Undaunted Dungeon Sets

ESO's new "Monster Helms" are formidable, and effective!

ESO’s new “Monster Helms” are formidable, and effective!

ESO Update 5 added “Undaunted Enclaves” to the game, guild headquarters for the Undaunted members from which they challenge adventurers to undertake daring missions into the game’s many 4-player instanced dungeons. These instanced dungeons feature several unique item sets which players can obtain by defeating the bosses which dwell within and completing Pledges, challenges issued by Undaunted leaders, each day. These pledges grant bronze, silver, or gold keys which can be used to open treasure chests within the enclaves which contain valuable set pieces.

Monster Helm Sets

The first special type of set which can be acquired through dungeons are “monster helms”, which are sets that are thematically based on iconic bosses from each dungeon. These monster helms represent both powerful equipment and trophies, and the helms from each set are acquired by slaying the namesake boss within each set’s respective dungeon. The helm itself drops directly from the boss it represents. The shoulder piece from each set comes as a potential reward from the Undaunted pledge chests, so it’s important to do daily pledges in order to give yourself a chance of acquiring the piece you need.

The item set bonus values in orange are variable depending on the item level and item quality. Some set bonuses like weapon or spell critical are static, however. All Veteran Dungeons prior to City of Ash cap at a maximum veteran rank of VR12, meaning that the helm piece which is dropped by the boss within the dungeon has a maximum possible level of VR12. The shoulders which come from the pledge chests are scaled to your character’s Veteran Rank, and thus can be obtained up through VR14. The set bonus values listed are scaled for VR14, but most completed sets will be comprised of a VR12 head piece and a VR14 shoulder piece. In this case, the player receives about 131 Max Health instead of just 129 (VR12) or 135 (VR14).

It is important to note that all Monster Helm sets are random in both their armor type (Light/Medium/Heavy) as well as their trait (Reinforced, Infused, Divines, etc…). In order to get the “perfect” set, players will need to put a lot of time into farming and hope for a bit of luck on their pledge chest rolls!

Blood Spawn

Spindleclutch

  • (1 items) Adds 12 Stamina Recovery
  • (2 items) 6% chance when hit to gain 800 Armor and Spell Resist for 6 seconds and restore 25 ultimate.
Engine Guardian

Darkshade Caverns

  • (1 items) Adds 12 Health Recovery
  • (2 items) 10% chance on ability use to summon a dwemer automaton to restore 112 Health, Stamina or Magicka every 0.5 seconds for 6.5 seconds.
Maw of the Infernal

Banished Cells

  • (1 items) Adds 135 Max Health
  • (2 items) 5% chance on light or heavy attacks to summon a fire breathing daedroth for 15 seconds. Basic attacks deals 188 Physical Damage.
Spawn of Mephala

Fungal Grotto

  • (1 items) Adds 135 Max Health
  • (2 items) Fully charged heavy attacks have a 30% change to create a web for 5 seconds. web deals 115 Magic Damage every 1 seconds and snare enemies 50%.
Lord-Warden

Imperial City Prison

  • (1 items) Adds 180 Spell Resistance
  • (2 items) 6% chance when hit to summon a shadow orb that adds 480 Spell Resistance to nearby allies for 12 seconds.
Nerien’eth

Crypt of Hearts

  • (1 items) Adds 135 Max Health
  • (2 items) 2% chance when causing damage to create a Lich crystal that explodes after 3 seconds, dealing 520 Magic Damage.
Nightflame

Elden Hollow

  • (1 items) Adds 135 Max Health
  • (2 items) 2% chance when healing an ally to create a totem for 10 seconds. Totem heals allies in area for 96 every 1 second. This effect has a cooldown of 15 seconds.
Scourge Harvester

Wayrest Sewers

  • (1 items) Adds 135 Max Health
  • (2 items) 6% chance when hit to create a beam that steals 720 health target. Beam breaks from targets greater than 10 meters away. While beam holds you gain 30% increased healing from all sources.
Valkyn Skoria

City of Ash

  • (1 items) Adds 135 Max Health
  • (2 items) 4% chance when damaging an enemy with a damage over time effect to call a meteor dealing 720 Flame Damage to target and 381 Flame Damage to other nearby.

 

Undaunted Sets

A second type of armor set available since Update 5 are the Undaunted armor sets, which are three complete sets of Light, Medium, and Heavy armor which thematically represent the Undaunted guild style. These sets are designed with 5 piece bonuses which encourage hybridization and create opportunities for more interesting combinations of ability usage.

These armor sets are only be obtained by completing the daily pledges and opening the chests. Gold Chests have a chance on purple Undaunted gear and Silver Chest have a chance on blue Undaunted gear. Much like the Monster Helm sets, the traits which come on Undaunted armor pieces are randomized, so it’s possible to get any of the combat traits for each set piece. Unlike the Monster Helms, the armor type for the first two sets, the Undaunted Unweaver and the Undaunted Infiltrator are both fixed. The Unweaver set only ever is found in Light Armor, the Infiltrator is always Medium. It has been confirmed, however, that it is possible to obtain the Undaunted Bastion set in any of the three base armor types.

Undaunted Unweaver

Light Armor

  • (2 items) Adds 90 Max Stamina
  • (3 items) Adds 90 Max Stamina
  • (4 items) Adds 4% Spell Critical
  • (5 items) After casting an ability that costs Stamina, light attacks deal 72 additional damage and heavy attacks deal 108 additional damage for 10 seconds.
Undaunted Infiltrator

Medium Armor

  • (2 items) Adds 90 Max Magicka
  • (3 items) Adds 90 Max Magicka
  • (4 items) Adds 4% Weapon Critical
  • (5 items) After casting an ability that costs Magicka, light attacks deal 72 additional damage and heavy attacks deal 108 additional damage for 10 seconds.
Undaunted Bastion

Heavy / Medium / Light

  • (2 items) Adds 90 Max Magicka
  • (3 items) Adds 90 Max Magicka
  • (4 items) Adds 4% Weapon Critical
  • (5 items) When you taunt an enemy while under 60% health, gain a 1280 point damage shield for 15 seconds. This effect has a cooldown of 10 seconds.

 

City of Ash Sets

The third type of armor set added in Update 5 are three armor sets unique to the new Veteran mode of the City of Ash dungeon. Like Undaunted armor sets, these always come in a pre-defined type. For example the “Burning Spellweaver” set is always found as Light Armor. It is (as of yet) unknown whether the traits on these pieces are randomized or static. We’ll update this page in the near future with a definitive answer regarding which traits are possible for these three sets.

Burning Spellweaver

Light Armor

  • (2 items) Adds 90 Max Magicka
  • (3 items) Adds 8 Spell Damage
  • (4 items) Adds 4% Spell Critical
  • (5 items) 20% chance when dealing Flame damage to inflict the burning status effect on enemy and gain 19 Spell Damage for 8 seconds. This effect can occur once every 15 seconds.
Sunderflame

Medium Armor

  • (2 items) Adds 90 Max Stamina
  • (3 items) Adds 17 Weapon Damage
  • (4 items) Adds 4% Weapon Critical
  • (5 items) When you hit an enemy with a fully charged heavy attack, deal 72 Flame Damage and reduce target’s Armor by 320 for 5 seconds.
Embershield

Heavy Armor

  • (2 items) Adds 90 Max Magicka
  • (3 items) Adds 90 Max Magicka
  • (4 items) Adds 4% Weapon Critical
  • (5 items) When you hit an enemy with a fully charged heavy attack, 50% chance to gain 320 Spell Resistance for 6 seconds. Also deal 96 Flame Damage every 1 second.