ZeniMax Previews Craglorn

The view overlooking Hal-Ra Citadel, one of Craglorn's trials.

The view overlooking Hal-Ra Citadel, one of Craglorn’s trials.

Today, ZeniMax released a new “Creating ESO” video and article covering some details of Craglorn and the trials which the first adventure zone in ESO will contain.

Earlier this month, ZOS shared a video providing an overview of the role of adventure zones for players as well as the various types of content players can experience when they venture into Craglorn with their friends.

To get started on understanding exactly what adventure zones like Craglorn will bring to the game, players should start by watching the overview video showcasing the overland region of Craglorn itself.

 

Overview of Craglorn (Adventure Zone)

A summary of the key features of Craglorn are as follows:

  • Exploration content begins at Veteran Rank 10, and is tuned for groups of 4 players.
  • The story of Craglorn involves the mysterious disappearance of recognizable star signs from the night sky, and the emergence of the “celestials”, the Warrior, Mage, Serpent, and Thief.
  • Craglorn will have it’s own quest chain presenting the region’s main story, as well as a number of repeatable daily quests all of which are tuned to challenge groups of adventurers.
  • Delves (explorable dungeons) in Craglorn are instanced for a 4 person group, essentially mini-dungeons which will contain bosses, skyshards, and more.
  • The main “places of interest” in Craglorn are set up to approximate the difficulty of veteran dungeons, and will challenge even the best player groups.
  • Craglorn contains “trials”, 12 person raid encounters which are instanced encounters designed as endgame PvE.

You can learn more about the general structure of Craglorn, it’s geography, and storyline here.

 

An Introduction to Trials

To expand further upon the information released in the previous video, ZeniMax has treated us to a more in-depth focus revealing some beautiful in-game footage of Craglorn’s trials themselves.

The article which accompanied this video reveals some interesting clues about the structure of these challenges.

  • The first two trials in ESO will be “Hel-Ra Citadel” and the “Aetherian Archive”.
  • Your group of 12 players has a limited number of resurrections available with which to complete the entire dungeon.
  • The will be a rotating “weekly challenge” for players to complete, and teams which succeed in completing this challenge will be rewarded with additional treasure.
  • Trials contain “the most complex and difficult encounters we have designed so far. They demand skill, adaptability, and coordination from every member of the group. We know you’ll be challenged by them”.
  • The first set of trials have been extensively tested by ZeniMax’ internal quality assurance team.
  • Players will need to dynamically adjust their skill loadout in order to succeed in various trials, as different tactics will be required for each encounter.
  • The group may occasionally need to split into smaller units in order to simultaneously complete objectives within the trial.
  • Groups of enemies contain a new threat in the form of “bannermen”, these special adversaries empower groups of enemies with unique abilities making them far more dangerous and challenging than typical “trash” pulls. One example specifically referenced is a type of bannerman who reverses the effect of AoE healing, creating the typical trash-clearing tactic of stack + AoE to be unfeasible for these groups.
  • Craglorn will also launch the new “death recap” screen, designed to give players improved insight and information regarding which abilities and mechanics resulted in their demise. This should make death in ESO a more educational experience.
  • There is no “lockout” on trials, players can repeat each trial as often as they like, however they can only earn the chance at a unique set piece drop once per week with an additional opportunity granted to groups with a top-100 completion time in the weekly trial challenge.
  • Trials will likely take an experienced group between 60 and 90 minutes to complete, and multiple trials will be available to keep veteran PvE teams busy with plenty to do.

Well, that was certainly a lot of information. I, for one, absolutely cannot wait to get into Craglorn and it’s trials. What features excite you the most, what are you most concerned about? Do you think the things that ZeniMax is doing differently from traditional raid setups in other MMOs are a valuable way to differentiate their game, a pointless movement away from a working formula, somewhere in-between? What do you hope to see from future trials? What are you still most curious about in terms of the mechanics of how trials function? Let us know what you think in the comment section below!

17 responses to “ZeniMax Previews Craglorn”

  1. Profile Photo
    Phazius

    Moderator

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    Dunmer Dragonknight

    Entropy Rising

    HYPETRAIN START!

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    Erlexx

    Moderator

    Total Posts: 1659

    Altmer Templar

    Entropy Rising

    Excitement level increased by 1!

    Seems like recent information leans to a 2 week away release date as well!

  3. Profile Photo
    dcubbie

    Adept

    Total Posts: 232

    Doh! We posted about this at the same time.  I’m pumped.

  4. Member Avatar
    Lewis Clamp

    Adept

    Total Posts: 109

    Orc Dragonknight

    The Order of the Ebony Lion

    Could of made the vid better zos!

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    Atropos

    Administrator

    Total Posts: 2991

    Imperial Sorcerer

    Entropy Rising

    Lewis-Clamp said on April 23, 2014 :

    Could of made the vid better zos!

    Care to elaborate, what in particular about the video(s) they released do you view as insufficient to get the flavor of the content that ZOS will be releasing? Not saying you’re wrong, but that’s not a very substantive criticism IMO.

    Founder, creator, and developer of Tamriel Foundry.

    Guildmaster of Entropy Rising.

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    FallenPhoenix

    Adept

    Total Posts: 245

    Dunmer Sorcerer

    It looks awesome, I cant wait for it to come out :D

     

     

     

  7. Profile Photo
    Vixx

    Moderator

    Total Posts: 69

    Dunmer Dragonknight

    Entropy Rising

    Looking forward to do Craglorn with pugs, really. Other than that, I just hope it’s becomes highly competitive.

  8. Profile Photo
    SconeOfDoom

    Grandmaster

    Total Posts: 1033

    Imperial Nightblade

    HYPETRAIN +1! I’m at about 8,999 total hype, and the only thing that will push me over 9,000 will be console information. If it ever comes…

     

    I am the Night that stalks your every step… For the Queen!  -  PS4 NA Server

  9. Member Avatar
    Argoth

    Apprentice

    Total Posts: 38

    Imperial Sorcerer

    Pantheon

    Most important line for me in this article.

     

    • There is no “lockout” on trials, players can repeat each trial as often as they like, however they can only earn the chance at a unique set piece drop once per week with an additional opportunity granted to groups with a top-100 completion time in the weekly trial challenge.

     

    Reassures me that its not a race to full tier VR12 sets.  Really interested/concerned for the longevity of the game.  As long as they’re thinking about something to ensure this.  On the other hand, I lean more towards a “lock-out” approach because what is likely to happen in this scenario is guilds will run it for 6-8 hours and “master” the encounters in a few days just to go back the next weekly reset to farm “gear piece x of set y”.

     

    • The group may occasionally need to split into smaller units in order to simultaneously complete objectives within the trial.
    • Groups of enemies contain a new threat in the form of “bannermen”, these special adversaries empower groups of enemies with unique abilities making them far more dangerous and challenging than typical “trash” pulls. One example specifically referenced is a type of bannerman who reverses the effect of AoE healing, creating the typical trash-clearing tactic of stack + AoE to be unfeasible for these groups.

    These two lines are awesome ways of thinking.  Glad we can’t just pulsar zerg our way through trash pulls.  Hopefully forces coordination and strategy.  Nice work ZoS!

     

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    Lockhearte

    Apprentice

    Total Posts: 29

    Altmer Sorcerer

    Pantheon

    Very excited, looks akin to some DDO raids with the interesting mechanics.

  11. Profile Photo
    dcubbie

    Adept

    Total Posts: 232

    I’d be interested to know exactly how many 12 man dungeons there will be. The more the merrier; not to mention the more there are, the more they help extend the game’s life span (if they’re as good as they sound.)

     

    Edit: at first I thought there might be more, but I didn’t read it correctly. Hopefully there’s plenty of challenge in the 4 man content.

  12. Profile Photo
    JustBarbaric

    Expert

    Total Posts: 467

    Breton Sorcerer

    The Awoken

    Looks incredible, really can’t wait for this!

  13. Profile Photo
    StriderRoshin

    Adept

    Total Posts: 248

    Nord Nightblade

    Very interesting.  I wonder if our characters will be able to rank up to VR 12 in this DLC or if we’re just going to get VR 12 equipment

    ” For I have no pleasure in the death of one who dies,” says the Lord God. “Therefore turn and live!” -Ezekiel 18:32

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    Angier

    Master

    Total Posts: 574

    Argonian Nightblade

    Nachtwind

    StriderRoshin said on April 24, 2014 :

    Very interesting. I wonder if our characters will be able to rank up to VR 12 in this DLC or if we’re just going to get VR 12 equipment

    You can see a v12 character screen in the first video. So it’s two (!) additional VRs for Craglorn.

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    aidanb14

    Novice

    Total Posts: 19

    Orc Templar

    Can’t wait. Enough said

    For high level blacksmithing and clothing message me @aidanb14

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    Darjo Ja’Kir

    Novice

    Total Posts: 16

    Khajiit Sorcerer

    The Order Of Xarxes

    Looks awesome, really will bring some ESO players closer together when completing this :D

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    Superflyguy

    Adept

    Total Posts: 119

    Argonian Sorcerer

    Lords of England

    nice to see Zenimax are hard at work adding content to an already great game.

    ”Know the truth. Observe the law. When in doubt, seek wisdom from the wise.” – Julianos.

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