"Born Again Templar" – Stamina Templar Trials Tank (updated for db)

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    liv3mind

    Expert

    Total Posts: 346

    Altmer Sorcerer

     *This build is being updated Finally*

    Welcome to the “Born Again Templar” tank build, this is a mini guide/build outline for Stamina Templar tanking in Trials.  this is meant to be a guild for group play, end game, focusing on trials, but can easily be used in pugs, and daily pledges, and still be extremely effective. Please feel free to ask any questions or give comments.

    Intro:

    Some Time ago i posted up looking for ideas on what to do with my v16 Nord Templar, i knew i wanted to tank, i thought i wanted to heal.  I kept thinking and thinking about what i wanted to do, My poor nord started out as a stam dps, then got switched to a magicka tank, then again switched to complete magicka heals, then he sat.  and sat.  and sat.  and i continued to play my nightblade, and my sorcerer, and the templar sat some more.  Finally i got determined to make something out of him, i tossed it with some people in game and decided to turn the nord into a Trials Tank!  my first thought was to return to magicka based tanking so i could offer some group synergy with some extra HOT’s like ritual.  the more i thought about it the less it made sense, so i started thinking about what i could do with a stamina build.  i did some google-ing, some foundry-ing, i even browsed in the officials a little.  There is almost no information on stamina templar tanking, sure there are some ideas and people asking how to do it, and others respond with my dk runs this so you should run this etc, there were a couple outdated builds, but nothing remotely current for a stamina templar tank that could hold its own in trials and do it well. This build has completed all endgame content with the exception of VmoL (it is proving itself there as well), its very strong in the new vSO as a main tank as well, so without boring people with a read, here is my rendition of how to do it:

    Race: 

    Nord for me, imperial great too, it can literally be done on any race though.

    Champion Points/Armor: 

     

    For armor you can see i chose 5x tavas, 5x footman, 2x bloodspawn, the reasoning behind this is pretty simple, ulti gen, i use shuffle for the dodge chance to proc tava’s, in between dodges, bloodspawn can proc, granting even more ulti, and on top of that throw in heroic slash, the healing from repentance, and my light and heavy attacks, and you have serious ulti gen, all about dat war horn, in vmol/vso i use ritual of retribution quite a bit, and that ticks it even more. again the idea behind this build is very simple, as much war horn as possbile, block reduction, and just dont be a dk :P

    Stats: 

    Unbuffed:

     

    Buffed:

     

    Skills:

    This is the loadout im currently using for Vet Maw of Lorkhaj, new Vet So, and everywhere else, and it works stellar. I do change some skills around if im trying to add a little dps, like slotting jabs on the back bar in place of assault. the idea behind the stamina templar tank that i have is to add to group dps and be mostly self sufficient on resources.  i pretty much never run dry of resources, and my regen numbers for magicka and stamina are below 1k. I accomplish this by being the only person in group that runs Repentance, i use every single add around me for regen during aoe pulls, for single target fights i chug cheap stam pots (because tri pots are for p*ssies. just kidding they are just not needed for this build) whenever they are up and only need an occasional shard.

     

    Bar 1- Structured Entropy, Ransack, Restoring Focus, Heroic Slash, Shuffle, ULT-Aggressive Horn

    Bar 2- Structured Entropy, Inner Beast, Shielded Assault, Power of the Light, Repentance, ULT-Solar Prison/War Horn

    Rotation is very simple:

    Warhorn when you are supposed to and Nova only if your group absolutely needs a backup mitigation.

    Front bar (single target) – run in, taunt, restoring focus, power of the light, structured entropy, repeat as things need reapplied. watch your PotL tick for 20k+, its not uncommon for me to do well over 5k dps if i remember to keep PotL up all the time while simply taunting, keeping heroic slash up, and medium attacking. Keep shuffle, medium attacks, and heroic slash going all the time, if there are adds, swap bars when appropriate and use repentance.

    Back bar (swapping for aoe) – for aoe i charge the closest add, taunt the importants, using repentance as things die. Block when you need to, if your stationary with a big add(s) (ie:banners in vMOL) i tend to stay on bar one, and only swap to use repentance. if your wanting to have fun, i routinely use assault to fly around the room and round up all the baddies if im bored instead of letting them come to me.

    NEED MORE HEALS? for more suitability (should never need to do this in trials), i would slot blazing shield and vigor on the back bar and replace assault and PotL. i have never needed to do this, tbh, my way of handling it is to use atro stone, max hp/mp food and put ritual of retribution and bol on the back bar, with ritual, repentance, and the occasional bol, i have healed every undaunted pledge, AS A STAM TANK. i would not recommend it that you use this as a heal tank, its not strong, and requires everyone in your group to know EVERY mechanic in the fights, but it can be done if you know templar tanking well.

     

    Additional Info:

    This build can be used in any situation that requires a tank, from daily pugs/guild runs, to trials, and its extremely effective.

    Media:

     

    • This topic was modified 1 month, 3 weeks ago by Profile photo of liv3mind liv3mind.

    ****Memento Casorum****

     

     

  2. Member Avatar
    SerSpiffyy

    Scamp

    Total Posts: 1

    Could you do me a favor and use ESOhead to make a build tree for imperial?

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    liv3mind

    Expert

    Total Posts: 346

    Altmer Sorcerer

    SerSpiffyy said on April 2, 2016 :

    Could you do me a favor and use ESOhead to make a build tree for imperial?

    i actually wouldnt change anything from my nord build if i did an imperial, possibly stack some more points in health to reach about 28-29k, but i find i do not ever need that much health, if you left it identical to this build your stat pool would increase in stam, and that is a very good thing, the only difference between the two is imperial has 10% additional stamina vs the nord having 30% health recovery and 6% damage reduction.  they both get bonus to health.

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    eoden13

    Scamp

    Total Posts: 6

    Imperial Templar

    Woohoo! thank you! I have been beating my head against the wall trying to figure out a good stamplar tank build. I had something similar going on but I want to try your build out as mine always felt like something was missing.

    What food do you use? also how did you get your HP up to 31k in the video? it shows 26.6k on the image?

    I also only have 300 Champion Points so that might be my biggest difference.

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    Valrien

    Master

    Total Posts: 771

    Dunmer Sorcerer

    I feel like the Twice-Born is wasted slightly as you’re using it for more Armor and Spell resist but this can be done other ways WHILE obtaining a more useful set piece and/or Mundus bonuses. Armor Master and Hist Bark both give substantial (the former mores than the latter) armor bonuses which will also net your Dodge while blocking or Health on whatever bar an armor ability would be on. You also might have slightly better armor rating if you use Blood Spawn instead of Night’s Silence (though it’s more RNG-based which means you can’t rely on it as much).

    Another thing that might net you better armor/SR and a better trait is using Footman Shoulders and/or Helmet (which are both Divines)if you don’t intend to use a Monster set and switching your light piece to your belt and medium piece to either the remaining head or shoulder or the gloves.

    Other than that things look solid (I question the use of the gap closer but if that works and you don’t need the slot then meh). Just offering a few criticisms as I don’t feel your gear is as efficient as it could be.

    Aces tanking in the MoL groups btw.

    Characters: Valrien Dravic (Dunmer Magicka Sorcerer)

    Scores: vMA (499,956) (Probably Null Now)

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    liv3mind

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    eoden13 said on April 5, 2016 :

    Woohoo! thank you! I have been beating my head against the wall trying to figure out a good stamplar tank build. I had something similar going on but I want to try your build out as mine always felt like something was missing.

    What food do you use? also how did you get your HP up to 31k in the video? it shows 26.6k on the image?

    I also only have 300 Champion Points so that might be my biggest difference.

    Stamina Templar Tanking seems like a very niche thing, being that most are magicka based, but i think its absolutely stellar.

    I use blue max hp/stam food. actually my chest had a health enchant on it during that video, and sat static above 28k, as well as war horn up, hp goes over 30k. i found that i do not need my hp that high, ever, so i dropped it by putting stam enchant on chest, so now my hp goes above 28k with war horn up, which is more than plenty for me, to be honest i could likely drop it even more, but i feel like its well balanced where it sits. i have now golded some of my armor as well, and will be updating the pics. hopefully soon i can post some more vids :)

    ****Memento Casorum****

     

     

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    liv3mind

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    Altmer Sorcerer

    Valrien said on April 5, 2016 :

    I feel like the Twice-Born is wasted slightly as you’re using it for more Armor and Spell resist but this can be done other ways WHILE obtaining a more useful set piece and/or Mundus bonuses. Armor Master and Hist Bark both give substantial (the former mores than the latter) armor bonuses which will also net your Dodge while blocking or Health on whatever bar an armor ability would be on. You also might have slightly better armor ratingif you use Blood Spawn instead of Night’s Silence (though it’s more RNG-based which means you can’t rely on it as much).

    Another thing that might net you better armor/SR and a better trait is using Footman Shoulders and/or Helmet(which are both Divines)if you don’t intend to use a Monster set and switching your light piece to your belt and medium piece to either the remaining head or shoulder or the gloves.

    Other than that things look solid (I question the use of the gap closer but if that works and you don’t need the slot then meh). Just offering a few criticisms as I don’t feel your gear is as efficient as it could be.

    Aces tanking in the MoL groups btw.

    Thanks @Valrien ,

    in response to your crits because im sure others have wondered as well :)

    I use twice born because i also pvp on my templar and do not have the means to make 2 sets of armor, this set allows me to swap mundus stones as needed for pve and pvp. as to why i chose not to use hist or armor master: i simply do not need the dodge chance, i can literally perma block, block cast when needed and never run dry on stam, as long as a shard comes down occasionally, so the dodge chance is not worth it to me vs being able to swap stones around. for armor master, the only armor buff worth having to me is shuffle, and i do not need it, templar has a good shield available, and 1h/s has one as well, light/heavy armor skills would be wasted imho. as for the extra mitigation with a different set, again i do not ever feel squishy, being so close to cap, and with golding the remainder of my pieces once i attain them i will likely be over cap. i dont really feel a different mundus would help me in pve, maybe atronach, but again to me the raw increase to the stats from the tbs set in addition to being able to swap mundus around as needed is better, maybe its not BIS, but it works very effectively for my purposes.

    As to why i use Nights Silence, currently its a place holder until i get a guardian helm, i still have yet to get one even in a crap trait :P this is also why i do not use other footmans pieces on shoulder/head.

    The gap closer is for when im out of magicka to taunt the banners in vMoL, bassically it allows me to quickly get over there and apply a taunt by flipping bars, kind of my answer to what chains would do to a stationary boss, it is also my somewhat flex spot, i didnt mention it in game but you likely saw an extra extended ritual down on the second boss in vMoL on my side, i put that there for that fight to help with dot cleansing, i also use it in SO for that as well.

    Hope you will be back soon for some maw time this week, we definitely enjoyed having you :)

     

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    RoyalTactics

    Apprentice

    Total Posts: 32

    Altmer Templar

    I was thinking of making a stam templar tank as well as soon as you posted this last week

    I was thinking of doing this:

    Head/Shoulders: Engine Guardian or Bloodspawn

    5pc Tava’s Favor

    2pc Alessia

    3 endurance Jewlery

    Then set up my bars something like

    Boss Bar:

    Puncture-Heroic Slash-Absorb Magicka-Blazing Shield-PotL-Warhorn

    Trash Bar:

    Inner fire-Restoring Focus-Caltrops-Shuffle-Repentance-Nova

     

    Basically and ultimate generating tank to keep warhorn up using shuffle to proc Tava.

    I want to use Bloodspawn for when I don’t dodge and generate more ulti, but I think I will need EG for the sustain.

     

    Any thoughts?

    • This reply was modified 1 year, 8 months ago by Profile photo of RoyalTactics RoyalTactics.
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    eoden13

    Scamp

    Total Posts: 6

    Imperial Templar

    What Monster set would you use with this build? I am hoping to get Engine Guardian going to help with some of those long boss battles.

    I sometimes lose taunt on a boss. Do you find it possible to over taunt? or maybe I am under taunting?

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    liv3mind

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    Altmer Sorcerer

    @royaltactics seems like a cool idea, i would be willing to be with a high enough stam pool, if your chugging pots, getting shards, and your the only one using repentance you would be fine using bloodspawn instead of eg. as noted i do not use any helm sets currently and i have little regen issues, the only thing i run out of is magicka.

    you would have to play with the skills and see what works for you, there is no end all be all skill setup for a tank, every person finds a use for different skills, and swaps skills based on fights, especially non dk tanks because you have to find ways to be usefull :) i personally have never found a place for Absorb Magicka on my bars, even for the passive block increase, but others swear by it.

    As shuffle does proc tava it would be a good way to gain ulti for sure, although i could see this being a much more effective on a nb because of the potion gain as well, it should work very well for templar, you could even find a place for extended ritual in some fights and gain even faster. have you done vMoL yet? if you have i can say that my war horn is ready about every 20% of the fight, or roughly every 1.5-1.75 minutes. in places with trash because of repentance and weapon attacks it gets up very fast, so that setup would definitely gain it even faster.

    Before i made this build i was actually going to build a nb healer/group support based off this set and double take for war horn and mitigation ultis, i ended up going straight tank instead but it is a cool idea still.

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    liv3mind

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    @eoden13 i would likely use engine guardian yes

    i personally have never had an issue with overtaunting, i have lost aggro due to not taunting in time though, i have a tracker up to help with reapply my buffs (including taunt) and i tend to retaunt with around 4 seconds left or so, ive found the game can lag, aggro will drop before the timers run out, then someone gets one shotted and i feel bad so i just taunt a little early :P i believe i read somewhere that they fixed the overtaunt issue but to be safe the general rule is do not use a taunt 3 times in a row without other skills and do not use a taunt 3 times in 10 seconds or less.

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    RoyalTactics

    Apprentice

    Total Posts: 32

    Altmer Templar

    liv3mind said on April 5, 2016 :

    @royaltactics seems like a cool idea, i would be willing to be with a high enough stam pool, if your chugging pots, getting shards, and your the only one using repentance you would be fine using bloodspawn instead of eg. as noted i do not use any helm sets currently and i have little regen issues, the only thing i run out of is magicka.

    you would have to play with the skills and see what works for you, there is no end all be all skill setup for a tank, every person finds a use for different skills, and swaps skills based on fights, especially non dk tanks because you have to find ways to be usefull i personally have never found a place for Absorb Magicka on my bars, even for the passive block increase, but others swear by it.

    As shuffle does proc tava it would be a good way to gain ulti for sure, although i could see this being a much more effective on a nb because of the potion gain as well, it should work very well for templar, you could even find a place for extended ritual in some fights and gain even faster. have you done vMoL yet? if you have i can say that my war horn is ready about every 20% of the fight, or roughly every 1.5-1.75 minutes. in places with trash because of repentance and weapon attacks it gets up very fast, so that setup would definitely gain it even faster.

    Before i made this build i was actually going to build a nb healer/group support based off this set and double take for war horn and mitigation ultis, i ended up going straight tank instead but it is a cool idea still.

    I havent run Maw on Vet yet. I’ve run it on normal as a DPS. I really want to tank but my build is very good for magicka DPS so I’m hesitant on switching it up and hvaing this not work. How is your stam dps when you switch?

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    liv3mind

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    Altmer Sorcerer

    @royaltactics not good enough to be an actual dps roll if thats what your wondering, it is good enough for the last boss in nMoL to play as dps instead of tank (since only one tank is needed there), it is good enough to play a tanky dps roll in pvp as well and offers good support. if you swap armor im sure any of the stam dps builds would work ok. BUT if your doing solid dps as magicka there are good guides for swapping to magicka tank, im sure there are builds that allow you to do well at both while magicka based just by swapping armor/food buffs. the tava’s flavor build idea im sure would work fine magicka based too with some skill changes (ie: drop any stam skills that do not build ulti/taunt etc). you could even leave all your attribute points in magicka and use armor enchants to buff health, then to buff stam use hp/stam food. if magicka based i would definitely run engine guardian for stam management. you would likely have pretty balance stats. idk how i would do it but im sure it can be done pretty easy, my nightblade build (in sig) actually completely revolves around swapping roles often and excelling at each roll while keeping all points in magicka and never swapping cp.

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    RoyalTactics

    Apprentice

    Total Posts: 32

    Altmer Templar

    Yeah I rather tank than DPS, especially know that DPS isn’t too hard to achieve. The builds are pretty standard for stam DPS. I just wish I wasn;t a high elf. I would be much more willing to jump into this build if I wasn’t :/

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    eoden13

    Scamp

    Total Posts: 6

    Imperial Templar

    Alright I tried this build out tonight. I went vr15 on the twice born star set since I didnt know if I would like it or not. I can say it is a good fun balance of tank with a pinch of dmg and so far resources are fairly easy to maintain. I got about 30k health and 33k Stam an 10.5 k magic but I am an Imperial. Will start working on gear improvements and tweaking enchantments, etc.

    Overall had a lot of fun with it and will post any suggestions I come up with. Happy to support Stam Templar Tank builds.

    • This reply was modified 1 year, 8 months ago by Profile photo of eoden13 eoden13.
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    liv3mind

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    @eoden13 cool, glad you like it, the longer you play it the easier and better the management becomes. Same with CP. I also like how the footman’s pieces can still be used and relavent.

    @royaltactics there are a few magicka tank guides on here that look pretty good to me, I would toss a comment in them and see how current they are or if they have been updated

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    eoden13

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    Imperial Templar

    I haven’t run the math myself yet… Have you thought about if a gold tier VR16 Twice-Born Star set with reinforced trait would provide more spell/physical resistance than running the lady and lover mundus stones with divines trait? Was thinking this could open up using other mundus stones for more Stam/weapon damage/critical chance or whatever you needed to fill in a gap with.

    I used caltrops in the past to help get the attention of trash mobs. what tactics do you use? I struggled with that as a Stamplar since we don’t have things like a DK talons and chains.

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    liv3mind

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    eoden13 said on April 6, 2016 :

    I haven’t run the math myself yet… Have you thought about if a gold tier VR16 Twice-Born Star set with reinforced trait would provide more spell/physical resistance than running the lady and lover mundus stones with divines trait? Was thinking this could open up using other mundus stones for more Stam/weapon damage/critical chance or whatever you needed to fill in a gap with.

    I used caltrops in the past to help get the attention of trash mobs. what tactics do you use? I struggled with that as a Stamplar since we don’t have things like a DK talons and chains.

    this is something i actually looked into when i started the build, iirc when i did the math if your wearing full heavy gear (7/7) it makes a difference having 7 reinforced (about 1400k more resists), if your wearing 5/1/1 the difference is still there but smaller, but there is one thing to remember: anything above a 33k resist really does not matter, by my math once everything is gold with full divines (minus the footman) i will be slightly over that cap, with reinforced you will be even higher. and even being close to that cap is more than enough if your a decently smart tank. running divines imho makes the build much more capable because if you find your going somewhere you will need high physical resist and better magicka regen you can go swap and then gain the extra divines atronach buff <- just an example.

    the other thing to remember is this is a build for trials, the only true dps i get during a single target fight is from PotL, and i already cap the amount of dmg that skill lets you apply so swapping mundus to add to dps in trial would not be effective. outside of trials that resist cap (33k) matters even less, so swapping mundus stones to apply other stats is totally viable even without reinforced, and being that its divines it makes those swaps more powerfull :) if you ran full reinforced those mundus swaps would be less noticeable. and imho its not worth it to run divines unless you can run it on majority of pieces.

     

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  19. Member Avatar
    eoden13

    Scamp

    Total Posts: 6

    Imperial Templar

    Thanks for your feedback on that perspective. I am stuck at work and couldn’t research the numbers or other traits. I have been running VR15 TBS gear so my cap is close to 30k with buffs and I don’t have as many CP points in Heavy Armor.

    Still seems like a solid build in other VET dungeons and content. Would you change anything for White Gold Tower/other VET dungeons?

    Thanks I really like your build and It is nice to be able to talk to someone that runs Templar Tank to get feedback on builds and situations.

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    liv3mind

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    Altmer Sorcerer

    @eoden13 to tell you the truth i dont really play my templar tank outside of trials in pve a whole lot, i have a few times, but usually im with 3 dps and everything melts so fast it really would not be good feedback, i have however done Vwgt and Vicp multiple times with this build and i did not swap mundus stones. build works great in both places, you will spend most of your time on the back bar unless its a boss fight (excluding inhibitor because you need the gap closer and dps and gravelight for the ranged taunting). i do however swap mundus when i go to pvp on my templar, i run the tower and the serpent in pvp and replace 1 piece of footmans with an additional piece of nights silence.

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