The ESO Vodcast – Keys to Success

arg-orc-khajiit-heavyHey folks, it’s time to tune in for another episode of The ESO Vodcast. Hot on the heels of the video released today by ZeniMax, “Character Progression – Be Who You Want to Be”. We’ll be spending some time discussing the advancement mechanics shown in that video, as well as debating our take on the keys to success for ESO as a whole, inspired by the recent article on Tamriel Foundry “What ESO Must Do To Succeed”. As always, we’d like to invite everyone to join us in the live chat during the show, and we’ll be sure to address your questions towards the end of the episode. Thanks for tuning in, and enjoy this week’s Vodcast!

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34 responses to “The ESO Vodcast – Keys to Success”

  1. Profile Photo
    Cometdestroyer

    Expert

    Total Posts: 368

    Nord Dragonknight

    The Incursion

    Great going to Love it!

    ”In the land of the blind the one eyed man is king”

  2. Profile Photo
    Tholren

    Master

    Total Posts: 581

    Altmer Dragonknight

    Entropy Rising

    Well, there goes my sleeping time :)

  3. Profile Photo
    Phazius

    Moderator

    Total Posts: 832

    Dunmer Dragonknight

    Entropy Rising

    I hear ya @Tholren but i need to be up  in 4 hours so no luck there.

  4. Profile Photo
    Braki

    Adept

    Total Posts: 141

    Dunmer Dragonknight

    Two Elves and a Cat

    Damn it, here I thought I’d actually be able to study for the rest of the night…

  5. Profile Photo
    Varona Drenim

    Journeyman

    Total Posts: 63

    Dunmer Sorcerer

    Vokundein

    I wonder by keys to success do they mean in game, or for the developers?

  6. Profile Photo
    Tholren

    Master

    Total Posts: 581

    Altmer Dragonknight

    Entropy Rising

    On a picky side-note: 16+8=/=23 Just sayin’…

  7. Profile Photo
    Braki

    Adept

    Total Posts: 141

    Dunmer Dragonknight

    Two Elves and a Cat

    Varona-Drenim said on December 3, 2013 :

    I wonder by keys to success do they mean in game, or for the developers?

    Their little podcast summary (at the very top of this page) states that tonight’s debate is inspired by Atropos’ article “What ESO Must Do To Succeed”.  The article was in reference to the game surviving as a whole, so the answer is the latter.

  8. Profile Photo
    Master of Fate

    Grandmaster

    Total Posts: 1249

    Dunmer Sorcerer

    Iron Fist Trade Complex

    Some very interesting and valid points about appealing to the MMO crowd. But I think you have to be careful how you do that. For instance, we don’t need another WoW clone. We’ve seen that too many times. As someone who plays both MMOs and TES games among plenty of other things, I mostly like how ESO has set themselves apart from being a typical MMO in a lot of ways. For example, I don’t think we need 40 hot keys to overcome cooldown to be a competitive PvPer. I’ve been there and done that, but I won’t miss it. There are plenty of other factors, like strategy, which will factor into PvP skill.

    I understand being worried about ability spam. But I like the system, overall, better than I like being restricted by cooldown. Also, you can break CC (and gain short immunity to CC) if you have to avoid being chain CCed on the ground or something. Anyone can break CC. And of course, some of the skills have restrictions for that reason. For example, Deadric Curse can only have 1 active at a time. The morph on Rushed Ceremony (from the video)  that added a percentage of the spell cost as magicka regen over time doesn’t kick in except on low health targets. The templar skill Eclipse has an additional restrictive effect that increases the cost of recasting the Eclipse skill for a short time so it can’t be infinitely spammed. Things like that are what is needed to balance the system.

    I agree about the point on end game group PvE despite that I have evolved into much more of a PvPer.  I think it should be an option. I would simply caution against going too much the other way. Cyrodiil PvP needs to be set by the time they launch. If I had to choose between one, I would take the Cyrodiil PvP. Having said that, I will reiterate that it would be much better to see both.

  9. Profile Photo
    Altmer77

    Journeyman

    Total Posts: 96

    Altmer Sorcerer

    In the video, I believe it was Soma who expressed fear that because the game is resourced based that people will just find abilities that work and spam them until your magic or stamina bar runs out. I agree this may happen however my hope is that people find that combinations of abilities and synergies will be more effective then spamming one ability. I feel that if the difference is enough, it will be as effective as cool-downs. I too would love to see more information on PvE adventure zones, and a release date. In my opinion, one of the most important things zos needs to do is listen to the people after they test the game. Open beta might be the most effective way to get a large number of people providing feedback.

  10. Profile Photo
    Cynal

    Journeyman

    Total Posts: 76

    Dunmer Sorcerer

    Wolfpack

    I think aswell that this vid is very good to make clear how character progression is going to work. I mean there were so many different places where you had to collect infos e.g. AUA, intervies etc.

    About the open beta … I’m not so sure if there will be one. I mean what do they want to test?! One thing might be the server capacities. But if they try to chrash the server to test the limits there will be so many people crying all over the internet that the servers are shitty and you can’t play … bla bla bla. And this might lower the amount of people buying the game. Ok it’s fair enough to say you don’t want  people listening to that in the game anyway, but they have to get their bills paid.

    I would assume there will be more closed beta test with much more people but still with a NDA. Maybe when we are very close to the launch there might be a short open beta to find the very last bugs in the game. Ah and my prediction for the release: mid march 2014.

  11. Profile Photo
    Kono

    Adept

    Total Posts: 175

    Altmer Templar

    Legion

    How about posting the link to replay for those of us that could not make the live show?.

    Thanks man

  12. Profile Photo
    Atropos

    Administrator

    Total Posts: 2996

    Imperial Sorcerer

    Entropy Rising

    Kono said on December 5, 2013 :

    How about posting the link to replay for those of us that could not make the live show?.

    Thanks man

    Done, sorry for the delay on that!

    Founder, creator, and developer of Tamriel Foundry.

    Guildmaster of Entropy Rising.

    Occasional Twitch Streamer.

  13. Profile Photo
    Kono

    Adept

    Total Posts: 175

    Altmer Templar

    Legion

    Thank you Atropos – need my Soma and Deagen fix ;)

  14. Profile Photo
    terrornator

    Apprentice

    Total Posts: 49

    Orc Dragonknight

    my reaction to the beast race heavy armors: I WANNA PUT MA’ WEENIER IN IT!!!!!!!

    Where are you going? Get back in there… you gotta pick up the dead kids! -Alchestbreach.

  15. Profile Photo
    MindxSculptor666

    Journeyman

    Total Posts: 75

    Breton Templar

    Wrothgarian Rangers

    Fantastic video, thanks for the insight.

    ”Your mind was a curious mix of genius and insanity, I just took out the genius”

  16. Profile Photo
    MacTheOwl

    Apprentice

    Total Posts: 31

    Bosmer Nightblade

    Ayrenn Councillors

    Good info, thanks.

    Always Watching. MACtheOWL – PS4 

     

  17. Profile Photo
    badmojo0777

    Master

    Total Posts: 700

    Dunmer Dragonknight

    Messiah Complex

    reading the active skills on this very site, most of the active abilities are situational, so spamming would be kind of useless, and with CC abiltiies, anyone can continually break a Cc using stamina, so I think its gonna balance itself out

    half of combat takes place with the mouse, blocking/dodging attack and power attacking, if someone is spamming active abilities they are not only doing so needlessly ( spamming a hot or a knockback for example is kind of useless ), but they will probably be taking unneccasary damage, not building finesse, getting less experience, receiving less loot, anf probably getting their asses handed to them by better players, and PVE mobs.

    4

  18. Member Avatar
    Kodama93

    Scamp

    Total Posts: 6

    I disagree with the claim that stats are simplified in order to “not scare the horses.” Back when I was playing WOW there were a good number of stats and each class/build combo had “the stat you’re looking for,” which means that once you knew the specialized mechanic for each class you knew which class each piece of armor or weapon you found was for, and woe to any player that put on a wrong piece because they’d be ridiculed by passers-by and PUG members.

    In a game where part of the revolutionary mechanics you’re adopting is “every character can pick up and use every armor and weapon” too many stats would murder that mechanic. I don’t want PVP armor and I don’t want long-range-casting-Sorcerer armor, just armor please. What ZOS is doing is giving us room for flexibility, which people are craving.

  19. Profile Photo
    badmojo0777

    Master

    Total Posts: 700

    Dunmer Dragonknight

    Messiah Complex

    @Kodama93

    agreed, I don’t think its so much that ESO is providing a simpler dumbed down game, as much as other games have used MORE stats as a form of unneeded “entertainment”. this system looks to provide versatility and freedom in character builds and as long as its doing just that WOOHOO!, adding more stats only serves to cator to number crunchers whos only desire is to feed their ego. the generalizing of armor seems to work well in ZOS, sure it has a purpose, you can read the benefits and see them, but they aren’t overall STATed up, further limiting who wants/needs them. I love what ive read so far.

    4

  20. Profile Photo
    schnoffle

    Master

    Total Posts: 966

    Breton Sorcerer

    Cross

    I agree that I totally miss the fact that at this time they aren’t doing the Passives with increasing attribute options that they mentioned early on. I wonder if that all blended into the armor Passives instead.

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