One Tamriel Axes Faction & Level Barriers

ESO Group with TabardsEarlier today during the portion of Bethesda’s BE3 Conference dedicated to The Elder Scrolls Online, the folks at ZeniMax announced that “One Tamriel” will be coming to the game later this year.

One Tamriel aims to break down the barriers set in place that currently limit the way players are able to enjoy the game, from the faction restrictions deciding who they play with, to the level barriers dictating when each zone should be experienced.

How exactly will this be accomplished? In short: by taking the battle leveling technology employed in the game’s DLCs and applying it to the rest of the game.

With One Tamriel, we are opening up the entire playable world to everyone, no matter their level. This is a pretty big deal. One Tamriel makes the game much more grouping and social-friendly, as the player base will no longer be divided into thirds and also won’t be divided by player level. The reasons we are doing this are simple: we want to make it easier for ESO players to group together, and to promote the sense of freedom to explore that Elder Scrolls games are known for. In other words, we’re bringing the same auto-leveling system (called “battle leveling”) that has been so successful in our DLCs to the entire game.

After the change, silver and gold versions of zones will become a thing of the past; all players will inhabit the same version of a zone and be freely able to group with each other regardless of faction in the game’s PvE zones. The guided experience of Cadwell’s quests will still exist through the inclusion of new storylines that can be done in any order that players wish.

The upcoming changes will have no effect on PvP systems in Cyrodiil, though I would note that it does remove all major obstacles preventing the inclusion of paid faction changes later down the road.

The One Tamriel update is expected to reach the live servers during Fall 2016, though it’s been clarified that this doesn’t necessarily mean it’s coming with the Quarter 3 update.

 

So what do you think? I’m personally hugely in favor of the change, as the inclusion of scaling is something I’ve asked for as far back as August of 2013. Will the changes make The Elder Scrolls Online a better game? Let us know in the comments!

Source: Official Site

20 responses to “One Tamriel Axes Faction & Level Barriers”

  1. Profile Photo
    Atropos

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    Imperial Sorcerer

    Entropy Rising

    Big news, if not entirely unexpected. It makes sense for them to do this given where the game and its player-base is now.

    It’s interesting that both the alliance war and the threat of the planemeld are two storylines that feel like they have limited relevance for the current game. Does ESO need to re-discover a central narrative? Many MMOs have launched expansions which introduce a new “big bad” or change the political landscape of the game’s NPC factions.

    I’m not sure what I think yet about the narrative issue, but I do think that the changes announced at BE3 are good ones for the game.

    Founder, creator, and developer of Tamriel Foundry.

     

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    Isarii

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    Khajiit Templar

    Atropos said on June 12, 2016 :

    Does ESO need to re-discover a central narrative?

    I actually have a theory that with the Dark Brotherhood and Thieves Guild now released, Vvardenfell will be the kick-off to a new Daedric War plot that will span several DLC releases.

    Of course, potentially introducing DLCs with story pre-requisites in other DLCs would be a bit of a can of worms. Might explain that addition of an all previous DLCs item that was datamined as coming to the Crown Store, though.

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    Urhart

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    Imperial Templar

    It sounds logical that Molag Bal is out of the picture for a spell and a new Prince gets a shot at Tamriel. Meridia hints as much after . . .

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    Vixx

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    Dunmer Dragonknight

    Entropy Rising

    Hopefully this also means lower level sets will scale up to max level. And I can finally finish some achievements I wasnt able to.

    Also more grind spots, pretty excited for this. Now only if they stopped incrementally adding 2 more level tiers every time so my monster helmets dont become useless.

    Cant wait for the effects on the economy.

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    BrisbaniteAU

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    Khajiit Nightblade

    A novice gamer is chatting with his or her mates, debating which MMO to play. Does that player go for a game where it may take them months, years or never to catch up with their friends or the game that lets them jump in straight away and play everything together? It seems like a no-brainer for the new player.

    I think that this is the bottom line that will help ESO’s bottom line. This, and crafting bags, will help rake in new players and encourage subscriptions. In my opinion, this will mean more money for longer and lead to a long-lived, often-updated game.

    I’m a middle-aged gamer from Brisbane, Australia. I have played a lot of MMOs, from WoW to ESO on PC but now I’m focusing on console gaming. My main game is ESO on the Xbox One.

     

    Twitter: https://twitter.com/BrisbaniteAU

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    Balmoran101

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    ”  Also more grind spots”  …if  we’re all suddenly going to be level-scaled, what would the purpose of grinding be?  Why bother to make this an RPG at all, then, where leveling and exp matters?

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    Vixx

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    Dunmer Dragonknight

    Entropy Rising

    Balmoran101 said on June 13, 2016 :

    if we’re all suddenly going to be level-scaled, what would the purpose of grinding be? Why bother to make this an RPG at all, then, where leveling and exp matters?

    Pre level 50 you’ll progress by getting skillpoints, unlocking new abillities & passives and new armor sets. Past level 50 there’s the big grind of 500 champion points in order to progress. So yes, ‘more grind spots’ because at the moment most people grind in the Wrothgar public dungeon.

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    CasNation

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    Dunmer Sorcerer

    Overall I think this is a really good change for the health of the game, and where it is at now. ESO has routinely proven not to be a “hardcore MMO” and I think this change will allow it to grow with the identity it has established.

    I am a little disturbed that ZOS seems to be doing yearly reworks of huge in game systems, but I still feel this is a step in the right direction. It may not entirely appeal to me, given I am already at max level, but on the off-chance I find a friend who actually wants to start playing, it will be really nice to be able to play with them.

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    leighdelo

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    Orc Templar

    I’m ok with this, too! I feel like more possibilities are possible. Guilds can open up to all alliances now for events (sans Cyrodiil) and we can group with any level without thinking anyone is too strong or too weak for the content they are playing.

  10. Member Avatar
    Flipnation8OH8

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    Dunmer Nightblade

    It would be a plus if they just came with an extra server 1 ea. for EA an EU and make it a PK server on all maps just like with WoW ( please no trolling I’m not a WoW fan boy ) but it would make it more interesting since the factions are at war with each other. So instead of going to the Cyrodiil yo gain PvP exp you, Can actually gain it also while doing PvE content. But over all I am very happy of where ZoS is doing to the game since the release of it :)

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    Elhanan

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    Breton Dragonknight

    I like the idea, but lag will probably be much worse with major cities being especially effected.  Hopefully Cyrodiil is not an effective representation of what to expect.

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    Balmoran101

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    I see… well, my friends and I grinded  (ground?  :P)  in many places, including in some of the Wrothgar and Cyrodiil  “dailies”  (but never in the Wrothgar public dungeon) because there are currently, in the basic pre-vet areas, and consequently also in the Cadwell’s silver and gold areas, many, many grinding opportunities if you’re open-minded enough to spot the opportunities.  Graveyards, enemy camps, etc.  all make great grinding and can be utilized for hours on end.  Just saying.  ;)

    I just cannot stop feeling tickled by the fact that people who don’t want levels, would yet look to grind…  after all, skill points came with levels, and the rest of the skill points came from skyshards and from completing certain quests – so if you remove the levels, there is no more reason left to grind, is there?  Abilities and passives are bought with?  …yes, with skill points!  …so, I ask again, what would you be grinding for?

    Also, Wrothgar is accessed as DLC, and can currently be accessed by a level 3 or 4 character, so what would change in that regard?

    The comments on this thread all greatly disturb me, because I have played all the TES games when Elder Scroll games were still RPG’s  (albeit action-RPGs) and to see this anti-leveling travesty happening in a game that calls itself and Elders Scrolls game, breaks my heart.  I only bought the game  6 months ago, but have since spent a lot of time and money on it and have leveled up 7 characters of  which 2 reached VR16 before DB patch; and as in any and every RPG I have ever played, (and there have been many), gaining exp and levels has been the meat and potatoes of the game;  so this announcement in general makes me feel pretty sad and angry about all the time and money I have wasted on this game that is about to devolve into a kiddies action game.

     

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    myohozen

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    Altmer Dragonknight

    Another case of Zenimax dumping down the game for the casual players who don’t want have to work for anything or have to earn anything who want everything handed to them on a silver platter. This game is already way too easy soon with battle leveling of all zones it wouldn’t matter if you’re level 5 or level 49 it will all be stupidly the same.

    In game ID: MysticMan

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    Isarii

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    Khajiit Templar

    Elhanan said on June 13, 2016 :

    I like the idea, but lag will probably be much worse with major cities being especially effected. Hopefully Cyrodiil is not an effective representation of what to expect.

    This won’t have any affect on lag. The megaserver just duplicates the zone whenever the population is too high.

  15. Member Avatar
    ChosenofThor

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    Personally, I think this will be a good thing. For one, it will allow cross-faction guilds to hold guild events where everyone can participate (without having to do it in Cyrodiil). Also, it will fix that annoying time paradox created by Caldwell’s Silver/Gold. In order for the sequence of events to make sense, not only would you be “disguised”, but you would also need to travel back in time! Then forward when you enter Cyrodiil or your faction homeland, and back again when returning! It’s a plot hole that is not explained and completely ruins the immersion for me :/

  16. Member Avatar
    Balmoran101

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    …but you don’t need battle scaling to  allow cross-faction mixing…

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    Strei-Kiinxei

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    Argonian Nightblade

    Balmoran101 said on June 16, 2016 :

    …but you don’t need battle scaling to allow cross-faction mixing…

    Battle scaling isn’t the reason behind the addition of cross-faction mixing. Battle leveling is there to allow Maxed leveled players to enjoy the game with lower leveled friends and/or people just starting to get into the game. This helps maxed leveled players (like myself) to not have to create another character to enjoy the game better with a low leveled buddy. That being said this is a great direction for the game to make it feel like an actual TES game (sort of).

     

  18. Member Avatar
    Zama666

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    Imperial Templar

    I agree…

    put in the time and earn it

     

    myohozen said on June 15, 2016 :

    Another case of Zenimax dumping down the game for the casual players who don’t want have to work for anything or have to earn anything who want everything handed to them on a silver platter. This game is already way too easy soon with battle leveling of all zones it wouldn’t matter if you’re level 5 or level 49 it will all be stupidly the same.

     

    ”Exemplary Templarly”

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    Trooth

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    Balmoran101 said on June 14, 2016 :

    The comments on this thread all greatly disturb me, because I have played all the TES games when Elder Scroll games were still RPG’s (albeit action-RPGs) and to see this anti-leveling travesty happening in a game that calls itself and Elders Scrolls game, breaks my heart. I only bought the game 6 months ago, but have since spent a lot of time and money on it and have leveled up 7 characters of which 2 reached VR16 before DB patch; and as in any and every RPG I have ever played, (and there have been many), gaining exp and levels has been the meat and potatoes of the game; so this announcement in general makes me feel pretty sad and angry about all the time and money I have wasted on this game that is about to devolve into a kiddies action game.

    You know that most Elder Scrolls games and Fallout games automatically adjust the enemies level to your level right?  The changes they are making makes this more like an Elder Scrolls game, not less one.  In almost all areas of Skyrim, you can go there at level 6 or level 60.  In Oblivion everything scaled to your level unlike Skyrim/FO4 where they scaled to 0-9 10-19 and so on depending on your level.  Your comment makes me wonder if you ever really played any TES games at all.

  20. Member Avatar
    Balmoran101

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    Trooth said on June 21, 2016 :

    Balmoran101 said on June 14, 2016 :

    The comments on this thread all greatly disturb me, because I have played all the TES games when Elder Scroll games were still RPG’s (albeit action-RPGs) and to see this anti-leveling travesty happening in a game that calls itself and Elders Scrolls game, breaks my heart. I only bought the game 6 months ago, but have since spent a lot of time and money on it and have leveled up 7 characters of which 2 reached VR16 before DB patch; and as in any and every RPG I have ever played, (and there have been many), gaining exp and levels has been the meat and potatoes of the game; so this announcement in general makes me feel pretty sad and angry about all the time and money I have wasted on this game that is about to devolve into a kiddies action game.

    You know that most Elder Scrolls games and Fallout games automatically adjust the enemies level to your level right? The changes they are making makes this more like an Elder Scrolls game, not less one. In almost all areas of Skyrim, you can go there at level 6 or level 60. In Oblivion everything scaled to your level unlike Skyrim/FO4 where they scaled to 0-9 10-19 and so on depending on your level. Your comment makes me wonder if you ever really played any TES games at all.

    No, they  don’t.  Oblivion started doing it to a certain extent, which we all complained bitterly about,  and Skyrim is the only one that more fully did this; which is why one never got a sense of challenge playing Skyrim, which  as a result is my least favorite  TES game.  The TES games pre Ob didn’t at all.

    The Fallout games aren’t  proper RPG’s and they only have a few  things in common  with TES games such as that the same engine was used  and that they’re both  published by Beths.  Don’t see why  Fallout comes into the discussion.  FO3 was great,  because of the story, but then the franchise became boring.  Still, at least you had faction choices  in Fallout, which used tio be another constant feature iof the TES games.

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