Trade Tips for the Dark Brotherhood

Trade SignsHi, I’m @elffromspace, Guildmaster of Elder Scrolls Exchange, the leading guild of a large network of trade & mercantile guilds with the goal of advancing the economy of The Elder Scrolls Online by enabling an open and social community for all types of players to sell their merchandise. I have been involved in ESO’s trade system for 2 years and am also a member of the Council of Nirn, a volunteer group of community leaders who perform extensive testing to provide organized feedback to the developers.

The upcoming Dark Brotherhood DLC is bringing with it a lot of changes that promise to have a major impact on the economy in The Elder Scrolls Online. If you’re looking to turn a profit or just prepare your own stockpiles, here’s a brief look at some of the biggest changes we speculate are to come.

Crafting Materials


Materials typically spike each update as players make new gear to adjust to the changes. This will primarily impact top level crafting materials and upgrade materials (especially gold ones). Due to the scope of changes in this update, we may see a higher spike than normal.

Players who have 160 champion points but have VR1-VR15 characters will suddenly be able to upgrade the gear on all of those alts to max level, so there will be a larger number of gear upgrades happening in a brief period of time. In contrast, the value of VR1-15 materials is likely to drop since players will only need this gear on their first character and then never again.

Poison crafting will be added to the game with Dark Brotherhood. Poisons will be crafted using the existing alchemy profession and many of the same ingredients the profession already uses. Anticipation of this upcoming change has already drastically increased the value of reagents because players are hoarding them in the expectation of prices going up even further after the release. Players wanting fast cash now can get it by farming reagents and selling them for 2-5 times the average prices you see listed for them in addons like Master Merchant.

Rune farming for enchanting is changing significantly. Each node currently has a 1/3 chance of dropping one of the 3 types of runes. After the change, each node will give guaranteed essence rune and an aspect rune with an additional 1/3 chance of giving a potency rune. Potency runes will also be available from vendors in the upcoming patch.

Lower level runes will be very affordable ranging from 30-111G, but max level runes (Repora/Itade) will cost 2,508G. Anyone with stockpiles of lower level runes may wish to liquidate stocks as most of them can be expected to deflate to the new vendor values. Repora and Itade may or may not go up in value depending on how the farming changes work out once finalized. This process has been reworked a few times on the PTS already, so it’s hard to be certain where it’s going to land on launch day. Rune values in general are likely to decrease due to growing supply.

Hakeijo runes will be available with Telvar stones for 5,000TV. Due to the nature of this currency, it’s unclear exactly how much impact this new availability will have on the runes’ pricing.

Consumables


With the removal of veteran ranks, all VR1-10 consumables including foods, drinks, potions, and soulgems are all likely to be devalued in a similar fashion to crafting materials below VR16. Players looking for great deals after the update may be able to find these consumables for very low prices. This could be a great strategy for players solo farming who don’t need the maximum boost.

PvP Gear


PVP gear currently available in the  VR14 RNG boxes will also be available in CP160 boxes for 20,000AP. This will make these sets viable again and may improve the value of AP. The CP160 versions of the more popular gear sets like Morag Tong are likely to be in high demand since the random drops mean it can be very difficult to get the desired pieces from the boxes directly.

Trait Changes


All weapon and armor traits are changing in the upcoming patch. Relative gains and losses in power between them can be expected to cause corresponding changes in the values of gear with these traits as demand shifts from one meta to the next. These trait changes are likely to continue to see adjustments, so it may be good to keep spares of hard to get gear even if they have currently undesirable traits.

In the Dark Brotherhood patch, sharpened is currently the most popular weapon trait, so nirnhoned weapons and potent nirncrux may decline in value. Nirnhoned armor is being buffed, which may drive up values of fortified nirncrux.

Many of the currently unpopular traits are currently being overhauled to provide much more utility to the players, e.g. the exploration trait will be changing to grant a bonus to XP and CP gain instead of increasing exploration XP gained. As a result, items featuring these overhauled, previously worthless traits should see a price increase with the update.

New Motifs


There will be new motif pages available in both thieves and assassin styles. These will drop as 14 different pages and will be available in delves and world bosses in both the TG and DB DLC zones. These motifs will start out being VERY valuable for players who are willing to spend more to get the new styles early on and sell their crafting skills. They will deflate rapidly as the supplies catch up with demand. Players who put in the time to farm these motif pages early will be able to turn a large profit in the first few days of the DLC’s launch.

13 responses to “Trade Tips for the Dark Brotherhood”

  1. Profile Photo
    Atropos

    Administrator

    Total Posts: 3426

    Imperial Sorcerer

    Entropy Rising

    Great suggestions @elffromspace. Thanks for sharing your expertise with the community.

    Founder, creator, and developer of Tamriel Foundry.

     

  2. Profile Photo
    Garrulous

    Scamp

    Total Posts: 1

    Hi @elffromspace!

    First off, great article. As someone who used to play the markets as an almost exclusive form of gameplay in that other game, seeing content like this on Tamriel Foundry is exciting.

    One thing I would like your opinion on is the impact of crafting material bags for ESO Plus members on the overall economy. In my opinion, I believe crafting bags will be extremely disruptive to the market. Players who might buy a stack of a specific material to finish their daily writ will now be more likely to have it in the material bank, since there will no longer be a limit on how many crates and barrels they can tap during their normal gameplay. On the other hand, I believe the addition of material bags will lead to more zone-chat-based opportunities to hawk the ability to make certain wares, since players will want to leverage their resources quickly against someone with the right recipe.

    What are your thoughts on the impact of the material bags?

    Thanks again for the great article,
    -Garrulous

  3. Profile Photo
    Eldaran

    Scamp

    Total Posts: 7

    Altmer Templar

    Great article! Looking forward to how DB affects everything!

    @Eldaran13 – PC NA Megaserver

    Guild – Saga of Lucimia – www.Sagaoflucimia.com/forums

    Guild – Wings of Fate (Dungeon Crawler Network) – www.dungeoncrawlernetwork.com

  4. Profile Photo
    Isarii

    Moderator

    Total Posts: 4219

    Khajiit Templar

    That’s a really great observation @Garrulous – I hadn’t thought about the implications of crafting bags yet.

    For one, that’s going to be a more drawn out, slower change to supply when compared to the sudden shifts discussed in the article (which are largely demand-side, as well). While the effects of certain traits falling in and out of vogue are going to be felt almost immediately, the behavioral shifts crafting bags will encourage are going to be a lot more subtle by comparison.

    I think players like myself, who don’t normally do a whole lot of gathering, are going to be much more greatly inclined to gather materials now that we aren’t going to have to sacrifice an inventory slot to do so. That alone could have a large impact on market supply.

    Another factor is going to be how many players are actually subscribers vs how many are coasting along on free-to-play. I feel like most of the game’s more active players are probably subbed up, but it’s dangerously easy to underestimate the casual majority who may very well make up the majority of the market’s participants through sheer force of numbers.

    I have no idea how this will play out, or over what term its impacts will phase in. It’ll be interesting to watch and see if we can notice it happening.

  5. Profile Photo
    Thunderbow

    Grandmaster

    Total Posts: 1063

    Breton Nightblade

    Excellent summary.

     

    I am somewhat alarmed by what’s expected to happen with present VR1-VR15 gear versus VR16 gear but overall I expect positive things from DB.

    The people sleep safe in their beds at night only because rough men stand ready to do violence on their behalf

    Nations do not survive by setting examples for other nations.  Nations survive by making examples of other nations.

    USA – Back to Back World War Champs!

  6. Member Avatar
    Baba-Yaga-Eso

    Novice

    Total Posts: 13

    Just a quick heads up the pvp gear you speak of won’t be sold on the boxes the old pvp sets that are currently v14 will only drop via rewards from the worthy, and the sets we currently get in rewards for the worthy will be moved to the rng boxes. Other than that great post @elffromspace

  7. Profile Photo
    IcyDeadPeople

    Apprentice

    Total Posts: 38

    Baba-Yaga-Eso said on May 20, 2016 :

    Just a quick heads up the pvp gear you speak of won’t be sold on the boxes the old pvp sets that are currently v14 will only drop via rewards from the worthy, and the sets we currently get in rewards for the worthy will be moved to the rng boxes. Other than that great post @elffromspace

    The old V14 sets will be upgraded and sold in the PVP boxes  (so excited about V16 Ravager):

     

    the older sets will be in thematic boxes sold by “Elite Gear” vendors in your alliance’s home base in Cyrodiil. Here is the full list:

    DEFENSIVE HEAVY BOX

    • Alessian Order
    • Bastion of the Heartland
    • Beckoning Steel
    • Blessing of the Potentates
    • Crest of Cyrodiil
    • Deadly Strike
    • Durok’s Bane
    • The Juggernaut

    OFFENSIVE HEAVY BOX

    • Affliction
    • Armor of Truth
    • Blessing of the Potentates
    • Deadly Strike
    • Elf Bane
    • Ravager
    • Sergeant’s Mail

    DEFENSIVE MEDIUM BOX

    • Barkskin
    • Crusader
    • Eagle Eye
    • Shadow Walker
    • Shield of the Valiant
    • Twin Sisters
    • Vengeance Leech

    OFFENSIVE MEDIUM BOX

    • Eagle Eye
    • Hawk’s Eye
    • Kyne’s Kiss
    • Sentry
    • The Morag Tong
    • Vengeance Leech
    • Ward of Cyrodiil

    DEFENSIVE LIGHT BOX

    • Almalexia’s Mercy
    • Curse Eater
    • Desert Rose
    • Grace of the Ancients
    • Prayer Shawl
    • Robes of Onslaught
    • Wrath of the Imperium

    OFFENSIVE LIGHT BOX

    • Buffer of the Swift
    • Grace of the Ancients
    • Light of Cyrodiil
    • Noble Duelist’s Silks
    • Robes of Alteration Mastery
    • The Arch-Mage
    • Wrath of the Imperium

    All items from these boxes scale to the level of your character at the moment when you open the box, up to Champion 160. The boxes cost 20,000 AP apiece, and the items inside will always be Blue-quality.

  8. Profile Photo
    elffromspace

    Novice

    Total Posts: 13

    Bosmer Templar

    Garrulous said on May 20, 2016 :

    Hi @elffromspace!

    First off, great article. As someone who used to play the markets as an almost exclusive form of gameplay in that other game, seeing content like this on Tamriel Foundry is exciting.

    One thing I would like your opinion onis the impact of crafting material bags for ESO Plus members on the overall economy. In my opinion, I believecrafting bags will be extremely disruptive to the market. Players who might buy a stack of a specific material to finish their daily writ will now be more likely to have it in the material bank, since there will no longer be a limit on how many crates and barrels they can tap during their normal gameplay. On the other hand, I believe the addition of material bagswill lead to more zone-chat-based opportunities to hawk the ability to make certain wares, since players will want to leverage their resources quickly against someone with the right recipe.

    What are your thoughts on the impact of the material bags?

    Thanks again for the great article,
    -Garrulous

    It’s been speculated that the crafting bags will lead to an increase in the total materials of the game due to the easier farming, but also may cause a great decrease in the percentage of these materials that make it into stores and guild banks. Currently the interface makes it very hard to stock guild banks with crafting supplies since you can’t move them straight from your crafting bag and into the guild bank, you have to put the into your inventory in the middle. Right now people sell items and deposit to guild banks both to make gold, but also because they NEED to get those items out of their inventory. With the change we will see some subscribed members who simply hoard their materials indefinitely and stop using the market almost completely. This could easily decrease the total volume of materials through the marketplace.  However supply and demand do tend to work themselves out and if the demand increases enough that the prices go up, then players will reach into those bags of holding.  The primary material most likely to go down in price would be provisioning materials since those tend to be the most often skipped. Even these are unlikely to decrease in price, since 4g is a base value at which provisioning materials can be cooked into green foods and sold to vendors gaining players 4g per ingredient (Yes, there are players who run shop to shop, buy ingredients under 4g, and cook them up in bulk using an addon that autocooks.)

     

    Your point about crafting is also worth noting. The crafting bag will definitely make it possible to do all crafts on the spot on any character which is a huge advantage to players wanting to sell crafted goods. However, value of crafting skills is already so low it can’t go much lower. Many players with the best of intentions make newer players gear and consumables free of charge, but it has created a player base many of whom simply expect players who have the skills to craft things for free with no regard to the time and investment of the crafter.  Currently the only players who make any decent amount of gold crafting are the ones who know the latest styles, and even those players very seldom recoup the costs of buying the motifs. It’ll be nice that crafting will become easier, but I can’t see this impacting the market very much.

    @Elffromspace GM Elder Scrolls Exchange

    ElderScrollsAlliance.com

  9. Profile Photo
    elffromspace

    Novice

    Total Posts: 13

    Bosmer Templar

    IcyDeadPeople said on May 20, 2016 :

    Baba-Yaga-Eso said on May 20, 2016 :

    Just a quick heads up the pvp gear you speak of won’t be sold on the boxes the old pvp sets that are currently v14 will only drop via rewards from the worthy, and the sets we currently get in rewards for the worthy will be moved to the rng boxes. Other than that great post @elffromspace

    The old V14 sets will be upgraded and sold in the PVP boxes (soexcited about V16 Ravager):

    the older sets will be in thematic boxes sold by “Elite Gear” vendors in your alliance’s home base in Cyrodiil. Here is the full list:

    Thanks for the full list Icy!  Baba, this gear originally was going to be removed from availability, but ZOS changed their minds and added it back in after much outcry from players.

     

    The entire article is, for better or worse, speculation and based on information subject to change. ZOS is continually tweaking the update and even seemingly tiny changes sometimes cause huge impacts in the game. I just hope that the info is able to help players prepare as best as possible in spite of the uncertainty.

    @Elffromspace GM Elder Scrolls Exchange

    ElderScrollsAlliance.com

  10. Profile Photo
    Jaanpw

    Scamp

    Total Posts: 1

    Dunmer Dragonknight

    Thanks Elf, Great article!

  11. Profile Photo
    Elloa

    Expert

    Total Posts: 299

    Breton Dragonknight

    Whitestar

    Very nice article and which prove once more how much I know nothing in term of in game economy.

  12. Member Avatar
    CANTSTOPHACKERS

    Novice

    Total Posts: 14

    Khajiit Nightblade

    Thank you very much for this post, time to do some farming today.

    Vanish into the shadows, and become my friend. 

     

  13. Profile Photo
    Stalwart385

    Expert

    Total Posts: 353

    Breton Dragonknight

    I can’t wait to deck my tank gear in full tri-glyphs with all the telvar I have stocked up. I might even start farming telvars again. Gold enchanting mats will probably be pretty pricey still though.

    The main thing I’m really happy to see is that they are looking at adding to the economy. Orcinium was such a huge sink with all the bound gear. Gear in vmaw has helped me stay afloat a little. Just barely though.

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