Skill Overview – Dragonknight

Nord DragonknightI’m excited to share that we’re back with another ESO skills overview based on the playable build of the game that was showcased at the recent PAX Prime and will be on display next week at London’s Eurogamer Expo. This time around, we’re digging into the Dragonknight class; a magical warrior that draws strength from fire and draconic inspired abilities. Once again, it’s exciting to have these skills out in the public domain, and I hope that this will help facilitate discussion and get you all excited about build possibilities using the Dragonknight base class. Please note that exact damage numbers and ability modifiers have not been listed, as these values are still actively being tweaked in response to ongoing feedback.

 

Ardent Flame

The first skill line for the Dragonknight is called Ardent Flame. This skill line is flame-centric, focusing on fiery attacks and debuffs. The most offensive of the three lines, players that use multiple abilities from the Ardent Flame tree will be more offensively capable, at the expensive of some versatility and defensive tools.

  • [Ultimate] Dragonknight Standard – Plant a standard dealing damage to all nearby enemies and reducing the incoming healing they receive. This also initiates the Shackle synergy.
  • [Active] Fiery Reach – Pull an enemy towards you with a fiery chain, dealing damage.
  • [Active] Searing Strike – Burns the target, dealing damage over time.
  • [Active] Fiery Breath – Deal fire damage to all enemies in front of you, igniting them for additional damage over time.
  • [Active] Lava Whip – Deal fire damage and causes enemies to become off-balance if used on an immobilized or stunned foe.
  • [Active] Inferno – This toggle-able aura deals periodic damage to all nearby enemies while slowly draining the Dragonknight’s Magicka. The damage dealt and Magicka cost increase the longer the aura is active.
  • [Passive] Kindling – Increases the damage of burning effects applied by fire abilities.
  • [Passive] Warmth – Dealing Fire damage applies a snare to enemies.
  • [Passive] Searing Heat – Increases the duration of abilities in the Ardent Flame tree which apply burning.
  • [Passive] World in Flame – Increases the damage of fire-based AoE abilities.
A Dragonknight using Lava Whip on a Flame Atronach

A Dragonknight using Lava Whip on a Flame Atronach

This is a tactically interesting skill line. There’s a lot of synergy here to exploit. I anticipate that in the Ebonheart Pact we’ll be seeing a lot of Dunmer Dragonknights who are seeking to exploit the dark elves’ racial bonus to fire damage. The passives in the Ardent Flame tree will also synergize nicely with the Meteor ultimate in the Mages Guild which calls a fiery explosion from the sky down on your target. This makes for an interesting alternative to Dragonknight Standard, although to be fair, this will be a very difficult ability to displace from the player’s hotbar in PvP contexts. The AoE healing debuff which it applies will be absolutely crucial in group PvP encounters, so much so that every PvP group will likely require a DK to have this ability slotted.

 

Draconic Power

The Dragonknight’s second skill line, Draconic Power, is a more defensive variant, geared towards turning the Dragonknight into a formidable defensive force, whether for tanking in PvE or controlling the battlefield in AvA.

  • [Ultimate] Dragon Leap – Leap forward on magical wings, dealing AoE damage upon landing, knocking nearby foes backwards.
  • [Active] Spike Armor – Increases your damage resistance and returns damage to melee attackers.
  • [Active] Dark Talons – Root all nearby enemies, dealing additional damage to any enemies not already affected by talons.
  • [Active] Dragon Blood – Immediately heals the player and applies a medium-duration heal-over-time.
  • [Active] Reflective Scales – Reflects incoming projectiles for a short period of time.
  • [Active] Inhale – Absorbs health from every nearby enemy, then returns damage to affected foes depending on the total amount of health absorbed.
  • [Passive] Iron Skin – Increase the amount of damage you are able to block.
  • [Passive] Burning Heart – Increase healing received for each dragon ability on your bar.
  • [Passive] Elder Dragon – Increased passive health regeneration for each dragon ability on your bar.
  • [Passive] Scaled Armor – Increases your innate resistance to enemy spells.
A Dragon Leap mid-flight

A Dragon Leap mid-flight

The abilities in this tree complement each other with a mix of control, mitigation, and self-healing. I think Argonian will be a very natural choice for defensive Dragonknights, coupling innate racial healing bonuses with the self-healing multipliers in this tree’s passives. Depending on the magnitude of effect in the final ability, the tandem of Dragon Blood and Inhale could give a Dragonknight remarkable staying power. In many contexts, I could see abilities from this tree being fantastic choices for an alternate hotbar which players can switch to if a fight starts going against them to heal and bunker down against incoming damage.

 

Earthen Heart

The final Dragonknight skill line, Earthen Heart, offers tremendous group utility and control tools which will be hugely useful in both PvE and PvP.

  • [Ultimate] Magma Armor – Limits incoming damage at a maximum percentage of your health per hit while dealing fire damage to all foes around you.
  • [Active] Stonefist – Draws a chunk of rock from the ground, hurling it at an enemy to deal physical damage and knocks down the target.
  • [Active] Molten Weapons – An AoE buff aura which increases the power of nearby allies, with double benefit applied to the Dragonknight.
  • [Active] Obsidian Shield – Create a shield of rock shards around nearby allies, absorbing a percentage of incoming damage they take. The strength of the shield is doubled for the Dragonknight.
  • [Active] Petrify – Applies a long duration stun to the target. The petrified enemy can take some damage while stunned, but sufficient damage will prematurely end the stun.
  • [Active] Ash Cloud – Summon a swirling ash storm, snaring affected foes while increasing their chance to miss. Initiates the Ash Shroud synergy.
  • [Passive] Eternal Mountain – Increase the duration of Earthen Heart abilities.
  • [Passive] Deep Breaths – Activating an Ultimate ability restores resources to the Dragonknight based on the ultimate cost.
  • [Passive] Mountain’s Blessing – Gain additional ultimate charge when activating an Earth ability.
  • [Passive] Helping Hands – Gain Stamina whenever one of your earth abilities is applied to another player.
A Dragonknight hurls the Stonefist ability at a Dwemer Centurion

A Dragonknight hurls the Stonefist ability at a Sphere Centurion

This line is essentially the “support” Dragonknight, featuring two party buffs which increase both the offensive and defensive capabilities of allies. These buffs will be great to slot on an alternate hotbar to use for pre-fight buffing with re-applications cast as necessary. The ultimate ability, Magma Armor, is arguably a better tanking ultimate than the Dragon Leap from the Draconic Power tree, and therefore will likely be very popular amongst tank DKs. The crowd control abilities of Stonefist, Petrify, and Ash Cloud could allow the Earth-specced Dragonknight to serve as a group’s primary CCer, reacting to remove dangerous enemies from the fight. In PvP, a lot of Dragonknights will want to slot Obsidian Shield simply to take advantage of the substantial Stamina heal which Helping Hands would provide when in large-group combat.

I hope this has given the community a useful start towards understanding the Dragonknight abilities in The Elder Scrolls Online, and I look forward to hearing the theorycrafting, discussion, and build ideas which will surround these skills. What stands out to you as the powerful combos in the Dragonknight trees? Which weapon and armor types do you think will synergize best with each tree? Think you will be playing a DK in ESO? Let us know why in the comment section below!

134 responses to “Skill Overview – Dragonknight”

  1. Profile Photo
    glak

    Hero

    Total Posts: 2841

    Breton Templar

    ESOTR

    Deszio said on September 16, 2013 :

    Finally! Next is the Templar. I still will play the classes in game to decided my main.

    Templar

    Now just waiting for the Sorcerer, and then can talk about all four classes.

  2. Profile Photo
    Micanis

    Master

    Total Posts: 527

    Bosmer Templar

    @glak The information about the templar in that article is incomplete because it was only from the quakecon stream. Most of the abilities do not have descriptions.

  3. Profile Photo
    glak

    Hero

    Total Posts: 2841

    Breton Templar

    ESOTR

    Micanis said on September 16, 2013 :

    @glak The information about the templar in that article is incomplete because it was only from the quakecon stream. Most of the abilities do not have descriptions.

    Good call.  That does force the making of unexplainable builds and combos that one has to use a leak sheet to understand.

  4. Profile Photo
    Ravin

    Grandmaster

    Total Posts: 1262

    Altmer Sorcerer

    Very versatile skill lines, I’ll have fun mixing and matching my loadouts for sure.

    Death is a guarantee;  Life is not.

  5. Profile Photo
    Phazius

    Master

    Total Posts: 856

    Dunmer Dragonknight

    Entropy Rising

    Sorc and a Templar update is literally pending in my document as we speak. I have the rest of the weapons and armor as well except for 2 handed cause our notes for those are messed at the moment, Exciting times ahead!

  6. Profile Photo
    schnoffle

    Master

    Total Posts: 966

    Breton Sorcerer

    Cross

    strong work @atropos.  Glad they are letting these be official now :). Time to start theory crafting on builds soon with real skills and weapon swap setups

    Guild Signature

  7. Profile Photo
    Urothe

    Journeyman

    Total Posts: 75

    Bosmer Sorcerer

    Phazius said on September 16, 2013 :

    Sorc and a Templar update is literally pending in my document as we speak. I have the rest of the weapons and armor as well except for 2 handed cause our notes for those are messed at the moment, Exciting times ahead!

    My face when I read this. http://31.media.tumblr.com/9a1e7d94a81bf017cc63cff2bca9c0d8/tumblr_mi1he1dhav1r9yup6o1_400.gif

     

    Also, this may have swayed me to dragonknight as a front-runner as I wait for other classes to be announced.

    Let the purging begin.

  8. Profile Photo
    Rudrias

    Adept

    Total Posts: 249

    Breton Templar

    I’m usually not a fan of the pewpew melee, but DKs look pretty amazing… Thanks for this info! <3

  9. Profile Photo
    Nethion

    Novice

    Total Posts: 13

    Altmer Sorcerer

    Ah I love this, give me MORE information on ESO!

    I will say, however, that Zenimax is doing a very good job of delivering dragon-esque abilities to a post-skyrim player base. No judgement, and there may be something in the lore that I missed which makes this all make sense, but I gotta say that the class does somewhat feel like an attempt to appeal to the crowd of Dovahkiin wannabes that will no doubt fill the game to the brim.

    Anyway, GG once again @Atropos and Tamriel Foundry for being our go to source for ESO

    ”Bring all your arms to bare, it matters not. All shall be crushed beneath the Dominion’s Heel.”

  10. Profile Photo
    HanoMayonaka

    Journeyman

    Total Posts: 89

    Khajiit Dragonknight

    Caravanners of Elsweyr

    I definitely plan to be a defensive Dragonknight, but now I can’t decide if I want the self defensive abilities of the Draconic Power tree or the supportive abilities of the Earthen Power tree.

  11. Profile Photo
    Darkintellect

    Expert

    Total Posts: 254

    Breton Nightblade

    Akinikx said on September 16, 2013 :

    I could see this tree being nasty with the dunmer’s natural fire damage racial ability. These dragonknights are going to be lethal in the pvp realm. cant wait to see them in action

    Not sure what’s official to release so I’ll wait for sites like this to make it official but with that said, you may want to wait till you see the other racial skill lines with regards to builds on mana use.

    Quite a bit of class tree balancing once they open the full RvR conflict in beta. Luckily it’s only a marginal portion of the number of trees we have available.

    V14 Breton Nightblade Healer
  12. Profile Photo
    Azengard

    Adept

    Total Posts: 111

    Nord Dragonknight

    Really, I can not contain such satisfaction… I just wanted to have access to ESO to make my DK and stop this anxiousness…

  13. Profile Photo
    LooHaa

    Adept

    Total Posts: 137

    Dunmer Sorcerer

    Intereseting…You actually made me rethink my Dunmer Sorcerer choice..This sounds very fun actually..

    Respect creates friendships, Loyalty binds them. Hlaevi Family motto. 

  14. Profile Photo
    Azengard

    Adept

    Total Posts: 111

    Nord Dragonknight

    I confess that skills left me somewhat confused which way to follow… These skill trees surprised me a bit…

    At first look I thought the form of DPS of  the DK somewhat unusual for a class that appears to be a DPS with physical damage, and what is observed is a hybrid class, with so much magic DPS depending on the skills of fire the tree Ardent Flame and DoTs, CCs and buffs of other trees, I’m not disparaging anything of course… I even more challenging to make a DK :)

  15. Member Avatar
    Mutifex

    Master

    Total Posts: 548

    Altmer Dragonknight

    I’ve been very drawn to this class since I first started looking into ESO.  Over the past few MMO games I’ve played, I turned more toward healing with DPS off-specs.  However, I’ve always been drawn more toward a warrior style character with support magics in Elder Scrolls games and ESO felt like a great chance to really enjoy going back to melee builds and potentially tank builds that I haven’t played seriously for a few years now.

    Can’t wait to do some truly stupid things with this class :)

    • Mutifex Raihan – VR14 Khajit Nightblade Stamina DPS
    • Mutifex Kingsley – VR14 Breton Templar Healer
    • Mutifex Silinus – VR14 Altmer Nightblade Tank
    • Mutifex – VR12 Dunmer Dragonknight Crafter
    • Mutifex Darragh – VR9 Dunmer Sorceror Crafter

     

     

  16. Profile Photo
    Foldon

    Adept

    Total Posts: 188

    Nord Dragonknight

    Thank you very much for publishing this! I will play as a Dragonknight (main or alt).

    Check this out…

    https://www.ashesofcreation.com/ref/Foldon/?campaign=Getcreative

     

    Nord Racials patched (1.3.3)

    Rugged: This passive now correctly decreases damage taken instead of increasing damage taken.

  17. Profile Photo
    Angier

    Master

    Total Posts: 574

    Argonian Nightblade

    Finally, we are getting something to toy around without @Psiberzerker flodding it with creative yet overwhelming theories :D

  18. Member Avatar
    zavenyast

    Apprentice

    Total Posts: 27

    Dunmer Dragon Knight it is.  The fire resist should give me a slight advantage over other Ardent Flame focused DKs in pvp. And then we have increased fire dmg as well which is a major plus in both pvp and especially pve.  I guess certain players may force themselves to play a dunmer DK for the sake of having that fire dmg increase in order to max out their dmg output in pve as well. The 3% stamina and magicka doesn’t hurt either, as I would imagine that there will be a lot of DKs that have a mix of stamina (weapon related) abilities and obviously the magicka costing Ardent Flame abilities. With a pure Ardent Flame build, the dunmer summoning ultimate (racial) fits in perfectly with the pure dmg dealer as it provides a temporary tank for some relief as well.

  19. Profile Photo
    Elloa

    Expert

    Total Posts: 316

    Breton Dragonknight

    I confess that skills left me somewhat confused which way to follow… These skill trees surprised me a bit…

    At first look I thought the form of DPS of  the DK somewhat unusual for a class that appears to be a DPS with physical damage, and what is observed is a hybrid class, with so much magic DPS depending on the skills of fire the tree Ardent Flame and DoTs, CCs and buffs of other trees, I’m not disparaging anything of course… I even more challenging to make a DK

    Thing is that you need to remember that you are not limited to your class skills. You could completely avoid it, or just take 1 spell. That leave so many possibilities, so much freedom!

    This is one of the pure gameplay aspect of ESO that get me the most enthousiastic!

    I’m very attracted by this class, and I see myself build a Dragonknight Healer, with restoration staff as main weapon, and probably some melee weapon as secondary weapon (not sure about what however). Of course at this point it’s only speculations, right? ;)

     

     

  20. Profile Photo
    IceFireWarden

    Master

    Total Posts: 510

    Argonian Nightblade

    The Outriders

    Can’t wait until ESO.

    Dragonknight vs. Nightblade…

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