Look at raids like SSC, TK, or BT – they all took even the best guilds a long time to progress through.

    Hot dang. Epic adventures await…

    War is neither stream nor lake; ’tis a sea of all things evil.”

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    Strom

    Expert

    Total Posts: 371

    Redguard Dragonknight

    So… It’s a whole area that you need to group to get through (like a giant dungeon?) and within that area there are dungeons which require a raid group of 12 people. Is that right? And how big are these raids? Are they individual bosses, or multiple bosses?

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    Calel

    Apprentice

    Total Posts: 26

    Imperial Dragonknight

    Immortals

    This looks epic , I cant wait to try it as a Guild.

    Sig

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    JLWilder

    Master

    Total Posts: 610

    Bosmer Nightblade

    I’m not in the test group for them but the tidbits of information out there makes me wonder if they’ll have an EQ PoP feel to them.  The group content in those zones were enjoyed by people who weren’t able to do everything within them.  I liked that era of high-end group content and raiding a lot more than others.

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    Erlexx

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    Altmer Templar

    Entropy Rising

    Strom said on March 4, 2014 :

    So… It’s a whole area that you need to group to get through (like a giant dungeon?) and within that area there are dungeons which require a raid group of 12 people. Is that right? And how big are these raids? Are they individual bosses, or multiple bosses?

    To clarify for everyone.

    Picture a new zone like Auridon (or Stonefalls). Now cut that zone down to about 2/3rds that size. Next make everything approximately veteran rank 5-10 (sorta like level 52). Now take those mobs, and make 4x as many in each group. That would be the overworld of the zone.

    Now within that zone there is usually an instance dungeon for 4 players (Spindleclutch or whatever). Now take that dungeon, and make the same changes as above (excluding the size I would imagine). The zone is now stuffed full of mobs that are veteran rank 10+ and various bosses that are tuned for 12 players. This is were things get foggy for us – all we know past here is that we can imagine they are close in scale and difficulty as “raids” in past MMO’s (WoW).

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    Taven

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    Breton Sorcerer

    The Keepers

    Erlex said on March 4, 2014 :

    Oh well. Adventure Zones are getting closer to come out of the shadows! Maybe one day they will drop the NDA around them and let more information out!

     

    I was under the impression that even PTS hadn’t been able to touch them yet.

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    Strom

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    Redguard Dragonknight

    Erlex said on March 4, 2014 :

    Strom said on March 4, 2014 :

    So… It’s a whole area that you need to group to get through (like a giant dungeon?) and within that area there are dungeons which require a raid group of 12 people. Is that right? And how big are these raids? Are they individual bosses, or multiple bosses?

    To clarify for everyone.

    Picture a new zone like Auridon (or Stonefalls). Now cut that zone down to about 2/3rds that size. Next make everything approximately veteran rank 5-10 (sorta like level 52). Now take those mobs, and make 4x as many in each group. That would be the overworld of the zone.

    Now within that zone there is usually an instance dungeon for 4 players (Spindleclutch or whatever). Now take that dungeon, and make the same changes as above (excluding the size I would imagine). The zone is now stuffed full of mobs that are veteran rank 10+ and various bosses that are tuned for 12 players. This is were things get foggy for us – all we know past here is that we can imagine they are close in scale and difficulty as “raids” in past MMO’s (WoW).

    Thanks Erlex.

    Do we know if there are multiple small raids, or just one large one? That map seems to have a lot of dungeons, but some of those might be public ones or 4-mans rather than raids. Basically are we talking lots of Onyxia’s Lairs or one Molten Core? (I know some people hate WoW comparisons but they’re so useful).

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    Erlexx

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    Altmer Templar

    Entropy Rising

    Taven said on March 4, 2014 :

    Erlex said on March 4, 2014 :

    Oh well. Adventure Zones are getting closer to come out of the shadows! Maybe one day they will drop the NDA around them and let more information out!

    I was under the impression that even PTS hadn’t been able to touch them yet.

    The PTS didnt.

    Strom said on March 4, 2014 :

    Thanks Erlex.

    Do we know if there are multiple small raids, or just one large one? That map seems to have a lot of dungeons, but some of those might be public ones or 4-mans rather than raids. Basically are we talking lots of Onyxia’s Lairs or one Molten Core? (I know some people hate WoW comparisons but they’re so useful).

    We don’t know how many there will be. It is suspected only 1 (as that would follow the idea of the other zones). I do expect however that the “caves” that are normally tuned for 1-2 players in most zones will still exist and be tuned for 4 players – so those could be fun side attraction as well.

    I don’t think WoW has an example of an adventure zone really. They seem to go back to more of an EQ/DAoC old school raid zone type of deal – with the added innovation of instancing of the actual raid bosses. The zone will be sort of like an extremely huge 4 man dungeon (that is not instanced) , and the “Trials” will be like Black Temple or possibly something like Mount Hyjal (Hyjal seems like a better bet to me with the ESO system I have seen thus far).

    • This reply was modified 9 months, 3 weeks ago by Profile photo of Erlexx Erlexx.
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    Strom

    Expert

    Total Posts: 371

    Redguard Dragonknight

    Erlex said on March 4, 2014 :

    Taven said on March 4, 2014 :

    Erlex said on March 4, 2014 :

    Oh well. Adventure Zones are getting closer to come out of the shadows! Maybe one day they will drop the NDA around them and let more information out!

    I was under the impression that even PTS hadn’t been able to touch them yet.

    The PTS didnt.

    Strom said on March 4, 2014 :

    Thanks Erlex.

    Do we know if there are multiple small raids, or just one large one? That map seems to have a lot of dungeons, but some of those might be public ones or 4-mans rather than raids. Basically are we talking lots of Onyxia’s Lairs or one Molten Core? (I know some people hate WoW comparisons but they’re so useful).

    We don’t know how many there will be. It is suspected only 1 (as that would follow the idea of the other zones). I do expect however that the “caves” that are normally tuned for 1-2 players in most zones will still exist and be tuned for 4 players – so those could be fun side attraction as well.

    I don’t think WoW has an example of an adventure zone really. They seem to go back to more of an EQ/DAoC old school raid zone type of deal – with the added innovation of instancing of the actual raid bosses. The zone will be sort of like an extremely huge 4 man dungeon (that is not instanced) , and the “Trials” will be like Black Temple or possibly something like Mount Hyjal (Hyjal seems like a better bet to me with the ESO system I have seen thus far).

    Sounds really interesting. I’m hoping ESOs PvE will be at least as interesting as the PvP, since PvP isn’t usually my thing.

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    Natai

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    Redguard Templar

    Enochian Order

    Sounds like a blast, and a little insane – I’m in.  Really looking forward to teaming up with guildmates and other friends for these.

    Enochian Order Natai

    Enochian Order  |  Global DC Guild  |  PvX – Crafting – Trading – Social

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    Cilian

    Master

    Total Posts: 814

    Dunmer Dragonknight

    This just made me 46% more excited for the game. PoF and PoH were my two fondest EQ memories – zoning into PoF and running like mad to the wall hoping you didn’t get feared toward CT was my weekly Friday night heart attack (dating myself in MMORPG land…).

    __________

    Cilian Rohk

    Dunmer Dragonknight

    ”Derp.”

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    Yevon

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    Breton Nightblade

    Oh I can not wait for more info on how these work. Thank you for the info @Erlex

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    Isarii

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    Breton Templar

    Taven said on March 4, 2014 :

    Erlex said on March 4, 2014 :

    Oh well. Adventure Zones are getting closer to come out of the shadows! Maybe one day they will drop the NDA around them and let more information out!

    I was under the impression that even PTS hadn’t been able to touch them yet.

    Testing is like an onion; there are layers and layers of exclusivity, and the PTS is not at the core.

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    Dervish

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    Total Posts: 340

    Breton Nightblade

    Erlex said on March 4, 2014 :

    SconeOfDoom said on March 4, 2014 :

    This sounds awesome! I was under the impression that adventure zones were just huge, 12 player veteran dungeons or something like that, but I had no idea that it was actually an explorable zone! I used to wonder how they planned on keeping the players occupied with just one adventure zone every 4-6 weeks, but now my doubts have been erased.

    I suspect it will take most players 4-6 weeks to complete the dungeons – if not longer. Look at raids like SSC, TK, or BT – they all took even the best guilds a long time to progress through.

    Loved BT.  Hope something of that epic scale is added for us raiding fanatics  ^.^

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    Cilian

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    Dunmer Dragonknight

    @Isarii – winning analogy of the day.

    __________

    Cilian Rohk

    Dunmer Dragonknight

    ”Derp.”

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