Blade of Nerevar (Clockwork City Trial Magblade build)

  1. Member Avatar
    INHUMANENATION

    Novice

    Total Posts: 17

    Clockwork City brings more adventures, a trial, and subtle changes to how we play our characters on the Elder Scrolls Online. This topic will be reserved for how I play my Magblade, specifically in PvE content. I will provide a quick video on the key elements of the build at the bottom of this guide. I hope you enjoy and I look forward to any discussion this topic creates.

     

    *This thread will be a work in progress. I will continue to flesh out more options in the future but will immediately contain the End Game PvE Build I use. In the hopes it will provide players with a viable build they can rely upon to complete said content.*

     

     

    TABLE OF CONTENTS:

    1. Race.
    2. Gear.
    3. Skills.
    4. Champion Points.
    5. Consumables.
    6. Quick video.

     

     

    I. RACE

    Dark Elf passive are very conducive to the Magicka Nightblade class. Dynamic grants both magicka and stamina bonuses of 6%, coupled with Resist Flame, which grants an additional 3% max magicka, we get a total 9% max magick. Leaving us merely 1% short of Altmers 10% racial bonus. Destructive Ancestry passive buffs our flame, frost & shock damage 7/2/2 percent respectively.

     

    Alternative races can include any that grant a bonus to max magicka.

     

    II. GEAR

    5 Julianos,  Moondancer Jewelry, 2 Valkyn Skoria. Vma Lightning staff. Moondancer Inferno.

     

    For this build I decided to craft my 5 Julianos for my body (all light except a heavy chest), leaving my head (light) and shoulder (medium) slots free for the Valkyn Skoria monster set. Also allowing me to utilize both a Nirn VMA Lightning staff for my back bad and a Infused Moondancer Inferno staff for my front bar. All of my gear is divines with the exception of my chest piece. Which I choose Infused. This enables me to make use of the Undaunted passive that gives me max stats for each type of armor worn, for a maximum of 6% to each stat. All my gear is enchanted with max magicka glyphs. My jewerly is enchanted with Spell damage glyphs. My VMA staff has a Spell damage enchantment and there is a shock enchantment on my Moondancer inferno (The recent changes to VMA staves allow enchantments to be placed on them without affecting the Crushing wall enhancement. As vma staves are now considered 1 piece set items).

     

     

    III. SKILLS

     

    Front Bar:

    Merciless resolve, Funnel Health/Force Shock/Swallow Soul, Inner Light, Impale, Crippling Grasp. Elemental Rage.

     

    Back Bar:

    Harness Magicka, Syphon Strikes, Inner Light, Twisted Path, Elemental Blockade. Soul Harvest.

     

    *Will go into further detail on each skill as time allows*

     

    IV. CHAMPION POINTS

     

    Champion points are a big part of the way we can customize our builds to suit all varieties of content. For PvE Trials your cp allocation depends entirely on the content youre playing and how you approach it. As I use the exploiter passive (additional damage to off-balanced opponents) I must assign 75 points into Thaumaturge. Red CP differs dependent on the foes you face and green is personal preference that suits ones playstyle (i.e do you block or dodge or both). My distribution is as follows.

     

    BLUE: 48 Elfborn, 49 Elemental Expert, 18 Spell Erosion, 40 Master-at-arms, 75 Thaumaturge.

    RED: 40 Inronclad, 10 Spell Shield, 20 Light Armor Focus, 31 Thick Skinned, 49 Hardy, 49 Elemental Defender, 16 Bastion, 15         Quick Recovery (again, these are entirely dependent on the foes you face. AA has alot of magic damage whereas HRC             has more physical)

    GREEN: 31 Warlord, 3 Bashing Focus, 6 Sprinter, 75 Arcanist, 75 Tenacity, 20 Tumbling, 20 Shadow Ward.

     

    V. CONSUMABLES

     

    Food/ Drink: To enhance our recovery I use Witchmother’s potent brew typically but the build allows for either the Brew or max health/mag food. With a competitive group where a tank wears Ebon coupled with using Skoria we receive a additional 2000 max health. Oddly enough a competitive group also has support roles that not only supply max health but also bolster our recovery with skills like elemental drain, orbs and worm raiments. So typically in a inexperienced group I will use witchmothers but in select instances with experiences playes will use max health/mag.

     

    Potions: Potions of Spell Power. These grant Major Intellect, Major Prophecy and Major Sorcery. Intellect increased mag recovery 20%, Prophecy increaces Spell Crit 2191 while also supplying 7582 magicka to our pool and Sorcery increased spell damage 20%. These are made with Corn flower, ladysmock and water hyacinthe.

     

    VI. QUICK VIDEO

     

    While this video has nothing not stated above. It is my hope to continue to detail this thread so that it can be a companion to the video and therefore provide the players that find it on yt with more insight if they so choose.

     

     

  2. Member Avatar
    C4Vice

    Journeyman

    Total Posts: 96

    Overall good build and I guess same build most of us use… some questions though:

    1. Why infused chest piece? I can’t see how that extra mag will outperform divines (or will help for sustain). I have done 5 dps tests each (10total) with just a change on the chest and divines always beaten the infused chest. Not by much but still… please elaborate what I am missing.

    2. Why the choice of moondancer over aether? In longer fights aether always outperforms moondancer on builds which gain a lot from crit (like magblades). I know the difference is small but still…

    3. Why cripple on the front bar? If I am not mistaking the single target dots maintain the spell damage buff from the bar they where cast on? You will get the 8% bonus when you switch to front bar.

    4. Why nirnhoned over infused backbar? Infused gives me a 2/3k boost in dps over nirn. My spell damage glyph has a 90%+ uptime!

    I hope you can give me answers! Grtz

  3. Member Avatar
    INHUMANENATION

    Novice

    Total Posts: 17

    C4Vice said on November 18, 2017 :

    Overall good build and I guess same build most of us use… some questions though:

    1. Why infused chest piece? I can’t see how that extra mag will outperform divines (or will help for sustain). I have done 5 dps tests each (10total) with just a change on the chest and divines always beaten the infused chest. Not by much but still… please elaborate what I am missing.

    2. Why the choice of moondancer over aether? In longer fights aether always outperforms moondancer on builds which gain a lot from crit (like magblades). I know the difference is small but still…

    3. Why cripple on the front bar? If I am not mistaking the single target dots maintain the spell damage buff from the bar they where cast on? You will get the 8% bonus when you switch to front bar.

    4. Why nirnhoned over infused backbar? Infused gives me a 2/3k boost in dps over nirn. My spell damage glyph has a 90%+ uptime!

    I hope you can give me answers! Grtz

     

    Thanks for the reply and I hope I can answer your questions satisfactorily.

    1, I’ve always been a big adherent to divines on the small pieces and infused on the large. While there are obvious benefits to the max which Im sure you know of. Namely 1 spell damage per every 10.4 max magicka, increases the pool size. What isn’t so obvious is how useful it is in less than optimal groups. I run with all types of players and while crit is very important and ideal in optimal groups that exceed the threshholds to burn thru mechanics before the team hits empty. I’d much rather add a bit more sustainability. I’ve tested that piece myself extensively and concede divines is in fact better for testing. My experience playing mmo’s though has shown me a dead dps does no dps and while it might seem insignificant there are times when things go so poorly magicka becomes much more important than crit. I would use the analogy of putting a spare tire in the back of lambo. Sure you will go a hair slower but if you blow a tire, you got options. Plus you are still a lambo. I also concede my defense of the infused trait is all a matter of my own personal preference.

     

    2. I agree aether does synergize better with this build but I do not have a inferno aether staff. With a set like Scathing Mage running aether only makes sense, increasing crit chance, proc relies on crit. Even my build just before clockwork used IA as I even crafted medium julianos to allow for replacing my medium skoria shoulder with a lite aether to get the five piece on the back bar. I have to say in dungeons I would rather replace the exploiter passive altogether. I have a infused IA lightning staff which would allow me to use a vma inferno front bar, letting my also place soul harvest on the front bar for the passive crit as it is my execute bar and wear a 1 piece crit monster helm. This build is mainly for trials though but overtime I will add my dungeon spec and even open world pvp and bg spec to it. In short if i had the staves I would choose IA.

     

    3. If youre not mistaken I thank you. Even if you are I appreciate the info. I was running path on front bar and cripple on back. It was only when I tried to add in force pulse and was messing around with skills that I placed cripple on the front bar. A friend told me to swap cripple with syphon but I didn’t see the benefits to it. Syphon has a longer duration so it made sense to me to have it on the back bar. Which I’m not on as often.

     

    4. While I totally appreciate the validity of your point here. The nirn trait boosts my lightning staff’s attacks 15%. Added in with the 131% splash damage lightning destro grants and it just synergizes well for pulls with alot of trash. Since I do have soul harvest back there and you also receive magicka from foes killed with a destro. Killing trash fast gives me more ulti and magicka to use on the main foe. I also admit having a infused IA lightning staff back bar with a spell enchantment and the IA 5 piece bonus was really fun. Heavy attack the priority adds, marking them for 8% more damage while murking the trash around it with splash. Was a beautiful thing.

     

    Your points are appreciated and stresses how important it is for me to finish the guide with things like alternatives and reasons why I do what I do. Most importantly they emphasize that while a lot of us do run the same stuff, subtle differences can have a vast affect in how they should be played. When making magblade videos over the years I’ve often thought of making a in-depth video with all of the options for best results. As i do believe that while julianos does out perform scathing mage flatly right now. A case could be made for BSW yet it would depend entirely on the make-up of the group and a forehand knowledge of everyone’s sets. This build is a grip and rip ready to go in all situations.

     

    Thank you for the reply and I’m sorry if mine doesn’t answers your questions, I will test the cripple though thank you!

  4. Member Avatar
    Latin

    Moderator

    Total Posts: 1195

    Imperial

    Nice layout and concise justification on choices. Like many other mag-blades, I am already running something very similar, which works very well as a prêt-à-porter option. But I look forward to seeing what other options you will experiment with in the future.

     

    e pluribus unum

  5. Member Avatar
    C4Vice

    Journeyman

    Total Posts: 96

    INHUMANENATION said on November 18, 2017 :

    C4Vice said on November 18, 2017 :

    Overall good build and I guess same build most of us use… some questions though:

    1. Why infused chest piece? I can’t see how that extra mag will outperform divines (or will help for sustain). I have done 5 dps tests each (10total) with just a change on the chest and divines always beaten the infused chest. Not by much but still… please elaborate what I am missing.

    2. Why the choice of moondancer over aether? In longer fights aether always outperforms moondancer on builds which gain a lot from crit (like magblades). I know the difference is small but still…

    3. Why cripple on the front bar? If I am not mistaking the single target dots maintain the spell damage buff from the bar they where cast on? You will get the 8% bonus when you switch to front bar.

    4. Why nirnhoned over infused backbar? Infused gives me a 2/3k boost in dps over nirn. My spell damage glyph has a 90%+ uptime!

    I hope you can give me answers! Grtz

    Thanks for the reply and I hope I can answer your questions satisfactorily.

    1, I’ve always been a big adherent to divines on the small pieces and infused on the large. While there are obvious benefits to the max which Im sure you know of. Namely 1 spell damage per every 10.4 max magicka, increases the pool size. What isn’t so obvious is how useful it is in less than optimal groups. I run with all types of players and while crit is very important and ideal in optimal groups that exceed the threshholds to burn thru mechanics before the team hits empty. I’d much rather add a bit more sustainability. I’ve tested that piece myself extensively and concede divines is in fact better for testing. My experience playing mmo’s though has shown me a dead dps does no dps and while it might seem insignificant there are times when things go so poorly magicka becomes much more important than crit. I would use the analogy of putting a spare tire in the back of lambo. Sure you will go a hair slower but if you blow a tire, you got options. Plus you are still a lambo. I also concede my defense of the infused trait is all a matter of my own personal preference.

    2. I agree aether does synergize better with this build but I do not have a inferno aether staff. With a set like Scathing Mage running aether only makes sense, increasing crit chance, proc relies on crit. Even my build just before clockwork used IA as I even crafted medium julianos to allow for replacing my medium skoria shoulder with a lite aether to get the five piece on the back bar. I have to say in dungeons I would rather replace the exploiter passive altogether. I have a infused IA lightning staff which would allow me to use a vma inferno front bar, letting my also place soul harvest on the front bar for the passive crit as it is my execute bar and wear a 1 piece crit monster helm. This build is mainly for trials though but overtime I will add my dungeon spec and even open world pvp and bg spec to it. In short if i had the staves I would choose IA.

    3. If youre not mistaken I thank you. Even if you are I appreciate the info. I was running path on front bar and cripple on back. It was only when I tried to add in force pulse and was messing around with skills that I placed cripple on the front bar. A friend told me to swap cripple with syphon but I didn’t see the benefits to it. Syphon has a longer duration so it made sense to me to have it on the back bar. Which I’m not on as often.

    4. While I totally appreciate the validity of your point here. The nirn trait boosts my lightning staff’s attacks 15%. Added in with the 131% splash damage lightning destro grants and it just synergizes well for pulls with alot of trash. Since I do have soul harvest back there and you also receive magicka from foes killed with a destro. Killing trash fast gives me more ulti and magicka to use on the main foe. I also admit having a infused IA lightning staff back bar with a spell enchantment and the IA 5 piece bonus was really fun. Heavy attack the priority adds, marking them for 8% more damage while murking the trash around it with splash. Was a beautiful thing.

    Your points are appreciated and stresses how important it is for me to finish the guide with things like alternatives and reasons why I do what I do. Most importantly they emphasize that while a lot of us do run the same stuff, subtle differences can have a vast affect in how they should be played. When making magblade videos over the years I’ve often thought of making a in-depth video with all of the options for best results. As i do believe that while julianos does out perform scathing mage flatly right now. A case could be made for BSW yet it would depend entirely on the make-up of the group and a forehand knowledge of everyone’s sets. This build is a grip and rip ready to go in all situations.

    Thank you for the reply and I’m sorry if mine doesn’t answers your questions, I will test the cripple though thank you!

    Thanks you for your great answers!

    1. As I can understand your point and you give a fairly good explanation. I have tried 3 infused but I couldn’t really notice a difference in sustain with your setup. It might just be me though and that it doesnt work for my rotation! But I respect your argument!

    2. Yeah aether ftw :-) I also have tried vma front bar ia lightning back bar, but couldn’t make it work for my rotation. I do get great dps double inferno, but lightning is still better for tje team.

    3. You are welcome :-) again with double inferno it really doesnt matter what skills go where.

    4. Yeah i never really heavy attack and don’t really care about adds so for me infused is the way 2 go. But I can see why so many go for nirn.

    The for it all

    Grtz

  6. Member Avatar
    INHUMANENATION

    Novice

    Total Posts: 17

    C4Vice said on November 24, 2017 :

    INHUMANENATION said on November 18, 2017 :

    Thanks for the reply and I hope I can answer your questions satisfactorily.

    1, I’ve always been a big …

    Thanks you for your great answers!

    1. As I can understand your point and you give a fairly good explanation. I have tried 3 infused but I couldn’t really notice a difference in sustain with your setup. It might just be me though and that it doesnt work for my rotation! But I respect your argument!

    2. Yeah aether ftw I also have tried vma front bar ia lightning back bar, but couldn’t make it work for my rotation. I do get great dps double inferno, but lightning is still better for tje team.

    3. You are welcome again with double inferno it really doesnt matter what skills go where.

    4. Yeah i never really heavy attack and don’t really care about adds so for me infused is the way 2 go. But I can see why so many go for nirn.

    The for it all

    Grtz

     

    Been a super busy week but TY @Latin for the encouragement. @C4Vice, double infused melts and def in VAS would be the go to choice as theres really no adds. Nirn isn’t especially needed BUT if you run all trials with all types, nirn would be my preference. I used to run a Nirn Inferno VMA frontbar and fell in love with the damage on my weapon attacks.

    Totally unrelated to trials but when you cripple someone in BG’s and unleash a fully charged heavy nirn vma inferno attack that procs spectral bow, which you then fire at the enemy is just feels so good ykno :P

  7. Member Avatar
    C4Vice

    Journeyman

    Total Posts: 96

    INHUMANENATION said on November 25, 2017 :

    C4Vice said on November 24, 2017 :

    Thanks you for your great answers!

    1. As I can understand your point and you give a fairly good explanation. I have tried 3 infused but I couldn’t really notice a difference in sustain with your setup. It might just be me though and that it doesnt work for my rotation! But I respect your argument!

    2. Yeah aether ftw I also have tried vma front bar ia lightning back bar, but couldn’t make it work for my rotation. I do get great dps double inferno, but lightning is still better for tje team.

    3. You are welcome again with double inferno it really doesnt matter what skills go where.

    4. Yeah i never really heavy attack and don’t really care about adds so for me infused is the way 2 go. But I can see why so many go for nirn.

    The for it all

    Grtz

    Been a super busy week but TY @Latin for the encouragement. @C4Vice, double infused melts and def in VAS would be the go to choice as theres really no adds. Nirn isn’t especially needed BUT if you run all trials with all types, nirn would be my preference. I used to run a Nirn Inferno VMA frontbar and fell in love with the damage on my weapon attacks.

    Totally unrelated to trials but when you cripple someone in BG’s and unleash a fully charged heavy nirn vma inferno attack that procs spectral bow, which you then fire at the enemy is just feels so good ykno

    You are welcome my friend! I always enjoy discussing builds and ideas with other people! I am looking forward to the future of this build. And yes a fully buffed spectral bow is always satisfying!

  8. Member Avatar
    JaXx64

    Novice

    Total Posts: 13

    i got the same stuff and i hit 43k .

     

    With Forse pulse

     

    http://www.hostingpics.net/viewer.php?id=522639201711264.png

     

    This is my setup .

     

     

    • This reply was modified 2 weeks, 3 days ago by Profile photo of JaXx64 JaXx64.
  9. Member Avatar
    Luna456

    Scamp

    Total Posts: 7

    Dunmer Nightblade

    Hey man great stuff, good build. I would recommend putting like 12-13 more into spell erosion. Looking at your CP it looks like its optimised for when all the buffs are at 100%, but you wont ever really get that if you know what i mean. I also do recommend swapping twisting and cripple as it should give you higher dps.

  10. Member Avatar
    qcx2987

    Apprentice

    Total Posts: 48

    finally some new blood.  tks for the input

  11. Member Avatar
    qcx2987

    Apprentice

    Total Posts: 48

    finally starting to get some new blood on this forum, i’ll give this a spin now that NOS as left the ranch, many thinks for the help and input

  12. Member Avatar
    INHUMANENATION

    Novice

    Total Posts: 17

     

     

    JaXx64 said on November 26, 2017 :

    i got the same stuff and i hit 43k .

    With Forse pulse

    http://www.hostingpics.net/viewer.php?id=522639201711264.png

    This is my setup .

     

    Nice buddy! I’ve been playing Magblade since Orsinium and with llambris and pulse coupled with max food I def pulled higher tests. That said with the trials since then I find it more important to take advantage of now the new gold food from cwc and a monster set that runs one health bonus slot. Funnel is just so OP when every death counts towards leaderboards I don’t know if I can even take it out with perfected inferno y’kno?

     

  13. Member Avatar
    INHUMANENATION

    Novice

    Total Posts: 17

    Luna456 said on November 28, 2017 :

    Hey man great stuff, good build. I would recommend putting like 12-13 more into spell erosion. Looking at your CP it looks like its optimised for when all the buffs are at 100%, but you wont ever really get that if you know what i mean. I also do recommend swapping twisting and cripple as it should give you higher dps.

    Wow thanks for the advice @Luna456. Even at 100% it’s actually a bit short but the group I run with assured me it was best Return on Investment (roi). I actually had a few more points in there after calculating all the deductions from the 18.2k I could expect from the group but was asked to swap them. Your point is not lost on me at all though and it is nice to know I’m not the only one thinking that way. That said, I’m not the captain of the ship and I’m just happy to be on the boat u feel me :D

     

  14. Member Avatar
    INHUMANENATION

    Novice

    Total Posts: 17

     

     

    qcx2987 said on December 7, 2017 :

    finally starting to get some new blood on this forum, i’ll give this a spin now that NOS as left the ranch, many thinks for the help and input

    First and foremost TY for the support. Truth be told though I’ve been a member of TF since 2015 and even posted a few builds. I didn’t follow the rules though I think and now can only find my “scathing blade” build thru my own account information.

    If you don’t laugh too hard I’d tell you my Dunmer Magblade used to be a Dunmer Stamblade and I drew heavily on Jeckll’s build. Hence the template for this build being similar. Once I got my Stormproof I swapped over to magblade during the proxy buff days and then used Mashinate’s build. Both of which I cannot give enough thanks too. I know IWM updates their build constantly but this build I posted hasn’t changed much from what I originally learned from them. More importantly the explanations they gave for why they used what they did put me lightyears ahead of my peers on console on average. Jeckll’s build having a lower CP placement. His turning my on to Alcast’s runs as a Stamblade for VMA. This build is the result of what I learned from them.

    I run a guild of 500 players on ps4 and they always ask me for help and I’ve been all too glad to point them all here but you know how some ppl are. You can lead a horse to water and all that. The only reason I even posted this build in TF was as a companion piece for the video for my subs. Which are mostly guildies.

    Sorry for the late replies but these had been put into the junk folder of my email but that has been rectified and I will update this build over the weekend with some stuff I wanted to add.

     

    Thanks to everyone here at TF for the support and encouragement!

     

  15. Member Avatar
    JaXx64

    Novice

    Total Posts: 13

    I run

    INHUMANENATION said on December 7, 2017 :

    JaXx64 said on November 26, 2017 :

    i got the same stuff and i hit 43k .

    With Forse pulse

    http://www.hostingpics.net/viewer.php?id=522639201711264.png

    This is my setup .

    Nice buddy! I’ve been playing Magblade since Orsinium and with llambris and pulse coupled with max food I def pulled higher tests. That said with the trials since then I find it more important to take advantage of now the new gold food from cwc and a monster set that runs one health bonus slot. Funnel is just so OP when every death counts towards leaderboards I don’t know if I can even take it out with perfected inferno y’kno?

    Yo , i run without perfect actually cuz i wasnt lucky on the Weekly reward .

     

    But i have to work again , and see with a guy on my guild , he did 52K on dummy 2 day ago .

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