Racial Bonuses

Every race receives the same number of possible racial passives, the first of which is given to every new character for free. This first ability is a 15% bonus to experience gained while leveling a specific weapon or armor skill line. This ability is in-line with the lore and background of the race and it’s cultural preferences, however should not be a big factor in determining the “best” race for you. Everyone will end up with 50 in their weapon and armor skills in the long run, so while this is a useful benefit to have while leveling, these first-tier passives offer no long-run utility. The following three passives per race each have three ranks, which increase in power as you invest skill points into them. Not all racial passives can be unlocked at first. In fact, your character in ESO has an entire “racial” skill line that progresses at approximately alongside your character levels. Only the first rank of the first passive will be available to you starting at level 5.

Altmer

  • Destruction Talent (1 rank) - Increases experience gain with the Destruction Staff skill line by 15%.
  • Spellcharge (3 ranks) - Increases Magicka Recovery while in combat by (3/6/9)%.
  • Gift of Magnus (3 ranks) - Increases maximum Magicka by (4/7/10)%.
  • Elemental Talent (3 ranks) – Increases damage with Cold, Fire, or Shock effects by (2/4/6)%.

Bosmer

  • Archery Expertise (1 rank) - Increases experience gain with the Bow skill line by 15%.
  • Vigor (3 ranks) - Increases Stamina Recovery while in combat by (3/6/9)%.
  • Resist Affliction (3 ranks) - Increases Poison and Disease resistance by (7/14/21). Increases maximum Stamina by (1/2/3)%.
  • Stealthy (3 ranks) – Improve Stealth radius by (1/2/3) meters. Increases damage done while stealthed by (3/6/9)%.

Khajiit

  • Medium Armor Expertise (1 rank) - Increases experience gain with the Medium Armor skill line by 15%.
  • Robust (3 ranks) - Increases Health regeneration while in combat by (5/10/15)%.
  • Stealthy (3 ranks) – Improve Stealth radius by (1/2/3) meters. Increases damage done while stealthed by (3/6/9)%.
  • Carnage (3 ranks) -  Increases Critical rating for melee attacks by (2/4/6)%.

Breton

  • Light Armor Affinity (1 rank) - Increases experience gain with the Light Armor skill line by 15%.
  • Gift of Magnus (3 ranks) - Increases maximum Magicka by (4/7/10)%.
  • Spell Resistance (3 ranks) – Increases Spell Resistance by (32/64/96).
  • Magicka Mastery (3 ranks) – Reduces the Magicka cost of spells by (1/2/3)%.

Orsimer

  • Heavy Armor Expertise (1 rank) - Increases experience gain with the Heavy Armor skill line by 15%.
  • Brawny (3 ranks) - Increases maximum Health and maximum Stamina by (2/4/6)%.
  • Robust (3 ranks) - Increases Health regeneration while in combat by (5/10/15)%.
  • Swift (3 ranks) - Reduces sprint cost by (4/8/12)% and increases sprint speed by (3/6/9)%.

Redguard

  • Shield Affinity (1 rank) - Increases experience gain with the One-Handed and Shield skill line by 15%.
  • Vigor (3 ranks) - Increases Stamina Recovery while in combat by (3/6/9)%.
  • Conditioning (3 ranks) - Increases maximum Stamina by (4/7/10)%.
  • Adrenaline Rush (3 ranks) - Restores (1/2/3) Stamina to the player when damaging an enemy with a Melee attack. This can occur no more than once every 3 seconds.

Argonian

  • Restoration Expertise (1 rank) - Increases experience gain with the Restoration Staff skill line by 15%.
  • Amphibious (3 ranks) - Increases swimming speed by 50% and the effectiveness of potions by (5/10/15)%.
  • Argonian Resistance (3 ranks) - Increases maximum Health by (1/2/3)% and Poison and Disease resistance by (7/14/21).
  • Quick to Mend (3 ranks) - Increases healing received by (2/4/6)%.

Dunmer

  • Ambidexterity (1 rank) - Increases experience gain with the Dual Wield skill line by 15%.
  • Dynamic (3 ranks) - Increases maximum Magicka and Stamina by (2/4/6)%.
  • Resist Flame (3 ranks) – Increases Fire resistance by (10/20/30). Increases maximum Magicka by (1/2/3)%.
  • Flame Talent (3 ranks) - Increases Spell Power with fire effects by (1/2/3).

Nord

  • Two-Handed Weapon Expertise (1 rank) - Increases experience gain with the Two-Handed Weapon skill line by 15%.
  • Robust (3 ranks) - Increases Health regeneration while in combat by (5/10/15)%.
  • Resist Frost (3 ranks) – Increases Cold resistance by (10/20/30). Increases maximum Health by (1/2/3)%.
  • Rugged (3 ranks) - Increases Armor rating by (2/4/6).

Imperial

  • Shield Affinity (1 rank) - Increases experience gain with the One-Handed and Shield skill line by 15%.
  • Tough (3 ranks) - Increases maximum Health by (4/8/12)%.
  • Conditioning (3 ranks) - Increases maximum Stamina by (4/7/10)%.
  • Red Diamond (3 ranks) – Melee attacks have a 10% chance to restore (2/4/6) Health.