Updated for Morrowind Patch. Updated content has *.
– I’ll be deleting anything that was crossed out after the homestead patch and replacing it with new content. My original advice will no longer be viewable as it has been obsolete for at least 2 patches now.
- Visuals: I’ll be adding colors and pictures to make the guide easier to read and more appealing to the eye.
– Champion points: The changes are larger and complicated for CP so I’ll be going more into detail than I previously had about my allocation and the reasoning behind it.
– Resources: Resource management has changed greatly because of the replacement of the Magician CP category (Reduced Magicka Cost), other CP changes, and changes to skills.
– Resource Giving: Templars have lost the ability to give back stamina using Repentance and can now only rely on Shards (major nerf to Templars), but they have allowed Energy Orbs to heal as well as give back either Stamina or Magicka when using the syngergy (based on which resource percentage is lower at the time of activation)
– Gear: Minor changes to Vet level gear. Still playing around with which set is the best.
If you have already read the guide and just want to see the new stuff Hold CTRL+F key and search *
To share an effective build that works in end game content. To share strategies and safeguards against downfalls of being a nightblade healer. To break traditional roles and create a build that is not only has effective group utility, but outshines (in all possible ways) that of the Templar healer.
After getting into the 300-350 champ point range I realized that Templar healing had become something of a bore to me. In order to enjoy myself as a Templar healer I was forced to a: run vet trials or things like vet Dragonstar Arena, or b: join a group of newbs and power heal them through a dungeon. Thus I decided to create a BloodMage healer (as they’re often called).
Now, keep in mind, I would not create this as a first character, and maybe not even a second. You need to have plenty of experience healing and at least a little experience DPSing to properly execute this build. Further, I recommend going in with 100 Champ points into Blessed at the start of creating this build so that you can go into Normal dungeons as a healer role and not totally screw your team. The quicker you can get into Normal dungeons and begin working on rotation, the easier it will be later on in Vet dungeons.
1) Best part, of course, being able to DPS and heal at the same time! If you have ever read another bloodmage build before you know that this is what we go crazy about! There is an argument that you should just let the DPS do their jobs and heal them through whatever shit they get themselves into. While I do agree that a healer should…umm heal…the primary goal is to kill shit and move onto the next thing! The faster things drop, the less healing you have to do. My counterargument is: if you can DPS without sacrificing heals then you are doing a better job than other healers. I have had plenty of people start a dungeon with me on the first groups of adds and ask if the dungeon is set to vet. Shit drops that fast!
2) Nightblades give stronger HOT heals and buffs than Templars.
3) Single player content is not nearly as boring.
4) You can normally que as both DPS and Healer. Just switch out your resto staff for destro staff, switch a few skills, and BAM! You are now a DPS.
5) It is less boring than Templar healing because when everyone is at 100% health you can still do things other than Radiant Oppression or spamming Shards.
1) No spammable burst heal (ie: Breath Of Life). While I do agree that this kind of sucks, it is not the end of the world. I hardly ever even use BOL anymore on my Templar anyway unless the content is really intense.
2) No class skills to get rid of Negative Effects (ie: DOTs, poison, disease, fire, resistance drops, etc.). This is something that you really have to power heal through, but I will provide possible fixes for this later.
No class skills to give back stamina (ie: Repentance and Shards). I will provide possible fixes for this later.*As stated above, we can now use Energy Orbs to give back both Magicka and Stamina!
So, let’s get into the build.
Race: I run a Breton, but High Elf or Argonian could be good second choices.
*Why? Breton passives are everything about resource manipulation. High Elves are close behind but the last passive gives bonuses to elemental damage which doesn’t apply to NBs unless they are dps. Argonians get a healing bonus, but since NB healers DPS and heal I feel like this passive is only half as effective as it could be.
*Drink: Orzorga’s Red Frothgar (Increase Max Health and Mag Recovery)
*Potion: Crafted Magicka recovery (I also go with spell damage and spell crit just in case there is downtime on my Sap Essence) (Important that they are crafted potions because the generic ones have about half the uptime)
Why dual wield and not destro staff? Elemental Drain is the skill Templars run destro staff for, this gives Minor Magicka Steal and reduces the target’s magic defenses. Secondly, it is super important that you go only swords on the Dual Wield due to the final passive in the dual wield tree. Now, DW swords yields the same magicka damage as wielding a Destro or Resto Staff without passives. This is a crap nerf, but I still find it more beneficial to DW because this gives you an additional armor slot. This way on your front bar you can run 5 piece/5 piece/2 piece giving you access to amazing 5th piece passives. Also, the destro staff passives do nothing for base magicka damage, only elemental damage, and the NB has only magicka damage. Thus, the destro staff benefits you no more than using DW.
*New Text: It has been pointed out to me that I was wrong on this and I have made modifications accordingly. I have chosen a fire staff because it increases single target damage, specifically for Funnel Health. Shock staff will increase your AOE damage, essentially for your Sap Essence. The light weaving is obviously better here as the damage is significantly greater than when I was weaving with swords, however, I still do my heavy attacks with Resto Staff for the additional magicka back.
It is also recommended that you spend some time leveling Destro Staff because sometimes it is still fun to DPS on this build when you aren’t required to heal.
Ultimate: Soul Harvest (Morph of Death Stroke), Soul Siphon (Morph of Soul Shred), or Aggressive War Horn (Morph of War Horn)
Soul Harvest is there because it gives back Ult hella fast, it can nearly be spammed, it increases your DPS on target (which in turn increases your heals on your allies), and because with the Hemorrhage passive every time you crit you give your team Minor Savagery!
Aggressive Warhorn is a secondary option and possibly a more popular one. It is pretty clear why you would have it especially in trials. * I prefer this on my Resto bar.
1) Sap Essence (Morph of Drain Power)
I use this on adds to just help take them down quickly. This is essentially your burst heal but it is only super effective when there are 3 or more enemies. I do hit this once and a while against single target enemies to give me Major Sorcery as well.
2) Refreshing Path (Morph of Path of Darkness)
Keep this up at all times and try to cast it right where your allies are standing! Not only does this give some pretty awesome heals, but it also gives you Major Expedition, Major Resolve, and Major Ward with the Shadow Barrier Passive. This got a buff in Homestead patch making the heals hit harder, so it has never been more important to keep this up.
3) Flex Spot, I use either: Dark Shades (Morph of Summon Shade), Cleanse (Morph of Purge),
Impale (Morph of Assassin’s Blade), or Energy Orb (Morph of Necrotic Orb)
Dark Shades: I use this the most often of the three because it debuffs the enemy with minor maim, causing them to do less damage. Less damage dealt means less you have to worry about healing. *Do keep in mind that they will steal your SPC buff so DO NOT use them in trials.
Cleanse: Super important to have when you need it! Do some PVP and unlock this ASAP! This is the only skill nightblades can use to take away negative effects! I only put this on my bar if I am going up against a dot heavy boss or dungeon. A must have for both White Gold Tower and Imperial City Prison! This skill is fucking costly so do not waste it!
Impale: I use this if I am in a relaxable dungeon and just want to have an execute. Having this on my bar has actually saved the team before just because everyone else died and I was able to execute quickly. Keep in mind that dpsing with this puts out no heals so use it only when you know the moment is right.*- I use this less now because of the necessity of Energy Orbs.
*Energy Orbs: These heal whoever they pass which is nice, but more importantly, when an ally activates the synergy it burst heals them and gives them back either magicka or stamina based on their total resource. Ungodly important now that all skills are way more expensive!
4) Funnel Health (Morph of Strife)
This is your main spammable ability. The higher you hit with this ability the more health you and your allies get back! This puts a HOT that ticks every 2 secs for 10 secs on only one person at a time, but you can increase that time by spamming it over and over. Normally my funnel health hits for at least 9K with 32% of that going toward heals, so my HOTs tick for about 3.2K every 2 secs!
*I finally got this to hit up to 16K with all my buffs down and debuffs on the boss! HOTs tick for 5K Bad news, this got hit with an increased magicka cost nerf in Homestead. It used to only cost me about 850 Mag, now it is up to 1.2K mag. Even though this sucks since I spam this like hell, it hasn’t affected my game that much. As long as I pop a potion and do a heavy attack with Resto Staff I am generally in a good position.
5) Inner Light (Morph of Mages Light)
Everyone knows why we keep this skill. Increased Crit % and more magicka. Very important.
Bar 2: Resto Staff
(With this build your DW is going to hit harder than your resto staff so clearly your Funnel Health and Sap Essence are going to be stronger on your DW.)
Ultimate: Either Soul Siphon (Morph of Soul Shred) or Aggressive War Horn (Morph of War Horn)
Soul Siphon: This is your only real burst heal and it heals really fucking well! Costs very little Ultimate, gives everyone Major Vitality, and puts a HOT on everyone! If you put Soul Harvest on your other bar you can nearly spam Soul Siphon all the time!
Aggressive War Horn: Same reasons as before.
1) Flex Spot, I use either:
Reaper’s Mark (Morph of Mark Target), Siphoning Attacks (Morph of Siphoning Strikes), or Impale (Morph of Assassin’s Blade).
* Original Text: Reaper’s Mark: This is the one I use the most for boss fights. It is way more powerful than Elemental Susceptibility because it applies Major Fracture and Major Breach, If the enemy dies it gives you back health and applies Major Berserk to you, and procs your Assassin’s passives! Just make sure you are casting it every 20 secs or so.
* New Text: As stated earlier, I have all but given up on this skill as Major Fracture and Major Breach are normally given by the tank. I only really use this when the tank isn’t applying these affects himself.
Siphoning Attacks: I run really high Mag Recov so I very rarely use this, but if you find sustainability difficult go ahead. It will also proc your Siphoning passives giving you an extra 2% Healing done. *I prefer this one on my bar now since I gave up on Reaper’s Mark. Helps out a bunch! It is especially helpful now that sustainability has been impacted so hard in the Morrowind Patch
Impale: Same reasons as on bar 1. Don’t run this skill on both bars.
2) Combat Prayer (Morph of Blessing of Protection)
Not only does this burst heal (Not a strong burst heal so don’t rely on it) but it also gives Minor Berserk, Minor Resolve, and Minor Ward! The Berserk is especially important for you because it is going to cause your Funnel Health to hit harder, *but also affects your team’s dps to get the killing done faster.
3) Mutagen (Morph of Regeneration)
I have tried both morphs of this on this build, and for the Templar healer I like Rapid Regeneration more, but as a Nightblade it is just nice to have a failsafe. Mutagen is the perfect skill because it is a HOT on top of your Funnel Health HOT and if someone runs low on health the mutagen helps them out. With no BOL this is super helpful!
4) Ward Ally (Morph of Steadfast Ward)
I use this in DOT heavy fights mostly and this shield can normally protect an ally enough till their HOTS bring them up to full health. This is especially helpful is fights where you are really spread out. *This skill costs a lot so kinda try not to rely on it. This is like your BoL.
5) Healing Springs (Morph of Grand Healing)
Of course you have to have this skill as a healer, it is super important, and it stacks! On the NB healer I hardly ever throw down HS though because of all the HOTs that I have running, but if things get stressful have everyone stack up, pop 3 of these underneath everyone, and you will find a happy place.
Pop Mutagen and Combat Prayer before every fight. Run in and hit at least one enemy with Sap Essence to give yourself Major Sorcery. If there are easy adds I just keep spamming Sap Essence until they are all dead because no one is going down as long as you do that. Through Refreshing Path underneath your allies. If there is one tough add or a boss be sure to cast all debuff skills on it, keep up your buffs and HOTs and start spamming Funnel Health. Pop your Ultimates whenever you get them (and you will have them a lot because you are a Nightblade).
*Now, I also like to cast HS underneath wherever I think my allies are going to before fight just to add a little extra comfort. I also light attack now in between Funnel Health and Sap Essence. Yes, I do light attack with DW, and you’re thinking “you aren’t even doing any damage, what’s the point?” I’ll have you know that each light attack does 800 damage XP but I mostly light attck for 3 reasons. 1. because I use siphoning attacks more now than ever, 2. because I apply enchantment affects as well, and 3. because you can animation cancel these skills with light attacks sometimes allowing you to cast faster. Also, if you have an Infallible Aether sword or resto staff you can throw a heavy attack in here instead to apply the Major Vulnerability debuff.
Resto staff heavy attacks are very important to help keep your Magicka up. Pick your timing carefully.
What’s new: In this patch they changed the point values of CP as you invest in certain trees. At the start of each tree your CP counts for more, but as you put more into each one your points don’t give you as much. Also, certain more popular trees were nerfed to give less reward than others. Some of these we can work around, but mostly it has fucked us a bit.
How This Works: I’ll give the max percentages of the ones I find most important, but once those percentages are hit I’ll leave it up to you to place them where you see fit. Note, for those that are lower CP I advise putting at least 2 into every one mentioned in each category so that you can get at least a little benefit from each.
Blue: Blessed: 14%, Elfborn: 24%, Split the rest between Elemental Expert, Spell Erosion, and Master-at-Arms as you like.
Why? Blessed is a given but only maxes out at 15%, but the jump from 14% to 15% is 25 CP, thus I find it pointless to invest all of that CP for one extra percentage. Elfborn is second in importance because it causes your crit strikes and crit heals to be stronger, it maxes out at 25% so we get a little more bang for our buck with this one, and really it benefits NB healers more than any others because the harder our crit damage hits for the harder our heals will hit for too. Elemental Expert increases magic damage which helps but doesn’t need to be overhauled. Spell Erosion can help hit enemies harder but I wouldn’t necessarily go over 1000 on that one. Master-at-Arms increases your direct damage attacks, which all of our attacks are DD so that one helps out a little too.
Red: Quick Recovery: 5%, Bastion: 10% (For passives in case you need to res someone), Light Armor Focus: 2000, Spell Shield: 2000, Split the rest between Hardy and Elemental Defender as you like.
Why? Quick Recovery gives you more heals which is helpful and Bastion improves your damage shields which helps your team when you cast Ward Ally, but together putting at least 30 points into The Lord tree gives you passives that help with resurrecting allies. Light Armor Focus improves Physical Resistance when wearing at least 5 pieces of light armor (which you always should be), and Spell Shield increases Spell Resistance. Hardy and Elemental Defender have always been the favorites of the Red trees so these got super nerfed by only maxing at 15%. Putting points into Light Armor Focus and Spell Shield will help reduce this nerf.
Green: Arcanist: 14%, Tenacity: 14%, Split the rest between Warlord, Tumbling, and Shadow Ward as you like.
Why? They took away the Magician allotment which has truly been the worst thing about this patch. This means keeping up your resources is harder than ever. Arcanist increases your Magicka Recovery so is most important. Just as important is Tenacity which gives you more magicka and stamina back with your heavy attachs, so now it is more important that ever to find some time to heavy attack with your resto staff. Warlord, Tumbling, and Shadow Ward have no incredibly useful places in this build but do help a bit when it comes to CC breaking, avoiding AOE, and blocking, and putting points into those will keep you from wasting CP.
I run The Shadow, but the Thief is another good choice.
*New Text: I now run the thief since I switched some gear around, so my advice to this: If you have 60% crit or higher go with the Shadow, otherwise hit up the Thief. Never get higher than 70%. (If you don’t know why then look up Crit % Diminishing Returns. I’m not about to go into a big explanation about it)
I will list a few different gear setups just for diversity. The most important thing is that you have 5 piece Spell Power Cure. It would be best to get 3 piece jewelry for that, and maybe SPC weapons (1 resto staff, 1 sword). Also, go Divines on all 7 pieces if possible
Monster Sets: I know that monster sets are not popular on healers but as of One Tamriel we have some choices. The sad thing is most people cannot see the potential of Monster sets for healers because they always think of them for Templars, but they never seem to try them on Nightblades. I have tried quite a few and I have found 3 that work well for me.
1: The Troll King: This set seems ridiculous. Health recovery increase to ally if your heal does not put them over 60%. That really just sounds ridiculous on a Templar healer because of the amazing burst heals. But, because of all the HOTs I drop as a nightblade healer everyone’s health recovery pretty much stays at a constant ungodly rate! I may have 3 HOTs tick at the same time, but the set procs based on each individual heal. And the best part, there is absolutely no cooldown (as of yet)!
* Nothing really new on this set, I just want to reinforce that I fucking love this set and will never substitute it for anything else in the current repertoire!
2: Sentinel of Rhugamz: This set is helpful to the Nightblade healer because it gives back stamina to the people that stand around the dwarven spider. As nightblades can’t give back stamina this is a fix (but not necessarily a solution). The main downside to this is that you don’t know where it is going to drop and you can’t always stand near the tank waiting for your monster set to proc. I would only really use this in trials where you are in the middle of everyone pretty much all the time.
3: Iceheart: I especially like this set for the spell critical on the first piece. If you are with a group that you are pretty sure aren’t going to have a problem this is a fun set to run. Damage the enemy, get a shield, damage more enemies. Couldn’t be more simple.
Law of Julianos Set
(2 items) Adds 688 Spell Critical
(3 items) Adds 967 Max Magicka
(4 items) Adds 688 Spell Critical
(5 items) Adds 299 Spell Damage.
Spell Power Cure Set
(2 items) Adds 967 Max Magicka
(3 items) Adds 967 Max Magicka
(4 items) Adds 129 Spell Damage
(5 items) When you heal a friendly target that is at 100% Health, you have a 50% chance to increase their Weapon and Spell Damage by 258 for 10 seconds.
Mother’s Sorrow Set
(2 items) Adds 967 Max Magicka
(3 items) Adds 688 Spell Critical
(4 items) Adds 688 Spell Critical
(5 items) Adds 1643 Spell Critical
Weapon 1: Destro Staff
Weapon 2: Julianos Resto Staff (Destro staff if DPSing)
Head: Monster Set
Chest: Julianos/SPC/*Mother’s Sorrow
Shoulders: Monster Set
Waist: Julianos/SPC/*Mother’s Sorrow
Hands: Julianos/SPC/*Mother’s Sorrow
Legs: Julianos/SPC/*Mother’s Sorrow
Feet: Julianos/SPC/*Mother’s Sorrow
Neck: SPC/*Mother’s Sorrow
Ring 1: SPC/*Mother’s Sorrow
Ring 2: SPC/*Mother’s Sorrow
Explanation: Just make sure you have 5 SPC at all times and 5 Julianos on the DW bar. When you switch to your staff you will lose a 5th passive from julianos. This is hardly the end of the world, but if you don’t want that to happen you could substitute a monster set piece for a julianos piece.
*I also understand getting SPC isn’t super easy and because of this I highly advise Mother’s Sorrow as a temporary option. This set can be found in the overworld in Deshaan. Be aware that this set can be annoying to farm and sells for a shit ton of money! Whatever you do, make sure you shop around for it, don’t get ripped off.
*Shit healing sets in my opinion:
Combat Physician: The least shitty set in this shitty sets area of the guide. Yes, you give an ally a damage shield, but it isn’t that strong and you can’t give it to anyone else for 6 seconds. You are better off with another set.
Prayer: This one gives a damage shield as well with no cooldown, but the shield is so week what’s the point. It looks good on paper, but after testing I can tell you it’s worthless.
Lich: Amazing for templar healers, shit for NB healers. It is amazing for recovery, shit for DPS. If you were gonna just be a full time healer you may as well be a Templar. Don’t waste your time farming this set.
*Master Architect Set
(2 items) Adds 967 Max Magicka
(3 items) Gain Minor Slayer at all times
(4 items) Adds 129 Spell Damage
(5 items) When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Slayer for 10 seconds, increasing your damage done to Dungeonsand Trials Monsters by 15%.</td>
Infallible Mage Set
(2 items) Adds 688 Spell Critical
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
(4 items) Adds 129 Spell Damage
(5 items) Your fully charged heavy attacks do an additional 903 damage.
Enemies you damage with fully charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%.
(5 items) Adds 688 Spell Critical
Weapon 1: Destro Staff
Weapon 2: Master Resto Staff
Head: Monster Set
Chest: Infallible Aether or *Master Architect/SPC
Shoulders: Monster Set
Waist: Infallible Aether or *Master Architect/SPC
Hands: Infallible Aether or *Master Architect/SPC
Legs: Infallible Aether or *Master Architect/SPC
Feet: Infallible Aether or *Master Architect/SPC
Neck: Infallible Aether or *Master Architect/SPC
Ring 1: Infallible Aether or *Master Architect/SPC
Ring 2: Infallible Aether or *Master Architect/SPC
Explanation: You want to have the 5 piece SPC running at all times! Make sure you have at least 3 piece Infallible Aether to gain bonus damage against monsters. You could go 5 piece Infallible Aether if you can get 2 good swords and weave in heavy attacks to give extra DPS, but getting 2 Infallible Aether swords may take a bit of time and energy. Again, substitute pieces as you see fit.
*The Master Architect set may out perform IA. I haven’t acquired this set yet and will probably be a long time before I will be able to do testing. This set gives Major Slayer to you and 2 other allies every time you cast an Ultimate! This will be great for add clearing since we pop ultis like crazy! IA maybe more beneficial in single boss battles though. This is all hypothetical at this point.
The Master Resto Staff is the one that you get from completing Vet DSA (and is a fucking bitch to get I might add!) and this staff is desired by all healers. This is the best way for NBs to give stamina back to their teammates because every time you pop healing springs the first tick gives back stam. If you don’t have this staff don’t feel bad. Just tell your group to get better self-sustain.
*I am currently running this as I don’t have a Master Resto Staff (Fucking bitch ass allusive piece of amazingness):
Unbuffed Bar 1
Unbuffed Bar 2
Fully Buffed Bar 1
Fully Buffed Bar 2
Weapon 1: SPC Destro Fire Staff (Sharpened/Magicka Steal Glyph)
Weapon 2: Infallible Aether Resto Staff (Sharpened/Magicka Steal Glyph)
Head: Troll King (Infused/Health Glyph)
Chest: Infallible Aether (Divines/Magicka Glyph)
Shoulders: Troll King (Impenetrable (cuz it won’t drop in anything else)/Magicka Glyph)
Waist: SPC (Reinforced (Also can’t get this to drop)/Health Glyph)
Hands: Infallible Aether (Sturdy (Also can’t get this to drop)/ Magicka Glyph)
Legs: SPC (Divines/Magicka Glyph)
Feet: SPC (Divines/Magicka Glyph)
Neck: Infallible Aether (Arcane/Spell Damage Glyph)
Ring 1: SPC (Arcane/Spell Damage Glyph)
Ring 2: Infallible Aether (Arcane/Spell Damage Glyph)
* Infallible Aether jewelry can drop in gold so it feels pretty good being able to literally gold everything out. So far this setup gives me exactly what I need. I hit hard and heal harder. Sucks to not have the stam regen buff, but most of my groups have pretty great sustain, so not a huge deal. Throwing in a heavy attack now and again swift so the IA debuff applies pretty regularly. All in all this is my favorite setup I have ran so far.
Assassination: Executioner, Pressure Points, Hemorrage
Shadow: Refreshing Shadows, Shadow Barrier, Dark Vigor, Dark Veil
Siphoning: Catalyst, Magicka Flood, Soul Siphoner, Transfer
Restoration Staff: Essence Drain, Restoration Expert, Cycle of Life, Absorb, Restoration Master
Destruction Staff: Tri Focus, Penetrating Magic, Elemental Force, Ancient Knowledge, Destruction Expert
Light Armor: Evocation, Recovery, Spell Warding, Prodigy, Concentration
Medium Armor: Wind Walker
Heavy Armor: Resolve, Constitution, Juggernaut
Undaunted: Undaunted Command, Undaunted Mettle
Mages Guild: Magicka Controller (seems like a lot for a little, but this passive goes a long way on your front bar!)
Fighter’s Guild: Banish The Wicked
All Racial Passives
Alchemy: Medicinal Use
PVP (*still haven’t done much with this, probably won’t either)
Unfortunately, this is something a bit lost on me because I am not much of a PVPer, but I did notice when I was grinding AP that the enemies didn’t target me as much as they do on my Templar. I believe this is because of my funnel health. Most people are watching for Templars casting big circles around them, runes, mutagen, etc. But no one is really watching for a nightblade casting funnel health. It was kinda fun to hang back and watch enemies try to take out a dragonknight while I was stealthily healing him from afar. If someone wanted to create a good PVP loadout for this build I would be happy to add it to this section later.
Stamina: Master Resto Staff and Sentinel of Rhugamz*No longer a challenge thanks to Energy Orbs.
Negative Effects: Cleanse is clearly the best option we have. Mutagen often
When going into an easy dungeon I may not say anything to my teammates, but when getting into more difficult content I always tell my teammates that I am a Nightblade Healer. I tell them how I heal and for them just to watch for problematic situations. The closer the group stays together the more likely we are to survive (In most situations). Communicate. For example: tell them to stack up on boss for heals and blast your healing springs. When facing Molag Kena I ask my team to say the work ‘hit’ when they get a DOT on them that way I know when to use Cleanse.
Healing trials on an NB is going to be quite a bit different to dungeon healing. The reason for this is numbers (clearly). You are going to end up being on your Resto Staff bar more often than DW (which sucks, but is important) because of the need to overcast Healing Springs and Combat Prayer (These skills are a must for trials!)
There is an even bigger reason why we stay on Resto staff more than DW and that is because healing the group takes precedence over doing DPS. Your Mutagen only hits 2 people at a time (sometimes just 1 other person) and your Funnel Health ALWAYS only goes toward 1 other person at random! In a dungeon this is fine because you only have 3 other people, but in a trial you have 11 other people to put HOTs on, which means you will have to cast this skill 3x more than you do in dungeons! So, not only do you have to worry about keeping Healing Springs and Combat Prayer up 100% of the time, but you also have to cast Funnel Health 3x more often (Holy Fuck)!
How To Take Some Pressure Off:
This is the only situation in which I would advise putting Funnel Health on your Resto Staff bar. Yes, you are going to lose damage output and your Funnel Health heals won’t be as strong, but that is better than being ungodly overwhelmed having to switch bars every 5 seconds (literally). Replace Reaper’s Mark and put that on you DW bar.
Also, because Funnel Health is now on your Resto Staff (which has essentially become your main bar) your damage output is going to be shot anyway. For this reason you can switch your DW to a Destro Staff for Elemental Drain. This will lower your damage output on your (now) back bar, but you won’t really be on this bar as much.
Replacing your DW for Destro Staff is more preference than anything so feel free to play with this to figure out which way you like more.
No matter what you decide to do with your back bar you need to have Energy Orb (Undaunted Skill, morph of Necrotic Orb) on it and you need to shoot out like 3 orbs whenever you get a chance to switch bars. It helps a lot that people can just heal themselves when needed, and the benefits of activating that synergy are just incredible *especially if your teammates are wearing Moondancer!
*So, I still agree that it maybe beneficial to swap for a Destro staff for Elemental Drain, but may not be totally necessary anymore. Elemental Drain now gives Minor Magicka Steal to enemies and enemies can only have this debuff once at a time. Templars can now give this to all enemies in a 10 meter radius using Radiant Aura, so if there is a Templar healer in your group (or even just a magplar dps) they should be applying this. In fact, I don’t really see much of a reason to use Ele Drain now that this is an option.
*When healing a vet trial (or even a normal) I suggest you volunteer to follow the magicka DPS around and let the Templar go with the tank. Know your strengths and weaknesses and play to them. You can support a group of mages as well as any Templar, but don’t pretend like you are better than one or you will definitely start a fight*No longer applicable advice.
Put Soul Siphon on your Resto Staff Bar because this will give you an additional 2% healing done.
Put Aggressive Warhorn on your back bar (DW or Destro Staff).
When to use ultimates: If Aggressive War Horn is already up (because a lot of people will be running it in a trial group) pop your Soul Siphon as soon as possible, then save your ultimate. Communicate with your group and if no one has a War Horn then it is your turn to use it. Keep popping Soul Siphon as much as you can. Use good judgement and DO NOT stack multiple War Horns! You need to Pop Soul Siphon directly in the middle of your group so that everyone gets the full benefit and so that everyone can use the synergy.
This build is super fun to play and after getting into it Templar healing becomes somewhat boring. There are plenty of situations in which I would still run a Templar healer (Vet DSA, Trials Leader Boards, etc.), but for all other content I love playing my Nightblade! The ability to DPS and heal at the same time just adds a level of excitement to the game that I have yet to experience on any of my other characters, and this one has easily become my main.
- This topic was modified 2 months ago by BloodOfAWiseMan. Reason: Added Destruction Passives
I just reactivated my account to say thank you.
I returned to ESO and I will reach CP160 with my nightblade this afternoon and this is EXACTLY what I was looking for.
I feel very sorry for you, that this thread doesn´t get the reputation it deserves.
Are there any other “beginner” NB Healer Tips you could share with me?
What about the DPS bar?
Best regards (and sorry for my bad english)
- This reply was modified 9 months, 2 weeks ago by BlackoutD.
As I said before, I would not advise making this build as a first character because of the difficulty of NB healing at the start. I highly advise getting 100 cp into Blessed first. If you need to grind cp and gear you can spec your NB as a magicka DPS (they are beast) and then respec him later for healing. I also advise that you get some Templar healing under your belt first because of the rotation experience and “easy mode” healing.
However, if you want to keep your NB as a healer and just grind him that way I advise putting 1 cp into Elfborn and 1 cp into Elemental Expert, then put the rest into Blessed until you hit 100. After that, you can split your points as you want between Elfborn and Elemental Expert (just keep in mind that you will get a bit more out of Elfborn as you can Crit Damage and Crit Heal).
As for DPS bar, this is your DW bar and NB healers have the benefit of being able to heal and DPS at the same time. These skills are Funnel Health, Sap Essence, and Refreshing Path. It is important to keep these up at all times as these are the skills that separate NB healers from others. It is really the whole point of being an NB healer, because if you are going to stay on your resto staff the whole time then you may as well be a Templar.
Being a low level, it is very likely that you are going to get called trash or a shit healer because many people believe that only Templars can be healers. Don’t let this discourage you, they really don’t know what they are talking about. Just keep grinding gear and cp, because end game healing is where NBs outshine Templars.
If you play on Xbox One NA Server you can hit me up. GT BloodOfAWiseMan
Thank you for the fast reply.
I have been leveling as a Magicka NB so far and I think I will wait untin I can spend 100 CP into blessed.
Thanks again for this Guide and keep the good work up.
Unfortunately I´m playing on PS4.
No worries man, thanks for checking it out. Magicka NB DPS ius super fun to play! You should really enjoy it! If you want to quickly level Resto Staff you can go into cyradil and just start healing people with mutagen, healing springs, etc. You will get a ton of AP, CP, and it will level your Resto Staff super easy. You will also need the AP to unlock and morph the Purify skill in the support tree and War Horn in the assault tree so there are a ton of benefits to spending some time in PVP!
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The only problem I see with this build is the use of Reaper’s mark over ele drain. Reaper’s mark gives the same debuffs as puncture which the tank will be using to debuff the boss. Also elemental drain isn’t really run for major breach but rather for the magika return. Also remember that dark shades has a habit of stealing spc procs from your group mates. Other than that it sounds like a solid build.
Thank you for reading the guide and for your constructive criticism. I just recently added the trials part to the guide which involves changing things around to put ele drain in the rotation, but I didn’t even think about the magicka return. I also just recently learned about the use of mystic orbs for magicka return as well. I need to update the build to put those into the rotation.
However, I don’t find people running out of resources too much in dungeons, and this is where I would not want to use ele drain. Ele drain is only in trials for the night blade healer because you just lose too much damage dealing switching from DW to Destroyed Staff.
As for the shades, I forgot to mention not using them in trials which I will update soon. I kinda like that they get the spc buff in dungeons, but I would never use them in trials.
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Thanks a lot for this guide !
I’d like to see more NB healers. As a french player, I’ve almost never seen another one playing NB as a main healer.
A little advice, You should take a look at Bogdan Nightflame set. With all the HoTs running on allies, the totem is actually reliable (far more than the Rkugamz spider imho). For example, in Trials, it’s often my second source of heals.
My english is quite poor, so if you could undertand French, I’d love to share more tips. ^^
- This reply was modified 9 months ago by Aarha.
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Hi, im running almost the same build.
Just more tips for PVP , Mass Hysteria ( Fear ) and a Piercing Mark is a must have skill in PVP. Lost count on how many times cheeky NB coudnt escape using his invisibility because i have used a mark on him.
Also in PVP i swap my SPC for Transmutation set. We lose the important buff for our teammates, but transmutation gives around 1.5 crit resistance , and this is a game changer in pvp. the damage reduction because of that is insane.
And due to high amount of people running meta burst builds . I would highly recommend using sword
nboard in PVP. You will lose lots of DPS because of that , but it increases your survivability , which means you can heal and support your group more, which means your group will live longer , and i think for a healer, this is the most important
I actually do live in France, but I play on the NA server because I come from the US. I have looked at Bogdan’s and I much prefer the Troll King just because I prefer the HOT that it gives rather than the AOE heal that Bogdan’s gives. Troll King isn’t technically a HOT, but increasing someone’s Health Recovery by that much makes it feel like a massive HOT and there is currently no cooldown, nor is there any limit on the number of people it can effect at one time. Thanks for checking out the guide. I would have gotten to you sooner but I didn’t receive an email about your comment.
Thank you for checking out the guide and giving the PVP advice. It is something I don’t really have any experience with for any class. I will definitely ploay around with this. Transmutation is super cheap on the market so I’ll look into getting some. Also, have you not thought about going 5 piece SPC, 5 piece Transmutation, 2 piece monster helm? Also, what traits do you like on your armor (All divines? 5 Impen? etc.) and do you go 5 light, 1 med, 1 heavy?
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this was a amazing build thank you so much for the explanation being very understandable
Thanks for checking out the guide and I’m glad you like it! I hate it when people write builds and give no reason why they use skills, sets, etc. If you can’t tell me why this is the best option then why would I use it? That’s why I am as detailed as possible.
Thanks for the guide and more so for the detailed explanations on why you chose what you did. For a new player like myself who is new to ESO’s system, but not MMORPGs in general, this is super helpful.
I know you say you wouldn’t recommend this for a first or second character, but this will be main as I don’t have the free time to play one or more toons just to shelf them later. Besides, I learn and adapt quick. Also I enjoy a good challenge of running a non-meta build that gets the job done at lower levels and shines at higher levels.
1. How much will I gimp myself if I roll Khajiit for my race?
- I’m not worried about topping charts or being competitive in PvP.
- I’d like to run a Khajiit vampire that actually heals others for roleplay reasons, but I don’t want to make it impossible to run endgame content by the time I feel like running it. As long as I can get the job done through intelligent, skillful gameplay I’m good. Haters be damned.
- I don’t mind running as DPS until I have access to healing abilities to effectively take on the role though.
2. How would suggest allocating attribute points?
- I’m guessing most into Magicka and rest into Health?
- This reply was modified 8 months, 2 weeks ago by Dirtnap.
Thanks for checking it out and I’m glad you like it! Like I said, first timing this build is going to be difficult, but is doable. You are probably going to get called trash quite a bit, but don’t let it get to you, just keep grinding away.
1. I totally understand! My first character was an nb woodhelf healer with bow on backbar. Wanted to play a sabateur/synergist hybrid role. Totally fucked myself. I have never been able to get this character fixed, even after turning it stam, getting the correct gear, etc. You do NOT wanna go khajit with this build as they are one of the best stam races in the game. You will lose so much max mag, recov, mag bonuses, etc. I would also avoid going vamp. Vamps get a great mag bonus along with some great self sustain healing skills, but they are not good for group utility. Also, vamps get this ungodly weekness to fire and healers need to be able to stay alive. You could go dark elf to mitigate this week ness as they have high resistance to fire.
2. Personally, i put all 64 into magicka and have no problem hitting 20k health at end game. You will need to get your undaunted up to 9 to maximize your resources. Use health glyphs on armor for extra health.
Do you play on Xbox One? If so, you can add me: BloodOfAWiseMan
Thanks so much for writing this guide! I’ve been running this build for a few (happy) weeks. I happen to have a dedicated group consisting of a MagSorc DD (who can do back up heals with her pets) and StamDK tank (along with an occasional StamNB 4th), and we’ve been able to run Group Dungeons and surface bosses pretty easily – none of us are very high level – the MagSorc is CP 268 and the other two are not even in CP yet! The healing on this build is quite good (even early on – I’ve been using it since I was pre-CP and am just now at 210 or so) and it is really the most fun I’ve had playing ESO so far.
I wanted to suggest, for people who are just starting out (pre-champ 300, like me!) to use the Mother’s Sorrow set in place of Julianos. It’s easily obtained in Deshaan. I run five MS and five Stendarr, and have been pretty content so far. Thoughts on a negative to running MS in place of Julianos? Will it be worth me investing the crafting time to make my own Julianos when I can to replace the MS?
Do you play on Xbox One NA server? If so, I can invite you to an awesome pve social guild. Otherwise, don’t stress yourself with becoming a crafter unless you really want it. There are plenty of people who will craft gear for a fee, but most will do it reasonably as long as you have the mats.
Julianos vs MS: I have personally just started experimenting with MS but at this point here is my conclusion. Julianos gives enough crit bonus with pieces 3&4. It is more beneficial to have the extra spell damage from piece 5 than the intense crit boost from MS 5.
As for stendar, get rid of that shit, you are hurting yourself. You NEED Spell Power Cure! Farm White Gold Tower on normal if you can’t do it on vet. You want it all in divines. Until then, go MS and Julianos with Julianos being your constant.
You really want to aim for Infallible Aether 5 and Spell Power Cure 5. Monster helm is optional.
That said, those are all my opinions. Experiment and find what is best for you. Make the build your own with taking advice into careful consideration.
I’ll be playing on PS4 once I pick up the game. I’m currently in research mode trying to make sure I understand most of the basics so I don’t screw up my character too badly at the outset.
Thanks for the tips Blood’, Guess my vampcat idea will have to be relegated to crafting and fishing duty on a different character.
You could go stam templar on him. Then you could provide off heels with breathe of life. It won’t heal for very much but if you are dpsing you shouldn’t have to do much healing anyway. Also, Repentance on the Stamplar will provide you and the group with a really strong heal and stam regen whenever there are like 3 or 4 bodies on the ground. Running with a Stamplar in the group is really really fun and actually takes a bit of pressure off the healer, especially if they run Vigor.
I’m on PS4, but thanks for the invite!
Yeah, I’ve got White-Gold Tower on my Pledges list – it’s been sitting there for a while, as I try to raise my courage enough to go try it! LOL.
I wondered if that final spell power boost was the goal for Julianos – makes sense. Thanks for the reply (and again, thanks for the build!).
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