Weekly Screenshot – Burning Dremora

It’s time to light it up for yet another weekly screenshot dissection. Every week I wrangle up a stray screenshot to be dissected for your entertainment. This time around is a scene that veterans from PAX may recognize as the first public dungeon in the Daggerfall Covenant. Check out this week’s screenshot for a dramatic scene of adventurers battling a fearsome Dremora.



This scene depicts the finale of the public dungeon Bad Man’s Hollow, in the Daggerfall Covenant zone of Glenumbra. I was able to experience this dungeon at PAX East, and it provides a very enjoyable experience with it’s own unique story arc. Don’t worry, I’ll avoid spoilers apart from some very general details! Public dungeons mean that players can all enter a shared dungeon space packed with bosses, chests, achievements, and enemies to fight. While you can certainly enter with a pre-formed group, these areas present a good opportunity to spontaneously meet other players. Remember, the combat system in ESO does not require you to be grouped with other players in order to still earn experience, quest credit, and loot.

In this scene, a party of three players are fighting a Dremora who is engulfed in magical flames. An orc tank holds the bosses’ attention while a dual wielding Dragonknight and a lightly armored mage assist in taking down this Daedra. Some interesting features of this screenshot include a good view of the Dragonknight’s armor ability in action which causes molten spikes to erupt all over her body, granting increased protection. You can see from the mage’s equipment that robes in ESO really are light armor, rather than simply clothing. In general the armor aesthetics of all three archetypes seem to feature a nice balance between realism and flair. Another interesting aspect of this screenshot is the mist effect shrouding the rocks in the background. It’s hard to tell from this still image whether it is water vapor, smoke, or both, but from my experience playing ESO I was frequently impressed by how beautiful their dynamic weather effects are in the game.

Be sure to check out the full resolution screenshot here. What strikes you the most about this scene, is there some detail that jumps out at you? How do you think the public dungeons will play out in ESO? Do you think that the armor styles and spell effects maintain a nice level of realism, or would you rather have a bit more flair? Let us know in the comment section below!


71 responses to “Weekly Screenshot – Burning Dremora”

  1. Profile Photo


    Total Posts: 856

    Dunmer Dragonknight

    Entropy Rising

    Dunno what hurts more being on fire or spikes erupting from my back…I do love me some increased armor though :P

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    The Wang


    Total Posts: 70

    Argonian Nightblade

    I love the Molten spikes that come out! Also I’m happy with the way the armor looks, I think it adds a sense of realism and it’s not too flashy.

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    Total Posts: 29


    The molten spikes are a good balance between “some flair” and “over-the-top spell effects”, I like them.  Interesting point I took from this was the “wind-break” graphic on the sword, that would be a departure from previous TES games.

  4. Profile Photo
    Kaon-Jai of Argonia


    Total Posts: 222

    Argonian Dragonknight

    If I could summon that dremora with a spell, I would be concentrating on only Conjuration til I get it. I mean, look at it! Oblivion runes, scorched body, f***ing magma spikes coming out of your back! Who wouldn’t want that?

    ”Men are but flesh and blood. They know their doom, but not the hour”  -Emperor Uriel Septim VII

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    Total Posts: 251

    Breton Sorcerer

    That’s a weird mace for the girl on the left.

    Hail Konstantin, Death to Molag Bal


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    Total Posts: 29

    Altmer Sorcerer


    See that Armour that the orc’s wear? that looks like a player made set. Does this game make a distinction between player made Armour and loot?

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    Total Posts: 2841

    Breton Templar


    ThomasKingfield said on July 17, 2013 :

    That’s a weird mace for the girl on the left.

    Looks like a modern-day plunger ;)


    The-Wang said on July 17, 2013 :

    I love the Molten spikes that come out! Also I’m happy with the way the armor looks, I think it adds a sense of realism and it’s not too flashy.

    I was worried about shininess compounding with the lack of grit/roughness in the armor until seeing this scene.

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    Total Posts: 98


    Have to say, when I first heard of the magma spikes for the DK it had me a little concerned. But yah they pulled it off without looking cartoony, and it even looks draconian. The fire effects looks amazing as well, something few games actually nail down

    Live for a cause worth dying for.

  9. Profile Photo
    Umaril the Unfeathered


    Total Posts: 3414

    Altmer Sorcerer

    I almost thought those maces wielded by the Dragonknight were ‘Dwarven’ in quality, just from their appearance.

    Just like @Arthearius said earlier, I’ve never seen the “weapon-trail” effect (as I’ll call it) before in past TES games.

    So, am I right to guess that the Orc is a Dragonknight as well?

    *Formerly known by the username ”GarlasMalatar”*

    ”What is better? To be born good, or to overcome your evil nature through great effort?”Paarthurnax

    ”Shanta, ehlno.  Tyavoy balangua!” ~ Umaril the Unfeathered

    ”Welcome, Nerevar. Together we shall speak for the Law and the Land and shall drive the mongrel dogs of the Empire from Morrowind.” ~ Dagoth Ur

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    Total Posts: 1771

    Breton Nightblade

    Great job as always.

    I am really excited to see how public dungeons are implemented in Cyrodiil and lvl 50+/++ zones.

  11. Profile Photo


    Total Posts: 29


    wow… it looks very2 epic.

    I hope the mage has a spell that can summon a draemora

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    Boromir WolfsBane


    Total Posts: 214

    Nord Templar


    This only makes me even more excited for the Elder Scrolls Online!!! :)



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    Total Posts: 112

    Nord Templar


    Alar Eris

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    Total Posts: 575

    Argonian Templar


    Dremora look much better then they did in Skyrim.

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    Total Posts: 88

    Bosmer Templar

    Wouldn’t it make sense for a Dragonknight to form some scales or something its namesake would have? Well, I guess dragons have spikes, too, but not molten ones. Perhaps simple scales wouldn’t be as noticeable, and I do like the effect (as long as it doesn’t clip or look out-of-place with my favorite armor(s)).

    Great screenshot as usual; the place feels very… Britain-y, with the overcast skies, grey light, and mist all ’round. I’m sure there are sunny days in England, but not when fighting dremora!

    Edit: Saw the name of the zone – “Glenumbra” – well, something named Shadow Glen is probably going to be pretty gloomy.

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    Total Posts: 161

    Dunmer Dragonknight

    The idea of public dungeons seems great, a chance to play with people without having to form a group or know them.  But I’m nervous about how crowded they may be where when you do get to the boss its you plus 12 people attacking it and really not any challenge at all.

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    Total Posts: 68

    Khajiit Nightblade

    Caravanners of Elsweyr

    scenery looks awesome. very atmospheric. also the effects of the flames and the molten spikes turned out well. thanks for posting the pic

    This one will find your sweetroll, oh yes he will.

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    Total Posts: 14

    Breton Sorcerer

    @trippe I am sure they have some sort of instance cap for how many people can be in a dungeon instance so thing’s like that don’t happen.

    The armor look’s great after 6+ year’s in WoW while going back and forth between most other MMO’s not many have made their armor as realistic, gritty, rough as ZOS has done without going a tad bit over the top and end up with something like Rift, Tera, Aeon, Guild War’s 2. Sure they have some realistic armor but most of it is to far over the top to have a more realistic experience. With Wild Star coming out which I wont be playing just because I have had enough with cartoon graphic’s from my time in WoW I am sure it’s a pretty good game but ESO is going more toward’s what I want. To waste my day being a skooma dealer the PvP will be great they need to talk a little more on the PvE side so people know they have something good enough to replace Raid’s and the Role Playing possibilities are endless for this game.

    As for the screenshot the detail in the Tree’s, Urn’s and Skeleton/bone’s look so much more detailed then in past game’s which I like very much. I am in love with the mage armor and detail in there spell’s though I am loving the heavy armor too might just need to make a Heavy armor Conjuration mage.

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    Total Posts: 68

    Orc Dragonknight

    Tamriel’s Finest

    thats cool how there will be magic to increase deffense like in skyrim.

    also that the demora’s dont look like whimps, and can actually put up a fight!

    Tamriel’s Finest, the guild for real hero’s and kings!

    Join us today!

  20. Profile Photo


    Total Posts: 1788

    Altmer Templar

    Entropy Rising

    Wrangle and Dissect. I approve.

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