A Long Guide to Nightblade PVE Healing: The MadGod

  1. Member Avatar
    BloodOfAWiseMan

    Journeyman

    Total Posts: 63

    Breton Nightblade

    Attackfrog said on June 15, 2017 :

    Yeah, that is a really good point about getting enough Magicka back with the resto staff alone. When the stuff hits the fan, I am spending most of my time on my resto bar anyway and would barely have time to get off a heavy attack with my destro stave.

    I am looking forward to the day (some day) when RNGeesus will bless me with two decent swords so I can actually try dual wielding. In the meantime, Destro staff is fun when you have a really good group that needs minimal healing and we are basically just another dps. Then again, when I have a really good group and we are just running a random for the daily or a pledge, I pretty much just sit back, grab a sandwich and let them carry me through it haha!

    Thanks for the updates and I love dinking around with the builds.

    One day I just happen to be doing normal WGT and I told someone in the random pug that I was looking for an SPC sword. The group laughed like I was never gonna get one, and on that same run the tank got the drop! Everyone flipped shit. It was truly the luckiest drop ever!

    As for the IA sword, those are difficult but more common since you have 12 people in group and practically no one wants that item anymore. I advise running trials on Vet if you can because the shit sets drop less and IA/VO have increased drop rates.

     

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    Joro

    Scamp

    Total Posts: 5

    A few additional questions:

    – Does the heal from Funnel Health only affect one single person at a time, randomly?

    – How vital would you say the Troll King set is? I ask this mostly for aesthetic reasons because the single shoulder pad look drives me nuts. xP

    – What kind of DPS numbers should I be aiming for?

    Thanks!

    • This reply was modified 2 months ago by Profile photo of Joro Joro. Reason: spelling
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    BloodOfAWiseMan

    Journeyman

    Total Posts: 63

    Breton Nightblade

    1. Yes, it always affects you but also affects only one additional person. As far as i can tell it is indeed totally random which is why it is necessary to spam it.

    2. The Troll King is incredibly necessary as it provides a safety net for anytime anyone gets struck really hard. I would not go without it, but it completely acceptable to not use it. You will just kinda be handicapping yourself a bit from your full potential if not using it. To be honest, I truly hate the look of my character which is why i wear a costume and hide my helmet 24/7.

    3. Of course you want those numbers as high as possible. My funnel health is consistenly critting between 13k and 15k, but I’m pretty sure I will be getting that up to 16k here pretty soon.

    • This reply was modified 2 months ago by Profile photo of BloodOfAWiseMan BloodOfAWiseMan. Reason: Spelling
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    Joro

    Scamp

    Total Posts: 5

    BloodOfAWiseMan said on June 18, 2017 :

    1. Yes, it always affects you but also affects only one additional person. As far as i can tell it is indeed totally random which is why it is necessary to spam it.

    2. The Troll King is incredibly necessary as it provides a safety net for anytime anyone gets struck really hard. I would not go without it, but it completely acceptable to not use it. You will just kinda be handicapping yourself a bit from your full potential if not using it. To be honest, I truly hate the look of my character which is why i wear a costume and hide my helmet 24/7.

    3. Of course you want those numbers as high as possible. My funnel health is consistenly critting between 13k and 15k, but I’m pretty sure I will be getting that up to 16k here pretty soon.

    Are there ways to get costumes other than the few options in the Crown Store?

    How are you getting so high on FH?? Mine hits for 4k and a 7.1k crit with a 69.3% crit score on my character. I’m only averaging about 9k DPS total during single target fights (way higher for AoE fights).

    edit: 4.9k and 8.3k with Sap Essence buff and Combat Prayer buff. But still, nowhere near your numbers! I’m CP307 with CPs in the suggested trees.

    • This reply was modified 2 months ago by Profile photo of Joro Joro.
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    BloodOfAWiseMan

    Journeyman

    Total Posts: 63

    Breton Nightblade

    Costumes can be acquired through achievements. Look at your costumes section to see what achievement unlocks which costume. Personally, I wear the DB costume :D

    My CP is maxed out which helps a lot. Most of it has to do with my gear though. I have in the guide what I currently run and that is getting me up that high. My highest FH can hit for 16K but that is with buffs Major Sorcery, Combat Prayer, Aggressive War horn, SPC and debuffs on boss IA Major Vulnerability, and Soul Harvest (but I don’t normally use this ulti even if I have it available).

    Additionally, The passive from Mages Guild and Undaunted boost your magicka like crazy! Remember 5 light, 1 med, 1 heavy is ungodly beneficial.

    Your dps and heals are based in these stats in this order: Spell Damage, Spell Crit, Max Magicka.

    Aim to get your spell damage and Max Mag as high as possible. Spell crit should be No more than about 68% otherwise you will receive diminishing returns. All of these things also benefit healing as well.

    Keep the questions coming :D I’m happy to help.

    • This reply was modified 2 months ago by Profile photo of BloodOfAWiseMan BloodOfAWiseMan. Reason: SPC Buff add
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    F7sus4

    Adept

    Total Posts: 112

    Altmer Nightblade

    As a person maining magNB DPS in my raid and also being a main healer (Templar) in my other raid I see a few problems here that I wanted to share with you, if you will:

    1) Refusing to use Elemental Drain is pure evil (to say the least). Period.

    The same debuffs that you try to provide via Reaper’s Mark instead are already provided by tank with Pierce Armor. The main reason for you to use Drain is to provide Minor Magickasteal for sustain to the group. There’s currently no workaround in your build to provide it (like Siphon Spirit, for example).

    2) Your Funnel Health with DW is absolutely not stronger than with Inferno Staff.

    This totally changed with +8% damage bonus via Destruction Staff passive added in Homestead. You also cannot weave light attacks with DW reliably, if at all. Secondly, Funnel Health becomes nice minor HoT only when used as a spammable – and with the amount of healing work to do in Trials, this is highly unlikely scenario.

    3) Lack of Efficient Purge.

    You decided to pick the “PvP morph” that has double cost (~7k Magicka) providing counterproductive conditional heal. In the new Trial (vHOF) Purge becomes almost spammable and this morph is too expensive to make it possible sustain-wise. The tremendous cost increase is not worth ~3k heal (18% out of 17k). Cleaning negative effect also does not necessarily need a heal following. And vice versa – providing a heal should never be relying on having a negative effect.

    4) Energy Orb should never be a flex spot. This is your permanent skill at the bar. Period.

    On top of refusing to use Elemental Drain this is your second utility to provide resources back to the group (and also really nice AoE heal). There’s no scenario you should want not to use it ever. Pure evil #2. :-)

    5) Aggressive Horn is never a flex spot.

    This is healer’s job to provide proper uptime in rotation with 2nd healer and/or tanks.

    6) Soul Siphon dilemma.

    Skeptical. Personally, on magNB the situation to provide some burst heal (outside of Combat Prayer) is already quite desperate and this skill doesn’t really help it, because of both radius and it being caster-centered. This “oh-shit-heal” requires you to: 1) be exactly nearby the endangered ally (which in 80% scenarios is him standing in the middle of lethal AoE/DoT on the other side of the map being 1s before dying, e.g. Twins-boss Negate in vMOL), 2) have the 150 Ultimate already stacked on top of that instead of Warhorn, 3) reach the ally, 4) do all the following in the blink of the eye.

    7) Set choices.

    Julianos? With the amount of interesting healer sets available – e.g. Worm (provides sustain via 4% cost reduction, also applies to you), Mending (provides nice damage reduction), Sanctuary (boosts healing received by the group from all sources) – seeing Julianos there, is totally out of place.

    8) Flex spots.

    This is just a minor notice. With everything mentioned above about what the build is missing – the relatively huge amount of flex spots feels like you don’t really know what you want to provide to the group. Therefore, I hope all the explanations above will help to clear this up a bit. At it’s current state, it’s something between weak DPS and off-heal for 4-man vet.content that wouldn’t really require a healer, but 3DD+tank or 4DD scenario instead.

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    Attackfrog

    Scamp

    Total Posts: 6

    Dunmer Nightblade

    F7sus4 said on June 24, 2017 :

    As a person maining magNB DPS in my raid and also being a main healer (Templar) in my other raid I see a few problems here that I wanted to share with you, if you will:

    1) Refusing to use Elemental Drain is pure evil (to say the least). Period.

    The same debuffs that you try to provide via Reaper’s Mark instead are already provided by tank with Pierce Armor. The main reason for you to use Drain is to provide Minor Magickasteal for sustain to the group. There’s currently no workaround in your build to provide it (like Siphon Spirit, for example).

    2) Your Funnel Health with DW is absolutely not stronger than with Inferno Staff.

    This totally changed with +8% damage bonus via Destruction Staff passive added in Homestead. You also cannot weave light attacks with DW reliably, if at all. Secondly, Funnel Health becomes nice minor HoT only when used as a spammable – and with the amount of healing work to do in Trials, this is highly unlikely scenario.

    3) Lack of Efficient Purge.

    You decided to pick the “PvP morph” that has double cost (~7k Magicka) providing counterproductive conditional heal. In the new Trial (vHOF) Purge becomes almost spammable and this morph is too expensive to make it possible sustain-wise. The tremendous cost increase is not worth ~3k heal (18% out of 17k). Cleaning negative effect also does not necessarily need a heal following. And vice versa – providing a heal should never be relying on having a negative effect.

    4) Energy Orb should never be a flex spot. This is your permanent skill at the bar. Period.

    On top of refusing to use Elemental Drain this is your second utility to provide resources back to the group (and also really nice AoE heal). There’s no scenario you should want not to use it ever. Pure evil #2.

    5) Aggressive Horn is never a flex spot.

    This is healer’s job to provide proper uptime in rotation with 2nd healer and/or tanks.

    6) Soul Siphon dilemma.

    Skeptical. Personally, on magNB the situation to provide some burst heal (outside of Combat Prayer) is already quite desperate and this skill doesn’t really help it, because of both radius and it being caster-centered. This “oh-shit-heal” requires you to: 1) be exactly nearby the endangered ally (which in 80% scenarios is him standing in the middle of lethal AoE/DoT on the other side of the map being 1s before dying, e.g. Twins-boss Negate in vMOL), 2) have the 150 Ultimate already stacked on top of that instead of Warhorn, 3) reach the ally, 4) do all the following in the blink of the eye.

    7) Set choices.

    Julianos? With the amount of interesting healer sets available – e.g. Worm (provides sustain via 4% cost reduction, also applies to you), Mending (provides nice damage reduction), Sanctuary (boosts healing received by the group from all sources) – seeing Julianos there, is totally out of place.

    8) Flex spots.

    This is just a minor notice. With everything mentioned above about what the build is missing – the relatively huge amount of flex spots feels like you don’t really know what you want to provide to the group. Therefore, I hope all the explanations above will help to clear this up a bit. At it’s current state, it’s something between weak DPS and off-heal for 4-man vet.content that wouldn’t really require a healer, but 3DD+tank or 4DD scenario instead.

    You make a lot of great points that I would have to agree with, especially if running trials/raiding. But when I run trials/raids, I heal with my templar (it’s just easier!) and possibly soon my warden healer.

    I can run Madgod’s builds (minus the dw….I front bar a lightning staff for the off balance and it is so easy for magicka regen) and with near max cp’s, I have no trouble running 4 man vets, even in pugs. If I get stuck with a bad group, my dps is usually over 50% in the boss fights and they still drop pretty quick, we can still carry the group and finish without taking forever, so this build is absolutely more than just viable.

    Now, if I “heal” with my guildies (vet pledges, dailies), you are correct, we are pretty much just 4 dpsing it and I will swap in my assassin blade for extra dps because I spend almost no time on my resto bar except maybe for combat prayer and warhorn.

    I think Madgod was making the point about Julianos being good starting gear while you farm for SPC and another set (I have been running SPC/Sanctuary lately and I like it!). For running 4-mans, Julianos isn’t terrible but once you get your 1-2 sets, any 4 man content becomes a breeze.

    Either way, there are just some skills that are BiS no matter what class you are healing with, but if your ambitions are less than trials/raids, you definitely don’t need some of those BiS skills and can even carry a bad group just fine using this build. I referenced it quite a bit when I first started healing as a NB and then made some tweaks to make it more enjoyable in various content.

    ”You can have fun, or you can have safety, but you can’t have them both.”

     -An 11 year old

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    BloodOfAWiseMan

    Journeyman

    Total Posts: 63

    Breton Nightblade

    F7sus4

    Thank you for your criticism as it always helps in making the build better. You do make a lot of good points but there are reasons for everything. All of your points are basically for the highest end content, and my guide aims to cover all areas from basic to advanced. Also, this is a guide, not an end all be all. I say what I run, but I have always left this build open to interpretation. As I’m sure you know, healing requires the ability to make good decisions both before and in combat, so there is some ambiguity in the guide in an effort to allow others to determine which situations are right for whatever skills, CP, and gear they want to run. As stated by Attackfrog, “there are just some skills that are BiS no matter what class you are healing with, but if your ambitions are less than trials/raids, you definitely don’t need some of those BiS skills and can even carry a bad group just fine using this build.”

    Refusing to use Elemental Drain is pure evil (to say the least). Period.

    I never outright refuse to use Ele Drain. It is a great skill and very important for high end Vet level content as well as any trial setting. As stated in the area labeled Trials Healing, I would definitely switch to Destro Staff for Trials. Especially now with the lack of recovery, it is beyond important.

    That said, idk if you have ever tried to get in a vet trial group as anything but a Templar Healer but let me tell you it is an uphill battle all the way to convince people. I am confident that no trial group will take less than 1 Templar healer. Templars have Radiant Aura which blasts every enemy in the vicinity with Minor Magickasteal. With a Templar running this it often is pointless to apply Ele Drain since the debuff is already applied simultaneously to all enemies. This of course can vary from situation to situation (ie group splits)

    As stated before, I no longer run Reaper’s Mark. That was advised only when I first started this guide and has been thrown out a long time ago.

    Lastly, I personally am not a fan at all of the cast time on Siphon Spirit so I wouldn’t use it. Maybe in certain situations, but mostly I find it annoying.

    Your Funnel Health with DW is absolutely NOT stronger than with Inferno Staff.

    The point with DW was only to get the additional 5th passive. You are right that a flame staff will increase my Funnel Health, and shock staff will increase any of my AOEs. I will be honest, I overlooked this in the last patch notes and read it as if any of these damage increases were for destro skills only, so thank you for pointing that out. I will switch this up and do some testing on this.

    As stated in the Trials Healing section, Funnel health is used in between normal healing skills, more of like a weave than a reliance. Trials healing is clearly a different battle than dungeons so it would stand to reason that you would need to change things up to accommodate this. As such, I can give advice to others who use this build, but nothing teaches Trials like experience.

    3) Lack of Efficient Purge.

    Good advice here and thank you for it. This is something I have forgotten to update. I chose this morph when Magicka cost reduction was still active and my build had no problems with using it. Now though I should definitely change the morph and update the guide for it. Personally I have not gotten to play vHOF yet but I look forward to doing so asap.

    4) Energy Orb should never be a flex spot. This is your permanent skill at the bar. Period.

    I think I did a pretty good job throughout the guide stressing the importance of this skill multiple times. However, I think you are wrong. This can be a flex spot when you are with a great group who do not need the extra sustain. I definitely use it more often than not, but if your group is really comfortable without it then something else can be more beneficial (especially if you’re doing a random normal). Throwing an execute on here to help speed through an easy dungeon, or using shades to mitigate some of the damage as examples. It is all about judgement, as stated above.

    5) Aggressive Horn is never a flex spot.

    Personally, I always use AWH, but I can understand others who would rather run something else or haven’t grinded AP for it yet. Life is not so black and white that you can say there is no other alternative. Sometimes running BiS is boring.

    6) Soul Siphon dilemma.

    I get your point here, but I never said it was a reliable burst heal, I said it was essentially our only burst heal. Clearly you can’t rely on this skill like BoL but it does help when sticky situations arise around you. Of course I would not recommend running halfway across the map to drop this on one poor AOE ridden sole. Normally Sap Essence is a more reliable burst heal in trials because there are usually adds around and each one hit delivers health to other people, but again, it is no replacement for BoL (that skill is just too op). This is why it is important to try and have as many HOTs running as possible to prevent a BoL situation.

    As for the “wasted” ultimate for using Soul Siphon instead of AWH, it isn’t a total loss in that we gain ultimate WAY faster than templars. AWH come really really fast, but of course this ulti is always the prefered one.

    7) Set choices.

    Attackfrog was right again with this one. This is the go to starter set because it is easily obtainable with no farming required. I mean people who don’t have SPC or other healing sets probably aren’t going to be doing trials and are just building their characters and farming for gear. Thus, Julianos is on the list.

    8) Flex spots.

    As said above, the reason for the ambiguity is not that I do not know what I want to bring to my group, it is because I know exactly what I want to bring to my group in every specific situation. This build allows for so much room for possibilities. This build can efficiently be all the things you mentioned just by flipping around a few skills. We can 4 man DPS with off heal, we can have 3 DPS with tank, we can have a traditional 1 Tank 1 Healer 2 DPS, and we can trial heal. It just takes knowledge and good decision making.

    Conclusion.

    If you haven’t already, you should take the time to make a NB healer and experience the fun that it brings. Often times I have more fun using this class just for Vet Dungeon content than I do for Vet Trials with a Templar Healer. I’m not saying it doesn’t have its limits, and I’m not saying that we can completely be on par with Templars in a Trials setting. What I am saying is that this is a versatile class with incredible potential for modification and experimentation. Use your clear knowledge of advanced PVE content to create an NB Healer, do some testing and working of your own, and then come back to us and tell us what successes you have had and what problems you have run into.

     

     

  9. Member Avatar
    McV0id

    Scamp

    Total Posts: 3

    Orc Nightblade

    Since you switched to destro staff on your main bar, are you using the Ancient Knowledge passive?

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    BloodOfAWiseMan

    Journeyman

    Total Posts: 63

    Breton Nightblade

    Yes I am, and thank you for pointing out that I missed that. I’m of course using all the destroy staff passives.

    I’ll update the Passives section tomorrow to include that.

  11. Member Avatar
    McV0id

    Scamp

    Total Posts: 3

    Orc Nightblade

    BloodOfAWiseMan said on July 18, 2017 :

    Yes I am, and thank you for pointing out that I missed that. I’m of course using all the destroy staff passives.

    I’ll update the Passives section tomorrow to include that.

    Thanks! I am a noob in ESO. I’ve played lots of CRPGs and MMOs, but only just recently started playing ESO. I like the Nightblade and am not going to be doing much PVP, so a flexible mix of DPS and healing sounded interesting. I started with a stam build, but I quickly realized I liked the magicka skills better.

    This info has been very helpful!!

    I noticed that some of the destruction passives only help destruction staff spells, such as Penetrating Magic. That seems like a passive to ignore since the bulk of the spells used are NB/Restro spells. Same for Destruction Expert. Tri-Focus and Ancient Knowledge look like the two most important passives.

    I tried using DW with Steel Tornado to deal AOE damage, but it is not good since I’m so heavy in MAG, which is why I switched to the destruction staff. I don’t have Drain Power/Sap Essence yet, so I am using Force Shock and Impale as DPS on the destro bar.

    • This reply was modified 1 month ago by Profile photo of McV0id McV0id. Reason: comments
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    McV0id

    Scamp

    Total Posts: 3

    Orc Nightblade

    So you suggest using Aggressive War Horn instead of Soul Harvest? I just recently played some PvP and picked up the Assault skills, but I don’t have the War Horn ult.

  13. Member Avatar
    BloodOfAWiseMan

    Journeyman

    Total Posts: 63

    Breton Nightblade

    Thanks for checking out the guide and feel free to ask any questions about the game. If you want to know something that doesn’t apply to this build go ahead and Inbox me.

    Leveling:

    Since you are such low level I would advice you to go full on magicka NB DPS until you get yourself some 160 champ points and decent gear, otherwise this build as a low level is going to make farming a pain in the ass. Destro staff on both bars will be better for leveling, but feel free to level resto staff if this build is your end game desire.

    All stam skills will suck on this build so don’t even try. Wall of elements will be a much better AOE if you’re looking to deal some damage.

    Destro Passives:

    The only passive that will help your Funnel Health is Ancient Knowledge, but all the destro passives are helpful for this build because of light attack weaving. These will make your light attacks hit harder in between skills (If you need more info on light and heavy weaving/animation cancelling, look up how to do it on youtube).

    War Horn:

    You need to get your Assault skills to level 4 before you unlock War Horn and then it is a really long time before you can morph it to Aggressive War Horn. Easiest way I have been able to get assault up is to join a group in pvp (just ask in chat) and start casting Mutagen on every ally you can. You will get AP for every kill someone with your HOT gets. After it is unlocked just level it like any other skill till it can be morphed.

  14. Member Avatar
    BloodOfAWiseMan

    Journeyman

    Total Posts: 63

    Breton Nightblade

    So, I recently tried to convert this build into a pvp build so that I could bring you another useful guide…well sadly I fucking failed XD

    After tweaking my cp and changing some gear around I tried my usual thing.
    First off, I had no Major Sorcery because I couldn’t very well run right into a zerg with the intention of just quickly hitting sap essence I started using Structured Entropy. Once I got my Major Sorcery and myself all buffed up I tried my funnel health. I hit max 3K with crit. Clearly this is shit as this is only going to put a 1K HOT on an ally and myself so wtf is even the point.

    After that, and trying my best, I continued to get wasted over and over. After a couple of days of trying to fix my build I decided it was time to come at it from a whole new angle.

    I decided to forget funnel health and sap essence and try for a more Sabatuer/Healer role. I pulled out all the skills that debuff and fluster the enemy. Anything that fears, cripples, lowers defenses, etc on front bar, then healing staff skills on backbar. Went full heavy armor and raised defenses as high as possible while still trying to maintain decent spell damage and mag recov. This also failed as I was no real help to my team.

    I do not know enough about PVP nor do I find it really enjoyable. I think this is a job for someone else if they wanna give it a shot. I am sure that this sabatuer/healer role could work, I just don’t know how to execute it, nor do I have the friends to do it with.

    Would like some input on this if anyone is interested.

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    fetchernwah

    Scamp

    Total Posts: 6

    I’m in the same boat: I tried and tried and tried in PVP, finally just accepting that I was going to get slaughtered, pretty much no matter what.  It seems, for NB, if you’re not doing “sneak attack/trick attack”, you’re hosed.

    I simply kept my head down, went and did the PVE content/shards for Cyrodiil and then left it all behind.

    Good luck to anyone who does crack it (or who enjoys PVP).  I, too, will be interested to read from other posters, if anyone had PVP success!

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